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One infusion to rule them all...


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#1 Zhaitan

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Posted 29 January 2013 - 03:36 PM

Glided Infusion:  +20% gold from monsters

Currently available utility infusions are:
  • Glided Infusion:  +20% gold from monsters – 20 laurel
  • Magical Infusion:  +20% Magic Find – 20 laurel
  • Experience Infusion: +20% experience from kills – 10 laurel
  • Karmic Infusion:  +15% karma – 10 laurel
I highly doubt if anyone will buy Experience or Karma infusions. Magic Find is really an iffy stat. Gold increase is guaranteed profit. Hence, IMO, we will see almost everyone who likes to farm will be having this infusion. And those who do not like to farm will also have it anyway because who does not like a little more gold in the bank. Now, if this stacks on currently available 3 slots, oooh-la-la. We are possibly looking at some serious inflation in 90 days or so.

More I play this game, it seems to me that the basic philosophy of GW2 design is to make it an OMFG - Online Massive Farming Game. It is not a bad thing. Actually, farming can be a very relaxing activity. Time to rinse-repeat AC-COF-TA. :)

EDIT: I stand corrected. Only Amulets, as of today, can use the utility infusions. However, that does not mean that it will remain the same way in the next patch. Let's just assume for now that it is only amulet and it's capped at 20%.

There is also a laureate coin booster that gives an additional 30% coin from kills for one hour. So, instead of a possibility of 60% increase as I previously assumed, we will see a guaranteed increase of 50% gold income across a big portion of the player-base in next 50 days or so.

Edited by Zhaitan, 29 January 2013 - 04:05 PM.


#2 Senatic

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Posted 29 January 2013 - 03:42 PM

Actually 4 slots. Backpack, 2x ring and amulet. So if it stacks, it's a total of 80% extra gold from mobs. We won't really know if it stacks or not for a while still though.

#3 Sans

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Posted 29 January 2013 - 03:44 PM

View PostSenatic, on 29 January 2013 - 03:42 PM, said:

Actually 4 slots. Backpack, 2x ring and amulet. So if it stacks, it's a total of 80% extra gold from mobs. We won't really know if it stacks or not for a while still though.

As of now, utility infusions only work on amulets. and judging by the big boost they give, only amulets will take utility infusions.

Edited by Sans, 29 January 2013 - 03:45 PM.


#4 Arduin

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Posted 29 January 2013 - 03:45 PM

Monsters don't drop many coins. Events and the items you sell give me most of my gold.

Also, rings and backpack don't have an utility infusion slot so you are limited to the slot of your amulet for these infusions.

I would go for magic find if I was to pick one of these utility infusions.

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#5 Thaddeuz

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Posted 29 January 2013 - 03:47 PM

Well, people farming for a second or more Legendary will probably want the Karmic Infusion. The price is not that high and after your first legendary you pretty much exhausted your stock of Jug of Karma.

But sure, the MF and Gold Infusion will be high seller. THink about it. If 4 of those stack (2 rings, 1 amulet and 1 Back) and use a Omnomberry back, you can reach 120% more Gold. This mean that each time you kill Kholer (or any other boss in dungeon) you could get 22 silver. Doing the 3 path of AC in 45min will get you 2 gold just by killing the spider, kholer and the boss. Add to that the reward at the end of each path and the loot.

And imagine the CoF path 1 Farming.


EDIT : NVM, your right. Only the Amulet can use a Utility Infusion.

Edited by Thaddeuz, 29 January 2013 - 03:47 PM.


#6 Shemsu

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Posted 29 January 2013 - 03:48 PM

.Those are all utility infusions. rings and back come in either offensive or defensive. only amulet has offense/defense/utility variety
so they probably do stack, except only amulets can use the infusion and can only wear one amulet.

#7 Evans

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Posted 29 January 2013 - 03:49 PM

I'm considering the karma infusion.
Gold seems useless considering you get very few gold drops from monsters, and experience is...meh? There's other means for magic find too. I would say that +15% karma is the best upgrade out of those which will get you the most in the long run (if only to convert using orrian jewel boxes).

#8 matsif

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Posted 29 January 2013 - 03:56 PM

-experience infusion is more or less useless, if you need more skill points for another bloodstone shard/eld scroll and you haven't finished map completion, that should get it for you.  if you have, dungeon runs or the CS event farms grant tons of xp.

