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#511 zwei2stein

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Posted 13 February 2013 - 09:20 AM

View PostXPhiler, on 13 February 2013 - 08:43 AM, said:

2nd if you only can play 30 mins a session max, why would you need an ascended gear at all. Thats not enough time to find a team and do fractals which is the only content in game where ascended gear could be argued to be a require and then only after reaching lvl 10 of fractals that alone would take at least 30 fractal runs assuming a minium of 45mins per session thats yet another 6 - 7 months .


1) Spending less game time does not make gear gap acceptable. fair is fair.
2) Ascended items have stats that are in no way realted to fractals. My goal, for example, is to get sweet account bound amulet with utility spot and karma upgrade in that slot because it is one extra karma exotic per 6 karma exotics. It is literally best piece of equipment in game - anytime your new character gets to visit balthy vendor, he will walk away with amor AND one piece of jewelry (or just armor, but having spent less jugs)

For someone with fleet of alts, this is major goldsaver.

And, unless there will be more powerfull +karma gear, this item will last forever.

So yes, giving it up is pretty darned insane.

Also, there are MF and GF bonuses ... which are also incredibly good.

Fractals? Agony Resistance? meh. Major economy bomuses that are available and working everywhere, even if you play 30 minutes a day? Now, that is important.

Edited by zwei2stein, 13 February 2013 - 09:22 AM.


#512 Shiren

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Posted 13 February 2013 - 09:42 AM

View PostLordkrall, on 12 February 2013 - 03:13 PM, said:

I find that doubtful.
I simply play the exact same way as I have done since release and I keep finishing my dailies without even thinking about it every single day.
Just because YOU need to get a very specific award to play the game does not mean everyone does.


I played for over an hour the other day, did a FotM daily. After completing it the only daily I completed was dodge (and I only got that because I swapped to greatsword for the final fractal). As a glass cannon ranger I can avoid being downed completely and still never get my dodge daily.


The current dailies are pretty horrible at rewarding all players and all play styles. All the arguments about them not being so bad because you naturally complete them through normal play are invalid - several areas of the game will not complete them. Dungeons don't have any gathering nodes, if you don't WvW or do open world PvE, you will never finish gatherer. FotM is really buggy and only a couple fractals count as events, most of them won't so you will need to have good luck in finding those fractals, and do more than one run.


A huge complain about FotM and ascended rings was the rewards were exclusive to people who did that particular dungeon. ArenaNet said that was a mistake and they learned their listen, only to repeat it with dailies, laurels and open world/WvW gameplay. Laurels are exclusive to dailies and ascended amulets are exclusive to laurels, so if you want either, you have to do your dailies. If you are a a weekend warrior and don't have time to do dailies but lots of time to "catch up" on the weekend, screw you because the reward system (and the laurel costs) are balanced around the idea that you get a laurel every day. If you play for 30 minutes a day and get all your dailies, or for five hours on a Saturday and Sunday, you will get far more laurels from logging in every day than you can get even spending more time on a weekend. Screw you weekend warriors, Tyria doesn't care about you.


The exact same problems that existed for the original introduction of ascended items (the one ArenaNet said was a mistake and they had learnt their lesson) exist for the newest batch of ascended items. They clearly have very little foresight.

#513 Lordkrall

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Posted 13 February 2013 - 09:47 AM

So you simply want them the reward Ascended gear by logging into the game? Because that is really the only thing that would "fit all playstyles".

They have stated repeatedly that there will be more and more ways to get the Ascended gear.

#514 Mastruq

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Posted 13 February 2013 - 09:50 AM

Since the current daily setup is just a temp solution that A.Net will fix in a few weeks by giving you choices I am not too worried. I do think people defending the dodging and to a lesser degree ressing are short-sighted though. Yea dodging is part of playing the game but the thing is you can easily evade attacks with a dodge early enough to not get the dodge credit. So I have to clown around delaying my dodges to get the evade. I do play the game "normally" for an hour or two and do not get enough evades. Normally for me is doing outdoor exploration towards map completion and events etc (rarely do dungeons or fractals and no WvW/Spvp lately). Are you telling me playing for two hours shouldnt be enough for the daily? The Evade requirement is the real issue for me. If I get dodge credit for dodging while fighting it would be absolutely fine and complete within 15 minutes.

