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Continue my seek for the Balanced Elementalist


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#1 Mystic

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Posted 21 January 2013 - 10:02 PM

I already had a previous thread seeking for more wisdom and information for goal in reaching a strong and balanced Elementalist. I am trying to create a build, that will be both balanced and powerful for both my the two play styles I seek, an D/D elementalist, and an Staff support elementalist. I realize that I lose some performance by going for the middle, and not utilizing the potential of either of the builds, but it's a risk I'm willing to take...If you can call that a risk.

My main dilemma was going between a balanced power and might stacking build, a full precision elementalist, or a condition damage based elementalist. I decided to explore the last bit. It might not, at least always, be the most useful or successful, but I feel it has potential to be either powerful or entertaining to play. That means, I'm using Condition Damage as my main attribute. So far, I came out with this(Well not exactly):

http://gw2skills.net...0koJbTumkNNgYWA

Power/Vita/Con Dmg armor for Pve and WVW, Power/Vita/Healing for dungeons.

I like it a lot. I love condition damage, I find it very attracting and powerful. It has a great survive abilities - Great defense, high HP and high tough. I have yet to test it fully, but with the bleeding and burning I should be rocking with damage.
It should also provide a great balance and a powerful healing for dungeons as a support elementalist, providing both condition damage and healing.

I'm still new to elementalist, so I'm some of my assumptions are not correct. Maybe my entire philosophy is wrong, but so far I like it, so I hope it also works in reality. Any opinions are welcome!

#2 tichi

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Posted 21 January 2013 - 10:17 PM

here's my build: http://gw2skills.net...CyGkLIZQjCOUMjA

i've been trying to build an all-round elementalist. obviously utility 2 is the one you switch out according to your needs. i'm also not sure about the gear cos in game my actual crit chance is somewhere around 30%

hope this helps, i know i'm having a blast playing this way especially since i designed it off the top of my head in pre-release and have been tweaking it since then :)

#3 xtbx

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Posted 22 January 2013 - 11:28 AM

I have no idea how anyone can play ele with any less then 30 points in Arcane Power ...

@tichi) conditions say hi ;)

#4 Hyper Hypno Hustler

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Posted 22 January 2013 - 02:51 PM

I don't think there is a way to make a good condition build for an elementalist. You can only apply one damaging condition, either burning or bleeding, at a time with weapon skills alone.  Your damage will absolutely tank while in air and water.  Power without criticals still means weak direct damage.  You're going to be relying on 4 skills to deal damage.  The earth skills don't stack bleeding very fast compared to other professions.  Plus, you aren't really balanced when you're that reliant on conditions for damage.

You can get 1k condition damage without using any armor for it: 525 from 15 stacks of might, 250 from a corruption sigil and 300 from 30 points in earth.  If I was going to make a more condition based build with a similar trait distribution, that's how I would get my condition damage.  I'd probably use mostly knight and valkyrie gear with maybe 2 cleric earrings thrown in. If you enjoy a very condition based ele, more power to you.  I just wouldn't suggest a build that primarily buffs condition damage when you have far more direct damage skills, and the condition attacks deal decent direct damage.

#5 FoxBat

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Posted 27 January 2013 - 04:11 PM

Ele condition build is mostly camp your earth staff/scepter to bleed and use utilities/traits to apply burning. If you want to play something more "balanced" like a D/D cycling through attunements, don't bother with condi damage stat, because it's useless in most of your attunements, while even earth still benefits from power (particularly D/x). If allergic to glass canon you can just as well mix knight's or soldier's to better effect. You can also pursue might stacking to buff both stats without gimping your gear.

Edited by FoxBat, 27 January 2013 - 04:13 PM.





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