Gli, on 13 February 2013 - 03:36 PM, said:
But it didn't. All it did was put quotas on things people are fond of claiming they we're doing already. And whenever I fail to meet a particular quotum, I need to go do that thing more often than I would have. I'd say that is the exact opposite of variety: it's repetition.
You are talking about two different things here, you can't talk about the new dailies without talking about the rewards.
The idea of adding extremely valuable rewards that lie somewhere between exotics and legendaries, by adding a fairly easy mechanic to accomplish most definitely increases variety for everyone.
Do you honestly think it should be easier to be rewarded with something such as an ascended item? The ratio of time spent to level of reward is so very low that if anyone considers it a grind, then they are flat out wrong.
Gli, on 13 February 2013 - 03:36 PM, said:
I don't consider incentive to repeat otherwise useless, uninspired and pedestrian tasks on a daily basis a good thing.
Most people can accomplish much of the daily requirements just through normal play. You say yourself that you would prefer to be able to complete 4 out of 6 challenges and that your daily play would pretty much cover those requisites. Well, again, the fact that you have to go out of your way for 2 challenges to achieve the level of reward that laurels provides is still so far form a grind that it really isn't worth arguing.
You simply cannot find a better ratio of time spent to reward received in this game. Therefore, any mention of grind or repetition pretty much is pointless because everything else in the game requires more "grind" that is even close to being worth the same.
Gli, on 13 February 2013 - 03:36 PM, said:
Again, it didn't. It requires me to repeatedly spend more time on a very limited number of pointless activities. I could either spend that time to do something more interesting in the game, or outside of the game. I could do my events on solid ground or underwater, I could make my kills on solid ground or underwater, I could do my gathering on solid ground or underwater. Broad scope. Now I have to sometimes do things underwater that I could do anywhere before. Smaller scope. Putting quotas on acitvities never opens up possibilities. It restricts. Putting quotas on more specific things, restricts more.
Again, it doesn't REQUIRE you to do anything, unless you want the reward. And, that goes back to the original counter-argument. The reward is such a good reward that the ratio of time spent to reward gained is the lowest in the game. Therefore, it really shouldn't be worth arguing about because the actual cost of the item vs. its power is quite good.
Gli, on 13 February 2013 - 03:36 PM, said:
Not me, I want to not care about doing my dailies again, but that's not going to happen. Trivial rewards for trivial tasks, that's how they were, and that was fine, but that ship has sailed. I have no faith that any system of dailies won't become a checklist of boring, oft-repeated chores before long. The best thing they'll ever be for me in the future is a series of painless criteria that are sometimes met through serendipity while I play "my way". The current ones have never fully completed themselves spontaneously for me yet, I do have some hope that a 4-out-of-6 system will sometimes allow for that.
Again, you have said the same thing over and over so I will point to my rebuttals above.
If you find that you are completing 4-out-of-6 of the challenges through daily play, why is it such a chore to do two more considering how good the reward is?
This is why I come to my conclusion that most of the people here would rather get great rewards for nothing. Because, the rewards you are being given for next to no effort are really fantastic. Hence, why everyone is after them and whining about them - and why everyone should really just spend the time they are using to whine on the forums and log on to the game and complete the rest of their daily.
Conclusion: This ain't that hard people!