Jump to content

  • Curse Sites
Help
- - - - -

Reputation?

reputation factions

  • Please log in to reply
63 replies to this topic

#1 Zora_diem

Zora_diem

    Vanguard Scout

  • Members
  • 225 posts
  • Location:At my lab, Making Incredible supernatural Unicorns with wings, rocket-boxer shorts and funny looking helmets!
  • Guild Tag:[TA]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 09:02 AM

this idea just hit me, and I presume some of you've already thought about this.
I started thinking about why the hell you should pay for a rank (Commander) and instead earn it  with reputation, this can be applies to a lot of things

equipment (Armor/Weapons)
trinkets (Rings, amulets, backpieces..)
new features to the game in the future.

yeah, i know this sounds like World of Warcrafts reputationsystem, and imo, it's a great system, so why reinvent the wheel again? maybe some fixes on HOW you get reputation, so it's not grinding, but still not as low grinding that you don't need to worry about it at all if you want that armor.

this can also go well with personality, that a great reputation and right personality to the right faction will both make you access their stores, but maybe also lower their prices?

so, how do you get reputation?
I got some nice ideas:
1: some Slayer titles tied to faction reputation(like Zhaitan's Bane)
2: personal story depending on where you are in the story
3: Dungeons
4:Guild Missions
5:personality system

I don't want to Copy the Reputation system from Wow TOO much by saying Tabard, but, maybe capes? but instead of Killing in a dungeon you get rep by doing events in the world?


This is just pure discussion Material! type what you think! do you like it? why? Can you find some improvements? GO!

#2 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3259 posts

Posted 27 January 2013 - 09:05 AM

View PostZora_diem, on 27 January 2013 - 09:02 AM, said:

I started thinking about why the hell you should pay for a rank (Commander) ...

Gold needs to be removed from the game to make buying gold more appealing.

#3 Zora_diem

Zora_diem

    Vanguard Scout

  • Members
  • 225 posts
  • Location:At my lab, Making Incredible supernatural Unicorns with wings, rocket-boxer shorts and funny looking helmets!
  • Guild Tag:[TA]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 09:17 AM

View PostProtoss, on 27 January 2013 - 09:05 AM, said:

Gold needs to be removed from the game to make buying gold more appealing.
I meant in a more Logical way, ofc you need a Moneysink, but we got plenty anyways?

#4 Gileas898

Gileas898

    Sylvari Specialist

  • Members
  • 667 posts
  • Location:Sweden
  • Guild Tag:[NoVa]
  • Server:Underworld

Posted 27 January 2013 - 09:27 AM

A reputation system would go a long way towards actually having people feel engaged in the world, and it would also, to some extent, remedy how shallow this game is in many aspects.

+1

#5 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 27 January 2013 - 09:29 AM

There already are a "reputations system" in the game. Karma, and heart vendors.

Requiring people to grind specific things just so that they could get Commander Tag does seem quite illogical in my eyes. I would rather have a system that requires specific amounts of kills and captures in WvW and then pay for it with Badges (that should be removed from the jumping puzzle but increased from drops).

#6 Zora_diem

Zora_diem

    Vanguard Scout

  • Members
  • 225 posts
  • Location:At my lab, Making Incredible supernatural Unicorns with wings, rocket-boxer shorts and funny looking helmets!
  • Guild Tag:[TA]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 09:34 AM

I don't see Completing Hearts "Reputation", just helping people out, and the rewards from those vendors is a "Take what you want!"

#7 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 27 January 2013 - 09:41 AM

That is however ArenaNets take on the reputation system. And I believe most people prefer that to the system in lets say WoW which consists of doing repeatable dailies every day for 2 weeks.

#8 Zora_diem

Zora_diem

    Vanguard Scout

  • Members
  • 225 posts
  • Location:At my lab, Making Incredible supernatural Unicorns with wings, rocket-boxer shorts and funny looking helmets!
  • Guild Tag:[TA]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 09:54 AM

nop, the hearts are only pointers to where Dynamic Events may be, so people just don't wonder around randomly and gets bored.
and I don't have any memories that I typed that the Reputationgaining should be grinding? more likely opposite, read paragraph 3 on original post.

