So mesmers start to shine at level 40?
Posted 25 January 2013 - 01:39 PM
Posted 25 January 2013 - 01:41 PM
Posted 25 January 2013 - 01:52 PM
- Shatter Build DPS
- Phantasm DPS
The only one i know well is Shatter Build. Basically you want to pump illusion and decrease the cooldown of your Shatter. You need The Major Trait X ''Deceptive Evasion'' in the Duelist Trait line. After that you need 30pts in Illusions trait line to allow you to shatter as much as you can. Usually people use Greatsword and Sword/Focus for that build
Posted 25 January 2013 - 02:11 PM
Honestly I'm just bad with mesmers but I'm very good with a thief or ele. Mesmers are more about your playstyle than any other class.
I suggest watching the "Shatter Cat" on youtube. Great burst dps build based around shatter.
Posted 25 January 2013 - 02:23 PM
When I say Flexibility I mean things like Utilities. One of the least flexible for me is Ranger, I just feel to many of their utilities are either meh or just crap, atm.
Posted 25 January 2013 - 04:20 PM
The Deceptive Evasion trait at level 40 is very helpful for leveling. I personally prefer Sword/Focus/Staff for leveling. Staff clones are very strong. Deceptive Evasion/Phase Retreat/Mirror Images/Decoy/Etc (I like blink here) gives you tons of stun break and the ability to pump out tons of clones while maintaing lots of mobility. With "on clone death traits" (mainly cripple) leveling becomes painfully easy and I find Mesmer to be very rewarding at 80.
I recommend after 20 in "Dueling" to put the next 10 into Domination for Crippling Dissipation. After that 20 into illusions for Illusionary Elasticity will take you a long way. Stand close enough to the enemies so that your staff 1 attacks (along with your clones) bounce back and forth between you for the buffs/boons and use your dodge rolls - both of the minor traits in Dueling are very strong, especially Critical Infusion, but they rely on having high Precision so I would recommend gearing for that (along with Pow OR Condition Damage - your choice).
Use Phase Retreat (leap finisher) and Illusionary Leap (leap finisher) in your Chaos Storm (along with the actual move Chaos Armor) for lots of Chaos Armor, BUT don't come to rely on it too much and ACTIVELY dodge/blurred frenzy/distortion shatter. It is good practice for the future. Mesmer's rely on AVOIDING damage not MITIGATING it although at low levels and against weak fast hitting monsters Chaos Armor PWNS.
They are very good at sPvP and WvW and in Berserker's I die less in PvE than my cousin who I play with often. He runs a Necro ( full Rabids - LOTS of Toughness with naturally high Vit) and a Coated Bullets Engi ( lots of Soldiers - I think he has over 22K Hp). Depending on how much I have in Inspiration ( 0 - 20) I have 15-18K HP with barely over 1000 toughness. My back gets sore from carrying people in PuGs very often - even with "no survivability". We have a lot of ways to completely avoid damage and I feel like my damage/overall contribution to the group is very high. This forum isn't as bad at it, but I recommend giving the class a fair shot instead of basing your opinion of the class on other people's opinion of the class (lots of doom and gloom surrounding certain Mesmer forums - very unjustly IME).
After you get 20 into Dueling you will likely never put those 20 points anywhere else. Precision and Crit damage is awesome. The first minor trait is awesome. I based an entire build around the second minor trait and mass condition damage. Blade Training/Phantasmal Fury is awesome and of course, Deceptive Evasion is a very strong straight that I have come to be unable to live without. I used it for my Staff/Condition Damage build, Shatter Build, and now am using it during my testing of a modified version of Strife's Phantasm build posted on these forums. I consider Dueling to be one of our - if not our strongest traitline.
Good luck in Mesmerizing your foes in the future!
Posted 27 January 2013 - 03:34 AM
Posted 28 January 2013 - 01:57 PM
Posted 04 February 2013 - 12:51 AM
Yes, the dodge=clone trait is great for certain builds. I personally use a clone bomber setup: I keep 3 clones up and stack abilities that debilitate enemies when they are destroyed (condition effects, cripple, etc). I deal all the damage myself, stay close to the clones, and just pop another one as they get destroyed by the enemies. It works extremely well, and to get out of trouble you just pop an invisibility skill and leave the clones as distraction.
Posted 04 February 2013 - 01:04 AM
Over 4800 WvW kills on my Phantasm GS DPS Mesmer all zerker build. No, they simply sparkle and never ever shine.....
Posted 04 February 2013 - 07:54 AM
Anyway, a high number of kills doesn't mean that your character shines. It means that you do.
Posted 04 February 2013 - 08:57 AM
Posted 05 February 2013 - 02:41 AM
Posted 05 February 2013 - 02:52 AM
uh... use their AoE skills? Greatsword and sword/focus has worked great for AoE for me.
Posted 05 February 2013 - 06:33 AM
Also, a few well timed, well placed shatters will do heaps of AoE. It's easier to pull this off when you have the clone on dodge talent. Can't wait to reach 60 to get the 3rd tier Evasion shatter-on-self
I find myself getting golds easily in events nowadays - it was much harder at earlier levels when clone generation was slower and I was less used to the class. Dunno how it will be at 80 though.
Posted 06 February 2013 - 01:05 AM
So add the insane burst damage you can have mixed with the crazy utility you can have by simply using certain utility skills, such as the AoE condition removal, feedback bubbles, portals for WvW, jumping puzzles, and certain dungeon paths, stealth [big fan of stealth], and then the awesome duelist feeling of the mesmer, it has a high potential to be really good, but like many classes that I end up playing, have a larger learning curve than your simple melee warrior or thief.
