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#61 Arquenya

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Posted 19 January 2013 - 01:12 AM

View Postmatsif, on 18 January 2013 - 08:09 PM, said:

WP zerging: as long as they redesign the dungeons to actually be fun and worthwhile along with it, I don't care.  The problem comes because of stuff like SE1 where they made really stupid decisions in the design.  if they made things able to be beaten without waypoint zerging it wouldn't be an issue.
I'm very happy that I just "ticked off" SoE 3 ^_^ .. no idea how you're supposed to do the shielded destroyer troll within 2 hours without people WP spawning ..

View PostLordkrall, on 18 January 2013 - 07:35 PM, said:

Well, you will be able to get Ascended gear by simply doing dailies with these new updates aswell however, so that should lessen the whole "gear grind" thing most have against Ascended gear ^^
Yes I heard you get ascended gear for 3 daily karma juggs, chest and leggings for 4.
However they look like brown paper bags and you can only transmute them with new, ascended T-stones, which unfortunately are slightly more expensive, 500 gems a piece.
But well, it's just cosmetics anyway ... so it's basically ok, doesn't it?

:D

#62 lmaonade

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Posted 20 January 2013 - 05:57 AM

View PostDanael, on 18 January 2013 - 09:03 AM, said:

Well, here comes the one CoF path to mind, when you have to protect the asura while he prepares to blast the door to the last boss open. The only strategy for that (as far as I know) is to distract the spawning mobs and then run back from the last waypoint. I mean, I've never been part of any group where we did anything else. If ANet blocks the waypoints without reducing the spawnrate or the damage output of the mobs it's going to be avoided like hell as is path 3 right now.

Also regarding AOE: if that's going to be a blanket nerf a lot of players are going to change their main chara. Not to mention that I remember reading about Ele being supposed to be one of the major AOE-classes (might be wrong about that though).

When I run Path 2 CoF with my guildies, we man the hatches and DPS the shit out of specific targets (the AoE, high damage, ones), works like a charm, no downs, tons of drops, combat experience gained.

But PuGs never seem to even want to attempt it, which makes me sad sometimes. But people will definitely start avoiding path 2 if res rushing is taken away. But there are more implications than just that, newbies are my main concern

#63 Runkleford

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Posted 20 January 2013 - 09:20 AM

View PostLordkrall, on 18 January 2013 - 08:25 PM, said:

They did however not say exactly that. The transcript is not 100% word by word.

What they did say was that it is currently too powerful and does more damage to single targets than Single Target skills does and that they will fix that, one of the ways to fix it that they mention was adding AoE damage reduction as attributes for certain enemies.

It is very possible that they will simply nerf every single AoE skill in the game to the ground and make them completely useless, but until we KNOW that they will do that, people should stop shouting about it like it is the end of the world.

Oh good grief. What they described is a nerf. I don't understand your eagerness to defend. every. single, thing. that ANET does. ALWAYS.

I mean it's okay to call it a nerf. It could be a reasonable nerf. So yes you're completely right about asking people to wait and see before panicking. But it is indeed a nerf by definition because they are, in their own words, reducing it's effectiveness. It's annoying to see you arguing semantics all the freaking time trying to defend everything ANET does.

Yes some people are unreasonably negative but you are on the other side of the spectrum.

#64 Jump_N_Move

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Posted 20 January 2013 - 03:42 PM

Ughhhh another 'currency'. And really? eSport? After you said the meta was boring? Sigh.

#65 Katreyn

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Posted 21 January 2013 - 08:24 AM

As far as the Daily/Monthy achieves and currency.  It sounds like something to keep people around more.  Which I am fine with.  I just want to see them take out WvW tasks for the PvE monthly.  I understand they want people to do WvW.  But it makes less sense now with the PvP specific monthly.  

Glad to see they are going to put in Ascended outside of the dungeon since I can't stand it anymore and have terrible luck.  Granted it will probably be a huge grind fest for materials (cause we don't have enough as it is right?). >.<

As far as the AoE "nerf" I am concerned.  My main is an Ele and I obviously prefer the staff to other weapon types (and my alt is a well Necro/staff, only weapon type I could get into).  And Ele is practically all about AoE except on scepters.  I'm not sure I understand where the issue was, but I can say that AoE did seem to rule supreme in getting drop tags.  If people want to play single-target they should be able to though.  I guess we'll have to wait and see. D:

#66 Fenice_86

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Posted 21 January 2013 - 10:48 AM

My comment about all these stuff can be resumed with 1 word:  Meh.

