Literally all of those other examples don't have a time limit. They are "if you play the game whenever you want you get x" Dailies are "Log in every day to get a laurel. If you miss a day then too bad, you lost your chance"
No it isn't. Laurels are capped at 1 a day and 10 a month. Those other currencies can be obtained on your own terms.
Since a couple of you are so eager to defend the dailies maybe you would like to share why you enjoy them so much? What is so good about the current system? The only thing I can think of is that it gets the player base more active but like I said above, it's not really making them play any content but to just go and farm the same old events. And revive some people in one or two different areas. Hardly ideal.
If I dont log on monday how many WvW badges, Dungeon tokens or fractal relics do I get? Sure If I dont log monday I missed my laurel for the day but likewise I missed the dungeon tokens and the fractal relics I could earn. You're missing the fact what you're concerned about is simply time. You want the ability to grind your laurels just like you can grind your fractal relics or your dungeon tokens. The daily system just doesnt allow you to do that. It takes 25 days of playing (and completeing achievements) to get an ascended amulet. If you miss a day, if you miss a week or if you miss a month will not change anything, it will still require 25 days of playing to get that amulet. Just like it requires 105 events to get an exotic armor piece. Whether you grind all the events you can possibly do and finish off those 105 events in 3 days, or whether you play casually doing no more then 5 events a day which means you finish in 21 days time in the end it will still require you finish of 105 events. The only thing that changes is how much time from the moment you decide you want this gear piece until the moment you get it. What you are complaining about is the game isnt allow you to grind essentially.