Daily achievements change
#121
Posted 01 February 2013 - 08:47 PM
Then let us choose from around 7 to 9 options. But let there be as many permanently available options as there are requirements and then rotate the rest.
#122
Posted 02 February 2013 - 12:12 AM
Protoss, on 01 February 2013 - 08:31 AM, said:
If I did point it out though, I hope I said something in the lines of being a stupid addition because it forces people to do completely optional activities that have absolutely nothing to do with the core gameplay rather than saying it was "hard to do".
So, if I am not mistaken, I pointed out the requirements that do represent the core gameplay, yet are too specific for the game - reviving, DEs, vets, ... These additions make sense, yet the daily does not take into account that certain parts of the game do not give you the chance to complete them. With that in mind, I haven't earned a single laurel yet, because my idea of playing is to load a character and then explore the area my character is in (and advance him by doing that) and in the last 3 days I haven't been in areas that would allow me to complete all the requirements - 2 days ago I couldn't do the vets requirement and yesterday, after 30 minutes of playing, I haven't ran across a single DE.
I can understand your argument about crafting not being a part of the core gameplay. Even though I've got the Master Crafter achievement, I can understand people hating crafting. And you understand that the daily crafter is easy to get.
So here's my question: is it really worth it to be so against this achievement? If this is a moral stand and you're opposed to ever crafting and determined to have 0 in all crafting professions, then I don't really understand that. This achievement is about as easy as visiting a laurel vendor. Even if I hated crafting and logged in to see this required for the day, I'd think that I'm automatically 20% done. I wouldn't feel I was being coerced into crafting, and because it's so easy I wouldn't want it taken out of rotation. I know I'm biased in this opinion. If you're taking a moral stand, it seems as though you're only hurting yourself.
Gli, on 01 February 2013 - 04:33 PM, said:
What makes this achievement rubbish in my opinion, is that it requires people to feed off a negative thing, i.e. people going down, be they players or NPCs. Sure, you'll have some opportunity during regular play, but when you don't get enough, you'll need to go cruising for misery or do things like taking turns running off the edge of Mistlock Observatory. Sure, it's easy enough, but it's a nonsensical and contrived activity. Other opportunity-based daily achievements at least require you to go on a hunt for positive things when opportunities didn't present themselves often enough during natural play. Gathering? It makes you money! Killing some extra monsters? Well done, you stopped a threat, and you can have its stuff too, if it has any.
Reviving grants you experience, so there is a positive thing from that opportunity. You're basically a doctor, sure they'll end up getting sick again, but for now you've made them healthy.
I decided to measure how much I normally revive. I've achieved combat healer, meaning I've revived 1000 people. I remember when I got this too, it was during the final Karka event, I was on my tanky necro and revived roughly 50 people before getting dc'ed. So that was 84 days into GW2, 1000 revives. That means I revived on average 11.9 people a day (although I didn't play everyday). Just wanted to put that out there.
#123
Posted 02 February 2013 - 12:24 AM
Gli, on 01 February 2013 - 04:33 PM, said:
What makes this achievement rubbish in my opinion, is that it requires people to feed off a negative thing, i.e. people going down, be they players or NPCs. Sure, you'll have some opportunity during regular play, but when you don't get enough, you'll need to go cruising for misery or do things like taking turns running off the edge of Mistlock Observatory. Sure, it's easy enough, but it's a nonsensical and contrived activity. Other opportunity-based daily achievements at least require you to go on a hunt for positive things when opportunities didn't present themselves often enough during natural play. Gathering? It makes you money! Killing some extra monsters? Well done, you stopped a threat, and you can have its stuff too, if it has any.
My entire point is that if you are playing this game it will happen. NPCs do not have a lot of health and are often terrible at any strat play. They will stand in AOE and die. Seriously, its a non-existent problem. I've done this daily on a level 5 with no troubles at all. I never once sat there and let an npc die on purpose. Btw I didn't have to "hunt" for it either.
The Condor, on 02 February 2013 - 12:12 AM, said:
this exactly. this is something you will do in this game without any struggle. I got my combat healer within like 6 weeks of GW2 releasing.
Lunacy Polish, on 01 February 2013 - 08:47 PM, said:
Then let us choose from around 7 to 9 options. But let there be as many permanently available options as there are requirements and then rotate the rest.