#67 Bloodtau

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Posted 22 January 2013 - 12:46 PM

Well, that's the end of the engineer class. The only thing we had left WAS aoe, (bombs, grenades, F-thrower) and now those are getting nerfed to hell. Seems once again arenanet is pushing everyone to play their easy mode "single target dps" classes like the thief and warrior. Heck, everyone might as well roll these 2 classes now.

#68 Lordkrall

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Posted 22 January 2013 - 12:51 PM

View PostBloodtau, on 22 January 2013 - 12:46 PM, said:

Well, that's the end of the engineer class. The only thing we had left WAS aoe, (bombs, grenades, F-thrower) and now those are getting nerfed to hell. Seems once again arenanet is pushing everyone to play their easy mode "single target dps" classes like the thief and warrior. Heck, everyone might as well roll these 2 classes now.

Please, feel free to show us this official post that says: "We are nerfing AoE to hell".

#69 Bloodtau

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Posted 22 January 2013 - 12:54 PM

View PostLordkrall, on 22 January 2013 - 12:51 PM, said:

Please, feel free to show us this official post that says: "We are nerfing AoE to hell".

http://www.reddit.co...stream_summary/

First link on this thread. Pays to actually look......

#70 Lordkrall

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Posted 22 January 2013 - 12:55 PM

View PostBloodtau, on 22 January 2013 - 12:54 PM, said:

http://www.reddit.co...stream_summary/

First link on this thread. Pays to actually look......

I did actually listen to the stream when it took place. And nowhere in anyway or form did they say that they are going to nerf AoE to hell. They never even stated that they are going to directly nerf AoE at all.

#71 Bloodtau

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Posted 22 January 2013 - 12:56 PM

View PostLordkrall, on 22 January 2013 - 12:55 PM, said:

I did actually listen to the stream when it took place. And nowhere in anyway or form did they say that they are going to nerf AoE to hell. They never even stated that they are going to directly nerf AoE at all.

I also watched it and they said what's listed in this article. You sure you were watching the right thing?

#72 Lordkrall

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Posted 22 January 2013 - 12:59 PM

View PostBloodtau, on 22 January 2013 - 12:56 PM, said:

I also watched it and they said what's listed in this article. You sure you were watching the right thing?

Yes, they said AoE is too effective in SOME AREAS of the game. Not "AoE is too effective and we will make it useless". They actually talked about other possible solutions to the issue. Such as making some mobs resistant to AoE damage and so on.

When AoE skills that can hit 5 mobs do more amount of damage per target than a single target skill does to a single target something must be done. Everyone that knows anything about balance would understand that.

#73 Bloodtau

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Posted 22 January 2013 - 01:02 PM

View PostLordkrall, on 22 January 2013 - 12:59 PM, said:

Yes, they said AoE is too effective in SOME AREAS of the game. Not "AoE is too effective and we will make it useless". They actually talked about other possible solutions to the issue. Such as making some mobs resistant to AoE damage and so on.

When AoE skills that can hit 5 mobs do more amount of damage per target than a single target skill does to a single target something must be done. Everyone that knows anything about balance would understand that.

As has been said though, what about classes they rely on aoe damage because they have no decent single target dps skills? Will they be giving them more skills? I doubt it. Eles will take a hit, engineers will take a hit, necros will take a hit.
As I said, everyone might as well roll a thief or warrior, it seems like this is what arenanet seems to be pushing the game towards.

#74 Lordkrall

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Posted 22 January 2013 - 01:03 PM

View PostBloodtau, on 22 January 2013 - 01:02 PM, said:

As has been said though, what about classes they rely on aoe damage because they have no decent single target dps skills? Will they be giving them more skills? I doubt it. Eles will take a hit, engineers will take a hit, necros will take a hit.
As I said, everyone might as well roll a thief or warrior, it seems like this is what arenanet seems to be pushing the game towards.

So just because you can't face-roll every single thing by using AoE skills classes will become useless?

I have yet to see a single profession that does not have single target skills.

