Killyox, on 29 January 2013 - 09:12 AM, said:
oh wow? Barrage combo is difficult ? Oh god please. It's so easy 5yo can do it. There is absolutely nothing hard about it at ALL. Cheesy lame and stupid too. I'm saying all this as an engineer
redslion, on 29 January 2013 - 10:35 AM, said:
Well, if you know how it works, you will NEVER get in melee with an engineer.
Maybe he meant you can't fool someone twice. I don't know, I hate playing glass cannon.
But yeah, it's always the same story: NEVER melee an engineer.XD
^ He answered it, Once you hit a smart player with the combo it becomes increasing difficult to hit them again with it because they are aware of it now. Unlike thieves's back stab where you can tell if you're in range or Warrior's hundred blade where there's a huge cone you have to be almost exactly inside the target's circle. If you miss the mark, your damage is not reduced by half but by 1/4 because barrage's hitting field is circular. A player who is at least "decent" with his/her class will not stand still even for a moment. With that said, I'll show you how the engineer probably took you out.
I'm going to assume he was glasscannon. He probably hit you with the wrench before his pull. When he's ready to pull off the duel barrage combo, he switched to tool kit and begin the magnet pull at around 900~ or less range (any further and the enemy won't land exactly in front of you.) During the channeling for the magnet, He aimed the tool belt barrage and move slightly upwards putting him exactly where you are going to land. The then hits the tool belt barrage to release the barrage and switch to grenade kit for the kit barrage the moment you land. This takes a lot of practice to pull off perfectly every time, even at that, sometimes magnet pull bugs out.
Counter the pull duel barrage? Break stun and move to the side to make the entire combo trash damage. Every single class has a counter stun trait. If you trait it, this combo is completely or almost completely useless depending on your class.
Counter the damage? Reflect projectiles will reflect the kit barrage, but not the tool belt barrage. All 8 grenades will automatically reflect back. Retaliation has no internal cool down, like bleed, 16 attacks = 16 retaliation hits.
Edit: 1/28 patch: Both barrage can now be projectile reflected/negated. You can basically one shot yourself.
Negate the damage? Use an invincibility skill, a evade skill, or a blind skill. All 8 grenades from 1 barrage counts as 1 attack, so a entire barrage attack will miss if the engineer is blind.
Counter the immobilize-leap duel barrage? The leap is so slow you can see it coming, as a warrior, you should start your 100b combo or use a burst, he'll leap right into it and die before he can release his stronger tool belt barrage. You can also just cure conditions and move to the side. As an engineer, #4 overcharge on rifle is the exact counter to this combo.
Chance the damage? 16 separate attacks = 16 separate chances to critical. Meaning if the goddess of luck is on your side, it'll do trash damage even if it hits you directly. Just look how weak the regular non-critical barrage damage is. This person was running full blown berserker. Sigil of intelligent will only cause 1 grenade to critical.
From the looks of it, I'd say the developers are already fully aware of this combo and has already taken precaution. Unlike any other burst combo, you cannot depend on this one. That's why it's a combo and not a build.
Edited by Forest, 30 January 2013 - 09:59 PM.