Help with a roaming build.
Posted 29 January 2013 - 08:22 PM
So far I've been doing pretty good when I encounter 1v1 situations and sometimes 1v2 where I usually come out the victor, but I'm starting to look into having a higher survivability. Mainly because if I make a mistake or I end up fighting against more competent players I drop like a wet sack of potatoes.
I've looked at a few pages here and I've found some bunker/tankey builds, but I'm trying to find a bit of a mix.
Posted 30 January 2013 - 03:01 PM
0/20/30/5/15 Trap SB / S+WH
The trap build will destroy melee players as well as those silly D/D Ele's -basically any one who wants to melee you because they will eat the full Flame Trap with a stack of bleeds!
Edited by jeddahwe, 30 January 2013 - 03:03 PM.
Posted 31 January 2013 - 12:17 AM
Posted 31 January 2013 - 07:32 PM
Trappers I got nothing to say but disappointment in wvw.
Beastmaster is fun too, only that the pet AI needs improvement in connecting hits; if anet gets the pet ai to connect 20% of the time then i'd be happy. But alas in wvw, people aren't stationary, they move around and easily avoid the pet's damage. Very fun build for spvp though.
Bunker build gives you the best survivability of all the builds in terms of surviving/killing in a small scale fight. This is the build I run now in my perma havoc squad. I use JROH's gear set-up for his beastmaster build, but use PVT accessories slotted with exquisite sapphires. Got good enough healing for regen and a generous amount of toughness and defense for a ranger. Of course damage is on the low end (290's with 62 bleed ticks, crits of 450's), main damage still comes from the pet but sadly the pet ain't really the smartest. Anyway this is the most fun ranger build I've played. No thief burst has killed me yet, highest backstab on me was 4.2k, either the thief is good and smart and runs away or the ones used to easy kills tries again and just dies. A very well played mesmer is still scary with the confusion stacks, well they wouldn't really be scary if again the pet connects just at least 20% of the time.
You can go either 10/0/30/30/0, 10 in power for the tiny bit of extra damage. Or semi beastmaster, 0/0/30/30/10, the reason being that extra 20 points into beastmastery does not bring such an improvement in wvw that it's worth keeping, so better to max nature magic instead. 939 healing power is more than good enough for this build anyways. The build also comes with a semi-full condition removal on dodge roll and the usual 4 evades from 2 dodge rolls, SB 3 and LR. Weapon is SB/ sword + torch; I use torch 5 for might stacking in my group.
Downside to this build is dependency of damage output from pets. So if you like seeing big numbers, you won't see it in this build.
And btw thief damage is more in wvw than in spvp, but this bunker build still survives the burst. 20,162 hp is pretty good with 2k toughness and 3k armor.
Posted 08 February 2013 - 01:55 PM
Try the very same build with precision/power instead of condition (so you no longer need the last 10 points in cirt line for trap condition duration)
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