The heartsystem also gets old after level 30 and up. you Really only doing the same thing over and over again, Killing mobs, interacting with object which MAY have a friendly or a hostile mob inside them, pickups.
And the rewards ain't that special either, I bought a shield, maybe an axe, which got replaced after killing 5 mobs later because i found a better one.

Enough of that.
it seems that you didn't really read everything in my post, where I actually typed on plenty of things to gain reputation in, which in theory should not be grinding according to Arenanet.
I'm not saying I want 200+ factions in the world, that's just silly, but maybe 50-60 factions? with bigger factions where it needs more points to get through the tiers. like Norns "Slayer" Titles in Guild Wars 1, that system where excellent! And I want that system back, makes you have somewhat of a progressbar even after level 80.

#9 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3259 posts

Posted 27 January 2013 - 10:05 AM

View PostZora_diem, on 27 January 2013 - 09:17 AM, said:

I meant in a more Logical way, ofc you need a Moneysink, but we got plenty anyways?

I'd say that there's a potential that the goal of goldsinks in GW2 isn't to make a better game, it's to make money for A.Net. So with that in mind, arguing that non-gold currencies would make for a better game doesn't make sense - gold has a different point.
So the question here would instead be: how would A.Net make money off reputation?

Edited by Protoss, 27 January 2013 - 10:17 AM.


#10 FoxBat

FoxBat

    Vigil Crusader

  • Members
  • 3975 posts

Posted 27 January 2013 - 10:21 AM

Part of the idea of commander tag is that a guild can also pool gold together to give it to someone. Same reason upgrading guild size is based on gold rather than influence.

Seeing as it's much more expensive than the guild size upgrades though, I'd think the influence system could've been an appropriate alternative. Let people combine badges and influence any way they want to get the title, would've been better than individuals saving up 100 gold so they can look annoying in towns.

#11 Gileas898

Gileas898

    Sylvari Specialist

  • Members
  • 667 posts
  • Location:Sweden
  • Guild Tag:[NoVa]
  • Server:Underworld

Posted 27 January 2013 - 10:24 AM

View PostLordkrall, on 27 January 2013 - 09:29 AM, said:

There already are a "reputations system" in the game. Karma, and heart vendors.

Except you can buy stuff with karma from non-heart vendors.

#12 Zora_diem

Zora_diem

    Vanguard Scout

  • Members
  • 225 posts
  • Location:At my lab, Making Incredible supernatural Unicorns with wings, rocket-boxer shorts and funny looking helmets!
  • Guild Tag:[TA]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 10:35 AM

Guys, people who's talking about the Commander rank, it's Off topic, The discussion is about Reputation, not Goldsinks, so, keep that in mind!

#13 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 27 January 2013 - 10:41 AM

View PostGileas898, on 27 January 2013 - 10:24 AM, said:

Except you can buy stuff with karma from non-heart vendors.

But you can't get karma without doing stuff in the world ;) Just like how reputation systems work in other games.

View PostZora_diem, on 27 January 2013 - 10:35 AM, said:

Guys, people who's talking about the Commander rank, it's Off topic, The discussion is about Reputation, not Goldsinks, so, keep that in mind!

Well, you are the one who started your post by talking about the Commander :)

View PostZora_diem, on 27 January 2013 - 09:54 AM, said:

nop, the hearts are only pointers to where Dynamic Events may be, so people just don't wonder around randomly and gets bored.
and I don't have any memories that I typed that the Reputationgaining should be grinding? more likely opposite, read paragraph 3 on original post.

The heartsystem also gets old after level 30 and up. you Really only doing the same thing over and over again, Killing mobs, interacting with object which MAY have a friendly or a hostile mob inside them, pickups.
And the rewards ain't that special either, I bought a shield, maybe an axe, which got replaced after killing 5 mobs later because i found a better one.

Enough of that.
it seems that you didn't really read everything in my post, where I actually typed on plenty of things to gain reputation in, which in theory should not be grinding according to Arenanet.
I'm not saying I want 200+ factions in the world, that's just silly, but maybe 50-60 factions? with bigger factions where it needs more points to get through the tiers. like Norns "Slayer" Titles in Guild Wars 1, that system where excellent! And I want that system back, makes you have somewhat of a progressbar even after level 80.