-karma infusion will see some use, either by people farming for more orrian jewelry boxes for lodestone chances (not to mention selling more unidentified objects or whatever for more cash) or by people going for more legendaries than a first/second

-MF infusion will see use by min-maxers trying to get the most possible magic find, but outside of that I doubt it sees much use

-coin infusion will see use by dungeon runners, but outside of that if it doesn't effect anything but drops I doubt non-dungeon runners would go for it.  regular mobs and even vet mobs don't drop enough coin to make it worthwhile, but going through one path of a dungeon usually has 2-3 yellow/purple bosses that drop good silver without omnom bars.

#9 Zhaitan

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Posted 29 January 2013 - 04:05 PM

Updated OP to fix misinformation.

#10 Arduin

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Posted 29 January 2013 - 04:13 PM

View PostZhaitan, on 29 January 2013 - 03:36 PM, said:

There is also a laureate coin booster that gives an additional 30% coin from kills for one hour. So, instead of a possibility of 60% increase as I previously assumed, we will see a guaranteed increase of 50% gold income across a big portion of the player-base in next 50 days or so.
You are assuming those people are only getting gold from kills and no gold from any other source. Increase of income will be lower than 50% since not every source of gold gets boosted by 50%. You are also assuming those people weren't previously using a +20% gold from monsters boost.

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#11 Darkobra

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Posted 29 January 2013 - 04:16 PM

You get around 40 copper for monster kills I think. 20% of that is a wasted slot. I'd rather go for the magic find one.

#12 Zhaitan

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Posted 29 January 2013 - 05:39 PM

View PostArduin, on 29 January 2013 - 04:13 PM, said:

You are assuming those people are only getting gold from kills and no gold from any other source. Increase of income will be lower than 50% since not every source of gold gets boosted by 50%. You are also assuming those people weren't previously using a +20% gold from monsters boost.

Is it fair to assume that playing T/P and doing dungeon runs (including fractals) are the best ways to make gold in this game?

For example, a TA/AC/COF path nets at least 35 silver from boss+champ kills, if not more. Add 40% boost from ombars and you get close to 50 silver. If you add 50% boost (infusion + booster) in addition to omnom bars, you will be netting around 65 silvers just from the boss kills alone. That's almost double than what you can make today if you are not using any food buffs.

I never assumed increase of gold will be 50% across the board but, it will increase "significantly" as more and more people would like to do dungeons now. In addition to AC/TA/COF, I can't imagine how good HotW p1 and CoE p1 & p2 would look like for a decent group as these dungeons also drop high value lodestones.

Ideally, if the game designers really want to have utility boosters, they should limit these items to food/nourishments or cash shop boosters only. Adding them to the armor, IMO, limits the PvE gaming variations.

Edited by Zhaitan, 29 January 2013 - 05:43 PM.


#13 MisterB

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Posted 29 January 2013 - 07:01 PM

You cannot assume a constant effect of the laureate coin booster unless you can also obtain laurels faster than they are consumed. Since the boosters expire in one hour and laurels may be obtained at a rate of 1.3/24 hours*, maintaining that buff does not seem possible. I suppose if one did nothing but dailies (and monthlies) and played only for an hour, then they could maintain a booster just fine, but that will hardly cause a negative impact or much impact at all on the economy, especially given how little the effect of a coin booster has as previously explained.

*Daily = 1, monthly = 10

Edited by MisterB, 29 January 2013 - 07:06 PM.


#14 Digilodger

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Posted 29 January 2013 - 07:41 PM

I'm going with Magic Find infusion (as soon as I get enough laurels).  20% MF infusion from the amulet + 30% from Omnomberry bar = 50% MF without  much sacrifice in terms of stats.

#15 Arutima

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Posted 29 January 2013 - 09:09 PM

Since you get 15 silvers from bosses in AC, you can get 30 silvers off of them with omnoms + infusions

#16 Airwolf

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Posted 30 January 2013 - 03:06 AM

10 silver normally, 14.50 with omnom, about 17 with omnom and runes of scavenging. add a utility coin booster. thats a lot of gold. (don't forget that one hour booster you can also buy)

#17 LavaSquid

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Posted 30 January 2013 - 03:28 AM

I would rather to get karma infusion, hope it works with karma jugs and tubes.

