How does anet test their updates?
#1
Posted 30 January 2013 - 01:04 AM
Seriously, they should really make a video of a bunch of anet staff completing whatever new patch they just included to show that they've tried it, they've done it and it's doable as a majority.
#2
Posted 30 January 2013 - 01:24 AM
#3
Posted 30 January 2013 - 01:32 AM
Honestly? I allready learned ins chool that testing something at home doesnt equal 100% functionality in school. Sometimes...people..*sighs*
#4
Posted 30 January 2013 - 01:35 AM
#5
Posted 30 January 2013 - 02:46 AM
HawkofStorms, on 30 January 2013 - 01:35 AM, said:
Yes I agree that the issues are complex, amongst other little issues like the 7 disconnects within two hours that I experienced following the update, which also reset daily achievements to some degree.
#6
Posted 30 January 2013 - 02:50 AM
Yeah.
#7
Posted 30 January 2013 - 02:51 AM
There have been other cases of wonky patches, some I understand, and some I feel like I really have to stretch to give it the "things don't always turn out as expected" excuse, but the giver weapons seem pretty inexcusable.
(Although I get the feeling I'm the only one that cares about that particular weapon prefix)
Edited by Gerroh, 30 January 2013 - 02:52 AM.
#8
Posted 30 January 2013 - 07:53 AM
Edited by unraveled, 30 January 2013 - 08:29 AM.
Stamped out the flame-bait.
#9
Posted 30 January 2013 - 07:55 AM
#10
Posted 30 January 2013 - 11:10 AM
The testers would usually do some routine check of whatever it is, whereas the players would more than likely try to do some obscure thing.
e.g.
Internal Tester: Craft [???] item 3 times, make sure it crafts.
Player: Crafts item x20, finds that it can be salvaged, sold for more when salvaged or forged into something much much better, or finding some way to exploit it.
#11
Posted 30 January 2013 - 11:35 AM
/sarcasm mode: ON
OP you pretend too much from monkeys!
/sarcasm mode: OFF.
#12
Posted 30 January 2013 - 11:53 AM
When I design, lets say, a milling bench test for R&D, I do what I've been tasked to do depending on the parameters set from the start of the project, and when it's complete you let it run. It's only after my bench test has been running for a while that it hits me that maybe I could've added, for example, a chair in front of the display for the operator.
#13
Posted 30 January 2013 - 12:12 PM
For something to be bugged it would have to work under normal circumstances, but most of their patches are simply broken to the core, i.e. not working at all.
I'm actually dumbfounded how the average GW2 patch can contain more broken shit than a year's worth of updates in any other major MMO. Adding to that, it just keeps piling up, because as soon as they fix one thing they tend to break another in the process.
#15
Posted 30 January 2013 - 12:42 PM
Lucas Ashrock, on 30 January 2013 - 07:53 AM, said:
I do sometimes wonder why you even play the game if you hate it and Anet so much
As a software dev I know how difficult it can be to get something working 100%. You need absolute clear communication between all departments, extensive testing at all points in the chain and everyone needs to feel committed to doing everything they can to deliver a top notch product. If there's even a single person in the chain who does a half-assed job (which could even be an exception for personal reasons) there's a chance that one or more issues filter through.
So the problem with Anet is that they do all their testing in-house with their QA team and can never simulate the game running live, with tens/hundredes of thousands of people doing all sorts of stuff at the same time. Also according to Glassdoor (http://www.glassdoor...ews-E255820.htm) a lot of QA staff are part-timers and things tend to get chaotic. They really do need PTRs to help them cover areas they can't test. Look at Blizzard, even with PTRs and probably the largest QA team of any MMO in existence their patches still contain bugs, albeit a lot less.
They are getting better though, personally I didn't experience any bugs the last two days other than getting disconnected while logging in once and that was probably just the login server being stressed. All things considered it's been really quite good tbh.
#16
Posted 30 January 2013 - 12:48 PM
Swoopeh, on 30 January 2013 - 12:42 PM, said:
#17
Posted 30 January 2013 - 02:15 PM
#18
Posted 30 January 2013 - 02:23 PM
#19
Posted 30 January 2013 - 02:24 PM
Edited by malevolence, 30 January 2013 - 02:28 PM.
#20
Posted 30 January 2013 - 03:04 PM
XPhiler, on 30 January 2013 - 02:58 PM, said:
Yesterday nothing special was going, the first stage of prelude of flame and frost consided in nothing more then aquiring 1 achievement by fixing up signs, helping out refuges, collecting momentos from falling refuges, starting camp fires and stopping elementals coming out of the new gysers yet wayfarer hills was jam packed with players everywhere. I dont know about you, but to me that seems to show like people enjoy what arenanet release and even when they start small tons of people rush to play what there is available.
