Daily achievements change
#31
Posted 30 January 2013 - 01:23 PM
#32
Posted 30 January 2013 - 01:31 PM
I like doing different things for the daily now.
Oh an thanks for removing the Combo Kill Daily, we only had it once but, IMO it was one time to many
#33
Posted 30 January 2013 - 01:50 PM
#34
Posted 30 January 2013 - 01:56 PM
infisio, on 30 January 2013 - 01:50 PM, said:
lol yeah, every zone I went to that I knew where the pinesouls and similar mobs were they were killed with people camping the spawns. which was funny to me considering I find them much tougher than, say, a veteran spider.
#35
Posted 30 January 2013 - 04:06 PM
#36
Posted 30 January 2013 - 04:10 PM
#37
Posted 30 January 2013 - 04:21 PM
- I like that you can see your advancement in top of your screen
- I like that the things you do change from day to day.
- I like the Laurels of course.
What i don't like about the change.
- I don't like some of the achivement. (DAMN YOU COMBOS KILL). It took me and my two friend about 20min to figure out how this shit work and then do it. I'm not alway playing in the same time that my friend. It could take several dungeon hours to get this achievement otherwise.
- The veteran achievement is easy if you do dungeon, but sometime i don't play enough for that. This achievement could be a pain in the ass. But on the other hand we will rapidly know where to find veteran so maybe its gonna be a easy one. Future will tell.
- I don't like the cut in XP. I used to do these with alt to level them at the same time.
#38
Posted 30 January 2013 - 04:28 PM
I don't like having a counter on my screen (top right corner) telling me how many % i've completed of the dailies, makes one feels like its a necessary thing to do. I like the chest wiggling when i've completed the dailies as It was. or give me an option to switch off the counter, please.
regarding dodge: everyone dodges, weather one dodges earlier or on the exact timing is not suppose to be an issue here. You know you are about to get hit, you run for cover, isn't surviving what the whole dodging is about? so why forces player to dodge? What about range players? If i was careful, i don't ever need to dodge, at all! with this daily requirement, i have to switch to close range weapons on my range characters just to dodge attacks... silly? no? yes, i think it is pretty silly.
i don't mind the combo thou, it was easy, join an event and voila!
#39
Posted 30 January 2013 - 04:42 PM
pumpkin pie, on 30 January 2013 - 04:28 PM, said:
Agree, I never really chase the daily achievement for its own sake, but after I've been playing for a bit, I'll sometimes check to see if I'm close enough to go tidy up the last bit of reqs...I don't much need or care for the additional clutter...
#40
Posted 30 January 2013 - 04:54 PM
Gli, on 30 January 2013 - 01:16 PM, said:
#41
Posted 30 January 2013 - 05:09 PM
shanaeri rynale, on 30 January 2013 - 04:10 PM, said:
Edited by Lucas Ashrock, 30 January 2013 - 05:10 PM.
#42
Posted 30 January 2013 - 05:27 PM
#43
Posted 30 January 2013 - 05:29 PM
BrettM, on 30 January 2013 - 04:54 PM, said:
#44
Posted 30 January 2013 - 06:07 PM
Veterans are easily found in Orr. If I didn't have maxed characters, they might be more difficult to find.
I don't like having the monthly achievement tracking in the UI, since I have never finished those and choose to ignore them.
The laurels are fantastic with many rewards for me to choose from, and the ability to choose a selection of dailies in the future will be welcome.
#45
Posted 30 January 2013 - 07:36 PM
This is, of course, easily solved by going somewhere else, or playing on an alt or something... but I would like to see that requirement changed a bit. Sometime, a guy just wants to work on the personal story... and that has caused me to miss a daily here and there. Might be nice if a personal story mission was considered an event for the purposes of the daily or something.
#46
Posted 30 January 2013 - 07:53 PM
#47
Posted 30 January 2013 - 07:57 PM
The main change for me is that before I did not pay much attention to Daillies. If I happened to be playing long enough to have naturally gotten a good chunk I might round out the night and finish the Achievement. It was nice optional way to conclude the session but if I didn't do it, it never felt like I was missing anything.
The laurel rewards look unexpectedly nice, however, particularly ones like the boosts and crafting stuff since I deliberately started avoiding crafting since it was such a money sink. Those kits and bags could really help with getting my crafting to something I can actually use while leveling my character.
And that means I will be actively trying to get the Daily Achievements much more often. Maybe that's a good thing, I'll have to see.
But I've already found myself doing non-fun techniques to finish the achievement like not killing a mob just so I could repeatedly dodge its attacks. That was something I never did with the previous Daillies and I don't think I like that change. Again I'll have to see how it turns out.
Edited by Doctor Overlord, 30 January 2013 - 08:01 PM.
#48
Posted 30 January 2013 - 07:59 PM
#49
Posted 30 January 2013 - 08:10 PM
Kaiarra, on 30 January 2013 - 09:24 AM, said:
Will it be changed in Feb or stay the same (and just be another reason not to log in)?