#515 Menehune

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Posted 13 February 2013 - 09:54 AM

View PostGli, on 13 February 2013 - 08:39 AM, said:

No. No I didn't.
...

View PostGli, on 10 February 2013 - 04:13 AM, said:

Legendaries, are you kidding? "Whatev."

I'll have me some ascended amulets though.

The point of my post was, it's just weird that a bored, "let's get it over with for today while looking at something more interesting on my other screen" playstyle is the most time-effective way to get best-in-slot rewards as well as unique prestige stuff. "But I don't care about item X, I like item Y better" is not a very useful response.

View PostGli, on 12 February 2013 - 03:40 PM, said:

I wasn't expecting an "asian grinder", but best-in-slot equipment and unique prestige items for dodging a few extra times and refining some copper, that's so far on the other end of the "shit you get for doing shit" scale, it's completely astounding.

How do you expect to carry on a meaningful discussion if you can't even remember what you said? So which is it? Do you still stand by your statement about getting unique prestige items for doing dailies?

#516 XPhiler

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Posted 13 February 2013 - 10:23 AM

View Postzwei2stein, on 13 February 2013 - 09:20 AM, said:

1) Spending less game time does not make gear gap acceptable. fair is fair.
2) Ascended items have stats that are in no way realted to fractals. My goal, for example, is to get sweet account bound amulet with utility spot and karma upgrade in that slot because it is one extra karma exotic per 6 karma exotics. It is literally best piece of equipment in game - anytime your new character gets to visit balthy vendor, he will walk away with amor AND one piece of jewelry (or just armor, but having spent less jugs)

For someone with fleet of alts, this is major goldsaver.

And, unless there will be more powerfull +karma gear, this item will last forever.

So yes, giving it up is pretty darned insane.

Also, there are MF and GF bonuses ... which are also incredibly good.

Fractals? Agony Resistance? meh. Major economy bomuses that are available and working everywhere, even if you play 30 minutes a day? Now, that is important.

Nothing wrong with following that goal. Go for it if thats what it wants. What I meant to say, maybe I didnt express myself correct is you're not forced into this goal, you're pursiuting it because its what you like and so you should. No one is saying you should give it up. What we're saying is if you only have 1hr per week to play, you should spend it doing what you enjoy. if this is it go for it. It will take you 7 months to get pendant sure but why should that be a problem? you'll  still spend 30 hrs to aquire just like those people who got it in a month.

#517 Gli

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Posted 13 February 2013 - 10:26 AM

View PostMenehune, on 13 February 2013 - 09:54 AM, said:

How do you expect to carry on a meaningful discussion if you can't even remember what you said? So which is it? Do you still stand by your statement about getting unique prestige items for doing dailies?
Are you kidding me?

"the most time-effective way to get best-in-slot rewards as well as unique prestige stuff."

Two things.
  • "Best-in-slot rewards" (one of these two things)

  • "unique prestige stuff" (the other of these two things)
"but best-in-slot equipment and unique prestige items for dodging a few extra times and refining some copper"

Again, two things.
  • "best-in-slot equipment" (one of these two things)

  • "unique prestige items" (the other of these two things).
Naming several things in one clause does in no way imply that those things are the same thing. In the sentence "I saw Jim as well as Pete today", there's no implication that Jim is the same person as Pete. In the sentence "I saw Jim and Pete today", there's no implication that Jim is the same person as Pete. Please consult a first grade teacher if these concepts remain unclear, because I can't be arsed to continue this conversation. It's, like you said, not meaningful.

Edited by Gli, 13 February 2013 - 10:27 AM.


#518 Resolve

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Posted 13 February 2013 - 10:57 AM

View PostEl Duderino, on 11 February 2013 - 04:04 PM, said:

So, are you upset that it is a pointless mechanic or that you are being "left behind" by not doing it.

I agree with the former. It is a fairly pointless mechanic. There are definitely some advantages, but overall it does very little for the community.

However, I strongly disagree with the latter. There is no reason anyone should be so butthurt by the idea of a daily that makes them feel that they need to log in and do it.

