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#61 Baron von Scrufflebutt

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Posted 31 January 2013 - 07:45 AM

View PostAKGeo, on 30 January 2013 - 08:16 PM, said:

increased work? The current daily is dodging and killing 5(FIVE!) veterans. Not champions. not legendaries. Veterans. One fractal and you've got it. How much extra work is dodging which you SHOULD be doing during everyday activities anyway? Crafter...make 10 iron ingots and you're done. If you've never done any crafting, it's still not hard. Leatherworker or tailoring, go for jute. It was harder work finding 15 different types of enemies to kill.

More work...that's hilarious.

The beauty of the previous daily was that it allowed players more freedom than the current one does. It was still a bit restrictive and one would hope that any changes made would lessen those restrictions, but it seems A.Net feels that forcing players to play a specific way and in specific locations is more desired.

#62 zwei2stein

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Posted 31 January 2013 - 07:53 AM

View PostXekk, on 30 January 2013 - 04:30 AM, said:

The dailies do seem to take a bit longer to complete now, at least based on those of yesterday. The one pertaining to dodges and the other for reviving allies were not great ideas IMHO.

My brother and I saw someone who seemed to be struggling with one foe and decided to help him out by killing it, only to have him say 'NOOO!! MY DODGE MACHINE!!!' Oops, so sorry about that.

As for revives, people were literally farming the revives with NPCs, dragging mobs over, letting them down the NPC so they can do a revive, then rinse and repeat.

Downright dumb in both instances, again, IMHO.

I am on same boat.

Revives is frankly stupid - if everyone is playing well, you have no players to revive and if people help npcs as they are supposed to, then then are no npcs for revive either. In ideal world, this is impossible achievement. I feel really stupid for suggesting this achievement.

Does anyone have good spot with ground littered with dead npcs? I know about Thaumanova reactor, but that area is not suitable for other dailies.

Dodge ... Yersterday it took me half an hour to get one dodge with ranger mostly because I dodge *before* attack starts to connect. Red circle, dodge out of it, ups, no evade even if attack was evaded? Foe winds up attack, i dodge, no evade either.

I ended up finding randed mob with rapid fire attack and then he started firing, i dodged towards and from him so that i would be still in path of projectiles as i dodge (stupid, but hey...), did it twice and got it in less than minute.

---

Now the review of less (= not really) problematic new ones:

Veterans are easy, but inaccessible to brand new characters. There are quite few places with guaranteed spawns, but they are very far away from each other and otherwise, you need to be lucky with DEs. If you are short on then after session, you can locate one easily.  Anyone has spot with several veterans closeby?

Underwater kills: Well, as elementalist player i hate underwater combat with passion.  kills will last me small while thou because of many alts needing to level their underwater weapons, after that ... ew.

Crafter: you can just refine some ore or wood. However, this makes me pospotpone all crafting till daily and only craft  items becaus it feels like i am wasting my mats for later when i would really need them. However, synergizes well with gatherer and is decent material sink.

---

I liked wayfarer run because it was "guaranteed daily" - in case you missed something, you could go there and quickly finish it up and even level 2 character could go there and do daily.

I am, of course, going to look for similar spot which would allow all and any new daily completed. Especially now that dailies are even more rewarding.

Wayfarer can still work with healer (bear shrines and general forest area where minotaurs are), dodger (grawl hunters) and underwater kills (passage next to bear shrine). Veterans are issue - only two there are event bound, rest is quite spaced from each other.

#63 Baron von Scrufflebutt

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Posted 31 January 2013 - 08:11 AM

View Postzwei2stein, on 31 January 2013 - 07:53 AM, said:

Wayfarer can still work with healer (bear shrines and general forest area where minotaurs are), dodger (grawl hunters) and underwater kills (passage next to bear shrine). Veterans are issue - only two there are event bound, rest is quite spaced from each other.

Wayfarer has veteran pinesouls in Taigan Groves. They respawn fast and are easy to take down.
http://wiki.guildwar...i/Taigan_Groves

As for dead NPCs, they are dropping like flies at the raven shrine.

Also, jump to your server's Borderlands for your crafting needs. WvW has free travel and if you log out once you are done, the game automatically returns you to your PvE location that you entered WvW from.


