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#241 raspberry jam

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Posted 06 February 2013 - 03:26 PM

View PostXPhiler, on 06 February 2013 - 01:54 PM, said:

multiple people can resurrect the same npc
I'm going to start screencap your statements because they are hilarious. You are entirely missing the point. Why would you want for some random NPC to die? Just so you can rez, of course. But wishing death upon NPCs that you are supposedly helping is unnatural, and immersion breaking.

View PostXPhiler, on 06 February 2013 - 02:43 PM, said:

Game designers worked on Gw2 as well, yet you have no problem disagreeing with their design decision right?

I didnt say titles I said achievements, I said titles are the only reward *some* of the achievements give you. I am not a game designer but I still have no doubt that if you remove the achievement list, have no way of knowing how many times you need to repeat a particular task to get an achievement  will make the whole thing even less important and people will just ignore it. And I can use you as an example here. Long ago we had an argument about exploration. You said Gw2 has no exploration because everything is marked on the map. The funny thing is you completely ignore the hidden exploration system where you can go into areas not marked on the map in anyway and all you get is a popup with the name of the area you discovered and a tiny bit of xp.So you completely ignored the same system you're now saying is the proper way of doing things. If you a game designer who subscribe to this same philosophy completely ignored that how do you expect a casual player to feel very engaged in it?
I disagree with a lot of design decisions.

Sure I ignore hidden systems in lieu of overt ones when the overt ones give a greater reward per effort... That is just common sense. However, exploring unmarked parts of the map is not covered by the standard gameplay. The entire point of replacing dailies in the way I suggested is to reward actions taken during standard gameplay (doing missions, quests, overt DEs, even visiting marked parts of the map) without that reward being expected or contingent on explicit conditions (e.g. counters).

I think you still don't understand the reason I made that suggestion.

View PostRed_Falcon, on 06 February 2013 - 02:54 PM, said:

You're a game designer and you say GW2 sucks... So where is you better game?

I'm buying it right away just link me to the download page.

Yes Anet scored their second big fail with introducing fetch quests as dailies for endgame gear, but honestly complaining that you can't "farm-rez corpses" is stupid.
You can rez people in WvW or just ask someone in PvE to get downed so you can rez him.
You have probably already played it.

Sure, there are settings (like WvW) where corpses are in no short supply. Corpses still need to be made before they can be harvested though. I wouldn't complain that I can't "farm-rez" corpses, rather I'd complain that there is a rez achievement to begin with; the nature of resurrection is not suitable for it.

View PostLordkrall, on 06 February 2013 - 03:13 PM, said:

He simply asked since RJ, keeps shouting about how much GW2 sucks and since he pretends(?) to be a game designer he could easily make a better game and show us, right?
She.

#242 astromarmot

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Posted 06 February 2013 - 03:36 PM

View PostXPhiler, on 06 February 2013 - 03:04 PM, said:

why is res 10 people more specific then say kill 15 types of mobs?

For a purely casual player who spends about an hour at a time or so a few times a week, 15 mob types is just a few more than I'd normally come across during natural game play...under the old system I'd almost always organically get 10-12 differing types in a zone or two of doing hearts, DEs or story...so the daily was just a little extra effort above just playing to seek out those few additional ones...I res everyone I see including NPCs and now without specifically farming rezzes I will not in normal gameplay get 10 rezzes in the time that I play in a day most days particularly in the less-populated zones... same thing with Vets...I didnt hunt Vets and typically left non-agg mobs alone, I'd slay the reds when I encountered them, but usaully no more than 1 or 2 a day but now those poor, peaceful Pinesouls are being deforested like an Amazonian rainforest...

#243 zwei2stein

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Posted 06 February 2013 - 03:49 PM

View PostLordkrall, on 06 February 2013 - 03:13 PM, said:

He simply asked since RJ, keeps shouting about how much GW2 sucks and since he pretends(?) to be a game designer he could easily make a better game and show us, right?

Why not do something constructive, shall we?

Make RJ suggest alternative to current dailies.

