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Daily achievements change


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#31 Concepcion30

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Posted 30 January 2013 - 01:23 PM

I usually do the dodge one last because it's easier with certain NPCs like drakes that announce their attack for a couple seconds.  The only one that really sucked was the combo killer as my lifetime achievement on that is really low. I hope they don't bring that one back even if they decide to 'fix' it.

#32 Kratimas

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Posted 30 January 2013 - 01:31 PM

I really like the change. I won't be able to get the dailies completed as often because of time constraints but that is OK.

I like doing different things for the daily now.

Oh an thanks for removing the Combo Kill Daily, we only had it once but, IMO it was one time to many :)

#33 infisio

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Posted 30 January 2013 - 01:50 PM

I had limited time last night and the Veterans one wasn't so bad.  I got most of them just by doing the DEs.  Those poor, poor Veteran Pinesouls have a bounty out of them now :surprised:

#34 matsif

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Posted 30 January 2013 - 01:56 PM

View Postinfisio, on 30 January 2013 - 01:50 PM, said:

I had limited time last night and the Veterans one wasn't so bad.  I got most of them just by doing the DEs.  Those poor, poor Veteran Pinesouls have a bounty out of them now :surprised:

lol yeah, every zone I went to that I knew where the pinesouls and similar mobs were they were killed with people camping the spawns.  which was funny to me considering I find them much tougher than, say, a veteran spider.

#35 cheezewiz

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Posted 30 January 2013 - 04:06 PM

The dodging is easy. Either go to orr in one of those events that have a ton of risen and just jump into a huge droup and dodge. Youll get credit for 4 or 5 dodges. Or Get a couple devourers on you. Their ranged projectice is easy to dodge and you get credit for 2 dodges per devourer. Ressing aint that bad either. Theres a heart in kessex with a bunch of dead fisherman that you can get credit for, or a group of dead npcs just south of the norther most skill point in blazeridge.

#36 shanaeri rynale

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Posted 30 January 2013 - 04:10 PM

For some reason the daily to do list is based on the local time on your PC. If you set your PC clock forward you'll get the list of tasks for that day. Now you wont be able to do them in advance, but you'll be able to see what's coming up



#37 Thaddeuz

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Posted 30 January 2013 - 04:21 PM

What i like about the change.
- I like that you can see your advancement in top of your screen
- I like that the things you do change from day to day.
- I like the Laurels of course.

What i don't like about the change.
- I don't like some of the achivement. (DAMN YOU COMBOS KILL). It took me and my two friend about 20min to figure out how this shit work and then do it. I'm not alway playing in the same time that my friend. It could take several dungeon hours to get this achievement otherwise.
- The veteran achievement is easy if you do dungeon, but sometime i don't play enough for that. This achievement could be a pain in the ass. But on the other hand we will rapidly know where to find veteran so maybe its gonna be a easy one. Future will tell.
- I don't like the cut in XP. I used to do these with alt to level them at the same time.

#38 pumpkin pie

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Posted 30 January 2013 - 04:28 PM

I like change, however, on the second day, the exact same requirement turns up with one different requirement ....  isn't that going to become boring very soon?  

I don't like having a counter on my screen (top right corner) telling me how many % i've completed of the dailies,  makes one feels like its a necessary thing to do.  I like the chest wiggling when i've completed the dailies as It was. or give me an option to switch off the counter, please.

regarding dodge: everyone dodges, weather one dodges earlier or on the exact timing is not suppose to be an issue here. You know you are about to get hit, you run for cover, isn't surviving what the whole dodging is about? so why forces player to dodge?  What about range players? If i was careful, i don't ever need to dodge, at all! with this daily requirement, i have to switch to close range weapons on my range characters just to dodge attacks... silly? no? yes, i think it is pretty silly.

i don't mind the combo thou, it was easy, join an event and voila!  :P

#39 astromarmot

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Posted 30 January 2013 - 04:42 PM

View Postpumpkin pie, on 30 January 2013 - 04:28 PM, said:

I don't like having a counter on my screen (top right corner) telling me how many % i've completed of the dailies,  makes one feels like its a necessary thing to do.  I like the chest wiggling when i've completed the dailies as It was. or give me an option to switch off the counter, please.


Agree, I never really chase the daily achievement for its own sake, but after I've been playing for a bit, I'll sometimes check to see if I'm close enough to go tidy up the last bit of reqs...I don't much need or care for the additional clutter...