You. Don't. Need. To. Do. It. Every. Day.

As someone already mentioned, you are being left behind on so many things already. You can't possibly play enough to keep up with every reward this game has to offer for every play style.

Furthermore, there is no need to make every reward easy to obtain.

Those are my only arguments in this entire thread:

1. You are being left behind in so many ways; laurels and daily achievements are no different. You don't NEED them. You just WANT them.

2. Based on the first premise that you don't NEED laurels and you only WANT laurels; the designers shouldn't make them any easier or harder to get based on the time spent for dailies. If you WANT them - then get them. If you don't like HOW you get them, either CHANGE the way you play or realize that you don't WANT them enough to get them the intended way.

Like I said, I do dailies when my own travels gets me close to completion. I certainly don't sweat over the days I don't manage to achieve the daily requirements.

You don't NEED to play this game at all. You don't NEED to do anything. It's not about our NEEDS and WANTS because NEEDS don't exist in video games, does this mean we can't criticize anything in any game ever?
No, It's about what we like and dislike. I dislike this system so I share my opinion. You obviously enjoy it so you post your comment in favour of it.

I've already said why it's silly. 20mins each day vs 3-4hours in the weekend. Same game play time, very different rewards.

You're second point is actually asking me to change the way I play. Lol. I'm pretty sure Anet have said multiple times you will be able to play the game the way you want to.

Whatever, when we get these 'other ways' to obtain Ascended items that are supposedly coming sometime then it'll be better. Then it's more of a bonus thing(The cat!) rather than a max stat item lol. As it stands now, it's very meh.

#519 El Duderino

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Posted 13 February 2013 - 12:19 PM

View PostResolve, on 13 February 2013 - 10:57 AM, said:



You don't NEED to play this game at all. You don't NEED to do anything. It's not about our NEEDS and WANTS because NEEDS don't exist in video games, does this mean we can't criticize anything in any game

Um, wants most certainly do exist in games. That's why people who want legendaries get legendaries an people that want to PvP do it, and people that want to do fractals do it. And those that don't, don't do it because they don't want to. To suggest otherwise is naive and stupid.

Anyways, I would love to see what you implement happen. This way you and all your whiny friends can spend all your precious weekend only time catching up on laurels (roughly 3-4 hours if it takes 30-40 mins a laurel) and I will still "get ahead faster" because I play daily.

You can't fix the fact that daily players will always achieve more faster because we have more time.

Sucks to be you.

Oh and there are most certainly needs. For example you NEED better gear to do high level areas vs low level areas, which was my angle on the post you quoted but clearly your tiny brain can't comprehend that.

Edited by El Duderino, 13 February 2013 - 12:23 PM.


#520 escada_assassin

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Posted 13 February 2013 - 12:30 PM

IMO, since there are so many complaining about ressing or dodging being so hard to do,  ANet should divide the daily achievement into 2 categories, rewarded differently and everyone being able to choose which one to complete :

1. The dailies before the update (gathering, number of kills, events and variety of kills) - rewarded with a mystic coin, one jug of karma, silver and maybe one mystic item;
2. The dailies after the update (everyone knows which ones) - rewarded with all of the above + 1 laurel.

That might work for everyone. Maybe.

Edited by escada_assassin, 13 February 2013 - 12:32 PM.


#521 Mastruq

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Posted 13 February 2013 - 12:37 PM

View PostEl Duderino, on 13 February 2013 - 12:19 PM, said:

Um, wants most certainly do exist in games. That's why people who want legendaries get legendaries an people that want to PvP do it, and people that want to do fractals do it. And those that don't, don't do it because they don't want to. To suggest otherwise is naive and stupid.

Anyways, I would love to see what you implement happen. This way you and all your whiny friends can spend all your precious weekend only time catching up on laurels (roughly 3-4 hours if it takes 30-40 mins a laurel) and I will still "get ahead faster" because I play daily.

You can't fix the fact that daily players will always achieve more faster because we have more time.

Sucks to be you.

Oh and there are most certainly needs. For example you NEED better gear to do high level areas vs low level areas, which was my angle on the post you quoted but clearly your tiny brain can't comprehend that.