I personally would replace all those counters with only single one "Acts of Heroism 0/75"

Ressurecting downed person counts as 3, killing mob as 1 (2 if it was new type), killing veteran as 5, crafting item as 1, event as 5, Gathering node as 1, Dodging attack as 1, completing jumping puzzle as 3, starting event by talking to npc as 1, doing dungeon path or fractal as 10, killing champion or legendary as 10 ...

Extremelly flexible - you can easily add new types of actions, remove or revealuate others and even have hidden ones. Anyone except person AFKing would get it by doing whatever they do, no-one would make very specific farms because it would be pointless unless some kind of speedrun is devised, but people would not do it if they can play game and get daily after 30 minutes regardless of what they do and where they are.

#244 Lordkrall

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Posted 06 February 2013 - 03:52 PM

And then the whole purpose of the new dailies will get thrown in the dustbin.

The point of them is to "force" people to do more than one thing to get the rewards.
With that system people would simply find out which way was the fastest and just do that specific action every day.

#245 Red_Falcon

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Posted 06 February 2013 - 03:58 PM

View Postraspberry jam, on 06 February 2013 - 03:26 PM, said:

You have probably already played it.

Most likely, name?

View Postraspberry jam, on 06 February 2013 - 03:26 PM, said:

Sure, there are settings (like WvW) where corpses are in no short supply. Corpses still need to be made before they can be harvested though. I wouldn't complain that I can't "farm-rez" corpses, rather I'd complain that there is a rez achievement to begin with; the nature of resurrection is not suitable for it.

Worse, the whole system is complete bullcrap. 0/10 rez, really?
Just wait and release proper content ffs. No one is going to kill you if you don't release an update every month amirite?

#246 AsgarZigel

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Posted 06 February 2013 - 03:59 PM

zwei2stein said:

Ressurecting downed person counts as 3, killing mob as 1 (2 if it was new type), killing veteran as 5, crafting item as 1, event as 5, Gathering node as 1, Dodging attack as 1, completing jumping puzzle as 3, starting event by talking to npc as 1, doing dungeon path or fractal as 10, killing champion or legendary as 10 ...

I like that idea, encourages people to play without forcing them to do things they don't want to do.
You could still give a bonus for certain actions depending on the day to encourage players (especially new ones) to try out new things, since that seems to be the reasoning behind achievements like healing, underwater kills or crafting, but you don't have to seek them out if you don't want to.

Edited by AsgarZigel, 06 February 2013 - 04:01 PM.


#247 astromarmot

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Posted 06 February 2013 - 04:02 PM

View PostLordkrall, on 06 February 2013 - 03:52 PM, said:

And then the whole purpose of the new dailies will get thrown in the dustbin.

The point of them is to "force" people to do more than one thing to get the rewards.
With that system people would simply find out which way was the fastest and just do that specific action every day.

No matter what you do, there will be some that do nothing but farm them the best way they or someone they read on the Internet has figured out how to...

But what is the point behind the point...what exactly are they trying to incentivize(they're not exactly forcing anything)...how about suggestions for daily achievements that actually add to the game in some way...I think the current paradigm is too far gone for unquantified rewards like rasberry jam suggests, so let's come up with some ideas based on the current system...like visit Lions Arch or Queensdale etc...for x number of minutes...engage in NPC dialogue x number of times...uncover x% of any map(though this sorta penalizes those who have 100% completion)

#248 Red_Falcon

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Posted 06 February 2013 - 04:07 PM

View Postzwei2stein, on 06 February 2013 - 03:11 PM, said:

Huh? What does that do anythig with criticism?

Where is YOUR game since you are too keen on judging others? How do you even dare post here if you have none?

I criticize things from a player perspective, that's different.
To criticize it on a development perspective you must have shown you're a better developer than them, else it sounds very edgy.

View Postzwei2stein, on 06 February 2013 - 03:11 PM, said:

Asking people to purposefully die is not "stupid"?

Actually, I am suprprised that there are not players who AFK naked near mob spawn so that they add opportunity for other people's resses.

Maybe it is time for people to roll their "Res Me For Laurel" characters?

I actually agree with that.