#40 BrettM

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Posted 30 January 2013 - 04:54 PM

View PostGli, on 30 January 2013 - 01:16 PM, said:

The crafting one is just a pointless waste of a minute. Before heading out to the BL building in LA at the end of the day, I make a quick stop at the nearby weapon crafter station and refine some stuff. Heck, I don't think the detour it even takes a minute.
Some of us keep our characters parked out in the zones we're working, which means traveling back to LA (free through PvP lobby), crafting, then spending money to wp back to where we were. If you're out in Orr somewhere, that really cuts into silver you get from completing the daily.

#41 Lucas Ashrock

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Posted 30 January 2013 - 05:09 PM

View Postshanaeri rynale, on 30 January 2013 - 04:10 PM, said:

For some reason the daily to do list is based on the local time on your PC. If you set your PC clock forward you'll get the list of tasks for that day. Now you wont be able to do them in advance, but you'll be able to see what's coming up
This is the most idiot thing i couldn't expect by this game, i swear :D Hahahaah :D

Edited by Lucas Ashrock, 30 January 2013 - 05:10 PM.


#42 Tenicord

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Posted 30 January 2013 - 05:27 PM

I love the change. Honestly the laurels and the dailies changing is just the motivation i needed to log in each day. I had played really since the second let down that was Lost Shores, but this laurels and different dailies has made me log into the game two days in a row for the first time in months. I hope they continue to added more dailies to the rotation. I also hope they add  more content into the word for us to run into while doing our dailies.

#43 Gli

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Posted 30 January 2013 - 05:29 PM

View PostBrettM, on 30 January 2013 - 04:54 PM, said:

Some of us keep our characters parked out in the zones we're working, which means traveling back to LA (free through PvP lobby), crafting, then spending money to wp back to where we were. If you're out in Orr somewhere, that really cuts into silver you get from completing the daily.
Keep a character in or near LA then.

#44 MisterB

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Posted 30 January 2013 - 06:07 PM

Doing the dodge dailies is fast and easy(assuming one has pattern recognition and reaction ability). Unfortunately, it trains you to play poorly, because you only get credit if you are hit during the roll, triggering the "evade" pop-up due to invulnerability. So rather than using dodge to evade all damage and danger, you must adjust your timing to jump right in the middle of the hazard you are trying to avoid. It's counter-intuitive, but I don't know how they can fix or change it, since I assume the evasion is easy to track. I have to intentionally adjust my dodge timing to "do it wrong" in order to get credit, and then I never dodge like that on purpose while I play.

Veterans are easily found in Orr. If I didn't have maxed characters, they might be more difficult to find.

I don't like having the monthly achievement tracking in the UI, since I have never finished those and choose to ignore them.

The laurels are fantastic with many rewards for me to choose from, and the ability to choose a selection of dailies in the future will be welcome.

#45 Captain Bulldozer

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Posted 30 January 2013 - 07:36 PM

The decreased XP for increased work is my least favorite thing.  I usually never had trouble completing a daily, and I don't think the new system will do much to change that honestly.  I will say, that, depending on where you are and what you're doing, finding 5 events in a "short" amount of time can actually be very difficult.  I have gotten map completion in more than a few zones while only encountering a handful of events that could be done without a group (and failures don't count towards the progression).  

This is, of course, easily solved by going somewhere else, or playing on an alt or something... but I would like to see that requirement changed a bit.  Sometime, a guy just wants to work on the personal story... and that has caused me to miss a daily here and there.  Might be nice if a personal story mission was considered an event for the purposes of the daily or something.

#46 JasmineMcCoy

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Posted 30 January 2013 - 07:53 PM

I like the requirements rotation, specially since I heard it'll become necessary to do only 4 out of 6 in a later update. What I really dislike though is the XP reduction from completing the various stages due to the removal of tiers: it was a nice way to level slowly without much bother.

#47 Doctor Overlord

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Posted 30 January 2013 - 07:57 PM

I'm mixed about them.

The main change for me is that before I did not pay much attention to Daillies.  If I happened to be playing long enough to have naturally gotten a good chunk I might round out the night and finish the Achievement.  It was nice optional way to conclude the session but if I didn't do it, it never felt like I was missing anything.

The laurel rewards look unexpectedly nice, however, particularly ones like the boosts and crafting stuff since I deliberately started avoiding crafting since it was such a money sink.   Those kits and bags could really help with getting my crafting to something I can actually use while leveling my character.

And that means I will be actively trying to get the Daily Achievements much more often.   Maybe that's a good thing, I'll have to see.