I'd love this too. I've been suggesting it since beta. I'm hoping they go this direction soon. That way everyone is mostly happy.
Edited by Fizzypop, 02 February 2013 - 12:24 AM.
#124
Posted 02 February 2013 - 05:09 AM
They could easily have the daily require several events around the world so the maps are filled again and it wouldn't be blizzard kill ten rats trash, but I see they gave people what they wanted in the end.
We got new tiers, a mount and now even fetch quests, we just need the level cap increase now and we filled the WoW clone checklist.
Edited by Red_Falcon, 02 February 2013 - 05:12 AM.
#125
Posted 02 February 2013 - 05:30 AM
Red_Falcon, on 02 February 2013 - 05:09 AM, said:
They could easily have the daily require several events around the world so the maps are filled again and it wouldn't be blizzard kill ten rats trash, but I see they gave people what they wanted in the end.
We got new tiers, a mount and now even fetch quests, we just need the level cap increase now and we filled the WoW clone checklist.
1. These daily achievements have been up since release. Have you not played the game?
2. Heart events are already fetch / grind "quests."
3. Their "living story" update is a project based on filling up the zones with events so they're eventually filled up with players.
WoW obviously kills this game(Vanilla WoW), but yes, I agree with you. ArenaNet is made up of complete morons. Their sense of "development" is absolute garbage.
#126
Posted 02 February 2013 - 05:35 AM
Red_Falcon, on 02 February 2013 - 05:09 AM, said:
They could easily have the daily require several events around the world so the maps are filled again and it wouldn't be blizzard kill ten rats trash, but I see they gave people what they wanted in the end.
We got new tiers, a mount and now even fetch quests, we just need the level cap increase now and we filled the WoW clone checklist.
Kind of scary when one of the biggest fanboys(honestly no offense meant here, just lack of better words) I have seen is actually worried about the direction the game is going.
I personally knew it would go the direction of your typical mmorpg, because that is what works, look at wow. I would bet my left nut that the internal numbers over at NCsoft aren't where they want it to be and in turn changes will be made to appeal to the mass audience(mount, gear tiers, daily change, fractal grind and more). It just so happens that WoW is super successful and will likely be mimicked in many ways.
Most would call me a hater, but I just started off with this disappointment when they first started announcing information about the game. Honestly, I would have probably bitched unless we got Guild wars 1.5.
#127
Posted 02 February 2013 - 05:54 AM
Red_Falcon, on 02 February 2013 - 05:09 AM, said:
They could easily have the daily require several events around the world so the maps are filled again and it wouldn't be blizzard kill ten rats trash, but I see they gave people what they wanted in the end.
We got new tiers, a mount and now even fetch quests, we just need the level cap increase now and we filled the WoW clone checklist.
We have been doing "kill ten rats" quests every day since the game was released. Why did you decide to choose now to rage about it? Would it be better if they remove the numbers so it's just "kill some rats" and "gather some stuff" like the heart quests? You're going to be killing, crafting, gathering or doing something to earn the rewards. How it's worded doesn't really change that.
I haven't played a truly original game in quite a while now. Have you? Every MMORPG I can think of is similar to another in some way. I really wish this "OMG it's just like WoW!!1" crap would stop.
Edited by Strawberry Nubcake, 02 February 2013 - 05:54 AM.
#128
Posted 02 February 2013 - 05:57 AM
Lunacy Polish, on 01 February 2013 - 08:47 PM, said:
Then let us choose from around 7 to 9 options. But let there be as many permanently available options as there are requirements and then rotate the rest.
https://forum-en.gui...e/5#post1314181
Not exactly what you want, but it will give you room to choose. But I do hope they are doing it for monthlies. The dailies are pretty easy, but the monthly ones....I really don't want to be forced to do dungeons. *sighs*
Edited by xarallei, 02 February 2013 - 05:59 AM.
#129
Posted 02 February 2013 - 09:22 AM
The Condor, on 02 February 2013 - 12:12 AM, said:
As it stands now, crafting isn't something that destroys the dailies, it's something that makes a shitty concept worse. As mentioned above, even if we disregard the crafting achievement, the dailies are still filled with other achievements that one can not complete in every area. I used to just have problems finding the needed DEs, now I have trouble finding DEs, vets, corpses, ... and then on top of that we also get the crafting piece of shit. It's never down to just crafting that is preventing me from finishing the daily.
