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Daily achievements change


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#1 Legion_Magnus

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Posted 30 January 2013 - 02:26 AM

Was interested in other's opinions on the changes to the Daily and Monthly Achievements which ANet implemented yesterday.  I've seen a lot of complaining from people in the environment about the changes.

Recognizing that most people don't like change, especially if perceived as simply for change's sake, I guess so far I am in the Do Not Like camp.  Not sure what ANet is going for here unless it is slower reward distributions (more people will decide not to mess with it) or just simply to displease some of its customer base with strange requirements (like x Attacks Dodged).

What do other people think of this change so far?

#2 matsif

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Posted 30 January 2013 - 04:20 AM

the daily before was bland frankly, I don't mind the changes.  the only thing I dislike is I can't do the daily in 15 minutes anymore with my path I had in wayfarers.

#3 Reason on Cooldown

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Posted 30 January 2013 - 04:28 AM

I like the change.  I was so happy today to finally avoid the 15 kill variety, which always seems to most labor intensive.  It also make the daily feel like less of a monotonous grind, as you're doing the same thing over and over every day (sort of).  I actually really like the Daily Dodger.  While I'm no stranger to the dodge key, it forces me to think more strategically about dodging, since you actually have to evade an attack to earn it.  I usually dodge when an enemy charges up a big attack, but if done preemptively you're just getting out of range, not actually evading.

Heck I almost wish it were a larger number so I don't forget about it the rest of the day after I get the achievement--but then that would be too much for a daily.

I also have NO idea what to be saving my laurels for.  Too many good things!!!!!!!!

#4 Xenigma

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Posted 30 January 2013 - 04:30 AM

The change is ultimately good for the game IMO: doing the same four dailies over and over became a chore ages ago.  The only real problem is that they are all required for now, including goofier stuff like attacks dodged or underwater kills.  Once they get to the proposed ideal of only needing four out of six available each day, I'm guessing everyone will be pretty happy with the new system.

Also, laurels are awesome, and they'll only get better as the dailies improve and ArenaNet finalizes how to include other achievements.  I suppose they could have added them and left dailies the same as they always were, but that would just accentuate how much of a grind it was.  Hooray variety!

Edited by Xenigma, 30 January 2013 - 04:33 AM.


#5 Bloggi

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Posted 30 January 2013 - 04:30 AM

The dailies do seem to take a bit longer to complete now, at least based on those of yesterday. The one pertaining to dodges and the other for reviving allies were not great ideas IMHO.

My brother and I saw someone who seemed to be struggling with one foe and decided to help him out by killing it, only to have him say 'NOOO!! MY DODGE MACHINE!!!' Oops, so sorry about that.

As for revives, people were literally farming the revives with NPCs, dragging mobs over, letting them down the NPC so they can do a revive, then rinse and repeat.

Downright dumb in both instances, again, IMHO.

#6 Flavvor

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Posted 30 January 2013 - 04:36 AM

It's great. Daily's shouldn't be the same over and over. It's Refreshing the way Anet is going about it. Also they got ride fo the "Kill Combo Daily".That one sucked...

#7 xarallei

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Posted 30 January 2013 - 04:45 AM

I'm fine with the daily achievements. I don't like the monthly one. I HATE jumping puzzles with a fiery passion and I don't do dungeons so the fractal one sucks too. I used to just ignore monthlies anyway because the rewards were just meh, but with these laurels I'm pretty much going to have to do them because doing just the dailies for the laurels will take too long. -_-

Funny thing is I notice the biggest complaint about the monthly one is the WvW req, but that is one of the easier ones for me since I like WvW.

#8 Red Omen

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Posted 30 January 2013 - 04:53 AM

You know you don't have to actually do the jumping puzzle, right? Just walk up to the entrance. You can even hop between overflows or do it on alts. Go to the three puzzles in Lion's Arch on five characters, and you're already halfway done.

#9 Sam

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Posted 30 January 2013 - 06:09 AM

I like the new change, only thing I dislike is the combo killer.

#10 FoxBat

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Posted 30 January 2013 - 07:24 AM

WHAT new monthly achievements, we're still on January? And AFAIK this monthly doesn't give any laurels.