>br/>Having said that, and despite the fact that Wayfarer is basically my favourite area in the game, it still means one is basically locked into that map and that's simply not acceptable. I'd rather not do dailies (and not play GW2 at all) than having to farm the exact same path every day, especially when the daily is basically the ONLY thing I do in GW2 these days.

Edited by Protoss, 31 January 2013 - 08:23 AM.


#64 AKGeo

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Posted 31 January 2013 - 08:19 AM

View PostProtoss, on 31 January 2013 - 07:45 AM, said:

The beauty of the previous daily was that it allowed players more freedom than the current one does. It was still a bit restrictive and one would hope that any changes made would lessen those restrictions, but it seems A.Net feels that forcing players to play a specific way and in specific locations is more desired.

Ok let's go there.

Forcing players to dodge. Forcing players to revive. Forcing players to kill veterans. Forcing players to...what? The only thing being forced on people maybe is crafting, and gathering. Both of which are cheap and easy. Events and gathering seem to be consistent.

View Postzwei2stein, on 31 January 2013 - 07:53 AM, said:



Veterans are easy, but inaccessible to brand new characters. There are quite few places with guaranteed spawns, but they are very far away from each other and otherwise, you need to be lucky with DEs. If you are short on then after session, you can locate one easily.  Anyone has spot with several veterans closeby?


Wayfarer Foothills Jora statue, two veterans on a very fast respawn timer. I can hardly get the chest inside without the adds I just killed respawning with the veteran soon after.

View PostProtoss, on 31 January 2013 - 08:11 AM, said:


Having said that, and despite the fact that Wayfarer is basically my favourite area in the game, it still means one is basically locked into that map and that's simply not acceptable. I'd rather not do dailies (and not play GW2 at all) than having to farm the exact same path every day, especially when the daily is basically the ONLY thing I do in GW2 these days.

See...there's the problem. You're not locked into Wayfarer. You can find all of the daily content in other areas. You're making the choice to stay there to do it. How is that Anet's fault?

#65 zwei2stein

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Posted 31 January 2013 - 08:23 AM

View PostProtoss, on 31 January 2013 - 08:11 AM, said:

Wayfarer has veteran pinesouls in Taigan Groves. They respawn fast and are easy to take down.
http://wiki.guildwar...i/Taigan_Groves

As for dead NPCs, they are dropping like flies at the raven shrine.


Having said that, and despite the fact that Wayfarer is basically my favourite area in the game, it still means one is basically locked into that map and that's simply not acceptable. I'd rather not do dailies (and not play GW2 at all) than having to farm the exact same path every day, especially when the daily is basically the ONLY thing I do in GW2 these days.

I would not mind more locations where daily is fast, i guess there are many other areas which would allow same kind of efficiency.

However, imho, farming same path every day is wrong way looking at it: you should only visit this area when you are about to log out but still miss portion of your daily, not just do this over and over without doing other things.

View PostAKGeo, on 31 January 2013 - 08:16 AM, said:

Ok let's go there.

Forcing players to dodge. Forcing players to revive. Forcing players to kill veterans. Forcing players to...what? The only thing being forced on people maybe is crafting, and gathering. Both of which are cheap and easy. Events and gathering seem to be consistent.



Wayfarer Foothills Jora statue, two veterans on a very fast respawn timer. I can hardly get the chest inside without the adds I just killed respawning with the veteran soon after.

There is also veteran next to skillpoint challenge (which also spawns veteran to defeat) on eastern side of map.

Jora statue has indeed one veteran svanir, there is veteran wumr nearby and vetran pinesoul across the road. Proble is that they are fairly far from "event mill" in southeastern caves

#66 Athos

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Posted 31 January 2013 - 08:24 AM

Just a point....
In a WvW Zerg I got my dodges in one fight, dodge through 1 big ball of aoe and gg! Secondly all npcs in WvW are veterans, so u polish of the 5 kills in 1 or 2 supply camp raids. The craftin takes seconds and the events and gathering are unchanged! IMHO it is nice to have some variety!

#67 Evans

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Posted 31 January 2013 - 08:32 AM

Well I'm not against the new ones but despite the fact that they are there to "nudge" new players into positive habits they seem to be missing the boat completely.