This need vs want debate is childish and littered with bad examples. You dont need anything but white gear to do low level as well as high level areas, the better items just make it easier. If this game had damage mitigation calculation like say Diablo 3 then yea'd need the better items, but as it is you dont. Certainly makes it easier though, no question there.

The bottom line for me isnt about how this is bad and unbearable though because it is only temporary. Its about why implement it half-baked first if they knew they'll upgrade it to the intended version 4 weeks later. I'll deal for the next two weeks and then its a non-issue (i hope, not sure what choices we'll have).

#522 El Duderino

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Posted 13 February 2013 - 01:09 PM

View PostMastruq, on 13 February 2013 - 12:37 PM, said:



This need vs want debate is childish and littered with bad examples. You dont need anything but white gear to do low level as well as high level areas, the better items just make it easier. If this game had damage mitigation calculation like say Diablo 3 then yea'd need the better items, but as it is you dont. Certainly makes it easier though, no question there.

The bottom line for me isnt about how this is bad and unbearable though because it is only temporary. Its about why implement it half-baked first if they knew they'll upgrade it to the intended version 4 weeks later. I'll deal for the next two weeks and then its a non-issue (i hope, not sure what choices we'll have).

Um, you don't need new items for high level areas? Somehow you are the only person who can finish the game in starter gear?

Whatever dude, keep up the QQ.

#523 Baron von Scrufflebutt

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Posted 13 February 2013 - 01:15 PM

What made many of us fall in love with GW games is that power was never a WANT, it was always a NEED. You might actually not need the power to beat the content, but that ended being irrelevant - one of the core rules of the game wasn't to look at the content and then decide, based on the difficulty of the content, what you NEED and what you WANT. Power was a NEED by default.
Sadly, this seems to only apply to PvP in GW2. (But then again, the reason why many of us feel that GW1 PvE nose-dived was because A.Net already gave up on this idea in the last years of GW1.)

And it's this idea that we want to change. We aren't arguing that power is a NEED in current GW2 - we fully accept that the way GW2 is designed, power is a WANT and you are supposed to grind for it because you DON'T NEED it. As it stands now, the grinders should be stronger in PvE because power is the reward for their grind.
This is the idea that we are arguing against and want to change. Power currently isn't a NEED, but it should be.

#524 Gli

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Posted 13 February 2013 - 01:15 PM

I'm sadly noticing a distinct dichotomy in this thread.

There are people making points about the game and its systems, and there are people attacking other people.

The general trend here is, the ones talking about the game are criticizing it, and the ones attacking other people are shifting the blame for their displeasure solely unto the critics themselves.

I'm saying "the general trend", I'm not saying this is 100% the case for everyone. Very few people though are talking about the game when they address the issues raised by critics. The majority response consists of "No, you!"

I've yet to see anyone make a passable effort in explaining why the changes are good changes, while I've seen plenty of people try the opposite. ("No, you!" doesn't count as a passable effort.)

It's all so very, very pointless, so in the words of the inimitable Eric Cartman: "Screw you guys, I'm going home!"

#525 Generic UN Here

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Posted 13 February 2013 - 01:29 PM

Why are people complaining about the current daily so much. It's not that hard to do! Sure I realize some people are more accustomed to that kinda of strict (and I use that word lightly) timing for the dodge but there are multiple ways to make it way easier. There's tons of multi hit aoe in the game where you can kinda just wait a second then dodge and get 3 evades out of one dodge. Or maybe try to get your dodges against a hammer wielder whose attacks are slow and easily read.

And don't even get me started on the ressing one. All I do to get my resses is go to the Triforge Point waypoint in Brisban Wildlands and directly north there are always a ton of bodies there to res that die repeatedly. There are an endless number of areas like this in game if you don't want to wait for people to die.

The daily is much better in its current state then it was and even more so they're going to make it easier soon by giviing you options to choose from. For those complaining about it being to difficult if you spent that time trying to figure out a simple way to do it you wouldn't be having this discussion.