#21
Posted 30 January 2013 - 04:27 PM
That said, I equate Arenanet to a 4 year old trying desperately to impress their father (us). But because they're 4 years old, every attempt to impress is littered with failure but its cute that he's trying.
I appreciate Anet for trying to do what they're doing but they seem to be reaching for the stars without first having their feet planted on Earth.
A PTR would be a great way to make sure liftoff goes smoothly.
#22
Posted 30 January 2013 - 04:54 PM
#23
Posted 30 January 2013 - 05:00 PM
-mail system doesn't work
-trading post doesn't work
-overflow system doesn't work
-cant join party member's overflow
-guild tab doesn't work
-guild leader's cant see their own guild
-dungeons don't work
-frame rates of 5-20 max
-some people lost their accounts because you needed TWO cd keys (one for BWE and one for release)
brb beta weekend events ran much smoother + much more enjoyable than actual game. wtf?????
FOTM update:
-lol@fotm = joke dungeon, difficulty lvl requirements lol
inb4 rage
Edited by I'm Squirrel, 30 January 2013 - 05:04 PM.
#24
Posted 30 January 2013 - 05:12 PM
#25
Posted 30 January 2013 - 06:06 PM
I, on 30 January 2013 - 05:00 PM, said:
Only in your mind was GW2 a disaster, you're just amazingly cynical about it and likely to dismiss me as "fanboy". GW2 has issues, but nowhere near the way you describe it. Every time you post rants like this you lose credibility. Take a deep breath, seek reality from a different source because you're being WAY too stark.
#26
Posted 30 January 2013 - 06:31 PM
I, on 30 January 2013 - 05:00 PM, said:
-mail system doesn't work
-trading post doesn't work
-overflow system doesn't work
-cant join party member's overflow
-guild tab doesn't work
-guild leader's cant see their own guild
-dungeons don't work
-frame rates of 5-20 max
-some people lost their accounts because you needed TWO cd keys (one for BWE and one for release)
brb beta weekend events ran much smoother + much more enjoyable than actual game. wtf?????
FOTM update:
-lol@fotm = joke dungeon, difficulty lvl requirements lol
inb4 rage
Gw2 is most certainly the worst MMO launch ever, if and only if thats the only MMO launch you ever witnessed. Doesnt take a lot of effort to look up hardships MMO launches experianced. You can even find handy articles like this one:
http://massively.joy...es-of-all-time/
Not saying Gw2 had the best launch ever, far from it, but at least it was playable and most of the issues where fixed in less then a month unlike some in that list. hey suffice to mention FFXIV they're still essentially fixing that launch to this day! but hey lets not let facts get in the way. Gw2 was much worst right?
#27
Posted 30 January 2013 - 06:37 PM
Just compare the BWE with Launch. The BWE were like perfect compared with all the trouble launch had. Many bugs just dont occur unless there is a heavy load and there is no way to have a PTR that has the load of the live version.
#28
Posted 30 January 2013 - 07:03 PM
Lucas Ashrock, on 30 January 2013 - 05:22 PM, said:
I would think the quality of the analysis in this thread is leagues below the quality of Areanet's testing that everyone is complaining about.
Edited by christiansoldier, 30 January 2013 - 07:04 PM.
#29
Posted 30 January 2013 - 07:32 PM
Calypso589, on 30 January 2013 - 04:27 PM, said:
That said, I equate Arenanet to a 4 year old trying desperately to impress their father (us). But because they're 4 years old, every attempt to impress is littered with failure but its cute that he's trying.
I appreciate Anet for trying to do what they're doing but they seem to be reaching for the stars without first having their feet planted on Earth.
A PTR would be a great way to make sure liftoff goes smoothly.
Never going to happen. People playing on a non-persistent PTR are people not spending money.
It's all overhead and no material return.
At least in a sub MMO, you need to be paying an active subscription to try out the PTR.
Edited by MazingerZ, 30 January 2013 - 07:32 PM.
#30
Posted 31 January 2013 - 10:09 PM
For a good week there I was thinking it might be the next Tabula Rasa, but thankfully it wasn't that bad.
And those that thought the BWEs were smooth are kidding themselves. The BWEs were on par with a closed beta should be. As far as I'm concerened, GW2 is still in Open Beta, its still missing too many things to be called a complete/released game . Just like D3 without Pvp isn't a complete game, and that's why i got my money back. Also, complete doesn't mean dead like the developers want you to believe. that's just marketing getting their grubby hands on the devs release cycles. By pushing a game that should be in beta up to release, marketing gets more sales. and everyone loves sales, even at the cost of the game's reputation. Can't sacrificing profit margins for quality. Nooo. Gotta squeeze every drop out, while we run it into the ground. OH WAIT, then we can just make a new one. PROFIT!
Ill just keep praying the Devs magically start holding themselves to producing higher quality work than what they are now, because its more likely than sales dept's sacrificing profit for quality.
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