Personal experience:
I was wrapping up Harathi Hinterlands when the first new daily came through. By luck I started the chain which leads to the champion Centaur elementalist. Dailies were dodge and revive.
What I noticed was that battles were drawn out immensely because half of the players were dodging instead of damaging. On top of that you'd get a zerg for each and every downed player in combat.

Against the champion this was truly hilarious, although a bad sign for getting "good habits". It's fire fields would always start to pile up bodies. One downed in such a field and they all came like moths to the flame (pun intended).

Ah well, I suppose it will settle down soon enough after which it's business as usual again.

#68 AKGeo

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Posted 31 January 2013 - 08:55 AM

View Postzwei2stein, on 31 January 2013 - 08:23 AM, said:

I would not mind more locations where daily is fast, i guess there are many other areas which would allow same kind of efficiency.

However, imho, farming same path every day is wrong way looking at it: you should only visit this area when you are about to log out but still miss portion of your daily, not just do this over and over without doing other things.



There is also veteran next to skillpoint challenge (which also spawns veteran to defeat) on eastern side of map.

Jora statue has indeed one veteran svanir, there is veteran wumr nearby and vetran pinesoul across the road. Proble is that they are fairly far from "event mill" in southeastern caves

Jora's got two veterans. One outside the cave on the "nest", the other in the cave by the fire. And there are frequent events in the area. Hell, the Maw event is a chain of what? Five! Grawl, escort, totem, shamans, portals and champ shaman makes 6. And it's a stone's throw from Jora.

Edited by AKGeo, 31 January 2013 - 08:57 AM.


#69 Baron von Scrufflebutt

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Posted 31 January 2013 - 09:30 AM

View PostAKGeo, on 31 January 2013 - 08:19 AM, said:

Ok let's go there.

Forcing players to dodge. Forcing players to revive. Forcing players to kill veterans. Forcing players to...what? The only thing being forced on people maybe is crafting, and gathering. Both of which are cheap and easy. Events and gathering seem to be consistent.

See...there's the problem. You're not locked into Wayfarer. You can find all of the daily content in other areas. You're making the choice to stay there to do it. How is that Anet's fault?

I was doing the daily on my lvl 3 character in Metrica. I didn't run across a single veteran in my playtime. So, you'd be wrong.
Not only that, but even with the old daily, certain locations were very DE-poor. As I mentioned in previous threads, it sometimes took me HOURS to finish the DE-achievement.
Reviving is also problematic because now players are competing for revives in PvE - if I am already reviving a guy I want someone to help me, but if I am looking for a dead NPC, I'd rather have no players in my area just so that I am not beaten to the corpse.



View Postzwei2stein, on 31 January 2013 - 08:23 AM, said:

However, imho, farming same path every day is wrong way looking at it: you should only visit this area when you are about to log out but still miss portion of your daily, not just do this over and over without doing other things.

As soon as we get free waypoint travel.

As I said above - I loved the initial point of dailies: they were included to reduce the grind. Players could log in, do their stuff and get a bit of an extra reward.
With the new dailies, the point seems to have shifted: they are there to promote the grind instead. The game is getting older, people aren't logging in as much any more and folks are complaining about the lack of social interactions. So the new daily functions the way ZQuests did - it tunnels the remaining population into select locations by promising it some sweet rewards.
Now, I absolutely believe that the game needed something that would make it more social, I just feel that it's a massive shame that we needed to give up a tool that was designed to be anti-grind for it. Especially, when this tool didn't just lose it's anti-grind property, it also gained a pro-grind property instead.

#70 Fenice_86

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Posted 31 January 2013 - 09:35 AM

U must be joking... these new dailies are so easy to do... maybe the revive one is a bit "longer" than other if you dont know where to go for "dead npcs places" but once you find em u are done!

PS: in dungeon runs you can get 3 of them at the same time: dodge, revive, vets

THE ONLY REAL THING I DISLIKE is that they lowered tiers for 12 to 6 which means we get half the exp of before (bad thing since i'm used to do dailies to xp alts)

#71 Bottoms_Up

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Posted 31 January 2013 - 10:02 AM

View Postzwei2stein, on 31 January 2013 - 07:53 AM, said:

Anyone has spot with several veterans closeby?

WvW - every tower has a bunch of them standing in a circle. Supply camps too.

I hadn't paid much attention to the changes but yesterday after a short stint in WvW I finished my daily for the first time in ages, not even realising I had done most of it.