View Postzwei2stein, on 06 February 2013 - 03:11 PM, said:

It also has traits for extra effects on dodge - usually damage - which makes dodge less of "Evade" busston and more of "AOE heal when attuned to water" button for example.


One less reason to use dodges for "Evade"

I don't see it as a bad thing that a feature can be used for different purposes.
Dodging serves for evading, rolling at full speed when crippled/chilled, and apply an additional effect.

This seems good design to me.

#249 raspberry jam

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Posted 06 February 2013 - 04:12 PM

View Postzwei2stein, on 06 February 2013 - 03:49 PM, said:

I personally would replace all those counters with only single one "Acts of Heroism 0/75"

Ressurecting downed person counts as 3, killing mob as 1 (2 if it was new type), killing veteran as 5, crafting item as 1, event as 5, Gathering node as 1, Dodging attack as 1, completing jumping puzzle as 3, starting event by talking to npc as 1, doing dungeon path or fractal as 10, killing champion or legendary as 10 ...

Extremelly flexible - you can easily add new types of actions, remove or revealuate others and even have hidden ones. Anyone except person AFKing would get it by doing whatever they do, no-one would make very specific farms because it would be pointless unless some kind of speedrun is devised, but people would not do it if they can play game and get daily after 30 minutes regardless of what they do and where they are.
I kinda like this, except think of the optimum: playing X hours per day 6 days per week nets you 6 laurels. Why would playing 2X hours 3 days per week get less rewarded?
The dailies are a habituation tool. They're there to encourage you to log in every day. Any attempt to make them fit better into the game would remove their profit purpose.

View PostLordkrall, on 06 February 2013 - 03:52 PM, said:

And then the whole purpose of the new dailies will get thrown in the dustbin.

The point of them is to "force" people to do more than one thing to get the rewards.
With that system people would simply find out which way was the fastest and just do that specific action every day.
As opposed to now when they simply find out which way is the fastest to do whatever they need to do. gg

View PostRed_Falcon, on 06 February 2013 - 03:58 PM, said:

Most likely, name?



Worse, the whole system is complete bullcrap. 0/10 rez, really?
Just wait and release proper content ffs. No one is going to kill you if you don't release an update every month amirite?
No, I'm not going to tell you who I am or what I have done. For several reasons. And I won't rest my arguments on unverifiable statements either - what I'm saying is fully supported by any Psychology 101 textbook.

I agree on that they should aim to release better content... but messing around with this kind of thing is cheaper than creating new content.

Edited by raspberry jam, 06 February 2013 - 04:13 PM.


#250 Resolve

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Posted 06 February 2013 - 04:51 PM

I don't like how I have to play every day if I want Laurels but other than that it's fine. They need another way to get them, this game is supposed to be casual and they always said you would be able to stop playing at any time. The dailies kind of go against that but I guess that would be on par with most of Anets decisions.

#251 raspberry jam

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Posted 06 February 2013 - 05:04 PM

View PostResolve, on 06 February 2013 - 04:51 PM, said:

They need another way to get them, this game is supposed to be casual
http://www.guildwars...-the-gem-store/

#252 XPhiler

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Posted 06 February 2013 - 05:46 PM

View Postraspberry jam, on 06 February 2013 - 03:26 PM, said:

I'm going to start screencap your statements because they are hilarious. You are entirely missing the point. Why would you want for some random NPC to die? Just so you can rez, of course. But wishing death upon NPCs that you are supposedly helping is unnatural, and immersion breaking.

I disagree with a lot of design decisions.

Sure I ignore hidden systems in lieu of overt ones when the overt ones give a greater reward per effort... That is just common sense. However, exploring unmarked parts of the map is not covered by the standard gameplay. The entire point of replacing dailies in the way I suggested is to reward actions taken during standard gameplay (doing missions, quests, overt DEs, even visiting marked parts of the map) without that reward being expected or contingent on explicit conditions (e.g. counters).

I think you still don't understand the reason I made that suggestion.

You have probably already played it.

Sure, there are settings (like WvW) where corpses are in no short supply. Corpses still need to be made before they can be harvested though. I wouldn't complain that I can't "farm-rez" corpses, rather I'd complain that there is a rez achievement to begin with; the nature of resurrection is not suitable for it.

