Bryant Again, on 13 February 2013 - 06:06 PM, said:
If this update's aimed at the 'average' player, and some 'average' players can only earn about 8-10 laurels a month, that's not really helping them out, is it? When it comes down to that, the player may very well focus less on 'playing the game' and more on 'playing the dailies'.
With a more 'time spent' focus, a player may become more inclined to 'grind it out', this is true, but the 'weekend warrior' playing normally is justly rewarded. Is that player's concern with how fast others earn rewards, or how fast he himself can earn them? Because as is, I can see the schedule inferred by 'dailies' being just as much a deterrent as it can be encouraging.
If the reward in question was unreachable to begin with, because it required doing fractals runs, then yes, it has become more accessible. And, if the player is that casual that they can ONLY get 8-10 laurels a month, then it would be fine for them to CASUALLY get the reward in 3 months, rather then not having access at all.
Again, let me ask why it isn't helping out "average" players if it makes something that was previously inaccessible now accessible for their style of play?
And, again, I realize that it may take a bit longer to complete the daily than it did previously, but it is pretty much agreed that most of the daily achievement can be done through normal play, so the additional time spent to finish the other requirements isn't even the agreed upon 30 minutes worth of completion, but perhaps a much shorter time.
The only reason we are talking about this is because players REALLY WANT to have the rewards given by laurels. If that is the case, then why is it so bad to create this system that makes it REALLY EASY to get laurels?
And, why do people who only can play on the weekends feel that they are falling behind just in this particular instance, when by default, they cannot ever hope to do anything but fall behind because they don't put in as much time a daily player.
It just does not make logical sense to say that Player A spends 20 hours in the game and Player B spends 10 hours in the game, but they should both be rewarded equally, which is exactly what your argument boils down to.
Sure, there may be people that are logging in daily just to do their daily achievements, but let's focus on the majority of the players. It basically boils down to the fact that people who have more time to play, have the opportunity to get further in regards to rewards, and there is nothing to stop that short of giving everything to everybody which should not even be an option.
Furthermore, anyone that wants to base their arguments around all of their idealistic changes to Guild Wars may be better off creating a new thread about all of the changes they need to make, because it makes it much more difficult to continue this discussion when we need to consider someone else's entire makeover of Guild Wars in our own arguments.
Ok, I think I typed that whole thing without any rude or unnecessary remarks. I apologize for being a *. I'll try to be more respectful moving forward.
Edited by El Duderino, 13 February 2013 - 07:02 PM.