Vs Thief
#1
Posted 26 January 2013 - 04:02 AM
#2
Posted 26 January 2013 - 04:17 PM
That being said, the Necromancer possibly has the most tools out of any profession (well, maybe not Guardians) to mitigate Thief ganking.
- If you've got the Thief on you and anticipate a burst, use Death Shroud. That should end up soaking up a lot of damage.
- If you're paralyzed by Basilisk Venom or don't want to lose your Death Shroud bar, you can also use Doom for the 1 second fear through stun to interrupt most of the Thief's burst.
- Dark Path can be used for a quick getaway if used on an animal in WvW or another enemy in sPvP.
- If you anticipate a Backstab or something coming, dodge. Due to the Thief's stealth lasting for a pretty definite amount of time, you will eventually be able to anticipate a Backstab coming and after a while can easily manage to dodge it.
- If you are being targeted by the Thief and you believe he's setting up a combo, drop a crapton of Marks at your feet and sit in them. Three things will happen: either he'll end up attempting to range you and forgo the burst, he'll attempt to rush in and eat the craptons of marks to the face, or he'll run in, dodge through the marks, and trigger them all without getting hurt. If he triggers them all, he can't use any burst and that gives you free damage; and obviously if he eats the Marks that works too. If he decides to range you, then consider adding Spectral Grasp to your skillbar so that you can pull him into the mark cluster.
- Chill works wonders in this matchup. Seriously. It doesn't affect their weapon spells at all due to the Initiative mechanic (which IMO is stupid) but it does end up significantly slowing the cooldown on some of their more important burst setup and getaway skills, and allows you to kite them much more easily. Heartseeker spam is extremely ineffectual when the Thief attempting it is chilled.
- Death Shroud should be used in this matchup to pressure the Thief while he's in Stealth with Life Transfer, optionally chill with Dark Path, and to absorb incoming damage via DS's natural health bar and Doom. Due to the burst potential that Thieves have it's a pretty dumb idea to use it offensively since it's your best buffer against incoming damage - only attempt that if you're specifically specced into Soul Reaping.
- If you're up against a wall and think you will die against the Thief, pop Lich Form or Plague if you're using them. Plague is optimal here due to Blind spam, and after the burst is ruined you can use Cripple/Weakness spam to incapicate them.
Good Thieves are frustrating as hell but I hope this list ends up giving you some ideas. If you're still having trouble, practice practice practice. Having a bulkier build helps as well for surviving burst in my experience.
#3
Posted 27 January 2013 - 07:28 AM
Falfyrel, on 26 January 2013 - 04:17 PM, said:
That being said, the Necromancer possibly has the most tools out of any profession (well, maybe not Guardians) to mitigate Thief ganking.
- If you've got the Thief on you and anticipate a burst, use Death Shroud. That should end up soaking up a lot of damage.
- If you're paralyzed by Basilisk Venom or don't want to lose your Death Shroud bar, you can also use Doom for the 1 second fear through stun to interrupt most of the Thief's burst.
- Dark Path can be used for a quick getaway if used on an animal in WvW or another enemy in sPvP.
- If you anticipate a Backstab or something coming, dodge. Due to the Thief's stealth lasting for a pretty definite amount of time, you will eventually be able to anticipate a Backstab coming and after a while can easily manage to dodge it.
- If you are being targeted by the Thief and you believe he's setting up a combo, drop a crapton of Marks at your feet and sit in them. Three things will happen: either he'll end up attempting to range you and forgo the burst, he'll attempt to rush in and eat the craptons of marks to the face, or he'll run in, dodge through the marks, and trigger them all without getting hurt. If he triggers them all, he can't use any burst and that gives you free damage; and obviously if he eats the Marks that works too. If he decides to range you, then consider adding Spectral Grasp to your skillbar so that you can pull him into the mark cluster.
- Chill works wonders in this matchup. Seriously. It doesn't affect their weapon spells at all due to the Initiative mechanic (which IMO is stupid) but it does end up significantly slowing the cooldown on some of their more important burst setup and getaway skills, and allows you to kite them much more easily. Heartseeker spam is extremely ineffectual when the Thief attempting it is chilled.
