how do i beat rangers in a 1v1?
#1
Posted 27 January 2013 - 02:51 PM
this is really frustrating.
#2
Posted 29 January 2013 - 10:36 AM
If you have the cantrip: Lightning flash, things will be easier too.
#3
Posted 29 January 2013 - 03:05 PM
( elementalist have a really hard time fighting rangers coz they have really absurd healing power and evade abilitys )
[url="http://www.youtube.com/watch?v=P1O21Ca0IxY"]]
[url="http://www.youtube.com/watch?v=BvligtdgbPk"]]
[url="http://www.youtube.com/watch?v=gfxuOMj94Go"]]
#4
Posted 29 January 2013 - 06:49 PM
#5
Posted 29 January 2013 - 07:14 PM
jthamind, on 29 January 2013 - 06:49 PM, said:
Stability on ult, (Rampage as one)
knockback on longbow only, they have a backwards leap and a stun on shortbow.
#6
Posted 30 January 2013 - 11:54 AM
#7
Posted 30 January 2013 - 02:55 PM
its kinda depressing, i just avoid fighting rangers if possible, its rly senseless and even when u get him down, the time u spend just not worth it
#8
Posted 30 January 2013 - 03:31 PM
Let me break it down for you.
RTL-> Updraft (lands the knock down, fine if not its ok)-> Burning speed -> Fire Ring-> Arcane blast -> switch to water -> Frost aura (lol perma chilled)-> Frost burst (right now the ranger cant escape) and just finish him with whatever fits the situation, just know your skills and know theirs and all will be fine.
#9
Posted 30 January 2013 - 03:45 PM
and ur "brilliant" advices ... i like to see u battle the rangers i fought lately, i wouldnt mention the issue if it were so easy to solve
#10
Posted 30 January 2013 - 03:59 PM
natacu, on 30 January 2013 - 03:45 PM, said:
and ur "brilliant" advices ... i like to see u battle the rangers i fought lately, i wouldnt mention the issue if it were so easy to solve
Implying i never fought a good ranger.
the main issue Op states is him not having control over the enemy, Soft CC is the answer ( Cripple, chill, in case you dont know what Soft CC is) Hard CC is viable but rangers have easy acces to long stabilty so it wont work if they pop Rampage as one.
The good thing about D/D is the mobilty and the high healing and the really easy access to any kind of CC (soft and hard), any build with 30 in water with wave, cantrip reg and water and elemental attunement in arcane will have 0 problems against cond spec enemies.
You dont know anything about me, you dont know if i fought good or bad rangers. I fought good rangers, it takes longer to kill but they all go down at some point.
So drop that actitude get a grip, get better and try tread and learn what other have to say. Especially when i was not even bashing against anyone.
#12
Posted 30 January 2013 - 08:03 PM
natacu, on 30 January 2013 - 04:10 PM, said:
I'm someone that knows how to counter a SB ranger.
I don't know what disdainfull means.
About the quoting, you are in a post where someoen asks for help, i try to help and you react badly. Listening to other who might know more than you is a first step to a good end.
Also, Do u ever read ur own posts is not a rethorical question.
Also, Sensei.
#13
Posted 30 January 2013 - 08:43 PM
Korra, on 30 January 2013 - 03:31 PM, said:
Let me break it down for you.
RTL-> Updraft (lands the knock down, fine if not its ok)-> Burning speed -> Fire Ring-> Arcane blast -> switch to water -> Frost aura (lol perma chilled)-> Frost burst (right now the ranger cant escape) and just finish him with whatever fits the situation, just know your skills and know theirs and all will be fine.
I am not sure how to bring this to you, but any slightly better player (that includes rangers) can easily read by now the d/d ele movements, like updraft, burning speed. And how is the "finish him with whatever fits the situation" meant? Rangers have also pretty good healing and a stupid pet, that is itself op. The easiet way to deal with a d/d ele is to stay at range, which is kinda the specialty of rangers. That's why it's indeed challenging and not at all as easy as in ur little paragraph...
#14
Posted 30 January 2013 - 09:13 PM
Sketchup84, on 30 January 2013 - 08:43 PM, said:
Ik now ppl are aware of the combo, that's why you gotta think it, when u RTl ppl know you will updraft, this when knowledge comes in play, i know they know ill updraft so i just wait for them to waste both dodges then easily updraft them and execute the combo, Ele is not a single trick pony, evern with updraft combo broken it has tons of other ays to CC and deal damage/mitigate damage (that's what i meant by finish him).
D/D excells at closing gaps, being it by closing gaps with leaps or slowing the enemy, we literally can perma-chill an enemy under the duration of the fight. Forst aura normally slows the enemy for like 6 -7 sec (depends on attack speed) which is enough time to switch to air and finsih him with the Whip.
