I'm going to start screencap your statements because they are hilarious. You are entirely missing the point. Why would you want for some random NPC to die? Just so you can rez, of course. But wishing death upon NPCs that you are supposedly helping is unnatural, and immersion breaking.
multiple people can resurrect the same npc
I disagree with a lot of design decisions.
Game designers worked on Gw2 as well, yet you have no problem disagreeing with their design decision right?
I didnt say titles I said achievements, I said titles are the only reward *some* of the achievements give you. I am not a game designer but I still have no doubt that if you remove the achievement list, have no way of knowing how many times you need to repeat a particular task to get an achievement will make the whole thing even less important and people will just ignore it. And I can use you as an example here. Long ago we had an argument about exploration. You said Gw2 has no exploration because everything is marked on the map. The funny thing is you completely ignore the hidden exploration system where you can go into areas not marked on the map in anyway and all you get is a popup with the name of the area you discovered and a tiny bit of xp.So you completely ignored the same system you're now saying is the proper way of doing things. If you a game designer who subscribe to this same philosophy completely ignored that how do you expect a casual player to feel very engaged in it?
Sure I ignore hidden systems in lieu of overt ones when the overt ones give a greater reward per effort... That is just common sense. However, exploring unmarked parts of the map is not covered by the standard gameplay. The entire point of replacing dailies in the way I suggested is to reward actions taken during standard gameplay (doing missions, quests, overt DEs, even visiting marked parts of the map) without that reward being expected or contingent on explicit conditions (e.g. counters).
I think you still don't understand the reason I made that suggestion.
You have probably already played it.
You're a game designer and you say GW2 sucks... So where is you better game?
I'm buying it right away just link me to the download page.
Yes Anet scored their second big fail with introducing fetch quests as dailies for endgame gear, but honestly complaining that you can't "farm-rez corpses" is stupid.
You can rez people in WvW or just ask someone in PvE to get downed so you can rez him.
Sure, there are settings (like WvW) where corpses are in no short supply. Corpses still need to be made before they can be harvested though. I wouldn't complain that I can't "farm-rez" corpses, rather I'd complain that there is a rez achievement to begin with; the nature of resurrection is not suitable for it.
He simply asked since RJ, keeps shouting about how much GW2 sucks and since he pretends(?) to be a game designer he could easily make a better game and show us, right?