- Death Shroud should be used in this matchup to pressure the Thief while he's in Stealth with Life Transfer, optionally chill with Dark Path, and to absorb incoming damage via DS's natural health bar and Doom. Due to the burst potential that Thieves have it's a pretty dumb idea to use it offensively since it's your best buffer against incoming damage - only attempt that if you're specifically specced into Soul Reaping.
- If you're up against a wall and think you will die against the Thief, pop Lich Form or Plague if you're using them. Plague is optimal here due to Blind spam, and after the burst is ruined you can use Cripple/Weakness spam to incapicate them.
Good Thieves are frustrating as hell but I hope this list ends up giving you some ideas. If you're still having trouble, practice practice practice. Having a bulkier build helps as well for surviving burst in my experience.
Thank you for the help, doesn't really work for me. I still get destroyed far too quickly by the ridiculous Burst potential they have. I just have to remember to stay close to warriors.
#4
Posted 27 January 2013 - 07:49 AM
Edited by muratheblack, 27 January 2013 - 07:51 AM.
#5
Posted 28 January 2013 - 04:52 AM
Vashtirak, on 27 January 2013 - 07:28 AM, said:
#6
Posted 28 January 2013 - 05:49 AM
Soki, on 28 January 2013 - 04:52 AM, said:
Oh look, it's the whiner from the thief forum. Hello again? Following me in an attempt to annoy me? Lovely. Since you're utterly and completely useless, I think I'm going to ignore every post from you from now on.
Edited by Vashtirak, 28 January 2013 - 05:49 AM.
#7
Posted 28 January 2013 - 06:53 AM
Vashtirak, on 28 January 2013 - 05:49 AM, said:
You responded to all those suggestions with "nope doesn't work" - which makes it a L2P issue; to which you respond with "You're just a nasty troll; I'm going to ignore you now".
There is no reasons those suggestions don't work. You're doing them wrong if they aren't working for you.
Just saying: It's a L2P issue.
Edited by Soki, 28 January 2013 - 07:11 AM.
#8
Posted 28 January 2013 - 10:06 AM
I play a Dagger/Dagger Necromancer focused on Power.
If one of those Glasscannon-Thiefs attacks me I first try to dodge the Shadow-Step. If this fails and I get caught I use Death Shroud to absorb the Burst and then hit my immobilize. Then I lay down two Wells and Burst him down with the Dagger Auto-Attack. This works against 95% of the Thieves out there.
If there is a really good Thief who actually got a Stunbreaker he is either trying to get away, or he starts attacking with a much lesser Damage-Output. If he got a Critbuild you can usually kill him easily because you have a lot of skills which will work even if the Thief is in stealth.
Oh, and do not stick to Warriors in WvW. Even if a lot of people see them as some kind of overpowered and unkillable maschines, they get destroyed by every experienced Player regardless of the class. (Iam talking about the usual GS-Warrior...)
Edited by Pacman110, 28 January 2013 - 10:07 AM.
#9
Posted 28 January 2013 - 11:33 AM
also #pacman why DD in a Power build ?? Dagger MH is Power focused but Dagger OH is clearly Condition based weapon, I prefer both Focus and Warhorn.
There is several ways to avoid Thief burst as long as u were paying attention when they jumped you, but dont kid yourself Soko Thief is still by far the most OP Profession ingame, it rules both sPvP and WvW and only DD Eles comes close.
#10
Posted 28 January 2013 - 01:06 PM
#11
Posted 28 January 2013 - 01:23 PM
Arcath, on 28 January 2013 - 11:33 AM, said:
It's situational of course. But I see the Condition Transfer vital in many situations. Also I don't see Offhand-Dagger as a "clearly Condition based weapon". You get some Advantages if you have Condition Damage + Duration and it is more effective if you collect Conditions on yourself and transfer them.
