#1
Posted 21 January 2013 - 10:47 PM
I shall say this as lightly as possible.
I feel very strong negative emotions toward any Arenanet employee who thinks map completion in World Versus World was anything even remotely resembling a good idea.
That being said, my main has his 100% completion, but it was the biggest pain of my gaming career.
At one point in time, ArenaNet stated that Guild Wars 2 had a Litmus test of "Is it fun?" Well, I can tell you achieving map completion is WvW is NOT anything remotely like fun.
So it fails that test.
Also, ArenaNet decided to intentionally remove the ability to troll in ways such as node stealing and mob stealing, boss camping etc. (thank you) However, They encourage me to run through WvW maps doing nothing to support my server, while consuming one of the limited number of slots avaiable for people of my server to connect to WvW. When completing the maps, I was met with nothing but hostility from my own server-mates and, naturally, from opposing servers. This generated frustration for me, as other servers would gank me, and nothing but frustration for my allies, as I was not contributing to the cause.
I am nothing but a lowly troll while mapping WvW, but ArenaNet forces me, and Encourages me, to troll in this way. I feel terrible, sorry Dragonbrand! :<
Lastly, it takes inordinately long to complete these maps. I must wait for certain towers and keeps to become property of Dragonbrand in order for me to gain their PoI's and Vistas. Fortunately, Dragonbrand's Oceanic presence is strong, so we normally control a lot of land, but its still frustrating for me, I can't imagine the turmoil that some, less populated servers feel.
As anyone can see, there are a multitude of reasons for WvW map completion to say its good-byes, and no reasons whatsoever for it to stay. If the game needs replacements for these lost vistas, PoI's, and Skill challenges, add new ones to the PvE world. Make Southsun Cove count. Add new areas!
So please ArenaNet, 99.99% of your ideas are great ones, this one... was not.
Please comment if you agree but I implore you to if you disagree. I would love to see validation for the existance of map completion in WvW, if such exists. Also, I'd love to show ArenaNet what a mistake this was, and maybe they will change this.
Thank you for listening to this half-rant, half-game suggestion.
Have a great day!
#2
Posted 22 January 2013 - 12:47 AM
Few tips;
1. Equip weapons that give you knockback / CC / Immobolize. If an enemy attacks use them and run. Stand near a cliff & knock them off.
2. Equip utility skills that give swiftness / knockback / CC / Immobolize... see above
3. Pan the camera around while roaming & check your map. If you need a skill point and you see crossed swords right beside it... guess what ? That means a battle is happening and yes you might run into enemy players.
4. If you rage quit upon dying because you couldn't get map completion if you see enemies coming quickly click the map and waypoint back to the zone in before they engage.
5. Ask other players. I needed help with the spider queen skill point today. Everytime I engaged enemy players showed up. Asked in map for help shortly later I had 6 people arrive. Other people are doing the same as you. Group up.
#3
Posted 22 January 2013 - 07:50 AM
My 2 cents
#4
Posted 22 January 2013 - 09:03 AM
Edited by Swoopeh, 22 January 2013 - 09:04 AM.
#5
Posted 22 January 2013 - 08:39 PM
Swoopeh, on 22 January 2013 - 09:03 AM, said:
That's funny because I can't ever complete a monthly because of the PVE part.
#6
Posted 22 January 2013 - 09:58 PM
@Gaaroth:
Sure that might be one reason ANet did this. It doesn't make it any less of a dumb decision. There are other, less intrusive ways to get people to play different modes like I dunno, making it fun? Having it give better rewards? Playing WvW should be a reward in itself. ANet making it mandatory to play if you ever want to get legendaries or the explorer title was not a very well thought out implementation.
#7
Posted 22 January 2013 - 10:01 PM
#8
Posted 24 January 2013 - 03:27 AM
#9
Posted 27 January 2013 - 10:13 PM
I pop in every day during on and off peak hours to see if there are any new areas I can sneak into, but really, because of this I will only be doing Map Completion once. I won't bother with any other characters.
#10
Posted 05 February 2013 - 01:52 PM
I feel like I'll be at 99% MC forever because we have yet to capture either the Blue or Red garrison. I log in every day at 3 different times to see if anything new is opened up (but I mostly join in during the evenings when there are more people on who know more strategy than I).
#11
Posted 05 February 2013 - 02:00 PM
#12
Posted 05 February 2013 - 02:25 PM
I really wonder what the players on servers with no/low WvW activity are supposed to do. I don't mind WvW being part of MC, but I think that the POIs and Vistas should be removed from areas that can be "locked down" and let them remain in open areas of the map. A player still needs to visit and explore WvW, but isn't hamstrung by the server's ability to capture any particular area.
ETA: sjrmoo - we may need to recruit our own "mission team" to just attack those locations
Edited by infisio, 05 February 2013 - 02:26 PM.