#18 IDarko

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Posted 30 January 2013 - 03:35 AM

Going for the karma one on all my toons. I can never have enough of that! And the amount of karma i get in WvW is amazing so getting 15%/ or 20% more will be awesome!

I alrdy crafted a legendary for profit so i need to get a lot of karma again if i want to craft one for myself! ;) Besides that, i'm not done with getting t3 cultural weapons for my human yet and when that is done, i want to get a lot of the Sylvari t3 cultural weapons as well! =D

KARMAAAAAAAAAAA!

Edited by IDarko, 30 January 2013 - 03:40 AM.


#19 HawkofStorms

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Posted 30 January 2013 - 04:08 AM

There is already food that does the exact same thing.

http://wiki.guildwar.../Omnomberry_Bar
http://wiki.guildwar...berry_Peach_Bar
http://wiki.guildwar...nge_Coconut_Bar
http://wiki.guildwar..._Almond_Brittle
http://wiki.guildwar...rry_Almond_Bars

This isn't unprecedented and clearly hasn't screwed up the economy yet.

I'd say people farming the Rich Ori Vein has had way worse of an impact on the economy than this (I had guildmates making 8-9 gold a day on just that).

#20 Flavvor

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Posted 30 January 2013 - 04:56 AM

View PostHawkofStorms, on 30 January 2013 - 04:08 AM, said:

There is already food that does the exact same thing.

http://wiki.guildwar.../Omnomberry_Bar
http://wiki.guildwar...berry_Peach_Bar
http://wiki.guildwar...nge_Coconut_Bar
http://wiki.guildwar..._Almond_Brittle
http://wiki.guildwar...rry_Almond_Bars

This isn't unprecedented and clearly hasn't screwed up the economy yet.

I'd say people farming the Rich Ori Vein has had way worse of an impact on the economy than this (I had guildmates making 8-9 gold a day on just that).

8-9 gold just on the Rich Ori node?? The most I got was 18 from it. That's only 9 Ori Ingots  they don't sell for 1 gold each. There is no way they made 8-9 gold on that alone.

#21 Falfyrel

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Posted 30 January 2013 - 05:22 AM

View PostFlavvor, on 30 January 2013 - 04:56 AM, said:

8-9 gold just on the Rich Ori node?? The most I got was 18 from it. That's only 9 Ori Ingots  they don't sell for 1 gold each. There is no way they made 8-9 gold on that alone.

It got you about 16 each time on average, on a server with huge WvW bonuses it could get you up to 18 average, and if you theoretically had 8 level 80s, you could make 8 separate trips rather easily due to how cheap Ash Legion Spy Kits are.

2.5 silver (or going price of Orichalcum Ore) x 18 x 8 = 3 gold, 60 silver. Still not anywhere close to the 8-9 gold figure (I... guess that could theoretically be made up using Ruby Orbs?...), but it's still pretty sizable.

Edited by Falfyrel, 30 January 2013 - 05:23 AM.


#22 Flavvor

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Posted 30 January 2013 - 05:39 AM

View PostFalfyrel, on 30 January 2013 - 05:22 AM, said:

It got you about 16 each time on average, on a server with huge WvW bonuses it could get you up to 18 average, and if you theoretically had 8 level 80s, you could make 8 separate trips rather easily due to how cheap Ash Legion Spy Kits are.

2.5 silver (or going price of Orichalcum Ore) x 18 x 8 = 3 gold, 60 silver. Still not anywhere close to the 8-9 gold figure (I... guess that could theoretically be made up using Ruby Orbs?...), but it's still pretty sizable.

Ya that's true. I was just thinking of playing one Character not all 8 at lvl 80. I could see how you could make a lot of gold that way. Dang I need more then one lvl 80..lol To bad the Rich Ori node is just a regular one now.

#23 Lucas Ashrock

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Posted 30 January 2013 - 07:45 AM

If i was you, i would go for the MF upgrade.. ;)

Edited by Lucas Ashrock, 30 January 2013 - 07:46 AM.


