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Underwater Breath Bar


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#31 Horu

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Posted 30 January 2013 - 09:06 AM

View PostKurosov, on 30 January 2013 - 08:59 AM, said:

It was tried many times before, hand hated in every game that did.

Arena Net had the foresight to do it better.

Holy molly.
You guys really didn't ever got the idea, did you?
You guys get in here from the Title, and click reply without willing to read the topic.

I am tired of explaining the whole thing over and over.
Please, learn to read.

Also, saying it's a waste of brain power is kind of an insult to the devs. Do you really think they can't do that in a snap? What we have there? Monkeys?

Really. I respect the devs and I am damn sure they are able to do it. Proof to the great work they've done so far is the great game we play, and the great amount of fixes and implementations they did at Jan 28th.

Edited by Horu, 30 January 2013 - 09:11 AM.


#32 raspberry jam

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Posted 30 January 2013 - 09:14 AM

View PostHoru, on 30 January 2013 - 08:35 AM, said:

Argh.
That "Whatever" is the worst word in your language's dictionary, you know that? It adds so little to nothing content to the whole reply. It feels like you have no interest in the gameplay whatsoever.

Anyways, they wont spend days in this. Also, even thou its your opinion, others might enjoy this little challenge. As I love jumping puzzles, the harder they are the more I want to do them to see what will be my reward.

I also find it funny that you think the idea of breathing underwater isn't weird. ^^
Gameplay is pretty much the only thing I have true interest in. Not lore, not story, not "immersion", not any of that junk, just gameplay. And I'm telling you that this is a bad idea. It might be implemented in GW2 just like so many other bad ideas.

Agreed that breathing underwater is weird, but that's a price I'm willing to pay. If they did anything about the underwater thing, I think it should be improving it so that it wasn't so depth oriented - make it more "true 3D".

Also agreed that "whatever" is a miserable word... But on the other hand, it is very useful sometimes :P

#33 Horu

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Posted 30 January 2013 - 09:17 AM

View Postraspberry jam, on 30 January 2013 - 09:14 AM, said:

Gameplay is pretty much the only thing I have true interest in. Not lore, not story, not "immersion", not any of that junk, just gameplay. And I'm telling you that this is a bad idea. It might be implemented in GW2 just like so many other bad ideas.

Agreed that breathing underwater is weird, but that's a price I'm willing to pay. If they did anything about the underwater thing, I think it should be improving it so that it wasn't so depth oriented - make it more "true 3D".

Also agreed that "whatever" is a miserable word... But on the other hand, it is very useful sometimes :P

Not when you are trying to get someone to understand your point, no.

Anyway, If you are not interested in "all this junk", this thread is not for you as this idea wont affect you in any ways.

Only in case of the fractal thing, which in my opinion, would only improve it. Because being able to die 100+ times and finish a boss naked... Isn't that epic it is just plain stupid. Where is the strategy? Where is the team work to overcome an obstacle... All that lost because people want things easy...

It's more like an angry mob mentality rule.

PS: Telling me that my idea is bad, if you are ignoring all the other aspects that make a game, is a bad idea.

Edited by Horu, 30 January 2013 - 09:22 AM.


#34 Rukioish

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Posted 30 January 2013 - 09:35 AM

Give up OP. no one cares about underwater gameplay. I'm sure 90% of players avoid water as much as they can. Is it an intersting idea? Maybe. Does anyone other than you care enough about it? No.

Honestly seeing you try to take this high ground on the issue is a little sad. Learn to interpret what the consensus on an issue is. In this case: no one cares either way what happens underwater.

#35 Horu

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Posted 30 January 2013 - 09:39 AM

View PostRukioish, on 30 January 2013 - 09:35 AM, said:

Give up OP. no one cares about underwater gameplay. I'm sure 90% of players avoid water as much as they can. Is it an intersting idea? Maybe. Does anyone other than you care enough about it? No.

Honestly seeing you try to take this high ground on the issue is a little sad. Learn to interpret what the consensus on an issue is. In this case: no one cares either way what happens underwater.

Wanna know what is really sad?

People paying 60US$ on a game and saying that "90% of players avoid water as much as they can. Is it an intersting idea? Maybe. Does anyone other than you care enough about it? No.".
Having to see people saying that other then Gameplay, the rest is junk, or people complaining how they wont be able to go through a fractal naked because they died too much and broke all their gear. A lot of things are sad, but my efforts to try and argue reasonably with people, trying to prove my point through conversation, no, that's civilized. Pity is something I don't need.

Thank you for your concern thou.

I feel for the many hours of dev time spent on concept arts, character designs, weapon designs, composers, orchestras, voice recordings, writing, programming... To come to the forums and see that people couldn't care lass for those hours men and women worked to make GW2 the game it is today.

Edited by Horu, 30 January 2013 - 09:45 AM.


#36 Rukioish

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Posted 30 January 2013 - 09:48 AM

View PostHoru, on 30 January 2013 - 09:39 AM, said:



Wanna know what is really sad?