#72 Geralt Romalion

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Posted 31 January 2013 - 10:15 AM

Wayfahrers foothills near the portal to Diessa plateau.
There is a pack of neutral Dolyaks there at the right side of the road, containing two veteran dolyaks that respawn fairly quick.

#73 AKGeo

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Posted 31 January 2013 - 10:50 AM

View PostFenice_86, on 31 January 2013 - 09:35 AM, said:



THE ONLY REAL THING I DISLIKE is that they lowered tiers for 12 to 6 which means we get half the exp of before (bad thing since i'm used to do dailies to xp alts)

Still pretty sure that the added things to do make up for the loss of exp there.

#74 Fenice_86

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Posted 31 January 2013 - 11:00 AM

View PostAKGeo, on 31 January 2013 - 10:50 AM, said:

Still pretty sure that the added things to do make up for the loss of exp there.

Not in the daily for sure...
Before we had 4 "things" to do, with 3 tiers each = 12 tiers, each tier gave 3% xp of your current level
Now we have 6 "things" to do, with 1 tiear each = 6 tiers, each tier give the same 3% xp of your current lvl

it's the half m8, no way ^_^

#75 AKGeo

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Posted 31 January 2013 - 11:04 AM

View PostFenice_86, on 31 January 2013 - 11:00 AM, said:

Not in the daily for sure...
Before we had 4 "things" to do, with 3 tiers each = 12 tiers, each tier gave 3% xp of your current level
Now we have 6 "things" to do, with 1 tiear each = 6 tiers, each tier give the same 3% xp of your current lvl

it's the half m8, no way ^_^

You're completely forgetting the experience you get from each tick of each tier. You revive someone, you get experience. You pick a blueberry, you get experience. You kill a creature, you get experience. You craft an iron ingot, you get experience. And considering there are more individual ticks you have to do, that's more experience. m8.

The daily achievement is a free experience prod to get you to play the game. Not something you log in to do then leave. That's just inane.

Edited by AKGeo, 31 January 2013 - 11:05 AM.


#76 Fenice_86

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Posted 31 January 2013 - 11:18 AM

View PostAKGeo, on 31 January 2013 - 11:04 AM, said:

You're completely forgetting the experience you get from each tick of each tier. You revive someone, you get experience. You pick a blueberry, you get experience. You kill a creature, you get experience. You craft an iron ingot, you get experience. And considering there are more individual ticks you have to do, that's more experience. m8.

The daily achievement is a free experience prod to get you to play the game. Not something you log in to do then leave. That's just inane.

uhm... i agree u get exp by doing those things but... once again, didn't u get it also before (i means killing 60 enemies, 15 species, events and gathering)? lol
PS: if u are lvl 400 in crafting you dont get xp and you dont get it every craft anyway (and you have to do only 10 craft which is basically nothing compared to a 3% of ur lvl), also dodges dont give u xp

Now if u wanna be right at all costs i stop here, i dont mind, else i guess u will agree with me that 18% vs 36% xp of current lvl is a big loss

Edited by Fenice_86, 31 January 2013 - 11:19 AM.


#77 AKGeo

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Posted 31 January 2013 - 11:28 AM

Leveling a character.


"If you're 400 crafting you're not getting experience."


Do you think before you reply?


If you're doing it for experience, you do it on a new crafting profession while crafting things that give you experience. If you're maxed on all 8 professions on a single character, then that character is (drumroll please) LEVELED TO 80! Mission Accomplished!

So you don't kill what you dodge? And you don't get dodging every time. Thus far it's the only thing that does not ever give experience. Hey guess what? Do it while doing the events! Then it's just a free achievement category. You're still getting on average more experience per daily than before. As for "you'd be doing that stuff anyway"...not if you're only doing the daily on a character to level it, genius.


Of all the things to dislike about a game, this is probably the dumbest. There is not a single reply in this thread that offers anything even close to a valid reason why the change is negative.

Edited by AKGeo, 31 January 2013 - 11:31 AM.


