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Spirit health increased by 25%.


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#1 Starmage

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Posted 30 January 2013 - 04:20 PM

Better than nothing, but I wonder how 25% more hp would make spirits more useful.

#2 Trei

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Posted 30 January 2013 - 05:26 PM

As a matter of fact, no... it isn't better than nothing.

#3 Azure Skye

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Posted 30 January 2013 - 05:30 PM

They last longer after being hit but i think toughness would be a lot better then hp. =)

#4 Gamidragon

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Posted 30 January 2013 - 05:36 PM

I can't really see what all the fuss is about.  My spirit weapons live just fine in 13+ fractals unless I summon them at a bad time.  Now that they benefit from boons and healing, my sword hits harder and all of them are healed by my many healing skills.

#5 TGIFrisbie

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Posted 30 January 2013 - 05:49 PM

I think you jumped here from the front page without realizing the thread is about Ranger Spirits, not Guardian Spirit Weapons.

#6 MisterB

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Posted 30 January 2013 - 06:14 PM

Spirits still have random and marginal effects, so I still don't care about them now that they have a little more health.

#7 Daisy Rogers

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Posted 01 February 2013 - 05:04 PM

Most notable difference with the Elite Spirit.

Otherwise, the regular spirits go down pretty quickly still. This is coming from my experience using untraited spirits. I am wondering if someone who has spirits traited for health is noticing a different result.

#8 Jornemormel

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Posted 02 February 2013 - 03:07 AM

When using traited spirits I do notice a difference. With double hp (and not the move spirits trait.) they seem to be able to withstand a few stray hits, as long as they're not under attack. When they do get targetted, it might just take 3 attacks instead of 2.

I have no experience with moving them around though.

#9 chefwaffle

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Posted 02 February 2013 - 04:37 PM

I'm inexperienced using spirits, but imo after giving it another chance after the patch, they are still squishy except for the elite spirit. Why can't ANet just make them have the same stats as the pets?

#10 NerfHerder

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Posted 02 February 2013 - 05:26 PM

They could increase spirit health by 100% and it would still be sub par. I don't like the idea of spirits being pets or the rng nature of them. They should act like any other buff. We already have pets and random is lame. I would prefer it gives only you a buff and triggers every X seconds. As in every 4 seconds you cause burning for 1 second, at least then it would be consistent  Or better yet, change the second skill in the chain, put it on a low cool down and let us activate the buff ourselves for an demand burst/defense. Make those changes and I bet you would see those skills used alot more.

#11 Starmage

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Posted 06 February 2013 - 03:52 PM

View PostNerfHerder, on 02 February 2013 - 05:26 PM, said:

They could increase spirit health by 100% and it would still be sub par. I don't like the idea of spirits being pets or the rng nature of them. They should act like any other buff. We already have pets and random is lame. I would prefer it gives only you a buff and triggers every X seconds. As in every 4 seconds you cause burning for 1 second, at least then it would be consistent  Or better yet, change the second skill in the chain, put it on a low cool down and let us activate the buff ourselves for an demand burst/defense. Make those changes and I bet you would see those skills used alot more.
,

please don't change our spirits this way,  Guardian have this for free, no need to use a utility skill slot.
(untraited its 1 in 5 hit, traited its 1 in 4 hit)




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