#13
Posted 05 February 2013 - 02:46 PM
infisio, on 05 February 2013 - 01:52 PM, said:
I feel like I'll be at 99% MC forever because we have yet to capture either the Blue or Red garrison. I log in every day at 3 different times to see if anything new is opened up (but I mostly join in during the evenings when there are more people on who know more strategy than I).
This is probably a great time to do map completions. The servers are getting rearranged in tiers because of the new rating system. If you're server had the highest amount of points in the system you are Green, next is blue, then the last place team is the color red.
Green: Owns the WvW map on the left. In Eternal Battlegrounds (EB) you will spawn in the SW portion of the map and usually have all the points there. SM changes hands frequently so it's hit or miss.
Blue: Owns the map on the right. In EB you will spawn at the SE and will usually have all the points in that area. SM changes hands frequently so it's hit or miss.
Red: Owns the map in the middle (top). In EB you will spawn at the North and will usually have all the points there. SM changes hands frequently so it's hit or miss.
If you own a map (you spawn in the middle 'Citadel':
- It will be easier for you to get the NW, N, Garrison, and NE locations and points.
- All southern points are hit and miss, but you may be able to get them with your WvW team.
- Or wait until you are a different color (dependent on the scoring that Anet uses)
- It will be easier for you to get the locations closest to your spawn.
- All Northern points are hit and miss depending on how well you are doing in that area.
- You can also wait until you are a different color that owns that portion of the map.
All of this can be done if you're in WvW in any zone. You don't actually need to own the area, but it makes it easier to grab those points.
#14
Posted 05 February 2013 - 04:07 PM
Leyana, on 22 January 2013 - 09:58 PM, said:
Making WvW mandatory for Legendaries does make sense, because Legendaries are the pinnacle of weaponry that shows that you have done it all. Each gift that you earn shows expertise in different areas of the game (apart from the precursor which involves having the God of Luck on your side when you try to attain it from the MF)
Also before you say it, Gift of Fortune shows your ability to collect wealth.
All in all, a legendary bearer is one who has explored all of Tyria – aiding it’s citizens along the way, conquered said dungeons, mastered the art of crafting, earned respectable amount of wealth, defended it’s home from invaders while conquering others and have paid sufficient tribute to the God of Luck (aka Zomorros) to attain the “mythical” precursor.
I don’t know about you – but completing all the said achievements above sounds pretty bad ass to me, and apart from the “unique” weapon look, gives a lot of prestige to the weilder – it truly is legendary. (ANet could also work on making them look better lol)
Now I, like many others hate the RNG precursor system, but until other means have emerged, that is all we have for now, and sadly many people have hit a full stop on their legendary progression due to the God of Luck not being on their side :|
On topic:
OP, I understand your frustration and that of your allies, the best way to get WvW map completion is to roll with your server and actually help them conquer/defend while slowly completing your map completion, that way everyone wins.
That being said, I understand that some PvE'ers do not like WvW and it's difficult for them to get 100% world - and hence I do agree that WvW completion should be removed from map completion, but NOT the badges required to make a legendary.
Just my 2 cents.
#15
Posted 05 February 2013 - 05:22 PM
Tyrantscreed, on 05 February 2013 - 04:07 PM, said:
Making WvW mandatory for Legendaries does make sense, because Legendaries are the pinnacle of weaponry that shows that you have done it all. Each gift that you earn shows expertise in different areas of the game (apart from the precursor which involves having the God of Luck on your side when you try to attain it from the MF)
Also before you say it, Gift of Fortune shows your ability to collect wealth.
All in all, a legendary bearer is one who has explored all of Tyria – aiding it’s citizens along the way, conquered said dungeons, mastered the art of crafting, earned respectable amount of wealth, defended it’s home from invaders while conquering others and have paid sufficient tribute to the God of Luck (aka Zomorros) to attain the “mythical” precursor.
I don’t know about you – but completing all the said achievements above sounds pretty bad ass to me, and apart from the “unique” weapon look, gives a lot of prestige to the weilder – it truly is legendary. (ANet could also work on making them look better lol)
Now I, like many others hate the RNG precursor system, but until other means have emerged, that is all we have for now, and sadly many people have hit a full stop on their legendary progression due to the God of Luck not being on their side :|
On topic:
OP, I understand your frustration and that of your allies, the best way to get WvW map completion is to roll with your server and actually help them conquer/defend while slowly completing your map completion, that way everyone wins.
That being said, I understand that some PvE'ers do not like WvW and it's difficult for them to get 100% world - and hence I do agree that WvW completion should be removed from map completion, but NOT the badges required to make a legendary.
Just my 2 cents.
I agree with a lot of what you are saying. Where I disagree is that PVE objectives account for at least 96% of obtaining a legendary. Does it suck for the pve player? Yes. It sucks worse for the player that dislikes all that mind numbing pve. Not to mention the time it takes to do all the pve requirements far outweighs the time it takes to do the wvw stuff.