#78 Redhawk2007

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Posted 31 January 2013 - 11:28 AM

View Postxarallei, on 30 January 2013 - 04:45 AM, said:

I'm fine with the daily achievements. I don't like the monthly one. I HATE jumping puzzles with a fiery passion and I don't do dungeons so the fractal one sucks too. I used to just ignore monthlies anyway because the rewards were just meh, but with these laurels I'm pretty much going to have to do them because doing just the dailies for the laurels will take too long. -_-

Funny thing is I notice the biggest complaint about the monthly one is the WvW req, but that is one of the easier ones for me since I like WvW.

This month's daily only required you to discover the jp; you didn't actually have to complete it. So I just took my toons into the jp in WvW every day until I got all 30. You could do it again every 24 hours and still get credit.

Fractal and dungeon requirements suck for non-dungeoners. I just did the fractals for the first time today and wasn't too impressed. Whatever fun these things are the first time once you learn them they are just a grind.

#79 Skyward

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Posted 31 January 2013 - 11:30 AM

Actually I don't know what changed, I'm just playing the game 1 or 2 hours a day, exploring and fighting, doing a bit of crafting. And used to get a daily reward now and than, but that no longer seems to happen...

Edited by Skyward, 31 January 2013 - 11:31 AM.


#80 Fenice_86

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Posted 31 January 2013 - 11:35 AM

@AKGeo: ok, u are right, cya

edit: since u are being a lil bit too arrogant i'll give u a link and some additional infos:

http://wiki.guildwars2.com/wiki/Daily

As you can see we have 3 "kill type dailies" (normal (50kills), acquatic(25kills), veterans(5kills))
Which provide the exp gained from the kills + 3% xp/type since you completed that single tier,
assuming you get all these 3 in the same daily you would get 80 kills + 9% xp for ur lvl

Which leaves you with 3 dailies left that could be:
Dodger = no exp from dodges just the 3% when you did em all
Events = exp from event + 3% when you complete em all
Crafter = (generally ppl do this just by Refining 10 mats which is the fastest way to do it) xp from those 10 craft (and here i give u a reference link to the exp you could get from crafting: http://wiki.guildwar...m/wiki/Crafting + 3% when you complete it
Healer = revive 10 ppl, a revive gives the same xp as a kill without the bonus + 3% when you did em all
Gatherer = exp you gain from 20 gathering uses + 3% when you complete it
Kill variety = 13 kills + 3% when you did em all

Let's assume you get the best 6 and you gain:
  • a flat 18% xp from completing the 6 tiers
  • the xp gained from 90 kills (the 3 kill types + the revive one),
  • 5 event
  • the xp gained from gathering 20 nodes
  • last i guess you choose refining 10 mats into craftable ones
From the old daily you get:
  • a flat 39% xp from completin the 13 tiers
  • the xp gained from 60 kills (actually more since you are going to look for 15 different species)
  • 5 event
  • the exp gained from gathering 20 nodes
Now... if you can do 21% of ur xp lvl with 10 CRAFTS EVERYDAY ALL DAYS, or reviving 10 ppl, or dodging 15 attacks; plz show me how.

And once again i'd like to point out that i've said that I LIKE this new daily system, it just doesnt give as much as exp as we used to get before! Ffs

Edited by Fenice_86, 31 January 2013 - 12:05 PM.


#81 Tarug

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Posted 31 January 2013 - 02:47 PM

View Postzwei2stein, on 31 January 2013 - 07:53 AM, said:

Does anyone have good spot with ground littered with dead npcs? I know about Thaumanova reactor, but that area is not suitable for other dailies.

[...]

Veterans are easy, but inaccessible to brand new characters. There are quite few places with guaranteed spawns, but they are very far away from each other and otherwise, you need to be lucky with DEs. If you are short on then after session, you can locate one easily.  Anyone has spot with several veterans closeby?

If you are also going for the "Volunteer" title, a good spot to do that and the healer daily in one go is Diessa Plateau. There's a place along the road from the Black Citadel to Wayfarer's (I think it's near Freewain Pastures) with a few wurms that keep attacking the refugees. Let them kill the refugees and revive them - you'll get points towards both the achievement and daily healer. It gets even faster as you go on, as the wurm will attack the volunteers again after your res and practically one shot them (due to their low health right after reviving). Rinse and repeat. Abusing the refugees isn't very "noble" for a volunteer, but it works!

[on a side note, one thing I didn't like about this is that if forces people into a bad, counter intuitive habit - when I first went there, I started killing the wurms and someone screamed "No, don't kill them!", and then I realized why. Not killing foes and letting NPCs die is a pretty odd behavior to promote!]