So if dailies would be looked at again, I'd hope other achievements would be looked at first since they aren't just something that I don't like, but they are actually achievements that are impossible to complete outside of select locations. And then if they were in the process of reworking this, I'd also wish they'd promote something more related to gameplay than a gold and time sink that is crafting.
I am not failing the dailies because of crafting. But crafting sure isn't helping.
#130
Posted 02 February 2013 - 12:51 PM
Strawberry Nubcake, on 02 February 2013 - 05:54 AM, said:
I haven't played a truly original game in quite a while now. Have you? Every MMORPG I can think of is similar to another in some way. I really wish this "OMG it's just like WoW!!1" crap would stop.
I never did a kill ten rats quest in GW2, let alone as an everyday task.
If you are referring to hearts, all of them give you several option to complete, it's never just a fetch quest - daily kill/gather/craft on the other hand is exactly that, repeating the same exact task.
Fernling306, on 02 February 2013 - 05:35 AM, said:
Yes, scary.... Until now we always had choice and variety in our tasks, Anet never went as far as this in regards of breaking the manifesto.
I could bear a tier in between orange and red as a bridge, but this is simply "good" old Blizzard questing introduced as a MAIN feature of GW2.
How isn't this worrying to anyone?
I, on 02 February 2013 - 05:30 AM, said:
2. Heart events are already fetch / grind "quests."
3. Their "living story" update is a project based on filling up the zones with events so they're eventually filled up with players.
WoW obviously kills this game(Vanilla WoW), but yes, I agree with you. ArenaNet is made up of complete morons. Their sense of "development" is absolute garbage.
1. Dailies before were not something you actually needed to do or a requirement for anything. I never did a daily voluntarily.
Now we're actually forced to do fetch quests unless we want to be left well behind.
2. As said before hearts all give you several option to complete, it's never just a fetch quest. And hearts aren't something you are required to do to get endgame gear either.
3. I read that, but still won't change this "daily grindy fetch quest" bull.
I'm totally disappointed in this.
I was already going mostly PvP lately and little PvE but this change of direction kind of leaves PvP as the only good thing for me.
To think they made the "WoW tomb" to ridiculize the gameplay of WoW, just to go ahead and introduce exactly what WoW has.
If I wanted WoW, I'd be playing that.
Edited by Red_Falcon, 02 February 2013 - 12:54 PM.
#131
Posted 02 February 2013 - 01:24 PM
Red_Falcon, on 02 February 2013 - 12:51 PM, said:
Now we're actually forced to do fetch quests unless we want to be left well behind.
#132
Posted 02 February 2013 - 01:51 PM
i don't care for dailies yet from now on i have to see them all the time on my screen in right top corner... wtf like lotro store all over again.
#133
Posted 02 February 2013 - 04:08 PM
I still have to say that the dailies aren't really enough to bring me back to playing the PVE side of the game. It's a nice addition sure, but there's not much draw for me other than finally working towards getting ascendent gear, which I have very little interest in to begin with. Especially when the only alternative is doing Fractals, so getting Ascendent gear for each of my characters means a long stretch of dailies. Dailies are fine if I'm doing something else as well but if I'm only logging in specifically for them, then they become the main focus of the gameplay. And that's why it's not enough for me to come back to PVE just for that.
I'm going to try out the Living Story and see how that goes though, since I did enjoy the personal story part of the game...for the first half of it anyway.
Red_Falcon, on 02 February 2013 - 12:51 PM, said:
I could bear a tier in between orange and red as a bridge, but this is simply "good" old Blizzard questing introduced as a MAIN feature of GW2.
How isn't this worrying to anyone?
Wait, you had no problem with ONLY being able to do Fractals to get the highest tier gear but you have a problem with dailies now? I hated the idea that the only way to get that highest tier was to do Fractals when I'd rather roam out in the persistent areas. Dailies are a most welcome option, it's not enough but still very welcome.
The question I pose to you is why weren't YOU worried when this stuff happened when Fractals came along?
Edited by unraveled, 02 February 2013 - 09:37 PM.
#134
Posted 02 February 2013 - 04:14 PM
#135
Posted 02 February 2013 - 06:18 PM
Runkleford, on 02 February 2013 - 04:13 PM, said:
The question I pose to you is why weren't YOU worried when this stuff happened when Fractals came along?