She.

Feel free to screen cap away., happy to be of service.

Problem is the game doesnt want you to wish death upon an npc. Thats the result of impatient players who just arent able to focus on playing the game rather then acquiring rewards. You can do that achievement by simple ressing npcs that are already falled. You can res Players that are downed during events or in WvW. Letting npcs die is just a short cut that players and only players are responsible for. Its a benign version of greed. Some people make money in real life by scamming others. That doesnt mean that life is twisting people into want to scam others though right?


What do you mean exploring is not standard game play. In quite a few of those unmarked areas there are hidden events, jumping puzzles, lore and even npcs.

View Postastromarmot, on 06 February 2013 - 03:36 PM, said:

For a purely casual player who spends about an hour at a time or so a few times a week, 15 mob types is just a few more than I'd normally come across during natural game play...under the old system I'd almost always organically get 10-12 differing types in a zone or two of doing hearts, DEs or story...so the daily was just a little extra effort above just playing to seek out those few additional ones...I res everyone I see including NPCs and now without specifically farming rezzes I will not in normal gameplay get 10 rezzes in the time that I play in a day most days particularly in the less-populated zones... same thing with Vets...I didnt hunt Vets and typically left non-agg mobs alone, I'd slay the reds when I encountered them, but usaully no more than 1 or 2 a day but now those poor, peaceful Pinesouls are being deforested like an Amazonian rainforest...

No way. To get the full 15 kill types you need to span a whole zone or purposely go into different zones to find them. You will come across 10 fallen npcs if you cross and entire zone and you will most certainly come across a lot more then 5 vets if you do. There are way more vet mobs then just Pinesouls around.

#253 XPhiler

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Posted 06 February 2013 - 05:52 PM

View PostResolve, on 06 February 2013 - 04:51 PM, said:

I don't like how I have to play every day if I want Laurels but other than that it's fine. They need another way to get them, this game is supposed to be casual and they always said you would be able to stop playing at any time. The dailies kind of go against that but I guess that would be on par with most of Anets decisions.

Some clarification you dont have to play every day if you want laurels. You can get them just fine playing even 1 day a week. There will be another way to get them. All acheivements are going to reward laurels but so far its still work in progress. Nothing laurels provide is required. If you stop for 2 months and come back you will not be blocked from playing anything. Please state things the way they are. What you really want to say I unless I am misunderstanding you and if so please correct me is something akin to this:

There is stuff laurel vendor sells that I want to have asap without any delay. This I feel I have to play everyday.

#254 astromarmot

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Posted 06 February 2013 - 05:55 PM

View PostXPhiler, on 06 February 2013 - 05:46 PM, said:

Feel free to screen cap away., happy to be of service.

Problem is the game doesnt want you to wish death upon an npc. Thats the result of impatient players who just arent able to focus on playing the game rather then acquiring rewards. You can do that achievement by simple ressing npcs that are already falled. You can res Players that are downed during events or in WvW. Letting npcs die is just a short cut that players and only players are responsible for. Its a benign version of greed. Some people make money in real life by scamming others. That doesnt mean that life is twisting people into want to scam others though right?


What do you mean exploring is not standard game play. In quite a few of those unmarked areas there are hidden events, jumping puzzles, lore and even npcs.



No way. To get the full 15 kill types you need to span a whole zone or purposely go into different zones to find them. You will come across 10 fallen npcs if you cross and entire zone and you will most certainly come across a lot more then 5 vets if you do. There are way more vet mobs then just Pinesouls around.

To get the full 15 yes, you'd need to span out zone-wide or cross into different zones but to get most of the way there(10-12), I didn't need to do anything more than just play, so I was only required to hunt for a few to meet the threshold,..dead npcs tend to be clumpy, and red Vets are often tucked away guarding a rich node or some other off-the-beaten path cul-de-sac...a purely random play through a zone can easily have you missing those clumps or the aggro-Vets completely leaving you to specifically target those activities rather than just pick most of them up through the normal 40 minutes of game play that i typically put in, and nudging me to stiay on a few more minutes to finish off the last couple of reqs...

