Posted 24 January 2013 - 03:42 AM
but I can suggest some interesting trait you should invest in.
- Starter Auramancer Build (For D/D and D/F setup)
- Starter Bunker Build
- Starter Staff Build (free 10 pts to spend anywhere)
- ArcaneBurst Build
- LightningHammer Build
Posted 25 January 2013 - 07:22 PM
20 points in earth to get earth skill reduction (for magnetic aura mostly, the other things are bonus).
10 points in arcana to get boons on attunement swap.
The other 10 points can go into arcana and get vigor on crit / blasting staff, or spread between earth and arcana to get 25 earth minor (10% damage when endurance is full) and 15 arcana minor (lingering elements, basically soothing mist + 80 armor).
You can then gear fully berserker or mix up berserker/rampager or if you'd like, you can pick offensive traits from water and earth, or you can go defensive or rune yourself for boon duration. But powerful aura + magnetic aura is essential for your group's survival, especially if you don't have a guardian. If you don't take powerful aura, that's definitely doable too, but you'd better have a focus ready whenever there are projectiles.
Well, that functions as a basic build.
Edited by CepaCepa, 25 January 2013 - 07:25 PM.
Posted 05 February 2013 - 03:16 AM
Wildheart, you have a scepter trait in your D/D D/F build. I'm guessing you meant for Renewing Stamina to be there instead of Vigorous Scepter.
Thx for correcting
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