The new Temple of Grenth
Posted 29 January 2013 - 04:28 AM
The new Temple of Grenth event has been killing people en masse every time I've done it, and I think I figured out a way to avoid being brutally dropped out of the sky. While I was standing on one of the coffins in the Temple, I was not subject to the effect. We need to get off the ground and fight from up high.
Can anyone else confirm this?
Posted 29 January 2013 - 08:32 AM
Guess i'll try some other day and with more ppl
Edited by Fenice_86, 29 January 2013 - 08:33 AM.
Posted 29 January 2013 - 08:45 AM
Posted 29 January 2013 - 09:06 AM
Posted 29 January 2013 - 01:06 PM
I dunno, I'm the more patient, trusting kind. It's day one of the patch...give em a few hours to fix it, sheesh.
Diessa and Wayfarer had this bug where it would kick you and roll back every 6-7 minutes. it happened 5 or 6 times and we left to another zone.
an hour later " a new update will begin in 3 mins"
after that, it was fixed. Pretty quick imho
Anyway, I'm sure they will fix Grenth. The bigger problem for me, was the Nerf to the arah contested battle. The High Wizard seemed really wimpy...he just kinda stood there.
I'm all for making impossible content 'possible' but nerfing things into easy mode is not good.
Want to chat or have a question? Feel free to PM me.
Posted 29 January 2013 - 10:48 PM
On another note, I'm really digging the revamped Orr. Kudos ANet!
Posted 29 January 2013 - 11:11 PM
I'm not sure he needs tweaking based on my experiences last night. I don't necessarily think it's a bad thing to have an enormously difficult boss in the game that requires specific, tailored tactics to defeat.
Being on higher ground does help by the way.
Edited by Vancext, 29 January 2013 - 11:13 PM.
Posted 29 January 2013 - 11:34 PM
Posted 30 January 2013 - 07:27 AM
Seems like they addressed the issue.
Made the following changes to the Champion Risen Priest of Grenth boss:
- Increased cooldown on Grenth's Shadow Pull skill
- Changed radius of spells
- Modified attacks to do less damage
- Modified attack area so as not to overlap on attacks
- Modified Velocity of Teleport to allow player to not go into ceiling
- Decreased the damage of Grenth's Shadow Pull skill
- Decreased the numbers of spells
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