#255 Lunacy Polish

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Posted 06 February 2013 - 05:59 PM

I am still waiting to see what this better game is.

#256 Siltoneus

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Posted 06 February 2013 - 06:16 PM

View PostXPhiler, on 06 February 2013 - 01:23 PM, said:

Okey fair enough. There is a spectrum of Casual. so please let me rephrase that. It will take you about 60 hours of gameplay to get to max level Hence  approximately "75" degrees of better gear will be consumed in 60 hours and after that for the 100s of hours one might play beyond reaching max level you just have a maximum of 5 steps of better gear. Well to be honest its really just 2 since you can gain masterworks really really easy (10s max),  Short for gw1 thats the least vertical progression I know of in an MMO

Yea, I've always been a bit leary of this type of equipment "vertical progression".  IIRC, LOTRO has the same system, and I never really warmed up to it.  That said, I'm not sure how you fix it, without it becoming a grind fest for the best gear (ala DDO or other games).  You know the type, where someone has to run some given event/dungeon/activity hundreds of times to get THE 'perfect' item (Xachosian_Eardweller).  Then when the game changes (expansion, rule reset, what-have-you) those players get all kinds of bent out of shape because their "uber" gear they spent weeks on grinding out suddenly becomes worthless.

I'm not an enormous fan of the way GW2 implemented their system, and hope for change, but I'm not going to let the perfect be the enemy of the good.

#257 Siltoneus

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Posted 06 February 2013 - 06:37 PM

View Postraspberry jam, on 06 February 2013 - 02:06 PM, said:

And there's also that players now wait for other players to die so that they can rez them, instead of just helping them out.

I frankly have never seen that behavior, and I'd be highly suspicious of that person ever helping out a downed player regardless of whether or not there is a "Daily" bene for doing it.  Now granted, I'm not a 'heavy' player (hey, no weight cracks! :P ), but when the daily Heal activities are live, at least in Cursed Shore, it's hard to get a heal on a downed player, because people are falling over themselves trying to get to the downed player.  Honestly, I'd never seen a game message that said there were too many revives going on, until they made it an occasional Daily task.

#258 zwei2stein

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Posted 06 February 2013 - 07:52 PM

View Postraspberry jam, on 06 February 2013 - 04:12 PM, said:

I kinda like this, except think of the optimum: playing X hours per day 6 days per week nets you 6 laurels. Why would playing 2X hours 3 days per week get less rewarded?
The dailies are a habituation tool. They're there to encourage you to log in every day. Any attempt to make them fit better into the game would remove their profit purpose.

I think original design goal was to provide rested xp without it being too boring and also provide time-gating for legendaries (if mystic coins were account bound).

As such, they should reward first x minutes of gameplay and stop working after that.

I think of it as a catch-up feature that should not work for person that is playing several hours nonstop. I see monthly as reward for people with several hour blocks available

I suppose line between providing very rewarding start of game session and compulsory login was crossed thou.

#259 AKGeo

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Posted 06 February 2013 - 07:56 PM

Another location to get lots of revives: Jormag event.

#260 XPhiler

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Posted 06 February 2013 - 07:58 PM

View Postastromarmot, on 06 February 2013 - 05:55 PM, said:

To get the full 15 yes, you'd need to span out zone-wide or cross into different zones but to get most of the way there(10-12), I didn't need to do anything more than just play, so I was only required to hunt for a few to meet the threshold,..dead npcs tend to be clumpy, and red Vets are often tucked away guarding a rich node or some other off-the-beaten path cul-de-sac...a purely random play through a zone can easily have you missing those clumps or the aggro-Vets completely leaving you to specifically target those activities rather than just pick most of them up through the normal 40 minutes of game play that i typically put in, and nudging me to stiay on a few more minutes to finish off the last couple of reqs...