EDIT: What happened to auto-merging posts?
Because Fractals are not 0/10 wow fetch quests.
Arquenya, on 02 February 2013 - 01:24 PM, said:
Who is not worried that the new direction of GW2 is doing fetch quests to obtain gear?
This game was supposed to be free of forced 0/10 fetch quests.
#136
Posted 02 February 2013 - 07:50 PM
Red_Falcon, on 02 February 2013 - 12:51 PM, said:
Daily Kill Variety = Kill 15 different colored rats
Daily Kills = Kill 60 rats
Daily Gatherer = Fetch 20 items
Monthly WvW kills = Kill 50 rats
Buster of the Busted = Kill 100 malfunctioning rats
Karka Slayer = Kill 50 rats
See? You have done "kill ten rats" quests if you completed a daily or monthly in the past. Just because Anet went with tiers instead of making you talk to a NPC that told you to "kill ten rats" doesn't really change the fact you're given a mission to kill a certain number of rats or fetch some stuff if you want a reward. Hearts are a little different, but you're still killing rats and fetching stuff just like in every other MMORPG. The difference between GW2 and the other games is that you don't have to talk to the NPCs and you are given a progress bar instead of being specifically asked to kill ten rats and/or fetch a certain number of items. They pretty much polished what you would consider a turd. The shiny exterior doesn't change the fact that it's still a turd.
They gave us five different tasks to do every day and told us flat out how many times we needed to do each of them to earn a reward... boohoo!
#137
Posted 02 February 2013 - 07:55 PM
Red_Falcon, on 02 February 2013 - 06:18 PM, said:
So what? You yourself just said the problem is that there used to be variety and choice in our tasks but dailies ARE varied and are a choice plus they're an alternative to doing Fractals in order to get Ascendent gear. Dailies were ALWAYS "fetch" type quests and you're suddenly complaining now that they added laurels to them as a reward?
I find it hypocritical that you had no problem with Fractals and Ascendent gear before and now you're crying about dailies. There was no variety and choice in how you obtained Ascendent gear, only Fractals. Ironically, dailies are the opposite of what you're complaining about actually alleviate the problem of how Ascendent gear was introduced before. Now we have an alternative to Fractals in the open world doing something that we were pretty much doing before.
Personally, dailies aren't enough to get me back to playing the PVE side of the game but it's an improvement and fixes a lot of issues I had with the Lost Shores update.
I love how the shoe is on the other foot now.
Edited by Runkleford, 02 February 2013 - 07:59 PM.
#138
Posted 02 February 2013 - 08:12 PM
#139
Posted 02 February 2013 - 08:32 PM
Eon Lilu, on 02 February 2013 - 08:12 PM, said:
Maybe low level areas like Lake Delavan in Queensdale would be a good spot? Low level stuff dies pretty fast and there are several white salmon floating around.
Edited by Strawberry Nubcake, 02 February 2013 - 08:35 PM.
#140
Posted 02 February 2013 - 08:35 PM
Eon Lilu, on 02 February 2013 - 08:12 PM, said:
#141
Posted 02 February 2013 - 11:28 PM
#142
Posted 03 February 2013 - 12:23 AM
Red_Falcon, on 02 February 2013 - 06:18 PM, said:
This game was supposed to be free of forced 0/10 fetch quests.
If you had believed the manifesto the game was "supposed to be" a lot that it isn't now.
So I'm not really surprised or worried anymore.
Edited by Arquenya, 03 February 2013 - 12:25 AM.
#143
Posted 03 February 2013 - 02:30 AM
Strawberry Nubcake, on 02 February 2013 - 07:50 PM, said:
Daily Kill Variety = Kill 15 different colored rats
Daily Kills = Kill 60 rats
Daily Gatherer = Fetch 20 items
Monthly WvW kills = Kill 50 rats
Buster of the Busted = Kill 100 malfunctioning rats
Karka Slayer = Kill 50 rats
See? You have done "kill ten rats" quests if you completed a daily or monthly in the past. Just because Anet went with tiers instead of making you talk to a NPC that told you to "kill ten rats" doesn't really change the fact you're given a mission to kill a certain number of rats or fetch some stuff if you want a reward. Hearts are a little different, but you're still killing rats and fetching stuff just like in every other MMORPG. The difference between GW2 and the other games is that you don't have to talk to the NPCs and you are given a progress bar instead of being specifically asked to kill ten rats and/or fetch a certain number of items. They pretty much polished what you would consider a turd. The shiny exterior doesn't change the fact that it's still a turd.