The ele combo is easy to break but a good ele will still have atleast 10 options after the combo is broken, it's all about how skilled you are and how much do u know about the enemy, and ofc the build you use, in this case CC and cond removal are important. And having an over-average health pool.
#15
Posted 30 January 2013 - 09:39 PM
#16
Posted 30 January 2013 - 09:52 PM
jthamind, on 30 January 2013 - 09:39 PM, said:
#17
Posted 31 January 2013 - 10:37 AM
Korra, on 30 January 2013 - 03:31 PM, said:
Let me break it down for you.
RTL-> Updraft (lands the knock down, fine if not its ok)-> Burning speed -> Fire Ring-> Arcane blast -> switch to water -> Frost aura (lol perma chilled)-> Frost burst (right now the ranger cant escape) and just finish him with whatever fits the situation, just know your skills and know theirs and all will be fine.
you have no idea what your talking about and your combo is hilarious. "frost burst" ? burning speed into fire ring then switch straight to water? what.
ranger>ele is one of the hardest counters in the game, thankfully you play WvW so ur playing against crossfire spamming noobs, que up a paid tourny and i guarantee you won't beat a single competent trap ranger 1 vs 1. He will imobilize your RTL, stability your updraft and mess up your whole opening combo.
Infact its not just ele's, trap rangers destroy pretty much every class atm. thats why theve taken necro's spots in most top tourny teams.
#18
Posted 31 January 2013 - 02:57 PM
DLeague, on 31 January 2013 - 10:37 AM, said:
ranger>ele is one of the hardest counters in the game, thankfully you play WvW so ur playing against crossfire spamming noobs, que up a paid tourny and i guarantee you won't beat a single competent trap ranger 1 vs 1. He will imobilize your RTL, stability your updraft and mess up your whole opening combo.
Infact its not just ele's, trap rangers destroy pretty much every class atm. thats why theve taken necro's spots in most top tourny teams.
>Burning speed into fire ring
read again pls.
It actually looks like you haven't read anything but the first post i made.
"Frost Burst"? Yeah it's the 3rd skill on the MH dagger. Gives a nice 3 sec chill. which can combo very handy versus a ranged enemy.
Op asked what to do against SB ranged, i explained the basics. You didnt even read the rests of the posts yet you come claiming the combo is useless when i already commented on that on other posts.
Also Op was asking about WvW, so yeah WvW mindset.
Stop being so damn arrogant and start reading the whole posts before going nuts.
#19
Posted 31 January 2013 - 03:24 PM
Just let it go man...
#20
Posted 31 January 2013 - 05:09 PM
DLeague, on 31 January 2013 - 10:37 AM, said:
ranger>ele is one of the hardest counters in the game, thankfully you play WvW so ur playing against crossfire spamming noobs, que up a paid tourny and i guarantee you won't beat a single competent trap ranger 1 vs 1. He will imobilize your RTL, stability your updraft and mess up your whole opening combo.
Infact its not just ele's, trap rangers destroy pretty much every class atm. thats why theve taken necro's spots in most top tourny teams.
Using frost aura early against a ranger makes sense. Shortbow has a very fast attack rate, so the enemy will get a very long chill duration. Most rangers have pitiful condition removal, so it's likely to last the full duration. If you're using the appropriate traits, you get protection or swiftness.
I'm not a pro at spvp, but wouldn't traps only be so good because of the need to control points? You know people in spvp are going to stand on a control point. If they don't, you still win because they aren't contesting it. You don't know where your enemy will move in an open field. If they avoid your traps, there isn't a single thing good about it.
This isn't directed at anyone in particular, but the opening combo of ride the lightning and updraft is a poor way to start a fight. First, it is predictable as hell now. Knowledgeable foes will be prepared for it. Any foe that doesn't know about that combo doesn't know how to fight dagger eles, so you shouldn't need a plan or combo to take them down. Second, why people like to use a cc with a 40 second cooldown to interrupt nothing is beyond me. Save it for their heal or something. Ele players of all people should know that you should wait for enemies to use up some of their defensive options before really unloading damage.
jthamind, on 29 January 2013 - 06:49 PM, said:
They can only bleed by flanking you, which is another reason to use frost aura and just let the ranger auto-attack you. If they're moving 66% slower they can't flank to bleed.
#21
Posted 01 February 2013 - 01:26 AM
That's pretty much the whole encounter, actually.
#22
Posted 01 February 2013 - 06:28 PM
Probably one of the hardest match up for 1 vs 1 but doable. Just dont spam ur burst when they spam their evades. Chill helps. It is hard to interrupt their Healing Spring but you can force them out of it by using Churning on top of it or Updraft. They wont be spamming if you get the pressure early on. Try to land Air 2 in Dagger because Weakness reduces endurance recharge. If you use S/D just bait dodge with Arc Lighting, Frost Aura and water auto atk before committing into heavy burst
Edited by Vanillea, 01 February 2013 - 06:33 PM.
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