And finishing off those 3 mob is really more work then finding off 3 more dead npcs to res? its more or less the same effort, come on be honest!

honestly There are veterans all over the place. its true nearly every single rich node is protected by a vet but its not the only place where you can find a vet. Example in queensdale by following the road between in the bottom 1/4 corner you can come across a veteran skale, a veteran alpha wolf, a veteran boar, a veteran coyote, a veteran barracuda (this one is part of an event) a short distance away from the road but in the same 1/4 of the map there is also a veteran harpy. Sometimes along the same road there is even a veteran wasp that spawns instead of a regular wasp. And thats excluding those poor trees which are all over the place.

#261 Mura

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Posted 06 February 2013 - 07:58 PM

I have to agree, the reviving allies one is stupid.

#262 astromarmot

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Posted 06 February 2013 - 08:12 PM

View PostXPhiler, on 06 February 2013 - 07:58 PM, said:

And finishing off those 3 mob is really more work then finding off 3 more dead npcs to res? its more or less the same effort, come on be honest!

honestly There are veterans all over the place. its true nearly every single rich node is protected by a vet but its not the only place where you can find a vet. Example in queensdale by following the road between in the bottom 1/4 corner you can come across a veteran skale, a veteran alpha wolf, a veteran boar, a veteran coyote, a veteran barracuda (this one is part of an event) a short distance away from the road but in the same 1/4 of the map there is also a veteran harpy. Sometimes along the same road there is even a veteran wasp that spawns instead of a regular wasp. And thats excluding those poor trees which are all over the place.

It's not 3 more mob varieties vs 3 more npcs to rez...I'm saying that it's entirely possible to play the game for a 40-60 minute stretch and not see a single npc mob to rez unless you go hunting them...it's not about diffiiculty, it's about the claim about how one is more "specific" than the other, I simply responded that given my playstyle the daily variety was much more natural and general to complete than the rez or vets ones...the variety one was a minor departure from an organic, non-focused playstyle, the others don't "just happen" during most casual play...you must force it to happen if you don't play for extended periods...

EDIT:
btw, the DE ones aren't exactly natural either, and were usually the one's that kept me from completing the dailies prior to the change...sometimes they happened easily, sometimes I'd go through what felt like DE droughts unless I specifically focused on completing them...

Edited by astromarmot, 06 February 2013 - 08:15 PM.


#263 Red_Falcon

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Posted 06 February 2013 - 08:17 PM

View PostLunacy Polish, on 06 February 2013 - 05:59 PM, said:

I am still waiting to see what this better game is.

Indeed.
There will be nothing comparable until at least 3-5 years imo.
GW2 was developed in detail and over the course of several years by a professional and experienced team; you can't just "pop" something of the same quality out of a magic hat.

Game developers need to go back at developing quality.
The whole "hey I popped out this umpteenth wow clone come gimme money before I go f2p in two months!" was an embarassing show of the end of a genre.
That old technology is outdated, and now that everyone can get a pay-once MMO like GW2 no one will care for those.
TESO will be the next big flop, and probably the last MMO to try hyping up a poor MMO with terrible mechanics.

#264 konsta_hoptrop

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Posted 06 February 2013 - 08:36 PM

I can make every daily for 30-45 mins. Players are so lazy nowadays. All types of challenges are ok. Is it so hard to res 10 people? Go to Cursed Shore camp events , every time risen chickens die and explode , at least 2-3 players die (because they are braindead ofc, they ve done that camp 121343 times but still cant dodge chicken explosions.) And now its 13 types of enemies , not 15. That one is easy too. Dodge event is easy too , go in vs 4-5 ranged mobs and you have half of the event. Laurel system is ok too. Its Ascended gear with good stats , its normal to play 20 -25 days for 1 ascended item. You wanted ascended items out of Fractial dungeons , now you have it. But its still too hard for you? Some people are never happy.

#265 Gli

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Posted 06 February 2013 - 08:45 PM

View Postkonsta_hoptrop, on 06 February 2013 - 08:36 PM, said:

I can make every daily for 30-45 mins. Players are so lazy nowadays. All types of challenges are ok. Is it so hard to res 10 people? Go to Cursed Shore camp events , every time risen chickens die and explode , at least 2-3 players die (because they are braindead ofc, they ve done that camp 121343 times but still cant dodge chicken explosions.) And now its 13 types of enemies , not 15. That one is easy too. Dodge event is easy too , go in vs 4-5 ranged mobs and you have half of the event.
Is anyone even complaining any of these are hard? I think the driving argument of this discussion is how some of them are ridiculous and lead to stupid gameplay.

