Fear not, my friend, for your friend and fearless poster has taken it upon himself to summon forth his minions and wreck havoc upon Tyria. I have never been a fan of the dark arts, but I have enjoyed the Necro minions more than the dark magic dwellers of past games. I followed 3 principle rules when working on making the Minionmancer a build worthy of consideration.
1). It must do a decent amount of damage to offset the loss of utility skills for Minions.
2). They can’t die within two to three seconds.
3). It must be fun to play, and allow me to stay upright a majority of the time.
I found that the build pretty much wrote itself outside of 10 to 20 points which could be moved all over the place depending on preference.
Here is the build I use:
I find that there are two essential parts you have to remember when running minions.
1). Flesh of the Master, Minion Master, and Training of the Master are mandatory pickups.
2). You have to run a power build.
Death Nova and Vampiric Master are amazing traits, but not necessary. You can swap either out for 10 more in Spite or 10 more in Blood Magic for Field Consumption. Personally, I find Death Nova, Axe Training, and Close to Death to be interchangeable depending on preference. I never go anywhere without Vampiric Master.
With this build you can run Knights, Valkyrie, or Berzerker, It is probably the easiest gear to run Berzerker’s gear and survive. I prefer Berzerker’s simply because it’s ridiculously easy to avoid a majority of damage in this build, and since I prefer to have Vampiric Master, I can withstand a lot of stray damage.
1). Easy to survive, and minions do live a lot longer than expected.
2). The strongest non-lich form power build out there.
3). Can tank or burst depending on gear level.
4). Minions, Minions, and more Minions
1). Without the minions you are extremely fragile
2). Pigeonholed into a specific build to be competitive.
3). Condition damage currently is a lot stronger in aoe situations.
4). Loss of Lich form and the loss of constant DS of other power builds.
5). Without being able to pull the minions away from fights, you can lose all of them in one quick aoe blow. Ex. Lt Kohler.
6). I seriously hate the summoning time. In a fight for my life having to summon a minion is ridiculous.
Here are several builds that I run or have experimented with.
Minion Master build
Boon Stripper (more for pvp) - The boon stripping makes for an amazing neuter of bunker guardians and bunker ele's. In pve, it has very limited usages.
Axe Smasher - I am a huge axe fan
I run Eagle runes, and Berzerker gear for an incredible amount of crit, power, and crit damage. Though I could just as easily run Knight, Valkyrie, and Traveler gear but I do love to get crit happy.
If you have any questions as to minions and how to best utilize them I would be glad to answer.
Q. How do Minions function in high level questing?
- Minions are both a benefit and a negative when it comes to questing. They routinely pull off you, and with their side benefits, and Vampiric Master Traits they can keep you alive for a long time. The downside is they routinely pull agro when you simply are running from one location to another.
A. Bone minions are completely ridiculous. The only reason to summon them is to blow them up for blast combo fields. They die at the slightest touch regardless of where they are summoned at. With the summoning time taking as long as it is for them to die they are completely pointless in every avenue except as combo field fodder.
Q. What Minions do you carry with you then?
A. Blood Fiend, Bone Fiend, Shadow Fiend, Flesh Golem, and my personal favorite for tournaments, and in general the Flesh Wurm. The Flesh Wurm is amazingly productive and completely underrated. The Chain skill is a stun breaker, and you can also use it as a poison field if someone is dumb enough to get near it. In tpvp and spvp, I have used it to escape from crowded battlefields or simply to transport away from a thief and/or get to a base that I left him out. In PVE, he is a stun breaker saver of Kohler missed dodges, and is the hardest hitting minion not named flesh golem. To top it off he is almost never killed in a fight.Q. What about Death Shroud with Minions?
A. A tricky thing since death shroud is a pretty strong ability. The biggest issue with Death Shroud and minions is when you run axe and staff, you will have a hard time building life force. The biggest issue with Death Shroud and minions is that you lose the ability to use their utility skills while in death shroud. I have actually gone whole matches without once going into death shroud, or even passing the halfway point on life force. I know craziness, but it happens. I have often thought about taking Reaper's precision or Vital Persistance to better use Death shroud.
Thank you for reading, and I look forward to your feedback, and any questions.
Edited by Anam Itheoir, 22 January 2013 - 10:17 PM.