They gave us five different tasks to do every day and told us flat out how many times we needed to do each of them to earn a reward... boohoo!
Never did them, it's not like they gave anything worth it.
Now they give you top-notch endgame gear so you can't say who cares and move on, if you don't do these blizzard fetch quests you don't access those items from laurel vendor.
Runkleford, on 02 February 2013 - 07:55 PM, said:
What variety is there in killing a mob ten times?
If you believe this is variety then your life must be pretty boring.
Seriously if you guys try to say GW2 is fine with fetch quests as a way to get endgame I guess the people who followed this game from when Anet promised it wouldn't be another WoW are really all gone.
Remember we all spended time here wondering how good a game without wow questing or gear treadmill is?
We got obviously lied here, PvE is nothing different than any other MMO beside the awesome combat.
If combat was the same as WoW you could say this is just another WoW clone.
Maybe I got why this is happening, simply put the people who wanted a different MMO weren't enough and Anet just wanted money so trashed the whole manifesto to get 2 million more payers.
Hopefully PvP will be untouched by the blizzard bullshit that's become PvE, because that would be the final straw for me.
With PvE turned into a traditional MMO there isn't much left for me outside PvP.
Arquenya, on 03 February 2013 - 12:23 AM, said:
If you had believed the manifesto the game was "supposed to be" a lot that it isn't now.
So I'm not really surprised or worried anymore.
Yeah but why?
Why turn the great ideas into the trash bin and make GW2 yet another gear treadmill-based grindfest with fetch quests?
It had a ton of potential.
They were touting for months that GW2 would be revolutionary, different and change the way MMOs are played.
They were all lies? Meh.
Edited by Red_Falcon, 03 February 2013 - 02:27 AM.
#144
Posted 03 February 2013 - 03:38 AM
Red_Falcon, on 03 February 2013 - 02:30 AM, said:
If you believe this is variety then your life must be pretty boring.
Dailies are more than just killing mobs. So nice try, sparky. But I'm not here to argue whether it's fun or not because I don't think they're much fun either. The point is that the dailies have ALWAYS been about killing mobs and fetch type quests. But you're suddenly complaining now? You complain that they lack variety but they've ALWAYS been like that. You complain that it takes away choice but you HAVE a choice in doing them or not. Also dailies are now an alternative to doing Fractals if you want Ascendent gear. You were fine with Fractals, which were the ONLY way of getting Ascendent gear yet you have the nerve to say the dailies now take away choice and variety? WTF?
All your arguments don't make a lick of sense.
#145
Posted 03 February 2013 - 04:01 AM
Red_Falcon, on 03 February 2013 - 02:30 AM, said:
What variety is there in killing a mob ten times?
There is variety since you're free to kill more than rats. Think about that one for a minute.
#146
Posted 03 February 2013 - 09:17 AM
Strawberry Nubcake, on 03 February 2013 - 04:01 AM, said:
There is variety since you're free to kill more than rats. Think about that one for a minute.
Not sure you realize the difference between unvoluntarily complete a daily kills by playing and actually going to complete a whole bundle of blizzard-esque fetch quests including gather 0/10 craft 0/10 etc because otherwise you can't get some endgame stuff.
The truth is they just shoved fetch quests down our throats as an "alternative" to yet another broken promise (ascended gear treadmill).
Not noticing this takes either a lot of naivity or intellectual dishonesty.
#147
Posted 03 February 2013 - 11:31 AM
Red_Falcon, on 03 February 2013 - 09:17 AM, said:
The truth is they just shoved fetch quests down our throats as an "alternative" to yet another broken promise (ascended gear treadmill).
Not noticing this takes either a lot of naivity or intellectual dishonesty.
So....you don't gather? You purposefully don't spend a few silver for a 100-use ori pick that nets you 2 gold for its full use at the minimum, if you use it exclusively on ori nodes?
You don't craft? I can see that...but you'd rather pay a premium price for all of your gear rather than craft it yourself?