#24 AKGeo

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Posted 30 January 2013 - 08:16 AM

View PostZhaitan, on 29 January 2013 - 03:36 PM, said:

Glided Infusion:  +20% gold from monsters

Currently available utility infusions are:
  • Glided Infusion:  +20% gold from monsters – 20 laurel
  • Magical Infusion:  +20% Magic Find – 20 laurel
  • Experience Infusion: +20% experience from kills – 10 laurel
  • Karmic Infusion:  +15% karma – 10 laurel
I highly doubt if anyone will buy Experience or Karma infusions. Magic Find is really an iffy stat. Gold increase is guaranteed profit. Hence, IMO, we will see almost everyone who likes to farm will be having this infusion. And those who do not like to farm will also have it anyway because who does not like a little more gold in the bank. Now, if this stacks on currently available 3 slots, oooh-la-la. We are possibly looking at some serious inflation in 90 days or so.

More I play this game, it seems to me that the basic philosophy of GW2 design is to make it an OMFG - Online Massive Farming Game. It is not a bad thing. Actually, farming can be a very relaxing activity. Time to rinse-repeat AC-COF-TA. :)

EDIT: I stand corrected. Only Amulets, as of today, can use the utility infusions. However, that does not mean that it will remain the same way in the next patch. Let's just assume for now that it is only amulet and it's capped at 20%.

There is also a laureate coin booster that gives an additional 30% coin from kills for one hour. So, instead of a possibility of 60% increase as I previously assumed, we will see a guaranteed increase of 50% gold income across a big portion of the player-base in next 50 days or so.

Amulet 20%. Omnomberry bars 40%. Laureate booster 30%.

Gogo AC with 90% increased coin from all champions and legendary end boss. That's over a gold per run. I don't want to see anyone complaining about waypoint costs again.

#25 Lucas Ashrock

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Posted 30 January 2013 - 08:30 AM

Next month, ye when someone will have 20 laurels. By that time, so many things can change to ruin your dream.. ^_^

#26 AKGeo

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Posted 30 January 2013 - 08:55 AM

keep in mind that you have to get the amulet AND the infusion. They wouldn't have introduced something so blatant without intending for it to be stacked with existing items. Not something like a coin booster.

Edited by AKGeo, 30 January 2013 - 08:56 AM.


#27 Kurosov

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Posted 30 January 2013 - 09:00 AM

View PostArduin, on 29 January 2013 - 03:45 PM, said:

Monsters don't drop many coins. Events and the items you sell give me most of my gold.

Also, rings and backpack don't have an utility infusion slot so you are limited to the slot of your amulet for these infusions.

I would go for magic find if I was to pick one of these utility infusions.

Dungeon mobs drop a LOT of coin.

#28 AKGeo

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Posted 30 January 2013 - 09:06 AM

I personally will be getting the coin infusion, and if there's an option for a second utility it'll be karma. Magic Find doesn't seem to work for me over a certain amount and I already have full MF gear. I'm about to salvage my MF armor and just keep my regular set, though I do see an increase in T6 materials when I run the full set doing trolls. But I don't dungeon with my MF set any more...I see better returns without it.

Edited by AKGeo, 30 January 2013 - 09:07 AM.


#29 raspberry jam

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Posted 30 January 2013 - 09:10 AM

View PostZhaitan, on 29 January 2013 - 03:36 PM, said:

Glided Infusion:  +20% gold from monsters
Why seriously * this gay earth

Why would they do something like this BUT NOT REMOVE THE WAYPOINT FEE UNDER THE EXCUSE THAT IT IS A GOLD SINK????

i mean what the * is wrong with arenanet????

i don't even use caps anymore because i am so pissed

#30 Stonish

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Posted 30 January 2013 - 09:11 AM

I remember when used to farm grawl canion in Frostgorge Sound they drop a lot of coin. So it might be definetily worth to use in some spots. Anyway all of us got the same problem. We still don't know do MF actually works and is it better to get that 20% gold or 20% MF... I got full exotic/ascended MF character as alt, just for PvE. I play like this, I kill monsters way slower than glass cannon character and I dont even feel like getting a lot. Even tho... We just never know, maybe that XXX% MF will once make us drop some more items but is it actually worth by time of killling?

Damn ANet give us some info if u want us to use this stuff... >.<




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