But I've already found myself doing non-fun techniques to finish the achievement like not killing a mob just so I could repeatedly dodge its attacks.   That was something I never did with the previous Daillies and I don't think I like that change.   Again I'll have to see how it turns out.

Edited by Doctor Overlord, 30 January 2013 - 08:01 PM.


#48 Jentari

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Posted 30 January 2013 - 07:59 PM

I like the change, it is nice to have some variety to the things we have to do.

#49 Fizzypop

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Posted 30 January 2013 - 08:10 PM

View PostKaiarra, on 30 January 2013 - 09:24 AM, said:

I thought this idea was being implemented but I must have misread? :(
Will it be changed in Feb or stay the same (and just be another reason not to log in)?

They said it was their goal, but they didn't add it into this patch. Perhaps a later patch? However it does seem like they are aware at least of people's desires to have options when going for the dailies/monthlies. So I'm expecting to see it sometime this year.

#50 AKGeo

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Posted 30 January 2013 - 08:16 PM

View PostCaptain Bulldozer, on 30 January 2013 - 07:36 PM, said:

The decreased XP for increased work is my least favorite thing.  I usually never had trouble completing a daily, and I don't think the new system will do much to change that honestly.  I will say, that, depending on where you are and what you're doing, finding 5 events in a "short" amount of time can actually be very difficult.  I have gotten map completion in more than a few zones while only encountering a handful of events that could be done without a group (and failures don't count towards the progression).  

This is, of course, easily solved by going somewhere else, or playing on an alt or something... but I would like to see that requirement changed a bit.  Sometime, a guy just wants to work on the personal story... and that has caused me to miss a daily here and there.  Might be nice if a personal story mission was considered an event for the purposes of the daily or something.

Decreased xp? There are 5 categories worth 25 achievement points, as opposed to four categories worth what, 9? You get experience for gaining achievement points. They've almost tripled the experience you get from the dailies.

increased work? The current daily is dodging and killing 5(FIVE!) veterans. Not champions. not legendaries. Veterans. One fractal and you've got it. How much extra work is dodging which you SHOULD be doing during everyday activities anyway? Crafter...make 10 iron ingots and you're done. If you've never done any crafting, it's still not hard. Leatherworker or tailoring, go for jute. It was harder work finding 15 different types of enemies to kill.

More work...that's hilarious.

#51 Sandpit

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Posted 30 January 2013 - 09:02 PM

Variety is good. But a couple of them are more about forcing players to do things.

And daily dodger is just silly.

#52 Strawberry Nubcake

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Posted 30 January 2013 - 11:10 PM

I still can't figure out why so many people hate daily dodger.  I know most classes don't need to dodge in general PvE, but it's like Anet tried to think of achievements that were so easy a caveman could do it and people act like they were asked to kill a kitten or something.  The achievements people have a problem with are the ones that take the least time and effort!  It makes absolutely no sense.

Having trouble with daily dodger or don't have much time?  Piss off a bunch of stuff and dodge a few times.  It should be done in 1-2 minutes at most.  I'm not sure what else to tell you if that's still considered too complicated. :zip:

#53 Captain Bulldozer

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Posted 30 January 2013 - 11:11 PM

View PostAKGeo, on 30 January 2013 - 08:16 PM, said:

Decreased xp? There are 5 categories worth 25 achievement points, as opposed to four categories worth what, 9? You get experience for gaining achievement points. They've almost tripled the experience you get from the dailies.



When did XP suddenly mean achievement points?  You get achievement points for all kinds of things without getting XP (see the explorer track for example), so what you're saying doesn't seem to hold up.  As others have already pointed out, you used to get XP in tiers for each of the 4 achievements before whereas now you only get it for each achievement (9 XP boosts before, 5 now, and the amount of XP from each boost SEEMS to be the same, though I personally haven't verified that).  According to the official wiki, you get 3% towards your next level for completing each track, and 5 achievement point each, whereas you USED to get 3% for each completed tier of the 4 tracks.


View PostAKGeo, on 30 January 2013 - 08:16 PM, said:

increased work? The current daily is dodging and killing 5(FIVE!) veterans. Not champions. not legendaries. Veterans. One fractal and you've got it. How much extra work is dodging which you SHOULD be doing during everyday activities anyway? Crafter...make 10 iron ingots and you're done. If you've never done any crafting, it's still not hard. Leatherworker or tailoring, go for jute. It was harder work finding 15 different types of enemies to kill.

More work...that's hilarious.

