XPhiler, on 13 February 2013 - 02:35 PM, said:
The change to the dailies was good because it provided variety.
But it didn't. All it did was put quotas on things people are fond of claiming they we're doing already. And whenever I fail to meet a particular quotum, I need to go do that thing more often than I would have. I'd say that is the exact opposite of variety: it's repetition.
XPhiler, on 13 February 2013 - 02:35 PM, said:
The change was good because it provided much more incentive to do dailies.
I don't consider incentive to repeat otherwise useless, uninspired and pedestrian tasks on a daily basis a good thing.
XPhiler, on 13 February 2013 - 02:35 PM, said:
The change was good because it expanded the scope of game play by requiring a wider spectrum of activities.
Again, it didn't. It requires me to repeatedly spend more time on a very limited number of pointless activities. I could either spend that time to do something more interesting in the game, or outside of the game. I could do my events on solid ground or underwater, I could make my kills on solid ground or underwater, I could do my gathering on solid ground or underwater. Broad scope. Now I have to sometimes do things underwater that I could do anywhere before. Smaller scope. Putting quotas on acitvities never opens up possibilities. It restricts. Putting quotas on more specific things, restricts more.
XPhiler, on 13 February 2013 - 02:35 PM, said:
With feburary update I am hoping this will further be improved by adding interesting tasks and challenging tasks to the mix as well. That and of course choice thats a major feature both sides want.
Not me, I want to not care about doing my dailies again, but that's not going to happen. Trivial rewards for trivial tasks, that's how they were, and that was fine, but that ship has sailed. I have no faith that any system of dailies won't become a checklist of boring, oft-repeated chores before long. The best thing they'll ever be for me in the future is a series of painless criteria that are sometimes met through serendipity while I play "my way". The current ones have never fully completed themselves spontaneously for me yet, I do have some hope that a 4-out-of-6 system will sometimes allow for that.