I'm relatively new to this game, and I've been toying around with builds "in practice," and have since abandoned with ever-adored Greatsword. Instead, I'm running Axe / Mace most of the time now, swapping to Warhorn on dodge-heavy fights.
I've stuck with pure knight's gear up until now, yes, I even spent all my fractal tokens on a toughness / crit dmg back (unsure if I regret that yet or not).
http://gw2skills.net...CVpeAnbyleUGapB
This isn't me presenting to you my revelation (build), but rather me asking for your opinions on where this build can be improved. This is mainly designed with fractals in mind, particularly because fractals is the only dungeon worth theory-crafting for at this point, it seems. I'm not at some crazy fractal level though, I've been chilling in the 30's because I'm back at school and pretty much have 0 time.
Explanation:
This build is focused on building and dumping adrenaline as quickly as possible, in order to make optimal use of Eviscerate. Inspiring shouts guarantees a very steady flow of adrenaline on its own, further supplemented by steady adrenaline generation done by Signet of Rage.
A substantial amount of support is offered here (a bit too much, perhaps?). Vigorous shouts will add yet another function to our 3 shouts, and of course lung capacity is swapped out for quick breathing when in a warhorn-intensive fight.
The last 10 points went to Defense because Embrace the Pain is another source of adrenaline generation. I know it isn't ideal to be getting hit at all, but let's face it, as melee, it's going to happen (at least in my experience). I found this preferable to Berserker's Power because I won't be spending much time at all with full adrenaline. I also have enough sources of vulnerability in my Axe / Mace skillbar to justify skipping Rending Strikes, I think.
I think the build also allows for judicious use of Healing Surge, and its adrenaline-capping bonus. Say you were dropped to 50% HP and all shouts are on CD, you can pop your burst, hop back, then pop Healing Surge to be right back at full adrenaline and be ready to go again in a few seconds.
Some things to consider:
- Am I really missing out on crazy DPS by skipping the Dual Wielding and Axe Mastery traits? And if I am, is it worth the 20 points I'd be losing elsewhere?
- As far as runes, I'm torn between Eagle and Soldier. Soldier however, seems to become overkill if I have Warhorn equipped and am traited for quick-breathing. Eagle will help me win back some of the DPS I lost by skipping over Strength / Arms entirely, and by going full Knights.
- Would it be worthwhile to move 10 more points to Defense in order to gain mace / shield utility? I would also gain Adrenal health which would be limited in usefulness by Quick Bursts... this is why I'm not sure about it.
So, thoughts?