But Blind is not affected by Condition Damage and neither is Weakness. If I know there are a lot of Condition based builds around I choose Off-Dagger over Warhorn at any time except I expect more then 3 enemies at one time. Then I take the Warhorn for better Healing
Oh, I almost forgot one vital Point. It looks much cooler ^.^
Edited by Pacman110, 28 January 2013 - 01:29 PM.
#12
Posted 28 January 2013 - 11:35 PM
Arcath, on 28 January 2013 - 11:33 AM, said:
also #pacman why DD in a Power build ?? Dagger MH is Power focused but Dagger OH is clearly Condition based weapon, I prefer both Focus and Warhorn.
There is several ways to avoid Thief burst as long as u were paying attention when they jumped you, but dont kid yourself Soko Thief is still by far the most OP Profession ingame, it rules both sPvP and WvW and only DD Eles comes close.
Hmmm, I like that strategy. What build do you use for your Powerdagger?
By the way, a smart thief would just burst your deathshroud, then escape using invisibility or shadow step, only to return after his initiative has been recharged. It takes waaaaaaay too long to recharge Deathshroud, an unfortunate side effect of his underwhelming nature.
Edited by Vashtirak, 28 January 2013 - 11:44 PM.
#13
Posted 29 January 2013 - 09:04 AM
There are a lot of Powerdagger-Builds roaming around at the moment. But they couldn't fit my needs.
I often run the JP in the Eternal Battlegrounds. So I usually get caught in 1VSX Situations.
With my current Build Iam able to defeat up to 5 Man Groups if they are average skilled players. Against good Players without (!) an Mesmer I usually take down 2.
Versus exceptional Players one alone is challenging enough. Hardest Class is the Mesmer by far.
I switch my gear and skills according to the Situation. If I do not expect to take some damage (or if Iam defending Towers) I go full Berserker. Otherwise I use mostly Knight-Gear.
My Build is http://gw2skills.net...ak1ssYgxBjHGTIA
Edit: The Signet of Locust is better then It seems. If there are enough Enemies around it heals by roughly 5K
Ahh, and needless to say. I can only defeat 5 Man Groups in the JP where I can seperate them rather easily. On a open field it would be quite more difficult. At least if they know that they should go out of AoE-Fields
Edited by Pacman110, 29 January 2013 - 09:11 AM.
#14
Posted 30 January 2013 - 06:08 AM
PvP wise theives tend to have all their skills up when you engage them, whereas in WvW I find that if I catch a theif, they usually have 50% of their skills on cooldown already.
I run a power necro build using dagger/focus and staff, so in PvP if I suspect a theif is sneaking up I tend to throw out staff marks 2 and 3 below me to see when they are near. Once they are near, I throw down a well of darkness with chilling trait, change to dagger, and double dodge roll to get some distance. Then pop into DS and use necrotic grasp and fear, then go to town with a dagger.
In WvW, its more or less the same idea by chilling and fear, but I usually find I'm chasing them so I either use spinal shivers to slow them and/or use spectral grasp to pull them. Then its a similar idea with dagger and well of darkness/suffering, and using dagger 3 to immobilise. I also pop in and out of DS everytime it's off cooldown for the fury and retaliation boons.
#15
Posted 30 January 2013 - 07:19 AM
#16
Posted 31 January 2013 - 06:41 PM
#17
Posted 31 January 2013 - 09:03 PM
jeddahwe, on 31 January 2013 - 06:41 PM, said:
of the Horde.
#18
Posted 01 February 2013 - 12:39 AM
#19
Posted 01 February 2013 - 04:23 AM
Vashtirak, on 01 February 2013 - 12:39 AM, said:
Not as much of an issue as it'd appear at first.
If you're fighting him solo and he decides to run off and drop combat, then you can just port away or run off yourself and forget about him to kill some vermin to regain DS.
If you're fighting him and he decides to play defensively till he can burst you down again, then you can attempt to pressure him and use your DS-regenerating skills on him while maneuvering towards easily-killable vermin, or back off to a tower. Note in these cases that Necromancers have a huge advantage already as most Thief burst builds are made of toilet paper and even with DS down we have an enormous survivability advantage.