Hearts are their versions of reputation. They have stated that at least once, I will see if I can find the quote somewhere.
Not all hearts are tied to dynamic events.

In one part of your post you say that it would not be grinding, but in the another you talk about the rep titles in EOTN and those required MASSIVE grinding.


50-60 factions? That would be way too much. Keep in mind that they would have to add story to every one of these factions, and that would take quite a lot of time, money and resources (with all the voice-overs and such).

#14 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 27 January 2013 - 10:44 AM

I surely agree a commander should be a worthy wvw player with wvw merits, not a retard with 100g

Edited by Lucas Ashrock, 27 January 2013 - 10:45 AM.


#15 Osiris Neits

Osiris Neits

    Asuran Acolyte

  • Members
  • 94 posts

Posted 27 January 2013 - 11:08 AM

While agree that there are serious issues with the Commander tag, I don't feel that reputations are the answer.

I had the Exalted title in WoW before it was easy to get, and memories of grinding out 25 daily's in order to hit exalted on multiple reps don't make me want to run back to WoW.

View PostZora_diem, on 27 January 2013 - 09:54 AM, said:

nop, the hearts are only pointers to where Dynamic Events may be,so people just don't wonder around randomly and gets bored.

I feel ripped off when zones don't have hearts, and find those zones to be the least enjoyable in the game. Even so, running around randomly is one of my favorite ways to play the game, and I find it much LESS boring than following hearts.

View PostZora_diem, on 27 January 2013 - 09:54 AM, said:

and I don't have any memories that I typed that the Reputationgaining should be grinding? more likely opposite, read paragraph 3 on original post.

I don't really see any way for a system like this to not eventually devolve into a grind. Adding different ways to acquire the rep might alleviate some of the tedium, but grind is grind.

View PostZora_diem, on 27 January 2013 - 09:54 AM, said:

The heartsystem also gets old after level 30 and up. you Really only doing the same thing over and over again, Killing mobs, interacting with object which MAY have a friendly or a hostile mob inside them, pickups.
And the rewards ain't that special either, I bought a shield, maybe an axe, which got replaced after killing 5 mobs later because i found a better one.

Replace heart system with reputation system, and this paragraph still makes sense. Either way, though, it's simply your opinion.

Every quest in every game falls into a limited number of types (Kill/ Protect, Rescue/ Escort, Discover/ Create, Explore, Escape). GW2 actually does a good job, imo, of offering variety and choice, as opposed to being locked into completing specific goals.

View PostZora_diem, on 27 January 2013 - 09:54 AM, said:

I'm not saying I want 200+ factions in the world, that's just silly, but maybe 50-60 factions? with bigger factions where it needs more points to get through the tiers. like Norns "Slayer" Titles in Guild Wars 1, that system where excellent! And I want that system back, makes you have somewhat of a progressbar even after level 80.

50 or 60 factions, huh? Sounds suspiciously like WoW to me. Making the factions bigger as you suggest would simply serve to make the grind longer, so how does that help? As regards the titles in GW1- Master of the North, the title track you mention, is acquired by vanquishing every applicable explorable area, getting map completes in each explorable area, which requires scraping the edges of each map, then repeating quests and dungeons until you reach Tier 6. You don't think that's grindy?

Edited by Osiris Neits, 27 January 2013 - 11:17 AM.


#16 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3314 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 11:25 AM

View PostProtoss, on 27 January 2013 - 09:05 AM, said:

Gold needs to be removed from the game to make buying gold more appealing.

But there also need to be people who want to buy the gems with gold to keep the exchange rate interesting.

Seriously stop all the tinfoil theories, it's getting really old..

#17 mazut

mazut

    Sylvari Specialist

  • Members
  • 870 posts

Posted 27 January 2013 - 11:30 AM

I would like reputation system in the game, but for the PvE side. This gives additional goals in the game and if well implemented might lead to special rewards, story events and lore. Which is all good in my book.
Comander will be followed and his name will be remembered only if he/she is successful.

