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Liquid Karma


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#1 Gerroh

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Posted 19 January 2013 - 02:08 AM

I'm not an RPer, and I was wondering how you RPers explain liquid karma. It's essentially a drink that makes you more famous, much more famous than defending a warzone from hordes of undead.

#2 Ibari

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Posted 19 January 2013 - 09:23 AM

As it's purple, it could be easily a drink imbued with powerful Mesmer magic.

#3 draxynnic

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Posted 19 January 2013 - 11:40 AM

It's a potion that increases your charisma, thereby making people think you're worthier of some reward or another than your deeds would normally make you.
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#4 Eon Lilu

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Posted 19 January 2013 - 12:31 PM

It's purple....it makes you famous and gives you good feelings from everyone....do you even need to ask?

It was invented from asuran piss by a nutty asuran. Perfect roleplay explanation.

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Edited by Eon Lilu, 19 January 2013 - 12:31 PM.


#5 Trise

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Posted 19 January 2013 - 03:31 PM

The key here is understanding what exactly Karma is. Though similar philosophically, Tyrian Karma is different to other concepts of it. Karma is the embodiment of the respect and admiration of the general populace, given (more or less) physical form. (similar to the "Starites" from the Scribblenauts universe). Like other concepts of karma and respect, this "currency" cannot be traded to others, it can only be earned. However, unlike those concepts, Tyrain Karma can be "spent", that is, given to others in exchange for special goods and custom services without actually diminishing the respect and admiration one has earned. (Why exactly "vendors" would accept such an ethereal currency is something I'm still puzzling out. My working theory is that physical Karma has some sort of euphoria attached to it when given, influencing but not expressly overriding the receiver's judgement as other euphoric agents, such as common recreational drugs, would. Another probable theory states that the Karma fuels the creation of said items, being transmuted by specially-trained individuals, the "vendors", into physical items.)

Liquid Karma is created when vast amounts of admiration and respect are earned all at once and over wide areas, such as earning relatively significant Achievements. The massive concentrations of Karma congeal in a more physical form (relative to "common" Karma). Like its "lesser" version, Liquid Karma cannot be transferred. Unlike the lesser version, it cannot be exchanged directly for goods or services, but can be shared among groups of adventurers with a certain, special bond (usually referred to as an "Account"). Consuming the potion generates localized Karma, materializing the useful currency around that specific person. Karma, having no form per se and being unable to transfer physically, cannot be distilled back into Liquid Karma, though several labs are currently researching ways to do exactly that.

Granted, my data is woefully incomplete, but these seem the most plausible conclusions based on available information and my research. (Copyright: Firexis Labs, AE 251. As per Asuran law, stealing of unpublished theories will be met with extreme force.)

Edited by Trise, 19 January 2013 - 04:00 PM.


#6 Tregarde

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Posted 23 January 2013 - 12:43 AM

It's a game mechanic. Like being able to respawn at a waypoint after death. It's not meant to be taken as literal "truth" in an RP sense.

#7 draxynnic

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Posted 23 January 2013 - 03:20 AM

View PostTrise, on 19 January 2013 - 03:31 PM, said:

The key here is understanding what exactly Karma is. Though similar philosophically, Tyrian Karma is different to other concepts of it. Karma is the embodiment of the respect and admiration of the general populace, given (more or less) physical form. (similar to the "Starites" from the Scribblenauts universe). Like other concepts of karma and respect, this "currency" cannot be traded to others, it can only be earned. However, unlike those concepts, Tyrain Karma can be "spent", that is, given to others in exchange for special goods and custom services without actually diminishing the respect and admiration one has earned. (Why exactly "vendors" would accept such an ethereal currency is something I'm still puzzling out. My working theory is that physical Karma has some sort of euphoria attached to it when given, influencing but not expressly overriding the receiver's judgement as other euphoric agents, such as common recreational drugs, would. Another probable theory states that the Karma fuels the creation of said items, being transmuted by specially-trained individuals, the "vendors", into physical items.)
My general feeling here is that at the point at which you've spent all your karma, people feel you've earned your just reward for your accomplishments - they still respect you for what you've done, but don't feel the need to keep expressing gratitude in material terms.

Consider an adventurer who kills a troll that's been raiding livestock, knocking over barns, scaring people, and generally making a nuisance of themselves. That person would probably find it difficult to pay for drinks for a few days, but if they try to live off the glory for a year, then the gratitude of the town is likely to wear thin - and the length of time that they continue to get free drinks would probably be lessened if the adventurer had already claimed the best sword in the town armoury as a reward. That's what karma essentially represents - sooner or later people feel that you've been rewarded 'enough' for what you've done.

How liquid karma interacts with that is a bit more of an interesting question, but my general feeling is that it basically magically makes people react better to you and be more inclined to give you freebies.
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