#526 Resolve

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Posted 13 February 2013 - 01:30 PM

View PostEl Duderino, on 13 February 2013 - 12:19 PM, said:

Um, wants most certainly do exist in games. That's why people who want legendaries get legendaries an people that want to PvP do it, and people that want to do fractals do it. And those that don't, don't do it because they don't want to. To suggest otherwise is naive and stupid.

Anyways, I would love to see what you implement happen. This way you and all your whiny friends can spend all your precious weekend only time catching up on laurels (roughly 3-4 hours if it takes 30-40 mins a laurel) and I will still "get ahead faster" because I play daily.

You can't fix the fact that daily players will always achieve more faster because we have more time.

Sucks to be you.

Oh and there are most certainly needs. For example you NEED better gear to do high level areas vs low level areas, which was my angle on the post you quoted but clearly your tiny brain can't comprehend that.

I said Needs don't exist. I know you have low reading skills but try to keep up.

But you don't NEED to do the high level areas. You just want to. Example being the high level fractals and how people are always defending Agony on here by saying you don't need to do the high level areas. Get it yet?

Also playing daily doesn't mean you spend more time than someone who doesn't. Think about it.

#527 Resolve

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Posted 13 February 2013 - 01:36 PM

View PostGli, on 13 February 2013 - 01:15 PM, said:

I'm sadly noticing a distinct dichotomy in this thread.

There are people making points about the game and its systems, and there are people attacking other people.

The general trend here is, the ones talking about the game are criticizing it, and the ones attacking other people are shifting the blame for their displeasure solely unto the critics themselves.

I'm saying "the general trend", I'm not saying this is 100% the case for everyone. Very few people though are talking about the game when they address the issues raised by critics. The majority response consists of "No, you!"

I've yet to see anyone make a passable effort in explaining why the changes are good changes, while I've seen plenty of people try the opposite. ("No, you!" doesn't count as a passable effort.)

It's all so very, very pointless, so in the words of the inimitable Eric Cartman: "Screw you guys, I'm going home!"

Yeah, no one has made a good argument for why this system is good yet.

#528 Mastruq

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Posted 13 February 2013 - 01:53 PM

View PostGeneric UN Here, on 13 February 2013 - 01:29 PM, said:

Why are people complaining about the current daily so much. It's not that hard to do! ...

The daily is much better in its current state then it was and even more so they're going to make it easier soon by giviing you options to choose from. For those complaining about it being to difficult if you spent that time trying to figure out a simple way to do it you wouldn't be having this discussion.

I would like to answer your question. First let me point that I am not complaining in a "worst change ever I quit" way. I am just pointing out that my game experience changed for the worse. I know its only temporary and will get better in a few weeks. So its no great deal in the big picture, just talking about my experience with the game.

You point out how it isnt difficult, will get easier, etc. That is not the point I or those that arent happy with the current daily are making. I doubt anyone considers it "difficult". The daily was easy before the change, it is still easy after the change. however before the change I could play wherever my whim took me and the daily would be completed naturally almost every time for half a year. Since the change, I have to go out of my way to finish it. Its not a game-breaking issue but I had fun just exploring a zone and getting the daily reward after an hour or two of playing without focusing on it. Now, with my 2 hours of play I have to actively decide if I want to continue my world completion (doing zones I dont know yet, hence no safe bets on npcs to res or enough veterans, or underwater mobs), or if I want to focus on the daily with some of that time. Its less fun.

Thats all there is to it, the game was changed to be less fun for me and others, and I'm just talking about it on a forum about the game. Now your post was civil but some others here act like those saying "the new dailies are not so great" kicked their dog and stole their lunch money and thats unfortunate.

P.S. I mostly dislike the dodge thing because it disrupts my play flow to delay dodges in order to actually trigger evades. Dodging itself is fine and not the issue. Seeking out specific areas or mobs to meet the dodge quota is also annoying.

#529 Volkon

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Posted 13 February 2013 - 01:53 PM

View PostResolve, on 13 February 2013 - 01:36 PM, said:

Yeah, no one has made a good argument for why this system is good yet.