In case you don't want to work on Volunteer, an even better place would be this heart near Nebo Terrace, in Gendarran Fields. It's littered with dead NPCs, since it's part of the heart (and they keep dying again). That same area also has quite a few events - you can do 2 dailies (event and healer) very near each other.

An option for veterans in Gendarran Fields might be this quest. Isn't it essentially a veteran "on demand" if you choose the "hard" fight? I might be wrong since it's been a while since I did it, but it's worth a try. After you complete the heart you won't be able to continue, but at least it's an option for low levels (lvl 26). If I'm wrong about it, you could also wait there for this event to start. It's on a short timer and you get at least 2 veterans and 2 very fast and easy events for your dailies.

Edited by Tarug, 31 January 2013 - 02:50 PM.


#82 astromarmot

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Posted 31 January 2013 - 03:00 PM

View PostTarug, on 31 January 2013 - 02:47 PM, said:

[on a side note, one thing I didn't like about this is that if forces people into a bad, counter intuitive habit - when I first went there, I started killing the wurms and someone screamed "No, don't kill them!", and then I realized why. Not killing foes and letting NPCs die is a pretty odd behavior to promote!]


Yes, I weep for the bunnies and raccoons that fall victim to the daily kills chase...

#83 matsif

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Posted 31 January 2013 - 03:03 PM

View Postzwei2stein, on 31 January 2013 - 07:53 AM, said:

Wayfarer can still work with healer (bear shrines and general forest area where minotaurs are), dodger (grawl hunters) and underwater kills (passage next to bear shrine). Veterans are issue - only two there are event bound, rest is quite spaced from each other.

healer can also be done up north near svanir's dome, the one outpost almost always has a few merchants dead and a nice string of icebrood elementals just running into the camp.  vets all over the place in the snowy section as well, from the pinesouls to the spider cave and the vet wurm on a constant spawn near krennak's homestead.  dodges are really easy in the arctodus cave near where the collect dolyak meat event is, and in the water right next to that it's easy to get underwater kills from skelks and barracudas.

frostgorge also works, the lake where hotw is almost always has a rez event up or up near path of starry skies wp there are normally some koda who need reviving...not to mention a claw of jormag event if you go at the right time, which can easily fill your daily events and revives.


View Postastromarmot, on 31 January 2013 - 03:00 PM, said:

Yes, I weep for the bunnies and raccoons that fall victim to the daily kills chase...

I am probably an arch villain for you then, I go out of my way to kill all the bunnies around earthquake waypoint to slough of despond and path of starry skies when I go to frostgorge for either ori or a jormag event.

#84 Humfly

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Posted 31 January 2013 - 03:08 PM

View Postzwei2stein, on 31 January 2013 - 07:53 AM, said:

Dodge ... Yersterday it took me half an hour to get one dodge with ranger mostly because I dodge *before* attack starts to connect. Red circle, dodge out of it, ups, no evade even if attack was evaded? Foe winds up attack, i dodge, no evade either.

Looks like this daily could teach you something about the dumb dodge mechanic in this game. Moving out of a red circle or out of range of an attack is not dodging, a dodge to do that move quickly is still not dodging. A dodge gives a period of invulnerability during the animation the direction of the dodge is irrelevant. There are plenty of bosses with dodge or die attacks where that invulnerability is required. Try playing with boulder throwing worms where the invulnerability is required to avoid knockdown. Trying to head butt the boulder with a dodge works just as well as trying to side step it.

Take a free trip to Southsun, dodging into a Karkas water spout attack will give you 3 evades each time.

#85 Gli

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Posted 31 January 2013 - 03:26 PM

View PostHumfly, on 31 January 2013 - 03:08 PM, said:

Looks like this daily could teach you something about the dumb dodge mechanic in this game. Moving out of a red circle or out of range of an attack is not dodging, a dodge to do that move quickly is still not dodging. A dodge gives a period of invulnerability during the animation the direction of the dodge is irrelevant. There are plenty of bosses with dodge or die attacks where that invulnerability is required. Try playing with boulder throwing worms where the invulnerability is required to avoid knockdown. Trying to head butt the boulder with a dodge works just as well as trying to side step it.