#266 XPhiler

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Posted 06 February 2013 - 09:14 PM

View Postastromarmot, on 06 February 2013 - 08:12 PM, said:

It's not 3 more mob varieties vs 3 more npcs to rez...I'm saying that it's entirely possible to play the game for a 40-60 minute stretch and not see a single npc mob to rez unless you go hunting them...it's not about diffiiculty, it's about the claim about how one is more "specific" than the other, I simply responded that given my playstyle the daily variety was much more natural and general to complete than the rez or vets ones...the variety one was a minor departure from an organic, non-focused playstyle, the others don't "just happen" during most casual play...you must force it to happen if you don't play for extended periods...

EDIT:
btw, the DE ones aren't exactly natural either, and were usually the one's that kept me from completing the dailies prior to the change...sometimes they happened easily, sometimes I'd go through what felt like DE droughts unless I specifically focused on completing them...

I have no way of saying thats not true, but I finished the no one left behind achievement in the first month maybe 2nd. Thats 1000 revives and there wasnt even a daily for it back then so I am sure I skipped some possible revives here and there. I play approx 100 hrs per month so thats an average of somewhere in the range of 5 - 10 revives per hour. That being said I obviously cant exclude that a few gaming sessions will involve people not seeing a single downed pc or npc but that achievement alone suggests generally you will run into downed characters for sure.

If De arent natural game play can I ask what you focus on when you play such short casual sessions?

#267 astromarmot

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Posted 06 February 2013 - 09:29 PM

My highest char is level 64, so mainly just playing through the story and hearts, exploring for the sake of exploring never leaving a resource node unturned, interacting with npcs, actually stopping to listen to the dialogue of npcs interacting independently in the world, that sort of thing ...DE's are, IMO not timed or spaced as well as they might be to be more inclusive or at least as part of the daily req...not complaining, just saying that for the sake of discussion, that requiring them for the daily completion, meant going specifically in search of them or responding to mapchat announcements and WP fees...oh, and it must be mentioned that during the first or 2nd months the density of players was much higher, paricularly in the lower zones...ie much easier to find player rezzes then than now...

#268 AKGeo

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Posted 06 February 2013 - 09:33 PM

View PostGli, on 06 February 2013 - 08:45 PM, said:

Is anyone even complaining any of these are hard? I think the driving argument of this discussion is how some of them are ridiculous and lead to stupid gameplay.

Only stupid people pursue stupid gameplay to do an otherwise easy task. I have no remorse for them. They can either learn to do it as intended, which is much more efficient than farming it, or they can continue to pursue the same fruitless task and get the same grief from non-stupid players.

#269 Bryant Again

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Posted 06 February 2013 - 09:59 PM

View Postzwei2stein, on 06 February 2013 - 03:49 PM, said:

Why not do something constructive, shall we?

Make RJ suggest alternative to current dailies.

I personally would replace all those counters with only single one "Acts of Heroism 0/75"

Ressurecting downed person counts as 3, killing mob as 1 (2 if it was new type), killing veteran as 5, crafting item as 1, event as 5, Gathering node as 1, Dodging attack as 1, completing jumping puzzle as 3, starting event by talking to npc as 1, doing dungeon path or fractal as 10, killing champion or legendary as 10 ...

I've loved your ideas since the GW1 Guru, Zwei, so good!

#270 AKGeo

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Posted 06 February 2013 - 10:03 PM

And that 0/75 tier would be maxed instantly in one dungeon path, going against the idea that Anet had of getting people out and playing as intended: with teamwork and helpfulness.

No thanks.

I'd rather they don't cater to the stupid people by simplifying the dailies even more than they currently are. Let the community take care of the issue by pestering those who farm dodges. Eventually most will get the hint.

Edited by AKGeo, 06 February 2013 - 10:04 PM.





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