THis will sound insulting but so be it. It humors me to see the PVE people bitching about having to do a minority of content to get a legendary while the wvw players aren't really saying a damn thing.
#16
Posted 05 February 2013 - 06:32 PM
MrZero, on 05 February 2013 - 05:22 PM, said:
THis will sound insulting but so be it. It humors me to see the PVE people bitching about having to do a minority of content to get a legendary while the wvw players aren't really saying a damn thing.
Amen to that. It's good to be someone who likes both WvW and the occasional PvE...phew!
#17
Posted 06 February 2013 - 01:12 AM
I also completely agree with Tyrantscreed who says that mapping should be removed but the 500 badge of honor requirement should not. The 500 badge req actually encourages people to contribute to their server. The mapping requirement, as stated by the OP, does the opposite.
I hear there are bugs with the queue system and people wondering about how there are queues when it seems like no one is actually in the map. I can't help but wonder how much of the problem is really mappers. I know when I was mapping all the Borderlands, I just ran around by myself contributing absolutely nothing to my server. I was basically invisible and entirely useless. I've grown up a bit in WvW since then, but that is because I found WvW fun *after* I stopped mapping.
Edited by Xukaiwen, 06 February 2013 - 01:19 AM.
#18
Posted 06 February 2013 - 02:35 PM
#19
Posted 07 February 2013 - 09:27 AM
Impmon, on 06 February 2013 - 02:35 PM, said:
Hahah! What, isn't working together part of the light side of the Force?
Anyway, there's some things a happy-go-lucky little PUG can't do. For example, I'm a player in T2 and a very skilled and organized server is in first place in T2. There's no way in... Kentucket... that even with the whole might of my entire server that I will be able to map some of their keeps. This has been the case for several weeks as there are currently four top-tier servers with a serious drop off to the fifth and sixth place servers. (Guess which server I'm on?)
Not a big deal. I'll wait patiently. But I still think that the 500 Badges of Honor requirement is enough to encourage people to join WvW and enough hard work to earn part of a Legendary. Mapping WvW is unnecessary and counter-productive.
#20
Posted 05 June 2013 - 02:10 PM
What if your server is at the bttom of the table and barley ever make a dent on the other server.
My server for example never gets anything in WvW some vistas are in places we never reach. Meaning I could be the most active player but will never get World Completion cause our server is too weak or in active.
Before any one mentiosn the new match up system we are the lowest ranked server so it does not matter who we get matched upagainst some points will for ever be out of our reach.
So it is neither about fun or proof of your dedication to the game. It is simply impossible to get to certain places. Badges I can get that fine hell make it 2000 badges I dont care. So long as its achivable by every one in the game. But for the low end servers it is unfair.
There are options fix my problem.
* Merge a bunch of the low pop servers
* Allow WvW in guesting once a week or once a month even.
* Allow WvW guesting with no rewards other than map completion
* Move the map completion items to places any one can reach irelavent of what teritory is held
I am not a game designer and I came up with these solutions. Surly a real team of game devs could resolve this problem with even better solutions?
#21
Posted 16 June 2013 - 01:24 PM
Reds are pwning us in general, and as mesmer I did several "tricks" on invis, like ninja-capping. Just waited till reds will break greens' gate, get there on invis (Veil + Mass Invis elite), pick PoI and blink away. But these three places are never attacked. So I decided to wait till WvW friday reset.
My question is: how colours are assigned? If we were green, I'd have these PoIs and Vistas quite easily. My server (Far Shiverpeaks) was red before this Friday, now we're blue, so that means that next week we'll be green? Is it clock-wise or randomly selected? Or maybe in another way?
Also, I'm raging at this ANet's idea aswell. WvW counting to map completion is terrible and frustrating thing.
Edited by Wardi, 16 June 2013 - 01:27 PM.
#22
Posted 16 June 2013 - 01:43 PM
Wotah, on 22 January 2013 - 08:39 PM, said:
I too do not like to have to do the WvW part to complete the maps, but it's ok I'm not doing it I'm just waiting for another game, which is just around the corner for me.
ANet was such a disappoint to me with GW2 ...I cannot get over it I tried to like it but really I cannot. I will never ever buy one of their game ever!
To me games = Fun not frustration!
#23
Posted 16 June 2013 - 05:34 PM
#24
Posted Yesterday, 06:38 PM
I am on one of the bottom of the ladder WvW worlds, so it was not a walk in the park, but it took me less than a month to get all of my WvW POIs, waypoints and vistas as well as skill points (might as well if your there, save a future trip.) With the new map rotation you do eventually get a pretty good chance to reach every point.
What's the big deal, is a little patience too much to ask. Is taking a small part in one of the major portions of the game really such a cross to bear?
I was not a big WvW fan before map completion brought me into contact with it and now it's my favorite GW2 activity.
Also tagged with one or more of these keywords: exploration, map completion, wvw
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