They said it was their goal, but they didn't add it into this patch. Perhaps a later patch? However it does seem like they are aware at least of people's desires to have options when going for the dailies/monthlies. So I'm expecting to see it sometime this year.
#50
Posted 30 January 2013 - 08:16 PM
Captain Bulldozer, on 30 January 2013 - 07:36 PM, said:
This is, of course, easily solved by going somewhere else, or playing on an alt or something... but I would like to see that requirement changed a bit. Sometime, a guy just wants to work on the personal story... and that has caused me to miss a daily here and there. Might be nice if a personal story mission was considered an event for the purposes of the daily or something.
Decreased xp? There are 5 categories worth 25 achievement points, as opposed to four categories worth what, 9? You get experience for gaining achievement points. They've almost tripled the experience you get from the dailies.
increased work? The current daily is dodging and killing 5(FIVE!) veterans. Not champions. not legendaries. Veterans. One fractal and you've got it. How much extra work is dodging which you SHOULD be doing during everyday activities anyway? Crafter...make 10 iron ingots and you're done. If you've never done any crafting, it's still not hard. Leatherworker or tailoring, go for jute. It was harder work finding 15 different types of enemies to kill.
More work...that's hilarious.
#51
Posted 30 January 2013 - 09:02 PM
And daily dodger is just silly.
#52
Posted 30 January 2013 - 11:10 PM
Having trouble with daily dodger or don't have much time? Piss off a bunch of stuff and dodge a few times. It should be done in 1-2 minutes at most. I'm not sure what else to tell you if that's still considered too complicated.
#53
Posted 30 January 2013 - 11:11 PM
AKGeo, on 30 January 2013 - 08:16 PM, said:
When did XP suddenly mean achievement points? You get achievement points for all kinds of things without getting XP (see the explorer track for example), so what you're saying doesn't seem to hold up. As others have already pointed out, you used to get XP in tiers for each of the 4 achievements before whereas now you only get it for each achievement (9 XP boosts before, 5 now, and the amount of XP from each boost SEEMS to be the same, though I personally haven't verified that). According to the official wiki, you get 3% towards your next level for completing each track, and 5 achievement point each, whereas you USED to get 3% for each completed tier of the 4 tracks.
AKGeo, on 30 January 2013 - 08:16 PM, said:
More work...that's hilarious.
I never said dodging was too much work. I found it annoying to be asked to dodge attacks X times, because its not unusual to not get credit for a dodge (if you evade an attack you know is coming but before it lands, you don't get credit for example). Yesterday's daily, for example, had 5 tracks: dodging, kill variety, vets, events, gathering. So from the old system, 3 were basically carried over, daily kill count was replaced with dodging and kill vets. Most places you go, its far easier to kill random stuff than hunt down 5 vets and dodge 15 times. Its still a reasonable thing to do, and I never said otherwise... but for many it took more work hunting down the vets, and it forced them to play in a certain way... you may not find that distasteful, but other do.
Finally, I think it would be perfectly fine to share your opinion without sounding smug and superior, but hey this is the interwebs... maybe I'm asking for too much.
#54
Posted 31 January 2013 - 04:10 AM
Captain Bulldozer, on 30 January 2013 - 11:11 PM, said:
You don't notice that whenever you get an achievement tier popup you get experience? And even though it's the same amount regardless of the amount of points you receive, you still have an extra tier and it requires doing more of the game content. And what experience would you get otherwise that's different now than before? Just for killing 15 different enemies? Half of the new daily requirements are combat-based. You get the same experience. The other half are crafting/events/gathering. Also giving experience.
Your argument holds no water.
#55
Posted 31 January 2013 - 04:23 AM
AKGeo, on 31 January 2013 - 04:10 AM, said:
You don't have an extra tier you have 4 less tiers and so 4 less popups.
#56
Posted 31 January 2013 - 04:33 AM
#57
Posted 31 January 2013 - 04:36 AM
As to Veterans, I seem to find enough around Frostgorge Sound, while waiting for a certain dragon to arrive. Wasn't so bad and there are several Veterans that arrive with the Dragon Crystals so that is how I'll plan to cover them when and if they are requried for Dailies.
Thanks for your comments and opinions on this topic.
#58
Posted 31 January 2013 - 05:30 AM
Humfly, on 31 January 2013 - 04:23 AM, said:
Ok fine. Is it established that you get an identical amount of experience each popup regardless of achievement points earned?
Either way, it's not more to do, and you can do more of it while doing your normal content rather than spending a block of time just grinding out those achievements. Today I got all of my dailies except gathering just from fractals. Oh and the laurels thing. The same went for yesterday.
Edited by AKGeo, 31 January 2013 - 05:31 AM.
#60
Posted 31 January 2013 - 06:44 AM
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