Spirit health increased by 25%.
Posted 30 January 2013 - 04:20 PM
Posted 30 January 2013 - 05:26 PM
Posted 30 January 2013 - 05:30 PM
Posted 30 January 2013 - 05:36 PM
Posted 30 January 2013 - 05:49 PM
Posted 30 January 2013 - 06:14 PM
Posted 01 February 2013 - 05:04 PM
Otherwise, the regular spirits go down pretty quickly still. This is coming from my experience using untraited spirits. I am wondering if someone who has spirits traited for health is noticing a different result.
Posted 02 February 2013 - 03:07 AM
I have no experience with moving them around though.
Posted 02 February 2013 - 04:37 PM
Posted 02 February 2013 - 05:26 PM
Posted 06 February 2013 - 03:52 PM
They could increase spirit health by 100% and it would still be sub par. I don't like the idea of spirits being pets or the rng nature of them. They should act like any other buff. We already have pets and random is lame. I would prefer it gives only you a buff and triggers every X seconds. As in every 4 seconds you cause burning for 1 second, at least then it would be consistent Or better yet, change the second skill in the chain, put it on a low cool down and let us activate the buff ourselves for an demand burst/defense. Make those changes and I bet you would see those skills used alot more.
please don't change our spirits this way, Guardian have this for free, no need to use a utility skill slot.
(untraited its 1 in 5 hit, traited its 1 in 4 hit)
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