- Tooltips take into account power and weapon damage. They do not account for crit chance, crit damage, or other damage boosts from sigils or traits that do not directly affect stats (i.e. Fiery Wrath). The "base" damage is the amount from the tooltip alone, plus any traits that affect base damage for certain skills only, i.e. Grenadier or Writ of Persistence.

- Skills do not begin recharging until they finish activating. As such, the "additional" damage per second from a skill is how much it would do over the auto-attack in the same amount of time (the "net" value) divided by the activation time plus the recharge time.

- Trait damage boosts appear to be compounding, i.e. Fiery Wrath + Radiant Power (+10% each) = +21% damage, not +20%.

- Ergo, to find overall damage, I am using the formula [base damage] x [1 + (crit chance x crit damage)] x [trait damage bonuses].

- Major traits are listed below. Minor traits are not listed, but if the points are there for them, you can assume I accounted for them.

- Buffs that cannot be maintained permanently are adjusted by their uptime. For example, if a class can maintain 50% fury uptime, I have treated that as a 10% boost to crit chance.

- I am assuming Sigil of Force on 2H weapons, and Sigil of Force and Sigil of Accuracy on 1H. I don't think the Force sigils stack. The exception is engineer, for which I am assuming Sigil of Force and Sigil of Earth.

Guardian:

Might: 5 stacks to all allies (from Empowering Might)

Tome of Wrath:

Quickness: 3s, twice

Might: 5 stacks for 10 seconds, three times

Fury: 20s

Greatsword (10/30/0/30/0, berserker) - Fiery Wrath, Writ of Persistence, Empowering Might

Auto: 645 + 645 + 968 = 941/s

WW = 3504 total, 1152 net, 92/s

Symbol = 3101 total, 2160 net, 103/s

Bind = 3213, 2272 net, 73/s

DPS = 1209 base, 3252 solo, 5455 with all buffs

Warrior:

Might: 10 stacks to self (from various traits), 3 to allies (from For Great Justice)

Vulnerability: 10 stacks (from GS auto and Rending Strikes)

Fury: 100% uptime (with Banner of Discipline and For Great Justice)

Battle Standard:

Might: 3.33 stacks for 65 seconds

Fury: 65s

Greatsword (10/30/0/0/30, berserker) - Berserker's Power, Forceful Greatsword, Heightened Focus, Rending Strikes

Auto = 564, 564, 726 = 745/s

HB = 3544 total, 592 net, 168/s

Bladetrail = 1210 total, 465 net, 36/s

Rush = 1371 total, 626 net, 37/s

DPS = 968 base, 3534 solo, 4802 with all buffs

Engineer:

Might: 10.5 on self (from HGH and Elixir , 3.5 on party (from HGH tosses)

Vulnerability: 20 stacks (from Steel Packed Powder and Precise Sights)

Fury: 63% uptime (from both Elixir B skills) on self, 16% uptime on party

Engineer grenade (30/10/0/30/0, rabid) - Grenadier, Short Fuse, Shrapnel, Precise Sights, HGH, Long-Lasting Elixirs, Potent Elixirs, HGH

**Direct:**

Grenade = 450/s

Shrapnel G. = 747 total, 297 net, 59/s

Freeze G. = 681 total, 231 net, 14/s

Poison G. = 273 total, -177 net, -8/s

Total = 515/s

**Condition:**

Sharpshooter = 5 ticks per proc = 2.08 ticks/s

Shrapnel = 21 ticks per proc = 9.45 ticks/s

Shrapnel G. = 63 ticks = 12.6 ticks/s

Sigil of Earth = 8 ticks per proc, 58% chance of proc/sec = 4.65 ticks/s

Poison Grenade = 100% poison uptime

Total = 28.78 ticks/s (caps at 25), 100% poison uptime

DPS = 515 (direct) + 2349 (condition) base, 950 (direct) + 2835 (condition) solo, 1218 (direct) + 3537 (condition) with all buffs

Mesmer:

Time Warp:

Quickness: 10s

Sword (30/30/0/0/10, berserker) - Compounding Power, Empowering Mantras

Auto: 484 + 484 + 807 = 740/sec

Blurred Frenzy: 1936 total, 1196 net, 114/sec

Bonuses: Compounding Power (+9%), Empowering Mantras (+12%), Wastrel's Punishment (+5%)

Total: 854 base, 2152 solo, 3698 with all buffs

Phantasmal Warden: 73 x 12 = 876/14s = 63/sec base, 131 solo, 225 with all buffs

NOTE: I think the tooltip is incorrect. It looks like the phantasm actually hits 3x as much per hit as what the tooltip says. If that's the case the actual damage would be 393/sec, or 675 with all buffs.

NOTE 2: For the purposes of these calculations, I will assume that you will be able to keep an average of 1 Warden up 100% of the time. This is pretty generous already but just bear with it for the time being.

Total: 1043 base, 2359 solo, 4154 with all buffs

Total group composition damage:

5 Warriors = 24010/s

4 Warriors, 1 Mesmer = 23362/s, Time Warp adds ~137k damage (x1)

3 Guardians, 1 Warrior, 1 Engineer = 25922/s, each Tome usage adds ~78k damage (x3)

2 Guardians, 1 Warrior, 1 Engineer, 1 Mesmer = 24621/s, each Tome adds ~70k damage (x2), each Time Warp adds ~118k damage (x1)

The numbers speak for themselves pretty well. A guardian/warrior/engineer team has the highest sustained DPS at almost 26k/s, while warrior/mesmer team arguably has the best burst, at least for the first ten seconds or so, but the lowest sustained DPS. A full mixed guardian/warrior/engineer/mesmer team is probably the most well-rounded with high sustained damage and strong burst.