#121
Posted 29 January 2013 - 11:42 AM
10 revives
15 attacks dodged
20 gatherings
5 events
#122
#123
Posted 29 January 2013 - 11:47 AM
AKGeo, on 29 January 2013 - 11:30 AM, said:
It's at the top of your screen, Heart of the Mists.
You miss my point. It's because HotM is available for us to freely transfer to LA that this is a problem. Why do we all have to go through 2 load screens. No one in their right mind is going to port there for silver when they can simply HotM to void the cost. It'd be a nice and very SIMPLE quality of life change.
#124
Posted 29 January 2013 - 12:43 PM
Lordkrall, on 29 January 2013 - 10:51 AM, said:
Old rewards?
I see a rather big amount of completely new rewards.
But then again, some people will always complain. I bet you would complain about Cantha or Elona aswell because "it would not be the same as GW1" or something like that.
Completely new rewards? What? New ascended crap and exotics?
I already have my "perfect" set of Jewels/Rings/Amulets.
Then again, even so, REWARDS not CONTENT.
Alright there are some changes in Orr, but it'll be dead in a week or so again.
Edited by Khalija, 29 January 2013 - 05:35 PM.
childish comment unecessary and added just to flame - removed!
#125
Posted 29 January 2013 - 01:03 PM
#126
Posted 29 January 2013 - 01:28 PM
Edited by Danael, 29 January 2013 - 01:28 PM.
#127
Posted 29 January 2013 - 01:36 PM
#130
Posted 29 January 2013 - 01:52 PM
Danael, on 29 January 2013 - 01:28 PM, said:
#131
Posted 29 January 2013 - 01:55 PM
Danael, on 29 January 2013 - 01:28 PM, said:
Yeah, on crafted carrion armor/trinkets.
Orr armor has always been Magi, Soldiers, Rabid. Can't craft it and otherwise hard to find. The new trinkets are the same.
Even if your class is lacking precision traits, near everyone loves sigil of earth if nothing else.
Edited by FoxBat, 29 January 2013 - 01:56 PM.
#132
Posted 29 January 2013 - 02:09 PM
Fenice_86, on 29 January 2013 - 11:41 AM, said:
Does anyone know if the Wiki is listing the complete pool of Daily options OR listing just what we've seen so far? I'd be a little sad if they just added 4 new activities to the pool.
(I know they had combo kills yesterday but I heard it was removed because it was buggy.)
#133
Posted 29 January 2013 - 02:14 PM
infisio, on 29 January 2013 - 02:09 PM, said:
(I know they had combo kills yesterday but I heard it was removed because it was buggy.)
Well i guess we cant know right now... give time to time
#135
Posted 29 January 2013 - 03:14 PM
AKGeo, on 29 January 2013 - 11:30 AM, said:
Better get your big boy pants on...everything thus far points to Tyria being the only thing you're going to get, just with some expanded regions. We currently only have access to half the available map area, not including blue water. My guess is they're going to push that to at least 75% with small content releases (similar to GW1 War in Kryta as far as scale and stuff to do) and the first true "expansion". After that the most logical direction would be Elona, considering it's actually attached to Tyria.
Eh, I feel as if we will get to Cantha or Elona sooner rather than later. Anet knows what the fans want. Personally I'd prefer Cantha before Elona, but thats probably not likely. And some stuff defintely points to Elona..the door to the CD is a big one.
#136
Posted 29 January 2013 - 03:20 PM
Lol Lol Lol Guy, on 29 January 2013 - 03:14 PM, said:
So you mean they would totally ignore the threat of the Elder Dragons just because "the fans want it"?
Going to Elona or Cantha before the Elder dragons are defeated seems quite unlikely. Elona for one is completely impossible without Kralkatorrik dead for one.
#137
Posted 29 January 2013 - 03:32 PM
FoxBat, on 29 January 2013 - 01:55 PM, said:
Orr armor has always been Magi, Soldiers, Rabid. Can't craft it and otherwise hard to find. The new trinkets are the same.
Even if your class is lacking precision traits, near everyone loves sigil of earth if nothing else.
Quite a few dungeon armors have the same stat distribution as carrion armor. CoF for example has one set. I've never had a Orr armor because it lacks the stats I need. With the ascended gear it seems that condition as main stat always goes with precision. What kind of combination is that anyways?
#138
Posted 29 January 2013 - 04:00 PM
Lordkrall, on 29 January 2013 - 03:20 PM, said:
Going to Elona or Cantha before the Elder dragons are defeated seems quite unlikely. Elona for one is completely impossible without Kralkatorrik dead for one.
I don't see why not.
It is anet's story and lore, they are in control.
#141
Posted 30 January 2013 - 12:54 AM
General
- Changed all non-copper karma gathering tools to have a level restriction.
- “The Steel Tide”: Reduced the number of giants you need to defeat to progress.
Elementalist
- Magnetic Grasp: This ability now immobilizes the target that it strikes. It is now a large Projectile finisher, and damage is now split between this ability and Magnetic Leap.
- New skill – Magnetic Leap (Earth Skill 3): Activate this ability to leap to an enemy that’s been struck by Magnetic Grasp.
- Spirit health increased by 25%.
Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!
#142
Posted 30 January 2013 - 01:16 AM
#143
Posted 30 January 2013 - 01:26 AM
Edited by the butcher, 30 January 2013 - 01:27 AM.
#144
Posted 30 January 2013 - 01:44 AM
Dungeons
General
- Fixed a bug where projectiles passed through the ground in several locations
- Fixed a bug that did not remove the Lava condition from players who died in the pools of lava at the final boss in the Volcano Fractal
- Fixed a bug where players were stricken with Agony even when they avoided the Ice Elemental’s AoE ice storm
- Removed the Daily Combo Kill achievement from the daily achievement rotation
Made the following changes to the Champion Risen Priest of Grenth boss:
- Increased cooldown on Grenth’s Shadow Pull skill
- Changed radius of spells
- Modified attacks to do less damage
- Modified attack area so as not to overlap on attacks
- Modified Velocity of Teleport to allow player to not go into ceiling
- Decreased the damage of Grenth’s Shadow Pull skill
- Decreased the numbers of spells
- Hid blank world-event UI for Temple of the Silent Storm Week
- Adjusted Orr Undead loot drops
#146
Posted 30 January 2013 - 01:50 AM
Wifflebottom, on 30 January 2013 - 01:44 AM, said:
Thanks. They were added afterwards.
Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!
#147
Posted 30 January 2013 - 05:31 AM
#148
Posted 30 January 2013 - 11:57 AM
Cyberhawk, on 28 January 2013 - 09:27 PM, said:
This means when you place your Healing Turret and it regens for 250 Health per tick, it won't go down to 5 Health per tick when you pick the Turret up or destroy it. The Regeneration applied by it will stay with 250 Health per tick.
That was a rather annoying bug with the Healing Turret. Giving 1 Minute of Regen is useless if it is 5 Health per tick after the pickup.
#149
Posted 30 January 2013 - 01:35 PM
Juiceboxhero83, on 30 January 2013 - 05:31 AM, said:
Check your system time and date i had the same problem monday after having bios trouble because i was stupid and updated well i cleared cmos to try and fix that (among other things that actually worked) and yesterday noticed that my computer thought it was wednesday night (tonight) instead of tuesday after i changed that back my dailys worked fine last night
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