better for support? auras or combo fields?
#1
Posted 30 January 2013 - 12:02 PM
#2
Posted 30 January 2013 - 01:24 PM
#3
Posted 30 January 2013 - 11:16 PM
#4
Posted 31 January 2013 - 03:48 AM
if not > auras
#5
Posted 31 January 2013 - 04:09 AM
#6
Posted 31 January 2013 - 10:26 PM
Even in PUGs I've had a positive experience with combo fields. Firstly, some folks don't dodge, so if we throw a combo field on them they will likely sit in it, even if they don't know what it's for. That doesn't bother me entirely because the combo fields either cause damage, heal or have other beneficial effects even if not finished. Secondly, some players may move out of our combo fields unintentionally because they are taking aggro and actively kiting. Blasting Staff increases the radius of our fields by a fair bit and we can sometimes predict where the action might be before dropping the fields. Thirdly, I stand near my allies (unless there's good reason to spread out) and blast combo fields myself with Arcane Wave and Eruption (or traiting EA and dodging in Earth attunement), so I and at least some of my allies will gain the benefits. I look to see where my long-ranged allies are standing and using projectile finishers, and drop Static Field in their area for vulnerability stacking.
#7
Posted 31 January 2013 - 11:23 PM
on the other side dropping Fields where i predict my allies will go is... embarassing lol,
i'll just stick to Auras with pugs and Combo Fields only if i'm on teamspeak with friends/guildies
Edited by Fenice_86, 31 January 2013 - 11:24 PM.
#8
Posted 01 February 2013 - 01:20 AM
#9
Posted 01 February 2013 - 01:46 AM
Xekk, on 31 January 2013 - 10:26 PM, said:
Even in PUGs I've had a positive experience with combo fields. Firstly, some folks don't dodge, so if we throw a combo field on them they will likely sit in it, even if they don't know what it's for. That doesn't bother me entirely because the combo fields either cause damage, heal or have other beneficial effects even if not finished. Secondly, some players may move out of our combo fields unintentionally because they are taking aggro and actively kiting. Blasting Staff increases the radius of our fields by a fair bit and we can sometimes predict where the action might be before dropping the fields. Thirdly, I stand near my allies (unless there's good reason to spread out) and blast combo fields myself with Arcane Wave and Eruption (or traiting EA and dodging in Earth attunement), so I and at least some of my allies will gain the benefits. I look to see where my long-ranged allies are standing and using projectile finishers, and drop Static Field in their area for vulnerability stacking.
Xekk, on 01 February 2013 - 01:20 AM, said:
#10
Posted 01 February 2013 - 01:51 AM
Fenice_86, on 31 January 2013 - 11:23 PM, said:
on the other side dropping Fields where i predict my allies will go is... embarassing lol,
i'll just stick to Auras with pugs and Combo Fields only if i'm on teamspeak with friends/guildies
#11
Posted 01 February 2013 - 02:03 AM
whodini, on 01 February 2013 - 01:46 AM, said:
wiki has. A nice list
Just looked there and sure it does, which is good info for everyone.
http://wiki.guildwar...i/Zephyr's_Boon
That page was last modified about 6 days ago and the addition may have been made recently. The final point about blast finishers in an Ice Field wasn't there when theorycrafting my elementalist about 4 months ago. Also, I just saw a response in another thread here suggesting Zephyr's Boon was a bit of a waste in a staff build that only had access to one aura when we do know it's easy enough to generate another aura with commonly-used skills.
Anyway, just putting it out there...we shouldn't write off the staff entirely, not even with PUGs.
#12
Posted 01 February 2013 - 02:07 AM
Xekk, on 01 February 2013 - 01:20 AM, said:
Yes this is true, it is possible to trigger 2 possible auras with staff but you can trigger 3 with D/D
With D/D you have Shocking Aura, Frost Aura and if you drop down your Flame Field and then switch to earth attunement and use your 3 skill (Magnetic leap) you will activate the Fire Aura.
EDIT: Although I'm not sure if the Fire Aura grants boons to everyone in the party though.
Edited by Shrimps, 01 February 2013 - 02:08 AM.
#13
Posted 01 February 2013 - 02:15 AM
Xekk, on 01 February 2013 - 02:03 AM, said:
Just looked there and sure it does, which is good info for everyone.
http://wiki.guildwar...i/Zephyr's_Boon
That page was last modified about 6 days ago and the addition may have been made recently. The final point about blast finishers in an Ice Field wasn't there when theorycrafting my elementalist about 4 months ago. Also, I just saw a response in another thread here suggesting Zephyr's Boon was a bit of a waste in a staff build that only had access to one aura when we do know it's easy enough to generate another aura with commonly-used skills.
Anyway, just putting it out there...we shouldn't write off the staff entirely, not even with PUGs.
#14
Posted 01 February 2013 - 02:40 AM
Shrimps, on 01 February 2013 - 02:07 AM, said:
With D/D you have Shocking Aura, Frost Aura and if you drop down your Flame Field and then switch to earth attunement and use your 3 skill (Magnetic leap) you will activate the Fire Aura.
What I was trying to suggest was that with a staff, we have access to a wide variety of useful combo fields and are at the same time not entirely lacking when it comes to auras, and to encourage some thought on using both auras and fields with the same setup to provide support, rather than thinking about staff combo fields and [d/d] auramancers as separate entities.
Shrimps, on 01 February 2013 - 02:07 AM, said:
Guess it should work with the Zephyr's Boon trait since Fire Armor from that combo is technically an aura, and would work in the same way as Frost Armor from blasting an Ice field. I've never tried it myself though.
#15
Posted 01 February 2013 - 03:00 AM
#16
Posted 01 February 2013 - 03:10 AM
. When even in a pug group the chances they trigger a finisher/blast are high and think it works better all around . My
Mes
Can keep up chaos armor on a regular basis through null field chaos storm and feedback. When that can be done to me that says alot
#17
Posted 01 February 2013 - 04:15 AM
Shrimps, on 01 February 2013 - 02:07 AM, said:
They do work with ZephyrBoon and ElementalShielding, tough.
But tbh...when I need to swap to staff
I only change my RenewStamina to BlastingStaff and leave ZephyrBoon and ElementalShielding there.
Full team MagneticAuras with boon bonus is great in many situation
and combo FrostAura also apply aura (and boons) to multiple allies with no need to trait in PowerfulAuras.
#18
Posted 01 February 2013 - 09:33 AM
For example, i use magnetic aura at the end boss of Cof p1 to reflect its purple seeking missiles and send them back to him,
it's awesome to counter an aoe interrupt with an aoe reflect
#19
Posted 01 February 2013 - 12:42 PM
Fenice_86, on 01 February 2013 - 09:33 AM, said:
it's awesome to counter an aoe interrupt with an aoe reflect
That's a superb example of the skill at work. It's always funny (in a good way) when we pull off that skill at the right time on that COF boss!
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