#18 Bryant Again

Bryant Again

    Sylvari Specialist

  • Members
  • 895 posts
  • Location:Michigan
  • Profession:Warrior

Posted 27 January 2013 - 11:38 AM

Since when did we start endorsing the buying of gold? I was given the impression that it greatly demeaned gameplay, is it okay when gold farmers aren't concerned :mellow: ?

And yes, for something as 'supposedly privileged' as the commander thingie, I was a bit underwhelmed when I saw the 'requirements' for it. Any steps to increase the 'prestige' of it would help. I mean I probably won't have any interest in achieving it, but it'd be nice to see something other than "HEY LOOK AT ME" when I saw the icon.

Edited by Bryant Again, 27 January 2013 - 11:38 AM.


#19 Mastruq

Mastruq

    Vanguard Scout

  • Members
  • 206 posts

Posted 27 January 2013 - 12:11 PM

I'd love a refined reputation system with titles, unique item skins and various other things to purchase at specific stages. In fact it would've been great if thed dungeon armors had been part of such a system (and they till could be). Gives each dungeon a rep track and various things to buy, among them the armors but also more stuff then just that, especially some consumables so I can use the odd tokens I have no use for.

#20 FoxBat

FoxBat

    Vigil Crusader

  • Members
  • 3975 posts

Posted 27 January 2013 - 12:14 PM

View PostGilles VI, on 27 January 2013 - 11:25 AM, said:

Seriously stop all the tinfoil theories, it's getting really old..

Indeed it is.

The only serious sinks in the game are commander and t3 cultural. Everything else that is valuable is so through the player market, and less sinks just means higher prices there and gems settling at a higher gold price with them. Anet sells cash shop goods, not gold.

Edited by FoxBat, 27 January 2013 - 12:15 PM.


#21 Gileas898

Gileas898

    Sylvari Specialist

  • Members
  • 667 posts
  • Location:Sweden
  • Guild Tag:[NoVa]
  • Server:Underworld

Posted 27 January 2013 - 12:25 PM

View PostGilles VI, on 27 January 2013 - 11:25 AM, said:


But there also need to be people who want to buy the gems with gold to keep the exchange rate interesting.

Seriously stop all the tinfoil theories, it's getting really old..

There are no tinfoil "theories". Of course the cash shop is gonna be influenced by Nexon when they control NCSoft and sent their own monetary specialist to work at Arena Net. These are all facts.

Whether or not you feel the cash shop is intrusive or not is up to you however.

#22 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3314 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 12:36 PM

View PostGileas898, on 27 January 2013 - 12:25 PM, said:

There are no tinfoil "theories". Of course the cash shop is gonna be influenced by Nexon when they control NCSoft and sent their own monetary specialist to work at Arena Net. These are all facts.

Whether or not you feel the cash shop is intrusive or not is up to you however.

I'm sick of getting the same bullshit theories in every thread I read.

Edited by Gilles VI, 27 January 2013 - 12:44 PM.


#23 Arquenya

Arquenya

    Seraph Guardian

  • Members
  • 1204 posts
  • Location:Netherlands
  • Guild Tag:[DVDF]
  • Server:Gandara

Posted 27 January 2013 - 12:37 PM

View PostGilles VI, on 27 January 2013 - 11:25 AM, said:

But there also need to be people who want to buy the gems with gold to keep the exchange rate interesting.

Seriously stop all the tinfoil theories, it's getting really old..
Protoss daid: "Gold needs to be removed from the game to make buying gold more appealing."

Also having incentives to buy gems for gold doesn't by any means contradict that. If ANey doesn't make sure that people can actually buy gems with their gold, there wouldn't be an option to sell gems either, right?

They just make sure that both sides of the market are catered. No contradictions let alone counterarguments here.

Edited by Arquenya, 27 January 2013 - 12:37 PM.


#24 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 27 January 2013 - 12:38 PM

View PostGileas898, on 27 January 2013 - 12:25 PM, said:

There are no tinfoil "theories". Of course the cash shop is gonna be influenced by Nexon when they control NCSoft and sent their own monetary specialist to work at Arena Net. These are all facts.