Edited by FoxBat, 30 January 2013 - 07:24 AM.


#11 Lucas Ashrock

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Posted 30 January 2013 - 07:30 AM

What about the today daily ach, crafting 10 things? lol.. time to gamble the mystic toilet, and now for a daily yeee :zzz:

View Postxarallei, on 30 January 2013 - 04:45 AM, said:

I'm fine with the daily achievements. I don't like the monthly one. I HATE jumping puzzles with a fiery passion and I don't do dungeons so the fractal one sucks too. I used to just ignore monthlies anyway because the rewards were just meh, but with these laurels I'm pretty much going to have to do them because doing just the dailies for the laurels will take too long. -_-

Funny thing is I notice the biggest complaint about the monthly one is the WvW req, but that is one of the easier ones for me since I like WvW.
I hope you will not end up disappointed, when you will know how many laurels gives a monthly.. ^_^

Edited by Lucas Ashrock, 30 January 2013 - 07:33 AM.


#12 Fizzypop

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Posted 30 January 2013 - 07:37 AM

I actually love the new change. I have no idea why others think dodging or reviving was difficult to get. I did all of my daily on a level 5 character within 20 minutes. I didn't try for any of it, but it came pretty natural. I only had to "chase" one revive. If you overly focus on the tasks they'll seem more annoying, but that's true of the old one too. I guess that's down to play style. It felt like with this new one they lowered the amount needed for variety kills or maybe I was just lucky. The only thing I wish is that they would've implemented that 4 out of 6 thing. That way you can opt out of two, but still get rewarded for playing. I hope they do that for the monthly too.

#13 Lucas Ashrock

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Posted 30 January 2013 - 07:41 AM

Agree. Plinx farm made rev ach pretty fast, expecially the last part with the giant bad guy rolling, instakilling haha :D

#14 Enchanted Krystal

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Posted 30 January 2013 - 07:54 AM

Will be good & has potential when it works, but for now I am unable to complete daily task's. It's just frustrating, I really want to love this game but at the moment it' s hard.

#15 AKGeo

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Posted 30 January 2013 - 08:40 AM

View PostXekk, on 30 January 2013 - 04:30 AM, said:

The dailies do seem to take a bit longer to complete now, at least based on those of yesterday. The one pertaining to dodges and the other for reviving allies were not great ideas IMHO.

My brother and I saw someone who seemed to be struggling with one foe and decided to help him out by killing it, only to have him say 'NOOO!! MY DODGE MACHINE!!!' Oops, so sorry about that.

As for revives, people were literally farming the revives with NPCs, dragging mobs over, letting them down the NPC so they can do a revive, then rinse and repeat.

Downright dumb in both instances, again, IMHO.

These are people who stand in LA all day playing the tp.

Everything except gathering can be had just playing the game. events, dungeons. NPCs always dying. Events always happening. Today's veterans could be done in fractals in a minute.

#16 Baron von Scrufflebutt

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Posted 30 January 2013 - 08:57 AM

I really wish the point of dailies was to give an additional reward for a player's first 30 minutes of play. Instead though, it seems to be more about creating an extra initiative for the people who did it all to even log in.

EDIT:
I logged in yesterday to just check them out and after seeing what they were, I logged out, without even playing.
I logged in today, hoping I'd finish one but since I wanted to do them on my low-level character, I didn't run into a single vet. Not only that - I don't craft and I don't plan on starting for some dumb-ass achievement. Which means I'll level even slower and have even less gold. Lovely.

Edited by Protoss, 30 January 2013 - 07:13 PM.


#17 GODh

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Posted 30 January 2013 - 09:10 AM

View PostSam, on 30 January 2013 - 06:09 AM, said:

I like the new change, only thing I dislike is the combo killer.
That one has been removed from the daily rotation:
http://wiki.guildwar...ates/2013-01-29

I think the changes are OK, but it now takes significant longer to complete them... which means, for a player who only can play a short period of the day, that i have less time to do other things.

EDIT: i also miss the multiple tiers that every achievement had... the xp rewards were very welcome when leveling alts.

Edited by GODh, 30 January 2013 - 09:12 AM.