In any large-scale combat, you're going to be regenerating DS like crazy due to the deaths around you, so that doesn't matter either.
If you're still having trouble, consider investing in some of the Spectral skills. I run Spectral Grasp fairly often and it is extremely useful in restoring a sizable amount of life force as well as preventing escapes.
I may be overestimating the average survivability of a Necromancer because I run a tanky set with about 2.7k armor and 22k HP while fully specced into Soul Reaping, but I almost never have issues surviving Thief burst - the issue I have is catching the little buggers when they decide they have a chance of losing. Most burst thieves are chickens, so if they fail a burst (even if they wipe out your Death Shroud) they're most likely going to run away like a sissy and attempt to ambush you again on their own terms. All in all I've found that unless you can pin them down and gut them quickly, a game of cat and mouse with a thief is one you are inevitably going to lose.
Another thing you could do if you're having trouble is level a Thief up to about 15 or so yourself to get a good grasp on all of their basic skills, and a feel for how the profession operates. You've probably heard this before and may have disregarded it but if you haven't done so yet it seriously helps.
I know it's frustrating as crap fighting a good Thief, but there are definitely ways to survive, though you may have to change your build around a bit and even then you'll struggle. Now if you're asking for help attempting to stop their getaway abilities - I'll tell you whenever I figure that out myself.
All of my advice is catered more for WvW, but in the case of sPvP, a Thief failing to burst you down when they can is automatically a pretty big detriment for them, even if they remove your DS.
Though do take it a bit easier on the other posters - almost all of us have been trying to be courteous and helpful in giving advice.
#20
Posted 01 February 2013 - 03:10 PM
#21
Posted 01 February 2013 - 11:16 PM
Falfyrel, on 01 February 2013 - 04:23 AM, said:
If you're fighting him solo and he decides to run off and drop combat, then you can just port away or run off yourself and forget about him to kill some vermin to regain DS.
If you're fighting him and he decides to play defensively till he can burst you down again, then you can attempt to pressure him and use your DS-regenerating skills on him while maneuvering towards easily-killable vermin, or back off to a tower. Note in these cases that Necromancers have a huge advantage already as most Thief burst builds are made of toilet paper and even with DS down we have an enormous survivability advantage.
In any large-scale combat, you're going to be regenerating DS like crazy due to the deaths around you, so that doesn't matter either.
If you're still having trouble, consider investing in some of the Spectral skills. I run Spectral Grasp fairly often and it is extremely useful in restoring a sizable amount of life force as well as preventing escapes.
I may be overestimating the average survivability of a Necromancer because I run a tanky set with about 2.7k armor and 22k HP while fully specced into Soul Reaping, but I almost never have issues surviving Thief burst - the issue I have is catching the little buggers when they decide they have a chance of losing. Most burst thieves are chickens, so if they fail a burst (even if they wipe out your Death Shroud) they're most likely going to run away like a sissy and attempt to ambush you again on their own terms. All in all I've found that unless you can pin them down and gut them quickly, a game of cat and mouse with a thief is one you are inevitably going to lose.
Another thing you could do if you're having trouble is level a Thief up to about 15 or so yourself to get a good grasp on all of their basic skills, and a feel for how the profession operates. You've probably heard this before and may have disregarded it but if you haven't done so yet it seriously helps.
I know it's frustrating as crap fighting a good Thief, but there are definitely ways to survive, though you may have to change your build around a bit and even then you'll struggle. Now if you're asking for help attempting to stop their getaway abilities - I'll tell you whenever I figure that out myself.
All of my advice is catered more for WvW, but in the case of sPvP, a Thief failing to burst you down when they can is automatically a pretty big detriment for them, even if they remove your DS.
Though do take it a bit easier on the other posters - almost all of us have been trying to be courteous and helpful in giving advice.
