Not every catches on to Anet's brand of jerky dodge around like mad combat, in fact to many new comers like your self it is not intuitive or fun to 'learn.'
That particular zone you referred too can be problematic and not the best place for struggling new players to level.
As long as you are having fits with the patented twitch combat, I would stay away from dungeons, people will not be kind to anyone who dies more than once there. Also recent patches are making dungeons not friendly to inexperienced players and are catering more and more to elite players.
My advice is to check out these resources of dynamic events and try different ones until you find a few that work for you. http://www.reddit.co...ent_chain_list/http://gw2.mmorpg-li...and-more/30338/
Fortunately you can level in any of the multiple starter and mid level zones.
New players who are really having to work at how Anet style combat works should just avoid the personal story until such time as they get proficient. In most of the scenarios you are stuck fighting multiple mobs solo because any companion NPCs will either be dead in a few seconds, be completely ineffectual or both. Most of the scenarios are designed such that only way to survive requires mastery of Anet's quirky style of combat.
Many people leave the personal story and do not finish it until they are level 60 or above. There are no deal breaker rewards to miss, so there is no reason to labor at completing them. Besides, about mid-way through the story stops being about you and is all the same for everyone.
Edited by beadnbutter32, 29 January 2013 - 02:54 PM.