I never said dodging was too much work.  I found it annoying to be asked to dodge attacks X times, because its not unusual to not get credit for a dodge (if you evade an attack you know is coming but before it lands, you don't get credit for example).  Yesterday's daily, for example, had 5 tracks: dodging, kill variety, vets, events, gathering. So from the old system, 3 were basically carried over, daily kill count was replaced with dodging and kill vets.  Most places you go, its far easier to kill random stuff than hunt down 5 vets and dodge 15 times.  Its still a reasonable thing to do, and I never said otherwise... but for many it took more work hunting down the vets, and it forced them to play in a certain way... you may not find that distasteful, but other do.

Finally, I think it would be perfectly fine to share your opinion without sounding smug and superior, but hey this is the interwebs... maybe I'm asking for too much.

#54 AKGeo

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Posted 31 January 2013 - 04:10 AM

View PostCaptain Bulldozer, on 30 January 2013 - 11:11 PM, said:

When did XP suddenly mean achievement points?  You get achievement points for all kinds of things without getting XP (see the explorer track for example), so what you're saying doesn't seem to hold up.  As others have already pointed out, you used to get XP in tiers for each of the 4 achievements before whereas now you only get it for each achievement (9 XP boosts before, 5 now, and the amount of XP from each boost SEEMS to be the same, though I personally haven't verified that).  According to the official wiki, you get 3% towards your next level for completing each track, and 5 achievement point each, whereas you USED to get 3% for each completed tier of the 4 tracks.


You don't notice that whenever you get an achievement tier popup you get experience? And even though it's the same amount regardless of the amount of points you receive, you still have an extra tier and it requires doing more of the game content. And what experience would you get otherwise that's different now than before? Just for killing 15 different enemies? Half of the new daily requirements are combat-based. You get the same experience. The other half are crafting/events/gathering. Also giving experience.

Your argument holds no water.

#55 Humfly

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Posted 31 January 2013 - 04:23 AM

View PostAKGeo, on 31 January 2013 - 04:10 AM, said:

You don't notice that whenever you get an achievement tier popup you get experience? And even though it's the same amount regardless of the amount of points you receive, you still have an extra tier.

You don't have an extra tier you have 4 less tiers and so 4 less popups.

#56 Laugh Trap

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Posted 31 January 2013 - 04:33 AM

I like the change a lot actually. There are ways to get them quickly if you want but you can still get them from just playing normally. And really, the problem here isn't even the change, its the mindset of the MMO player. MMO players don't play MMOs, they work them. They turn goals to be gradually achieved through your normal play into goals they must grind to achieve as quickly and efficiently as possible in order to get what they need to ultimately make a profit to buy the best gear/whatever. Not saying thats a bad thing, just that it seems to not give the opportunity for these achievements to be fun because they are being turned into "grind" by the players.

#57 Legion_Magnus

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Posted 31 January 2013 - 04:36 AM

Well, interesting to see that many posters prefer the change.  Variety can be a good thing.  But I do see the point of the people who don't have a lot of extra time to devote, much like myself.  I do see some interesting things to get with laurels, so I look forward to that.

As to Veterans, I seem to find enough around Frostgorge Sound, while waiting for a certain dragon to arrive.  Wasn't so bad and there are several Veterans that arrive with the Dragon Crystals so that is how I'll plan to cover them when and if they are requried for Dailies.

Thanks for your comments and opinions on this topic.

#58 AKGeo

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Posted 31 January 2013 - 05:30 AM

View PostHumfly, on 31 January 2013 - 04:23 AM, said:

You don't have an extra tier you have 4 less tiers and so 4 less popups.


Ok fine. Is it established that you get an identical amount of experience each popup regardless of achievement points earned?

Either way, it's not more to do, and you can do more of it while doing your normal content rather than spending a block of time just grinding out those achievements. Today I got all of my dailies except gathering just from fractals. Oh and the laurels thing. The same went for yesterday.

Edited by AKGeo, 31 January 2013 - 05:31 AM.


#59 Inraged Twitch

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Posted 31 January 2013 - 05:48 AM

View PostSandpit, on 30 January 2013 - 09:02 PM, said:

Variety is good. But a couple of them are more about forcing players to do things.

And daily dodger is just silly.

Not really I can't count how many pugs I've been in where players don't EVER use the dodge mechanic.

#60 Heart Collector

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Posted 31 January 2013 - 06:44 AM

It's a refreshing change, but I'm still not sure how much I like it. Some are few second deals (crafting, all one needs to do is craft something like 10 copper bars) and some are a bit more tiresome (combo kills) but still not a big deal. And the laurel rewards look like they're worth it. I think I'd have prefered the 4/6 that was mentioned a while back though.




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