I run around southsun hitting the passiflora, ori and ancient wood nodes daily. Not for the daily, but for the profit and crafting materials for my planned weapons/armor/accessories on my 6 characters.
I craft sharpening stones, maintenance oil and magic find food. Useful stuff.
I run dungeons. Dungeons have series of events. I run them with people. People get downed, I rez. I get downed, they rez. I run fractals, where everything's a veteran or higher. There's an underwater fractal where you have to kill 20 krait before making your way through to a jellyfish beast which spawns 15-20 smaller jellyfish at a time, constantly.
I play tactically. You have to with a thief. Those runs through southsun cove give you young karka which spit four-at-a-time projectiles at you that wreck your day if they hit. So I evade them. One well-timed dodge roll gives you 3-4 evades. From one enemy. You need 10.
I run AC regularly. In a typical battle against Lt Kholer he uses his pull skill 2-4 times. I fight him every time. Two dodge rolls through/out of the queen spider's poison fields will max your evade daily. I fight IT every time. Every copper and silver enemy is a veteran level. My guild runs kill everything on the path to the boss in all paths. I get the veteran achievement in one run easily.
Am I missing anything? Oh! And in about 15 days I get a new ascended accessory for free because I play the game!
You don't need to go around and fetch in order to get these dailies. But if you're not playing the game to its full potential, then I can see why you'd think you do. But that's not Anet's fault that the mechanics they gave you to enrich the gameplay experience (underwater battle, dodging, crafting) aren't part of your playstyle. I guess you won't get the dailies, then.
Edited by AKGeo, 03 February 2013 - 11:33 AM.
#148
Posted 03 February 2013 - 02:24 PM
AKGeo, on 03 February 2013 - 11:31 AM, said:
You don't craft? I can see that...but you'd rather pay a premium price for all of your gear rather than craft it yourself?
I run around southsun hitting the passiflora, ori and ancient wood nodes daily. Not for the daily, but for the profit and crafting materials for my planned weapons/armor/accessories on my 6 characters.
I craft sharpening stones, maintenance oil and magic find food. Useful stuff.
I run dungeons. Dungeons have series of events. I run them with people. People get downed, I rez. I get downed, they rez. I run fractals, where everything's a veteran or higher. There's an underwater fractal where you have to kill 20 krait before making your way through to a jellyfish beast which spawns 15-20 smaller jellyfish at a time, constantly.
I play tactically. You have to with a thief. Those runs through southsun cove give you young karka which spit four-at-a-time projectiles at you that wreck your day if they hit. So I evade them. One well-timed dodge roll gives you 3-4 evades. From one enemy. You need 10.
I run AC regularly. In a typical battle against Lt Kholer he uses his pull skill 2-4 times. I fight him every time. Two dodge rolls through/out of the queen spider's poison fields will max your evade daily. I fight IT every time. Every copper and silver enemy is a veteran level. My guild runs kill everything on the path to the boss in all paths. I get the veteran achievement in one run easily.
Am I missing anything? Oh! And in about 15 days I get a new ascended accessory for free because I play the game!
You don't need to go around and fetch in order to get these dailies. But if you're not playing the game to its full potential, then I can see why you'd think you do. But that's not Anet's fault that the mechanics they gave you to enrich the gameplay experience (underwater battle, dodging, crafting) aren't part of your playstyle. I guess you won't get the dailies, then.
Might be surprising to you but a lot of people don't play videogames with a wall street broker.
I'm playing the game at its full potential, got 3 fully stacked characters without ever needing to grind or be an OCD Trading Post addict.
When they added ascended tier they broke the manifesto of "no gear treadmill", but at least they made the gear obtainable by doing one daily fractal which requires no grind or repetition, so I let it pass.
But now requiring 0/20 mob kills, 0/20 crafting, 0/20 gathering etc is just classic fetch questing. If you played any other MMO than GW2 you'd perfectly know.
We were promised we'd never see this kind of stuff, that we were done with kill ten rats quests altogether.
If 5 months ago we were said GW2 had gear treadmill and classic fetch quests as ENDGAME everyone would have been shouting WoW clone.
This is a market strategy called bait and switch.
They promise you a product with certain features but quickly switch it with a lower quality standard one at the right moment.
