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How does anet test their updates?


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#31 Maarius

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Posted 31 January 2013 - 10:59 PM

btw: did someone try the fall-damage traits on  Grenth's teleport-up-in-the-air attack?

#32 TGIFrisbie

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Posted 31 January 2013 - 11:03 PM

They have no reason to have a test server.  You see any thing added is nothing you paid for in advance, so YOU get to beta it, just like the recent Grenth fiasco.  No real in-house testing done, was clearly obvious.

#33 Maarius

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Posted 31 January 2013 - 11:14 PM

View PostTGIFrisbie, on 31 January 2013 - 11:03 PM, said:

They have no reason to have a test server.  You see any thing added is nothing you paid for in advance, so YOU get to beta it, just like the recent Grenth fiasco.  No real in-house testing done, was clearly obvious.

that's bull, they have their inhouse testing server, live servers are a whole different environment though

#34 TGIFrisbie

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Posted 31 January 2013 - 11:50 PM

View PostMaarius, on 31 January 2013 - 11:14 PM, said:

that's bull, they have their inhouse testing server, live servers are a whole different environment though

You got video of in-house testing or you just needed to up post count?

#35 Maarius

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Posted 01 February 2013 - 12:24 AM

View PostTGIFrisbie, on 31 January 2013 - 11:50 PM, said:

You got video of in-house testing or you just needed to up post count?

Quote

This crash does not reproduce on our test environment as it is caused in part by server load and player volume.
https://forum-en.gui...irst#post516977

#36 Craywulf

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Posted 01 February 2013 - 12:43 AM

View PostJump_N_Move, on 31 January 2013 - 10:09 PM, said:

GW2 launch was dreadful. It was functional, but not at the same time.

For a good week there I was thinking it might be the next Tabula Rasa, but thankfully it wasn't that bad.
You pretty much proved yourself how bad you miscalculated. Tabula Rasa NEVER recovered from the bad launch because the bugs were dramatically effecting the quality of the game. Guild Wars 2 was nowhere near that risk. Yet you believed it for "a good week". You obviously have a very stark perception of what really happened.  Truth is, (and I'm not being fanboyish) GW2 launch was incredibly successful despite the bugs it had. The amount of complaints was minor compared to vast majority who were impressed with it. I'm talking about the real world players who don't bother with online forums and game sites. The price value for game is what many people in Best Buy talked about. The game was too good not to buy.

#37 whodini

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Posted 01 February 2013 - 01:10 AM

View PostTGIFrisbie, on 31 January 2013 - 11:03 PM, said:

They have no reason to have a test server.  You see any thing added is nothing you paid for in advance, so YOU get to beta it, just like the recent Grenth fiasco.  No real in-house testing done, was clearly obvious.
hmmm. We didn't seem to have pre paid for them to hire a team to exterminate botting but they hired them

#38 XPhiler

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Posted 01 February 2013 - 08:43 AM

View PostJump_N_Move, on 31 January 2013 - 10:09 PM, said:

GW2 launch was dreadful. It was functional, but not at the same time.

For a good week there I was thinking it might be the next Tabula Rasa, but thankfully it wasn't that bad.

And those that thought the BWEs were smooth are kidding themselves. The BWEs were on par with a closed beta should be. As far as I'm concerened, GW2 is still in Open Beta, its still missing too many things to be called a complete/released game . Just like D3 without Pvp isn't a complete game, and that's why i got my money back. Also, complete doesn't mean dead like the developers want you to believe. that's just marketing getting their grubby hands on the devs release cycles. By pushing a game that should be in beta up to release, marketing gets more sales. and everyone loves sales, even at the cost of the game's reputation. Can't sacrificing profit margins for quality. Nooo. Gotta squeeze every drop out, while we run it into the ground. OH WAIT, then we can just make a new one. PROFIT!

Ill just keep praying the Devs magically start holding themselves to producing higher quality work than what they are now, because its more likely than sales dept's sacrificing profit for quality.

So essentially by your definition Gw2 is in open like every other single MMO, present or future. MMOs are by their nature ever evolving so they can never be complete.

#39 kanaxais_scythe

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Posted 01 February 2013 - 03:13 PM

They test by letting monkeys bang on keyboards. If nothing catches fire, release. Small fire, release anyway fix later. Big fire, realease, we are sure they won't notice.




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