Feeling squishy as condition dmg engi in dungeons. Advice?
#1
Posted 29 January 2013 - 01:04 AM
I'm looking to run a mix of rabid and carrion armor/trinkets with rampager jewels. Rabid on helm, coat, pants, pistols, rings and backpiece; carrion for all else. Then 6 superior runes of the undead for added toughness and condition damage.
I'm still working on getting exotic rings and pistols, but I'm already noticing that I'm losing a lot of health to conditions. When I was running in AC, the small spiders downed me with their poison.
If I'm crunching numbers right, this setup should put me at around 1.2k vitality (18k health) and 1.3k toughness.
Should I be putting in more vitality or am I just not playing this setup right? My main is an ele, so I am used to using cantrips and auras to survive. It's been an adjustment trying to figure out a play style for my engineer.
I'd greatly appreciate your guys' help. Thanks!
#2
Posted 29 January 2013 - 03:35 AM
Here's the variation: http://gw2skills.net...lIF6nl95xblWQIA
Speedy Kits + Stimulant will get you to keep the perma Swiftness. Your heal skill will heal for less but also with a much shorter cooldown which is worth as much as the Elixir H + the cooldowns trait and in critical cases you get to heal for another 3k if dropping your med packs. Switching between kits will also grant you some internal regeneration and you get Protection whenever you're disabled in any way. (You can change this for the Vigor trait). All of this + the Elixir Gun's healing skills should make up for the needed survivability.
Besides, the conditions from AC you speak aren't quite weak, attempting to walk in there like if it was nothing is like attempting to 1v1 the Risen Priest of Balthazar so you shouldn't be worrying about that. So far you're on the good track.
#3
Posted 29 January 2013 - 03:59 AM
What would an average crit rate be for engineers in order to be effective with traits like Sharpshooter and Incendiary Powder? On other prof forums, I've been reading upwards of 45-50% in order to get good enough proc'ing, but doing that seems like you would be hurting in other areas.
One last question: do engineers switch out slot skills from battle to battle using the same traits, to adapt to situations? I play a d/d auramancer as an ele, but I switch to d/f and staff using the same points distribution based on the situation.
#4
Posted 29 January 2013 - 11:12 AM
#5
Posted 29 January 2013 - 12:01 PM
#6
Posted 29 January 2013 - 02:23 PM
Killyox, on 29 January 2013 - 12:01 PM, said:
Depend, i play full Rampager's with my Engineer Grenade and rarely die. Depend on the player. I can go full dmg with my Engineer, Mesmer and Ranger, but i'm not able to do it with all my other profession.
#7
Posted 29 January 2013 - 04:44 PM
Concerning the Slot Skills... well, we don't have much options, we have Rifle, Pistol/Shield and Pistol/Pistol, the latter ones could be hotswapped but you don't tend to rely on these off-hand skills religiously enough to involve hotswapping.
#8
Posted 29 January 2013 - 08:38 PM
#9
Posted 29 January 2013 - 08:53 PM
#10
Posted 29 January 2013 - 09:25 PM
Little Bird, on 29 January 2013 - 08:38 PM, said:
I think those are the things I'm still figuring out on engi. Keeping range and when to retreat are the main things I'd like to work on. As a d/d ele, I'm pretty used to going in, dealing my combos and cantripping out when I take too much damage. With my setup on engi, I try to keep range but it's tough when a champ targets me; I don't have much in the way of escapes, so I'm not sure if I should stop damaging and just run away or something else.
Intoxicated, on 29 January 2013 - 08:53 PM, said:
I ran kit refinement before. The extra super elixir is handy. I just didn't find it reliable when it came to me taking massive/persistent condition damage. The heal over time didn't match up to the conditions I was taking in and I found myself getting the extra elixir when I didn't need it, due to me switching to EG for some other reason. Maybe I was doing it wrong. :/
#11
Posted 29 January 2013 - 09:53 PM
#12
Posted 29 January 2013 - 11:35 PM
I also try to use either "cloaking device" or "self-regulating defense" in my builds. Both when I can. They add a great deal of survivability to any situation, in my opinion.
#13
Posted 30 January 2013 - 08:24 PM
Once you figure out where your health can be for the content you prefer to do (certain dungeons, fractal levels, etc.) then you can concentrate more on if you want toughness or your primary damage stats.
#14
Posted 31 January 2013 - 05:49 AM
Killyox, on 29 January 2013 - 12:01 PM, said:
You have a character capable of inflicting full damage at 1500 range, medium armor, high health pool, tons of defensive options, and a max damage gearset that boosts your toughness super high, and you still want more?
You can facetank most bosses even with a full zerker D/D thief. I don't see what more you need.
#15
Posted 01 February 2013 - 10:50 AM
GuanglaiKangyi, on 31 January 2013 - 05:49 AM, said:
You can facetank most bosses even with a full zerker D/D thief. I don't see what more you need.
PS
dont compare thief to engineer. Makes you look silly whne you look at ust how many evasive manouvers thief has.
Also tagged with one or more of these keywords: condition damage, vitality, engineer, squishy, health
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