Accessibility. Laurels for simple daily takes to get ascended gear does two things... it fills the time gap between exotics and legendary weapons and it helps keep ascended gear accessible to anyone willing to put in the time to get them. No player is cut off from being able to get ascended gear. Just simply completing the dailies puts you on the path for this gear (the rings of which you can get more quickly running Fractals if you wish). One of the most basic tenets of the Manifesto was keeping the game accessible to everyone, and by this system they're doing exactly that. There is a time factor... you'll need a minimum of about three weeks worth of played days to get a 30 laurel item, which really isn't that bad.

#530 Baron von Scrufflebutt

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Posted 13 February 2013 - 02:22 PM

View PostVolkon, on 13 February 2013 - 01:53 PM, said:

Accessibility. Laurels for simple daily takes to get ascended gear does two things... it fills the time gap between exotics and legendary weapons and it helps keep ascended gear accessible to anyone willing to put in the time to get them. No player is cut off from being able to get ascended gear. Just simply completing the dailies puts you on the path for this gear (the rings of which you can get more quickly running Fractals if you wish). One of the most basic tenets of the Manifesto was keeping the game accessible to everyone, and by this system they're doing exactly that. There is a time factor... you'll need a minimum of about three weeks worth of played days to get a 30 laurel item, which really isn't that bad.

Creating a new level of power of top of an already convoluted system of power doesn't scream accessibility.
Especially when the new system of dailies is less accessible than the system it replaced.

#531 XPhiler

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Posted 13 February 2013 - 02:24 PM

View PostMastruq, on 13 February 2013 - 12:37 PM, said:

This need vs want debate is childish and littered with bad examples. You dont need anything but white gear to do low level as well as high level areas, the better items just make it easier. If this game had damage mitigation calculation like say Diablo 3 then yea'd need the better items, but as it is you dont. Certainly makes it easier though, no question there.

The bottom line for me isnt about how this is bad and unbearable though because it is only temporary. Its about why implement it half-baked first if they knew they'll upgrade it to the intended version 4 weeks later. I'll deal for the next two weeks and then its a non-issue (i hope, not sure what choices we'll have).

Well technically speaking you can do that yourself. I mean if you dont want to play it until its implemented to the level you desire why not do that? No content in the world was made more difficult because now you can get an ascended amulet. So if you stay away from dailies until next month when you get to choose your dailies would be no different had arenanet did no updates to the daily system in january and released all at once in feburary.

Not saying you as in you personally but rather in general to people who believe there should be no intermediary stages of development.

Thing to keep in mind is no content is ever completed. The game is iterated upon, the new daily system will likely be further improved in the future as well.

#532 XPhiler

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Posted 13 February 2013 - 02:35 PM

View PostProtoss, on 13 February 2013 - 01:15 PM, said:

What made many of us fall in love with GW games is that power was never a WANT, it was always a NEED. You might actually not need the power to beat the content, but that ended being irrelevant - one of the core rules of the game wasn't to look at the content and then decide, based on the difficulty of the content, what you NEED and what you WANT. Power was a NEED by default.
Sadly, this seems to only apply to PvP in GW2. (But then again, the reason why many of us feel that GW1 PvE nose-dived was because A.Net already gave up on this idea in the last years of GW1.)

And it's this idea that we want to change. We aren't arguing that power is a NEED in current GW2 - we fully accept that the way GW2 is designed, power is a WANT and you are supposed to grind for it because you DON'T NEED it. As it stands now, the grinders should be stronger in PvE because power is the reward for their grind.
This is the idea that we are arguing against and want to change. Power currently isn't a NEED, but it should be.

With all due respect but wasnt your issue at launch that the game had too much power need? I distinctly remember how you didnt like the fact you had to level up for so long so that you could have access to everything. Now you're arguing the opposite? You want the game to require more of you so you can have free reign playing where you want? Did I miss understand something somewhere?

In any case I disagree, Want trumps Need, why? because Want gives you flexibility. Ascended gear isnt a problem because its a want. Like people are arguing for a casual player it might take months to aquire a single piece but thats not a problem because if they dont enjoy the process of aquiring that ascended gear they can safely ignore it and play what they enjoy. If Ascended gear was a need however then they couldnt do that if whatever they enjoy was gated by the need to have said gear before you can tackle it and that would be very very bad.

View PostGli, on 13 February 2013 - 01:15 PM, said:

I'm sadly noticing a distinct dichotomy in this thread.