I have no problem killing anything in WvW, but sPvP is another beast entirely. Without DS in PvP, you're dead, and it takes FOREVER to recharge it. Ontop of the fact that you start every PvP match at 0 Deathshroud for god knows what reason, you're generally screwed. I also have a fairly tanky build, over 27k HP, and 3k+ Armor, plus I do sizeable damage as well focusing on D/D and wells. However, the burst thieves will still kill me in mere seconds by immobilizing me for their annoying pistol whips/backstab/heartseeker shenanigans. It's all BS really. The only time I have 0 trouble with thieves in sPvP happens to be in tournaments when thieves are afraid to run into my group. Also, I have infact used a thief. I actually used to main a burst Thief, and Mesmer. I stopped using them because they were blatantly OP in comparison to the other classes.
Sorry about getting annoyed at some of the other posters, simply because 90% of the time their answer is "DS the burst" and I'm telling you in sPvP it doesn't work. At all. Period.
Edited by Vashtirak, 01 February 2013 - 11:19 PM.
#22
Posted 01 February 2013 - 11:44 PM
Vashtirak, on 01 February 2013 - 11:16 PM, said:
Sorry about getting annoyed at some of the other posters, simply because 90% of the time their answer is "DS the burst" and I'm telling you in sPvP it doesn't work. At all. Period.
Yeah, I can understand that... in controlled scenarios, especially ones in which you're going to be dying repeatedly, DS is ridiculously hard to build up. It'd make a bit more sense IMO if they started you off at 50% or so DS instead of 0%, considering how hard it is to get more (dagger auto attack downed player for 15 seconds seeming to be the most viable strategy).
I don't have any more useful advice for you other than what I've already given, unfortunately. Hope you can figure out a solution on your own apart from staying next to your team at most times.
Edited by Falfyrel, 01 February 2013 - 11:45 PM.
#23
Posted 02 February 2013 - 05:51 PM
Falfyrel, on 01 February 2013 - 11:44 PM, said:
I don't have any more useful advice for you other than what I've already given, unfortunately. Hope you can figure out a solution on your own apart from staying next to your team at most times.
It'd make more sense if your DeathShroud bloody recharged like a Thief's broken Initiative system. It'd also make more sense if the Necromancer played like it did ON THE DAMNED DESCRIPTION. "Necromancer uses life force to heal allies and.." etc. WHEN!? WHERE!?
#24
Posted 04 February 2013 - 03:18 AM
Staff auto attack with an Undeath Signet does alright on life force generation, but you're left with the issue of not putting out a lot of damage. (speaking from a conditionmancer PoV)
Honestly though the best build I've work with on taking care of backstab thieves is a axe/focus & dagger/warhorn build using beserker and runes of the eagle. Drop a Well of Suffering on yourself when a thief shows up and throw focus #4 at the thief. His 12k health will melt away in no time.
From a conditionmancer PoV though, thieves are hard, especially the good ones. Between evenly skills players, a thief vs conditionmancer match-up will largely be determined by how lucky the necromancer can get on bleed applications and not having his scepter auto attack rubberband his dodge.
#25
Posted 04 February 2013 - 03:49 AM
Once you survive the burst, it just seems to be a matter of catching them. They always just stealth and run off, really annoying. Best thing I've found to do is fear them, and start chain CC-ing them on top of a well so they don't run off or have time to stealth. They die pretty quickly once you can catch them.
If you are willing to mix up your traits a bit, you could always look at getting Last Gasp minor trait in soul reaping for the protection, or as someone else mentioned, reapers protection for the fear.
#26
Posted 01 March 2013 - 09:04 PM
Good thing they are turning off culling this month.
#27
Posted 09 March 2013 - 11:22 AM
#28
Posted 10 March 2013 - 10:44 PM
Arcath, on 09 March 2013 - 11:22 AM, said:
Yes I have loads of builds to kill Thieves now. I still believe Stealth needs to be nerfed, but I'm fine.
Edited by Vashtirak, 10 March 2013 - 10:44 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