People paying 60US$ on a game and saying that "90% of players avoid water as much as they can. Is it an intersting idea? Maybe. Does anyone other than you care enough about it? No.".
Having to see people saying that other then Gameplay, the rest is junk, or people complaining how they wont be able to go through a fractal naked because they died too much and broke all their gear. A lot of things are sad, but my efforts to try and argue reasonably with people, trying to prove my point through conversation, no, that's civilized. Pity is something I don't need.

Thank you for your concern thou.

I feel for the many hours of dev time spent on concept arts, character designs, weapon designs, composers, orchestras, voice recordings, writing, programming... To come to the forums and see that people couldn't care lass for those hours men and women worked to make GW2 the game it is today.

You're doing it again. Stop pretending like this is such a hot issue and that everyone in the thread is super invested in it. It's unerwater content, a tiny fragment of the game. Anet was smart to put rebreathers in. They shouldn't change it, it's fine, let them work on more important things.

#37 Horu

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Posted 30 January 2013 - 09:53 AM

View PostRukioish, on 30 January 2013 - 09:48 AM, said:

You're doing it again. Stop pretending like this is such a hot issue and that everyone in the thread is super invested in it. It's unerwater content, a tiny fragment of the game. Anet was smart to put rebreathers in. They shouldn't change it, it's fine, let them work on more important things.

This is not the problem.....

You didn't even tried. The thing is WITHOUT the effing breathers you get the gauge. They wont effing disappear or be replaced.

I am not making this into a big deal, you guys are. I am just saying that a little detail would be nicely put because the game needs it.

You guys came up with that big tone of new things about the idea which were completely unrelated, aside from the fractal thing. No one, i repeat, NO ONE, has ever said in this thread, that the idea was to add the gauge as in a normal, generic game.

Edited by Horu, 30 January 2013 - 09:54 AM.


#38 Rukioish

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Posted 30 January 2013 - 09:58 AM

View PostHoru, on 30 January 2013 - 09:53 AM, said:

This is not the problem.....

You didn't even tried. The thing is WITHOUT the effing breathers you get the gauge. They wont effing disappear or be replaced.

I am not making this into a big deal, you guys are. I am just saying that a little detail would be nicely put because the game needs it.

You guys came up with that big tone of new things about the idea which were completely unrelated, aside from the fractal thing. No one, i repeat, NO ONE, has ever said in this thread, that the idea was to add the gauge as in a normal, generic game.

Look, I tried to let you save face, and you decided not to. I'm not going to sit here and have this discussion, so I'll let you do what you want. Have fun.

#39 Horu

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Posted 30 January 2013 - 10:09 AM

View PostRukioish, on 30 January 2013 - 09:58 AM, said:

Look, I tried to let you save face, and you decided not to. I'm not going to sit here and have this discussion, so I'll let you do what you want. Have fun.

I laughed hard. You are obviously out of place, shouldn't you be wearing spandex with a cape and be saving people from the internets? I really appreciate the concern, I really, really do. But talking to me like I am a mediocre child that needs protection, it's kinda insulting, you know? lol

Anyways, suggestion is there, you all have fun with the criticism, It is obvious to me that community on it's majority wont accept details that will give us more immersion. Instead, we obviously need more incredible, miraculous ideas that will change the gaming history.

I really wish that those people that've spent so much time criticizing in this thread could actually get that effort and bring some groundbreaking ideas.

Edited by Horu, 30 January 2013 - 10:12 AM.


#40 Lordkrall

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Posted 30 January 2013 - 10:22 AM

Sure, immersion is great, in some cases. But gameplay > immersion, if the game suffers because if immersion it is not a good game.
If you want total immersion read a book.

#41 raspberry jam

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Posted 30 January 2013 - 12:05 PM

View PostHoru, on 30 January 2013 - 09:17 AM, said:

Telling me that my idea is bad, if you are ignoring all the other aspects that make a game, is a bad idea.
Sorry to cut your post like that, but this is the most important part and the crucial thing for you to understand. Your idea is bad because of gameplay reasons. That is the one overruling concern that have complete and full precedence over any other element or consideration whatsoever. Any amount of story or lore malfunction can be covered with a good lore explanation or more story content. Immersion is not good to lose but you can patch that up in any of a million ways. But if you have bad gameplay then that is it. Bad gameplay makes the game bad. Ideas that make for bad gameplay are bad ideas. End of story.

Telling you that your ideas is bad is never a bad idea, and you will only be offended by my saying so if you let yourself be guided by your ego instead of a true search for good game mechanics. And if you are, then you deserve to be offended anyway. So, like, whatever.

#42 Skanderbeg

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Posted 30 January 2013 - 12:16 PM

View Postraspberry jam, on 30 January 2013 - 12:05 PM, said:

Sorry to cut your post like that, but this is the most important part and the crucial thing for you to understand. Your idea is bad because of gameplay reasons. That is the one overruling concern that have complete and full precedence over any other element or consideration whatsoever. Any amount of story or lore malfunction can be covered with a good lore explanation or more story content. Immersion is not good to lose but you can patch that up in any of a million ways. But if you have bad gameplay then that is it. Bad gameplay makes the game bad. Ideas that make for bad gameplay are bad ideas. End of story.