There are people making points about the game and its systems, and there are people attacking other people.

The general trend here is, the ones talking about the game are criticizing it, and the ones attacking other people are shifting the blame for their displeasure solely unto the critics themselves.

I'm saying "the general trend", I'm not saying this is 100% the case for everyone. Very few people though are talking about the game when they address the issues raised by critics. The majority response consists of "No, you!"

I've yet to see anyone make a passable effort in explaining why the changes are good changes, while I've seen plenty of people try the opposite. ("No, you!" doesn't count as a passable effort.)

It's all so very, very pointless, so in the words of the inimitable Eric Cartman: "Screw you guys, I'm going home!"

The change to the dailies was good because it provided variety. The change was good because it provided much more incentive to do dailies. The change was good because it expanded the scope of game play by requiring a wider spectrum of activities. Thats about it so far.

With feburary update I am hoping this will further be improved by adding interesting tasks and challenging tasks to the mix as well. That and of course choice thats a major feature both sides want.

#533 Trei

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Posted 13 February 2013 - 02:53 PM

View PostProtoss, on 13 February 2013 - 02:22 PM, said:

Creating a new level of power of top of an already convoluted system of power doesn't scream accessibility.
Especially when the new system of dailies is less accessible than the system it replaced.
Sorry, the comparison between how dailies are now and were before is not relevant.

Ascended gear are more accessible now because a new venue to acquire them was added into the game, one that requires completion of a set of activities even the most hopeless noob fractally-challenged player has a damn good chance of accomplishing, one that did not exist before.

Previously, this same player that couldn't complete any fractals had little to no chance to ever get any gear from the asc tier.

#534 Volkon

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Posted 13 February 2013 - 02:57 PM

View PostProtoss, on 13 February 2013 - 02:22 PM, said:

Creating a new level of power of top of an already convoluted system of power doesn't scream accessibility.
Especially when the new system of dailies is less accessible than the system it replaced.

Convoluted? What was convoluted about it? You had exotics, which you can get in no time at all, and legendaries with the same stats that took forever for an individual. They added ascended as a time gap between the time needed to go from exotics to legendary and gave them marginally better stats to make it worth while for some people to go for. Legendary weapons will match ascended weapons when they're finally released. Within these tiers now will come the lateral progression as evident by the new ascended rings you can get for laurels. Same stats as Fractals ascended but a new way to get them.

I still giggle at this attitude regarding the new dailies being "less accessible". It used to be rare that I'd complete them, now I haven't missed one yet without exaggerating. I'm three laurels from my first amulet, actually, which is pretty cool... then probably a guestimated three weeks from getting the infusion I want for it. Now, that's also how I play, always out there doing stuff including lots of WvW, so the dodging, rezzing and other combat things are completely natural to me. Gathering is an afterthought... I'm not in combat, I see a node, I gather the node. Usually 60% of the daily is done before I realize that it switched. BUT... that's not the point. The point regarding accessibility is that they've added another means to get ascended items, and will be adding more in the future. The more ways they add to get them, the more accessible they become to anyone that wants to get them playing their way.

#535 El Duderino

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Posted 13 February 2013 - 03:03 PM

View PostResolve, on 13 February 2013 - 01:30 PM, said:

Also playing daily doesn't mean you spend more time than someone who doesn't. Think about it.

Really? You actually think that?

You think that the weekend warriors spend MORE or EQUAL time to people who play daily?

Wake up bro.

#536 Gli

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Posted 13 February 2013 - 03:12 PM

View PostTrei, on 13 February 2013 - 02:53 PM, said:

Sorry, the comparison between how dailies are now and were before is not relevant.
Daily achievements change

Started by Legion_Magnus, Jan 30 2013 03:26 AM

Why are you on this thread at all then?

Edited by Gli, 13 February 2013 - 03:13 PM.


#537 El Duderino

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Posted 13 February 2013 - 03:18 PM

View PostGli, on 13 February 2013 - 03:12 PM, said:


Daily achievements change

Started by Legion_Magnus, Jan 30 2013 03:26 AM

Why are you on this thread at all then?

