Hey guys, at the momment I am trying http://gw2skills.net...JbTumkNNK4UwkAA this build and it seems fine I am tanky cant die easy and lot of boons any opinions ? Do you like it ? Can you try it and see if it works ?
Elementalist D/D Build
Started by Eisboleas, Jan 21 2013 08:02 PM
pvp hall of heroes elementalist stonemist castle
2 replies to this topic
#1
Posted 21 January 2013 - 08:02 PM
#2
Posted 22 January 2013 - 11:02 AM
it's good to try new things and think outside of box ... but not in this case - switch to proper heal skill, get rid of Signet of Fire and use already approved major traits ... there is just no synergy in your build
#3
Posted 23 January 2013 - 05:58 PM
Arcane V is pretty much a must have, water VII is a very poor choice imho: water V or at most IX are the choice there (but i tend to favor the 1st one). Arcane retribution is bugged and often will give you at most 1 crit or 2 (depending on the skills u use, u may have 5 crits but not often). Arcane shielding will proc at 4k life (slightly more) so if u r gonna get burst it might not proc at all (backstab is 8k for example), it also doesnt work on conditions. Normally i would go for V (as said must have) and VI or II (if u wear also runes of mercy). Signet of fire is ok for condi damage build. For roaming i would go for air I instead of earth III which is good for tanking.
I totally dont understand the choice of runes and amulet. I'm not a big fan of condi damage for d/d but if u wanna go for that then pick rabid or at most (but then u are very squishy) carrion. If u wanna tank then go for cleric or shaman (the second if u r really set on condi damage). It's really not clear to me what u wanna do with this build, which role u wanna fulfill. As for sigils: battle is pretty much a must have (it will proc on attunements with an internal cd of 9 or 10 secs, dont remember), generally precision will do better on other weapon, while if u go for condi damage it should be earth with rabid amulet. If u wanna tank then it's energy and life.
I totally dont understand the choice of runes and amulet. I'm not a big fan of condi damage for d/d but if u wanna go for that then pick rabid or at most (but then u are very squishy) carrion. If u wanna tank then go for cleric or shaman (the second if u r really set on condi damage). It's really not clear to me what u wanna do with this build, which role u wanna fulfill. As for sigils: battle is pretty much a must have (it will proc on attunements with an internal cd of 9 or 10 secs, dont remember), generally precision will do better on other weapon, while if u go for condi damage it should be earth with rabid amulet. If u wanna tank then it's energy and life.
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