#18 Kaiarra

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Posted 30 January 2013 - 09:24 AM

I just wish the monthly one would stop having dungeons/fractals in it so I would actually complete it.

I think ALL the options for the monthly should be available and we complete the 4 we want to complete; I don't care what they are quite frankly so long as there are 4 options that I can solo. I don't mind WvW, I don't mind jump puzzles, I do mind forced group content...

With this reward change I just feel more screwed over - wasn't so bad when it was just karma I was losing out on.


View PostFizzypop, on 30 January 2013 - 07:37 AM, said:

The only thing I wish is that they would've implemented that 4 out of 6 thing. That way you can opt out of two, but still get rewarded for playing. I hope they do that for the monthly too.

I thought this idea was being implemented but I must have misread? :(
Will it be changed in Feb or stay the same (and just be another reason not to log in)?

Edited by Kaiarra, 30 January 2013 - 09:34 AM.


#19 Killyox

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Posted 30 January 2013 - 09:32 AM

huh ? I finished dodge one twice without ever knowing when. Same with revives.

Kinda annoyed by fractals Monthly because i don't want to do fractals. Most people are on higher lvl with them and it's harder finding grp for lvl 1-2.

As for puzzles... Really? I did ALL the puzzles multiple times long ago and now i have to teleport all over to "discover" them? Seriously?

It also has 3 tiers so probably needs 30+ discovered and i CBA teleporting all over to go to them.

Edited by Killyox, 30 January 2013 - 09:32 AM.


#20 Gen1tor

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Posted 30 January 2013 - 10:07 AM

The new daily q system sounds prety good to me. Easier to keep track of your progress while it's seems quite balanced.

But!

We must persuade Anet to take another look at the Monthly qs. I would expect something similar to the daily but bigger or more time demanding not this!

30 jumping puzzles every month? I also agree with the fellow above about fractals.  AFAIK u cant go far past lvl 10 w/o some ascended gear but we cant wear ascended be4 lvl 80. Does this mean that we should farm the first 10 lvls until 80? Plz correct me if I got this wrong, never tried fractals so far :S

Otherwise, I have this feeling that GW2 is getting better and better with every update :D

#21 Hrefna

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Posted 30 January 2013 - 10:18 AM

I ike it, and don't find it real hard. The first day I stumbled on the town of Nageling while the giant had killed all the NPC.s  Easy reviving:)

#22 Featherman

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Posted 30 January 2013 - 10:20 AM

Dailies need to be more specific. For instance there should be dailies for completing DEs in low level areas to funnel in more players. If they're generic like "dodge X amount of times" or "revive X times" people will simply exploit mechanics to expedite the process in mundane ways making the process just as boring as it was before.

Edited by Featherman, 30 January 2013 - 10:21 AM.


#23 escada_assassin

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Posted 30 January 2013 - 10:48 AM

The new dailies are more time consuming I think. But overall they're still easy to complete. Dodging is easy as hell, killing veterans is pretty easy, it just involves finding enough people in an area with lots of vets. The healing achievement from yesterday's daily was hell easy, cause I was lucky enough to participate in the Grenth event in Orr and since people were dying like crazy, there was a lot of people to res. :)  I still get the same jug of karma, mystic coin, silver and that's it. So basically the new activities added to the daily achievement are 1 laurel worth. Sounds good to me. I just hope that if they decide to add more stuff, to be so-so doable. I really don't wanna see the next new daily as killing 15 champions or taking back 5 temples.

#24 Sheepski

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Posted 30 January 2013 - 10:48 AM

Personally I believe we should analyse the daily achievements from two different camps of players: Those who play a lot each day, and those with limited playtime.

The dailies should be available to everyone, playing the game in a normal manner.

So for people who play a long time each day, these dailies are nothing hard or irritating. Whatever area of the game you're in,

if you don't dodge then there's something wrong.

You can ressurect npc's and/or players meaning again any area of the game which includes combat would get you the achievement.

Crafting: well ok you have to go out of your way to complete that, but it just takes 10 green wood logs or something, hardly time or gold consuming, and most likely you'll have gathered some materials during the day. It just takes awareness not to sell everything.

Event and kill variety, everyone is used to doing this, and will most likely be achieved through the day's play.

