Team setup. There are only a few acceptable team setups if you are doing a speedfarm. If you wanna do a slow farm that's your business and you can use whatever slow ass way of doing it you want, but for speedfarming the acceptable team compositions are as follows:
4x DPS Wars/ 1x Mesmer
3x DPS Wars/1x DPS Theif / 1x Mesmer
3x DPS Wars / 2x Mesmers (I personally don't prefer this one as the bosses should be dead in one TW, but if ur in a hurry and can't find people this will do in a pinch.)
DPS Wars should be in full exotic berserker armor using exotic berserker great swords with a superior sigil of smoldering. I'm not gonna detail the exact trait build or runes, suffice it to say your HB should hit for at least 25-30 k and the boss fights should be over in one Time Warp from the Mesmer, if not you're doing something wrong. The utilities warriors should all be using are "For great Justice" and "On My Mark", the only exception to this is if you don't have a theif and are taking the door before the final boss in which case you spec Frenzy, Endure Pain and Balanced stance. For the third utility slot you need to coordinate the group. You should have one Banner of Discipline, one Banner of Strength. The other 1-2 warriors have a choice between Endure Pain and "Shake it Off" for their last utility slot. All the warriors should be using Signet of Rage for constant fury uptime and keeping might stacks up.
Assuming you've done all of this and have a proper rune/trait build you should be hitting the bosses for 4.5-5k damage on auto attack and HB should hit for around 25-30k damage. First boss should be dead in one TW and last boss should only last a second or two after TW has ended.
any sort of knights armor is definately not acceptable for this, this is a speedrun. You should not try to outlast your opponents you should be trying to kill them fast enough that they can't take you down. With the right setup it doesn't matter that the Wars are squishy because the boss will not have enough time to kill you. That is what you must count on, do not try to add survivability beyond using endure pain.
Mesmer: Mesmer build is less important, mesmers are here to give warriors time warp and to save a few seconds by using portal at the boulders.
Execution:
If you are the first warrior into the dungeon you start by opening the door, popping signet of rage for speedboost then use skill 5&3 to as fast as possible get to the Cutsceene trigger. Everyone presses 1 and you speedboost the NPC's to get up to the door faster. At the door the warriors should build adrenaline by hitting the left corner of it. Once the first door opens the mesmer should push the 2 enemies into the flame turret, you all then huddle up and do HB while popping For great justice, turrets and enemies should be dead and u take down the second turret.
You then make your way down to the boss where the warriors put out the banners(strength& discipline). As soon as he goes aggro the mesmer should push him into the wall, while he's doing this you pop signet of rage/for great justice/on my mark to get ready for the TW. The moment TW starts you go to town on him with HB followed by Whirlwind attack into the wall and his face. After that you just auto attack him. He should die in about 8-9 seconds.
Then it's a straight run across the bridge, do the flame acolyte part and then across the boulders where the mesmer teleports you. The warrior who is gonna take the Door in the next part here specs out Endure pain/frenzy/balanced stance. If you are taking the door the moment the second door opens you target the Brazier before the end boss runs off and closes the door opens. When your team gets in position in the 4 other braziers that open the door you use skill 5 to rush at it, pop balanced stance and frenzy, use hundred blades. if you have axes as secondary you might wanna swap to those to auto attack it down after that as they have a higher base damage. When u start auto attacking get ready to use endure pain as the flame thrower will be coming any second. When it's down you pop signet of rage, get the chest and head into either the left or right corner of the room and break aggro for the boss fight so you get your health back without using your self heal.
Last boss is fairly straight forward. Huddle up, pop signet of rage/for great justice/on my mark. Mesmer needs to make sure he doesn't pop TW as the boss does the KD move because that will waste precious time and force the warriors to dodge mid TW. After this it's just beating on him for 10-12 sec untill he's dead, just dodge crystals/kd and run out of the way of the flame breath attack. If he does the big AoE don't bother dodging, just keep hitting him. The damage is miniscule and you won't have to eat it more then once or twice.
If you somehow manage to go down, presumably this will happen because someone in your team is not doing proper damage and the fight is dragging on, just hit a crystal to get up.
Consumables: Of course everyone in the party should be using Potent Potion of Flame Legion Slaying. Omnomberry bar is ofc voluntary but increases the profitability of the farm.
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For the OP:
Acolyte part: You have 2 choices that work well if you die here, get a rifle and use killshot/volley from outside the range of mobs. Alternatively buy Spy kits and use those to stay invisible in the middle if you prefer melee.
Staying inside braziers: Kill the mobs... Not really that hard, you can take them in one HB if you pop for great justice. Alternatively use spy kits again, but then they will go on one of your allies instead so that's not great.
Edited by Senatic, 20 January 2013 - 02:51 PM.