Edited by Red_Falcon, 03 February 2013 - 02:25 PM.
#149
Posted 04 February 2013 - 12:34 AM
Red_Falcon, on 03 February 2013 - 02:24 PM, said:
I'm playing the game at its full potential, got 3 fully stacked characters without ever needing to grind or be an OCD Trading Post addict.
When they added ascended tier they broke the manifesto of "no gear treadmill", but at least they made the gear obtainable by doing one daily fractal which requires no grind or repetition, so I let it pass.
But now requiring 0/20 mob kills, 0/20 crafting, 0/20 gathering etc is just classic fetch questing. If you played any other MMO than GW2 you'd perfectly know.
We were promised we'd never see this kind of stuff, that we were done with kill ten rats quests altogether.
If 5 months ago we were said GW2 had gear treadmill and classic fetch quests as ENDGAME everyone would have been shouting WoW clone.
This is a market strategy called bait and switch.
They promise you a product with certain features but quickly switch it with a lower quality standard one at the right moment.
I understand that you don't like the direction the game is going. Many of us have been upset about something at some point and it made us wonder what the future holds. I was pissed when they added the ascended tier and eventually asked myself one question when I calmed down a bit: do I still enjoy the game? My answer was "yes" and I am still playing. I'm not even all that butthurt about the ascended gear anymore. I would have uninstalled and moved on if that wasn't my answer. Ask yourself the same question!
The difference between me and people like you is that I didn't believe everything Anet said. I took most of it with a grain of salt and tried to keep my expectations realistic. It seemed silly to believe everything when it felt like I was watching an infomercial every time I saw an interview or article about the game. Maybe you're the one that is naive?
I think what they meant when they said the stuff about "kill ten rats" quests was that those types of quests wouldn't be what players rely on for leveling in GW2. I can't tell you how many MMORPGs I have played where hunting down NPCs and killing a bunch of rats for them was pretty much all I did until end game. It was fine (almost fun) for the first few days, but then it became boring as hell. There weren't many options besides those quests or non-stop grind to gain experience. I believe that is what they were trying to change. I could be wrong, but that makes sense to me since that is is what was bad about those quests in other games.
We are 5 months in and It should be pretty obvious at this point that Anet was either unable to deliver or changed their mind about some stuff they said in the past. These games change over time... sometimes before release. Everybody won't think the changes are good, but what we all have in common is the option to leave when we feel that the bad outweighs the good.
#150
Posted 04 February 2013 - 01:33 AM
Red_Falcon, on 03 February 2013 - 02:24 PM, said:
I'm playing the game at its full potential, got 3 fully stacked characters without ever needing to grind or be an OCD Trading Post addict.
When they added ascended tier they broke the manifesto of "no gear treadmill", but at least they made the gear obtainable by doing one daily fractal which requires no grind or repetition, so I let it pass.
But now requiring 0/20 mob kills, 0/20 crafting, 0/20 gathering etc is just classic fetch questing. If you played any other MMO than GW2 you'd perfectly know.
We were promised we'd never see this kind of stuff, that we were done with kill ten rats quests altogether.
If 5 months ago we were said GW2 had gear treadmill and classic fetch quests as ENDGAME everyone would have been shouting WoW clone.
This is a market strategy called bait and switch.
They promise you a product with certain features but quickly switch it with a lower quality standard one at the right moment.
Odd, where in all that did I say anything about the TP or whatnot? It doesn't take a wall street broker to see that one single ori node pays for the pick. And the rest of my post was illustrating that while playing the game in high end content, to its full potential, I get the daily without even consciously thinking about it.
You can kill ANYTHING for the kills and variety. You can fight ANYTHING for the dodge. You can do ANYTHING ANYWHERE for the veterans. You can fight ANYWHERE UNDERWATER. What part of that are you not getting? They're not fetch quests because they don't require a conscious effort to do JUST THEM.
Hell, you can do it all in WvW alone. I got my 15 evades in one skirmish at a keep without thinking about it.
And one last thing: this is becoming a chicken and egg argument. They didn't introduce dailies in order for you to get the ascended gear. They introduced laurels in order to reward players with more than achievement points for doing the daily, which they were already doing. Remember that the daily was similar to what it is now, at the start, and was changed to a static list of achievements.
Edited by AKGeo, 04 February 2013 - 02:45 AM.
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