Take a free trip to Southsun, dodging into a Karkas water spout attack will give you 3 evades each time.
It's rather stupid to have to wait for attacks to go 'live' though. There's no real practical difference between using a dodge to completely avoid an attack and using a dodge to evade an attack. There are plenty of situations where using a dodge is the only way you're ever going to get out of a red circle fast enough, regardless of whether the end result is an avoided attack or an evaded attack.

When in actual play, it doesn't matter whether you evade or avoid. It does for the achievement, and that makes it overly contrived.

Edited by Gli, 31 January 2013 - 03:28 PM.


#86 Mastruq

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Posted 31 January 2013 - 03:27 PM

View PostAKGeo, on 31 January 2013 - 11:04 AM, said:

The daily achievement is a free experience prod to get you to play the game. Not something you log in to do then leave. That's just inane.

The old daily was like that for me, I didnt force complete it, because the rewards werent as varied and I could always buy the coins if I needed more. Thats no longer the case and there will be days where I log in a try to do just the daily asap and the log again. because now I cant buy my way to laurels or complete more when I have a day off to play more. In that regard I do not like this change.

It would have been better to keep the daily as it was and add laurels to both the monthly (only once you actually have choices there, last monthly I completed was in october before they made the not-so-interesting-to-me fotm a constant requirement) and a *new* weekly that could be set up much like the dailies are now. Having a week to meet higher but similar requirements means you dont have people dodging like idiots instead of advancing the event. Depending on my usual evening I wont res 10 peeps either, but I'll manage 40 in a week for example. The laurels per weekly could have been similar to completing 5-7 dailies. That way they would have purely added to the game, instead of the current mix of adding and taking away. Unless really needed, taking away is bad, and I dont think they needed to take away the old dailies.

Edited by Mastruq, 31 January 2013 - 03:30 PM.


#87 Humfly

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Posted 31 January 2013 - 04:06 PM

View PostGli, on 31 January 2013 - 03:26 PM, said:

When in actual play, it doesn't matter whether you evade or avoid. It does for the achievement, and that makes it overly contrived.

It frequently does matter something you would do well to understand. The achievement is only contrived because the dumb game dodge mechanic (period of invulnerability regardless of dodge direction) is contrived.

#88 Captain Bulldozer

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Posted 31 January 2013 - 04:33 PM

View PostAKGeo, on 31 January 2013 - 04:10 AM, said:

You don't notice that whenever you get an achievement tier popup you get experience?

Actually, as I said the first time, just getting an achievement does not always come with an experience gain.  For example, plenty of the explorer achievements do not, you don't get XP for earning guild influence achievements, and the list goes on.  So no, achievements (or achievement points)are not the same as XP.  

Now, if you're saying that you get XP for completing a tier of the daily achievement, you're correct.  However, the issue is that whereas there used to be something like 3 tiers for EACH track of the daily (for 12 tiers in total) and each would grant a 3% XP boost, now we have only 5 XP boosts (each at 3%)... one for each completed track (as the tracks are now only 1 tier).  So, before doing a daily conferred 36% towards your next level, the new dailies only contribute 15% instead.  

View PostAKGeo, on 31 January 2013 - 04:10 AM, said:


... and it requires doing more of the game content.


Weren't you the one saying the new dailies are NOT more work?

#89 Gli

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Posted 31 January 2013 - 04:49 PM

View PostHumfly, on 31 January 2013 - 04:06 PM, said:

It frequently does matter something you would do well to understand.
It only matters when you need the invulnerability. That's never the case when you just want to avoid a specific attack.

#90 AKGeo

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Posted 31 January 2013 - 08:55 PM

View PostCaptain Bulldozer, on 31 January 2013 - 04:33 PM, said:

Weren't you the one saying the new dailies are NOT more work?

Doing more of the game content =\= more work. I'm sorry, but do you feel that playing the GAME is akin to WORK?

This new mechanic allows you to get your daily without having to go out of your way of doing what normal players do when they log in: play the game. You can get most of the dailies just from doing dungeons, with the odd instance of crafting and gathering. The latter of which being a staple, and unchanged from pre-patch.

Once again: complaining about the changes here is probably the dumbest complaint I've heard about this game yet. You people would complain about anything.

Edited by AKGeo, 31 January 2013 - 08:59 PM.





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