Today we have to kill veterans: not difficult as such, can go to any level area, although it may take dedication to hunt them down (not sure if fotm/dungeon veterans count).

So for these players the dailies are nothing difficult. People don't have to do them all at once as soon as they start playing; just make it something to do whilst playing generally.


I can see some difficulties for people with limited play time. However these players will already have either been dedicated to farming their dailies before anything else already,or not be too fussed if they complete or not. In the first instance, all that is required is a different path/route etc depending on what's on the daily.

The only one that may be more awkward is the veterans, if these players don't run dungeons etc and they have to hunt them down; could take a short while until they find a farm spot.


My 2 cents anyway.

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#25 Fenice_86

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Posted 30 January 2013 - 11:32 AM

I'm fine with changes, only thing i regret is that before it was giving more xp (since there was more tiers)... i'd like more xp for it, nothing more

#26 Lady Rhonwyn

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Posted 30 January 2013 - 12:17 PM

View PostSheepski, on 30 January 2013 - 10:48 AM, said:

I can see some difficulties for people with limited play time. However these players will already have either been dedicated to farming their dailies before anything else already,or not be too fussed if they complete or not. In the first instance, all that is required is a different path/route etc depending on what's on the daily.

The only one that may be more awkward is the veterans, if these players don't run dungeons etc and they have to hunt them down; could take a short while until they find a farm spot.


My 2 cents anyway.

I agree, the more awkward one so far is the veteran one.  Finding 5 veterans and killing them might be a challenge if you only have a short timeslot to play.  Crafting shouldn't be a problem as long as it's not a daily bit.  You need to gather 20 things anyway.  Two days of those and you'll have gathered 40 things.  Let's say you chopped 40 trees, that means you can craft more than 10 planks from those logs.  And there's no need to sell everything you gather right away, you can always send it to your bank....


I think once the choices are implemented, the veteran one might be skipped by me often, as I don't always have a lot of time to play...

#27 raspberry jam

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Posted 30 January 2013 - 12:24 PM

Like dailies in any other game it's an attempt to condition the playerbase to do whatever ANet says that they will get a reward for, no matter how much of a boring chore it is. This started with making us unlock weapon skills one by one, by the way.

#28 astromarmot

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Posted 30 January 2013 - 12:39 PM

View PostGODh, on 30 January 2013 - 09:10 AM, said:

That one has been removed from the daily rotation:
http://wiki.guildwar...ates/2013-01-29

I think the changes are OK, but it now takes significant longer to complete them... which means, for a player who only can play a short period of the day, that i have less time to do other things.

EDIT: i also miss the multiple tiers that every achievement had... the xp rewards were very welcome when leveling alts.

Before the change, with the time I get to play, I was able to get the daily about 3 times a week, now I'll be lucky to get it once a week...

#29 Gli

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Posted 30 January 2013 - 01:16 PM

Most of the new dailies I've seen so far are alright, though some are a bit on the stupid side if you're just logging in for a bit to 'do your dailies'.

Dodging, reviving, sure, if I spend a few hours playing 'for real', I'll complete them as I go along, but cruising just for downed and defeated bodies, it's silly. Dodging, done as fast as my endurance regeneration allows, but again, silly. Especially because my natural playstyle includes avoiding the need to dodge as much as I can to begin with.

The easiest way to get those evades to pop up with every dodge, is to dodge toward missiles being fired at you. Practically impossible to mistime because there's a far greater window of opportunity for evading than with melee attacks.

The crafting one is just a pointless waste of a minute. Before heading out to the BL building in LA at the end of the day, I make a quick stop at the nearby weapon crafter station and refine some stuff. Heck, I don't think the detour it even takes a minute.

Edited by Gli, 30 January 2013 - 01:16 PM.


#30 HurricaneMP

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Posted 30 January 2013 - 01:23 PM

View Postmatsif, on 30 January 2013 - 04:20 AM, said:

the daily before was bland frankly, I don't mind the changes.  the only thing I dislike is I can't do the daily in 15 minutes anymore with my path I had in wayfarers.
I used exactly the same area :D ah the old days..
Quite enjoying the change of Dailies now though and they can still be done fairly quickly in WvW.




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