Telling you that your ideas is bad is never a bad idea, and you will only be offended by my saying so if you let yourself be guided by your ego instead of a true search for good game mechanics. And if you are, then you deserve to be offended anyway. So, like, whatever.

You still don't understand that what the op is asking for has nothing to do with gameplay? You must be either a troll or, well, i don't want to be offensive, so i hope you'll understand it by yourself.

What the op said is this: When i TAKE OFF my WATERBREATHING helmet, i'd like my char to actually not breath underwater. Does this touch gameplay in any way? No, it doesn't...and for fractals, just make the waterbreathing thing unbreakable and it's a win-win

Edited by Skanderbeg, 30 January 2013 - 12:16 PM.


#43 raspberry jam

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Posted 30 January 2013 - 12:20 PM

View PostSkanderbeg, on 30 January 2013 - 12:16 PM, said:

You still don't understand that what the op is asking for has nothing to do with gameplay? You must be either a troll or, well, i don't want to be offensive, so i hope you'll understand it by yourself.

What the op said is this: When i TAKE OFF my WATERBREATHING helmet, i'd like my char to actually not breath underwater. Does this touch gameplay in any way? No, it doesn't...and for fractals, just make the waterbreathing thing unbreakable and it's a win-win
Dear Skanderbeg.

Please read the following. You might want to re-read it a few times. Make sure that you have a better than cursory understanding of it.

View Postraspberry jam, on 30 January 2013 - 08:32 AM, said:

People sure think up weird ideas.

Would it be cool to have a breathing bar if you removed your mask? Eh sure whatever. But why would people do it (except to test it)? Well if ANet should be motivated to spend hours or days of design (and programming) time on this then they want it to be used. This means puzzles where you have to remove your mask etc...

And that is awful.

And in the future kindly don't ask for features that are utterly useless. They just tend to shit up the game.

#44 skeletorpedo

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Posted 30 January 2013 - 12:33 PM

Wow, can people not read? The OP is pretty clear, he is only suggesting breath bar for when your aquabreather is not equipped. So many irrelevant posts...

#45 Kurosov

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Posted 30 January 2013 - 12:36 PM

View PostHoru, on 30 January 2013 - 09:06 AM, said:



Holy molly.
You guys really didn't ever got the idea, did you?
You guys get in here from the Title, and click reply without willing to read the topic.

I am tired of explaining the whole thing over and over.
Please, learn to read.

Also, saying it's a waste of brain power is kind of an insult to the devs. Do you really think they can't do that in a snap? What we have there? Monkeys?

Really. I respect the devs and I am damn sure they are able to do it. Proof to the great work they've done so far is the great game we play, and the great amount of fixes and implementations they did at Jan 28th.

Oh, I read it, I just disagree with you. Breath meters in games have always, and will always be a damn well annoying mechanic, in response to adding puzzles involving it.

To add one just for "flavour" on the off chance someone removes their breather is just a waste of time.

And at least I didn't resort to insulting people who disagree with me.

Edited by Kurosov, 30 January 2013 - 12:37 PM.


#46 Horu

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Posted 30 January 2013 - 06:52 PM

View PostKurosov, on 30 January 2013 - 12:36 PM, said:

Oh, I read it, I just disagree with you. Breath meters in games have always, and will always be a damn well annoying mechanic, in response to adding puzzles involving it.

To add one just for "flavour" on the off chance someone removes their breather is just a waste of time.

And at least I didn't resort to insulting people who disagree with me.

I don't know, for me your first posts where so irrelevant that it was insulting. :~ As raspberry jam 's
The leaf details are also pretty useless we will never zoom-in a leaf and say "WOW the leaf is so detailed, and yet, it is there, and they took the time to do it correctly.

Stop pretending you know what's relevant to the game and whats not please. You are also getting butthurt because I keep replying your posts. :D Deal with it.

You guys have the right to disagree, but call my idea stupid or useless and pointless. Please don't. Because no idea is useless or pointless friend.
Just disagree.

Also, I am sorry if I was rude. You know, I was replying some very rude posts the whole night, after some time, when people was mediocre enough to come here to criticize like they own the truth just to look cool, I just lost the will to answer them politely, as they weren't been polite to me.

Edited by Horu, 30 January 2013 - 07:00 PM.


#47 Aiyumu

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Posted 30 January 2013 - 08:59 PM

Sounds cool, since aqua breathers never break. Would create some fun little player-ran mini games to become available etc. However, I'd rather have the developers fix the little bugs and issues currently in the game first before spending time implementing something that isn't particularly necessary. For example, I've been waiting for a proper 'tool-tip', along with many other things including TP preview and bugged traits.

#48 RAD

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Posted 31 January 2013 - 03:24 AM

I think I might have let this thread go on a bit too long, obviously we are getting people who arent understanding the OP clearly enough for whatever reason and the hostility in this thread is getting just a bit out of hand.

Let me know if you want to try again OP.


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