Whether or not you feel the cash shop is intrusive or not is up to you however.

Ah yes of course.
I forgot about how I needed to use the gemstore in order to get to lvl 80, or access WvW or doing the personal story line.
Silly me.

#25 dannywolt

dannywolt

    Vanguard Scout

  • Members
  • 382 posts
  • Location:Oregon, USA
  • Guild Tag:[ProT]
  • Server:Fort Aspenwood

Posted 27 January 2013 - 12:43 PM

View PostGileas898, on 27 January 2013 - 12:25 PM, said:

There are no tinfoil "theories". Of course the cash shop is gonna be influenced by Nexon when they control NCSoft and sent their own monetary specialist to work at Arena Net. These are all facts.

Source on Nexon control? A-Net flat out refuted that idea in a Reddit AMA so unless you have some hard evidence then it is just a tinfoil theory.

#26 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3314 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 12:44 PM

View Postdannywolt, on 27 January 2013 - 12:43 PM, said:

Source on Nexon control? A-Net flat out refuted that idea in a Reddit AMA so unless you have some hard evidence then it is just a tinfoil theory.

Nexon bought some % of total NCsoft actions, and an employee from them was put in Anet as gem-shop manager.

#27 Arquenya

Arquenya

    Seraph Guardian

  • Members
  • 1204 posts
  • Location:Netherlands
  • Guild Tag:[DVDF]
  • Server:Gandara

Posted 27 January 2013 - 12:45 PM

View PostLordkrall, on 27 January 2013 - 12:38 PM, said:

I forgot about how I needed to use the gemstore in order to get to lvl 80, or access WvW or doing the personal story line.
The fact that you don't need the gemstore to get yourself a roll of toilet paper either doesn't prove or disprove anything.

#28 dannywolt

dannywolt

    Vanguard Scout

  • Members
  • 382 posts
  • Location:Oregon, USA
  • Guild Tag:[ProT]
  • Server:Fort Aspenwood

Posted 27 January 2013 - 12:49 PM

View PostGilles VI, on 27 January 2013 - 12:44 PM, said:

Nexon bought some % of total NCsoft actions, and an employee from them was put in Anet as gem-shop manager.

How does A-Net hiring a former Nexon employee prove that Nexon is controlling the GW2 monetization plan? I'm not seeing anything that counts as objective evidence.

#29 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3314 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 27 January 2013 - 12:51 PM

View PostArquenya, on 27 January 2013 - 12:37 PM, said:

Protoss daid: "Gold needs to be removed from the game to make buying gold more appealing."

Also having incentives to buy gems for gold doesn't by any means contradict that. If ANey doesn't make sure that people can actually buy gems with their gold, there wouldn't be an option to sell gems either, right?

They just make sure that both sides of the market are catered. No contradictions let alone counterarguments here.

In the first place, gold does not need to be removed to promote people to buy gems, every time anyone wants to buy something from the gem-shop he will need gems, and he will have the choice between cash or gold, a gold sink more or less doesn't change that.
So I'm really sick of getting the "Anet is pushing all of us to spend cash" in every thread that is any way about gold..

View Postdannywolt, on 27 January 2013 - 12:49 PM, said:

How does A-Net hiring a former Nexon employee prove that Nexon is controlling the GW2 monetization plan? I'm not seeing anything that counts as objective evidence.

Me neither, but other people (Protoss, Gileas,...) do.

View PostArquenya, on 27 January 2013 - 12:45 PM, said:

The fact that you don't need the gemstore to get yourself a roll of toilet paper either doesn't prove or disprove anything.

Fantastic analogy... /applaud

Edited by Gilles VI, 27 January 2013 - 12:51 PM.


#30 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 27 January 2013 - 12:52 PM

View Postdannywolt, on 27 January 2013 - 12:49 PM, said:

How does A-Net hiring a former Nexon employee prove that Nexon is controlling the GW2 monetization plan? I'm not seeing anything that counts as objective evidence.
Do you know what nexon employee is he talking about, and what role covers? ^_^




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users