#75 Bloodtau

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Posted 22 January 2013 - 01:06 PM

View PostLordkrall, on 22 January 2013 - 01:03 PM, said:

So just because you can't face-roll every single thing by using AoE skills classes will become useless?

I have yet to see a single profession that does not have single target skills.

Of course every class has single target skills, every class doesn't have DECENT single target skills though.
I use the Engineer as an example. The best builds right now involve grenades, bombs, flamethrower. which are all aoe. Once these are nerfed, then what? gimpy elixir rifle builds?...

#76 Lordkrall

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Posted 22 January 2013 - 01:07 PM

View PostBloodtau, on 22 January 2013 - 01:06 PM, said:

Of course every class has single target skills, every class doesn't have DECENT single target skills though.
I use the Engineer as an example. The best builds right now involve grenades, bombs, flamethrower. which are all aoe. Once these are nerfed, then what? gimpy elixir rifle builds?...

They have made it quite clear that they are looking into giving all professions several viable builds, so why assume they won't?
And what about currently with classes that have very limited AoE skills? Aren't they just as crippled, since they can't match the AoE heavy classes?

#77 Akodo Akimoto

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Posted 23 January 2013 - 06:37 AM

My main is thief and so far the most useless weapon set is Sword/Dagger. I hope they can buff-up their skills so they are more useful than what they are currently. Also I hope they tweak the theif's trait so it's more viable to both PvP and PvE

#78 Fenice_86

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Posted 23 January 2013 - 09:03 AM

Easy way to make all happy? Increase dmg of single target skills.

#79 Lordkrall

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Posted 23 January 2013 - 09:05 AM

View PostFenice_86, on 23 January 2013 - 09:03 AM, said:

Easy way to make all happy? Increase dmg of single target skills.

It is exactly that kind of reaction that destroy games.
Simply doing something without thinking it through is a rather sure way to destroy a game completely.

#80 Fenice_86

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Posted 23 January 2013 - 09:18 AM

View PostLordkrall, on 23 January 2013 - 09:05 AM, said:

It is exactly that kind of reaction that destroy games.
Simply doing something without thinking it through is a rather sure way to destroy a game completely.

Could you explaine better? I dont get it
Are u talking about my suggestion or about dev's plans?

Ofc i made it a bit too simplicist... my idea could be:

Rise dmg of single target skills by a certain % (to match the dmg of AoE skills plus an additional 10%), increase monster's resistance (hp or armor i dont mind) by 5%, leave AoE skill as they are now. Do this changes in PVE habitat only (no WvW no PvP).

In addition you could say that "All skills that hits multiple target have their dmg decreased by 10% if they hit only 1 target"

Edited by Fenice_86, 23 January 2013 - 09:19 AM.


#81 Lordkrall

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Posted 23 January 2013 - 09:21 AM

View PostFenice_86, on 23 January 2013 - 09:18 AM, said:

Could you explaine better? I dont get it
Are u talking about my suggestion or about dev's plans?

Ofc i made it a bit too simplicist... my idea could be:

Rise dmg of single target skills by a certain % (to match the dmg of AoE skills plus an additional 10%), increase monster's resistance (hp or armor i dont mind) by 5%, leave AoE skill as they are now. Do this changes in PVE habitat only (no WvW no PvP).

In addition you could say that "All skills that hits multiple target have their dmg decreased by 10% if they hit only 1 target"

Aye, the idea you posted. Simply increasing the damage of all other skills is never a good way to go.

But the plans they talked about (such has giving some mobs AoE resistance is quite good.)

#82 Fenice_86

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Posted 23 January 2013 - 09:33 AM

View PostLordkrall, on 23 January 2013 - 09:21 AM, said:

Aye, the idea you posted. Simply increasing the damage of all other skills is never a good way to go.

But the plans they talked about (such has giving some mobs AoE resistance is quite good.)

Ya ok, but adding in an AoE resistance without pumping Single target skills to classes that relies 90% on AoE skills (ele or engi comes to mind, also their autoattack is AoE!) will gimp those classes too much!

#83 Alyssa

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Posted 23 January 2013 - 09:54 AM

Kinda worried for engineer lol. Most our skills/kits have aoe's built in. Hopefully they don't nerf aoe's to the ground.




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