Way to take things out of context.

#538 Fizzypop

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Posted 13 February 2013 - 03:21 PM

View PostGli, on 12 February 2013 - 03:40 PM, said:

I wasn't expecting an "asian grinder", but best-in-slot equipment and unique prestige items for dodging a few extra times and refining some copper, that's so far on the other end of the "shit you get for doing shit" scale, it's completely astounding.

Then I'm guessing you never played GW1...because you pretty much got top level gear for just playing the game. I was in top level gear before I even hit max level. I'm just thrilled they sort of kept their promise and allowed easier access to it. Once they add in other ways to get the currency then it'll be perfect. You probably should've expected it considering their previous game and the fact they specifically said they were going to add it to other portions of the game. I still don't get how this damages the game. So you don't like it? Cool you can get your gear from fractals. Everyone's happy! Now how hard was that?

Btw doesn't it feel good to have the boot on the other foot? Ironic.

View PostEl Duderino, on 13 February 2013 - 03:18 PM, said:

Way to take things out of context.

He does that a lot.

Edited by Fizzypop, 13 February 2013 - 03:29 PM.


#539 El Duderino

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Posted 13 February 2013 - 03:25 PM

View PostResolve, on 13 February 2013 - 01:36 PM, said:



Yeah, no one has made a good argument for why this system is good yet.

Perhaps it's your reading comprehension skills that are lacking.

It has been said over and over than dailies are beneficial because it allows the casual player to access high end items through normal play.

This isn't a hard concept to grasp.

Furthermore, dailies are EXTREMELY easy to complete without devoting much attention to them.

Most people can complete 80% of their dailies though normal play, which is why it is so beneficial. There is little to no grind. Simply log on and play. Wait your daily isn't quite complete? Great, take a couple minutes to compete it and you get a pretty awesome reward just for playing that day.

Ok ok, so some people don't play every day and want to be able to access the same amount of laurels provides they put in the same amount of time. However, that where a grind actually begins. It would take that person at least 4 hours to complete all of the daily requirements for a week in one day. By then they wouldn't be able to get much more accomplished because it goes past casual play an into dedicated daily achievement mode.

Overall the system is pretty darn good, and it's going to get better.

#540 Gli

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Posted 13 February 2013 - 03:36 PM

View PostXPhiler, on 13 February 2013 - 02:35 PM, said:

The change to the dailies was good because it provided variety.
But it didn't. All it did was put quotas on things people are fond of claiming they we're doing already. And whenever I fail to meet a particular quotum, I need to go do that thing more often than I would have. I'd say that is the exact opposite of variety: it's repetition.

View PostXPhiler, on 13 February 2013 - 02:35 PM, said:

The change was good because it provided much more incentive to do dailies.
I don't consider incentive to repeat otherwise useless, uninspired and pedestrian tasks on a daily basis a good thing.

View PostXPhiler, on 13 February 2013 - 02:35 PM, said:

The change was good because it expanded the scope of game play by requiring a wider spectrum of activities.
Again, it didn't. It requires me to repeatedly spend more time on a very limited number of pointless activities. I could either spend that time to do something more interesting in the game, or outside of the game. I could do my events on solid ground or underwater, I could make my kills on solid ground or underwater, I could do my gathering on solid ground or underwater. Broad scope. Now I have to sometimes do things underwater that I could do anywhere before. Smaller scope. Putting quotas on acitvities never opens up possibilities. It restricts. Putting quotas on more specific things, restricts more.

View PostXPhiler, on 13 February 2013 - 02:35 PM, said:

With feburary update I am hoping this will further be improved by adding interesting tasks and challenging tasks to the mix as well. That and of course choice thats a major feature both sides want.
Not me, I want to not care about doing my dailies again, but that's not going to happen. Trivial rewards for trivial tasks, that's how they were, and that was fine, but that ship has sailed. I have no faith that any system of dailies won't become a checklist of boring, oft-repeated chores before long. The best thing they'll ever be for me in the future is a series of painless criteria that are sometimes met through serendipity while I play "my way". The current ones have never fully completed themselves spontaneously for me yet, I do have some hope that a 4-out-of-6 system will sometimes allow for that.




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