Posted 09 February 2013 - 09:02 PM
I presume you are talking about a group of enemies dying?
Posted 10 February 2013 - 02:05 AM
Yes groups, but just in general man. I have never had too big of a problem with killing things on my mesmer, oddly I had more trouble and it took me longer trying to be a backstabbing thief because you had to be in the right positioning the whole time to max damage
Posted 13 February 2013 - 10:19 AM
Lack of AoE? Myea sort of, but Phantasmal beserker does the trick mostly. If that fails you still have shatters all over the place.
Greatsword / Sword-Sword all the way for me. Sort of lacking swiftness but w/e it's too much fun to play with.
Mesmers, fabulous all over the place since level 40.
Edited by Evans, 13 February 2013 - 10:26 AM.
Posted 13 February 2013 - 10:23 AM
Greatsword / Sword-Sword all the way for me. Sort of lacking swiftness but w/e it's too much fun to play with.
There's no real lack of AoE unless you run staff+wand+pistol, which would be silly of you. On the sword/focus there #2 and #5 for AoE, while #3 can setup a pretty ball (albeit not as tight or easy as Binding Chains) for AoE in the whole team. For greatsword you have #2, #3, #4 and #5 but Wave isn't really AoE damage Again, great CC utility without even wasting a utility skill slot or trait. It's fantastic. And after all that AoE on your weapons, you have your shatters.
Edited by Minion, 13 February 2013 - 10:28 AM.
Posted 13 February 2013 - 10:36 AM
Well yes, I suppose Phantasmal beserker isn't AoE in the true meaning of the word (or is it?) but darnit it does a good amount of damage to a group of foes nonetheless. And it isn't capped at 5 targets either (yep no AoE)
Let's just agree that Mesmer has enough 'Faux' AoE to manage. Another little thing I like to do, when I equip a focus with my sword, is putting the temporal curtain up and time it so it collapses and draws all the foes straight into a blurred frenzy, dodge back and shatter
Posted 27 February 2013 - 10:49 PM
Posted 28 February 2013 - 10:00 AM
Posted 28 February 2013 - 10:22 AM
And yeah "AoE" from izerker is a wonderful thing. The timing can be tricky in Orr as some packs of mobs are invulnerable until they reach a certain point after which they instantly die But when you get it to hit an entire pack the numbers are very satisfying. Also Mirror Blade traited with the extra bounce in Illusions can be used as a last resort mob tagger and GS Mind Stab for grouped up mobs is self explanatory. Then MH sword does a good job as AoE as well (especially since the last patch made the final chain skill hit 3 targets instead of 1), blurred frenzy in the middle of a pack, Leap to get into melee range quickly and if you use a focus then Warden is rather nice if you get the placement sorted. All in all a lot of AoE potential, only problems I have are in Orr where mobs die from layered ground AoE before you can take a swing at them.
Edited by Swoopeh, 28 February 2013 - 10:24 AM.
Posted 28 February 2013 - 11:08 AM
Posted 01 March 2013 - 03:00 PM
1. Try out that clone-on-dodge trait at least once. It's saved me more times than I care to count. Don't get too used to phantasms doing all your damage, that gets boring. Try a shatter build at least once, it's not as one-trick pony as it may sound on paper.
2. Know when to hold them, know when to fold 'em. More accurately, know when to shatter and when not to. As a rough outline -- Don't shatter if you're on the defensive or your clones are doing a good job of holding the monster's attention. Do shatter if the clones aren't fooling them and you're ready to make more. Always shatter if the monster is about to die, since your illusions die anyway.
3. Play like the thief. Fight on your terms however possible and evade or plink with long range attacks until they are in your favor. Dodge, jump, whatever, don't sit still if its not to your advantage. Decoy is an awesome utility for getting out of bad situations or when you need just one more illusion for a max-effect ether feast.
My mesmer rocks the PvE solo scene, I struggle to adjust to using any other class at high levels.
Posted 27 March 2013 - 10:07 PM
I don't know about that, as a shatter mesmer i'm shattering for upwards of 12k thanks to illusionary persona and my MH sword does 4k on the auto attack. Honestly mesmer is quite capable of shining below lvl 40 it's just alot harder since clone generation is limited to skill cd's and your shatters don't recharge as fast but we're quite capable of soloing mobs other class' have a harder time with. Getting aoe is harder because clones have to be positioned in the middle of a group for aoe, other than that blurred frenzy is capable of aoe if you group up mobs with temporal curtain first, the same goes for iwarden group em up and pop warden in the middle and you tag all of em
Posted 28 March 2013 - 10:00 AM
Then take 5 points in Illusions for the shortened illusion generation recharge, then go into Domination to get Crippling Dissipation. With a bit of smart play, this means that melee opponents might never land a blow on you. Ranged enemies still have some chance to be distracted by their illusions, and if they are rude enough to attack you personally, a feedback bubble should teach them the error of their ways.
The first handful of levels are still likely to be painful (i think ArenaNet really needs to look at the scaling of healing at low levels), but with this setup I found things were running fairly smoothly by the time I hit Gendarron Fields.
Posted 29 March 2013 - 07:58 AM
Don't forget iZerker (for those using GS) does tons of aoe damage but doesn't count towards the AoE cap I actually find it easier to tag mobs in zergs with my mesmer than with my necro.
Edited by Swoopeh, 29 March 2013 - 07:59 AM.
Posted 01 April 2013 - 02:41 PM
It's probably best for those events that have the odd veteran - that way you can target the veteran and be sure that you'll get at least one whirl out of it.
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