Let's see what we have.
Worst gap closers:
Rush and Bull can fail by design. They can be avoided by walking, not even dodging.
Sometimes they fail even against standing people.
No fix has come yet, doubt we'll ever see one.
Bolas is too slow, you don't even need to dodge it just moving avoids it.
Sword leap is the only one that sort of comes close to what other classes have - too bad it sits on the most UP of Warrior weapons; how many of you get sword mainhand on a secondary set just for the leap? This should not be acceptable.
Most classes have built-in swiftness of some sort or utility-based swiftness.
Warrior needs to bust, wair for it... AN ELITE.... AND it's not even enough!
You also need to get +swift duration / boon duration for it to cover the uptime.
Worst profession skills:
Earthshaker is bugged and sometimes fails even if you land on one's head.
Eviscerate used to be good, now it's easy to fail as the built-in gap closer is almost impairing the land rate of the skill - not to mention that if it doesn't crit it's joke damage.
Arcing slice? Possibly worst profession skill in the game.
Killshot, make sure the target is not aware of you else don't even try.
Zero ways to disengage:
Yes that's it. There is no way you're escaping anyone with a brain on a Warrior, once your worst-than-anyone-else's death-delaying tools are gone, you're dead.
We don't even have a guaranteed way to avoid a stake like most classes.
But Warriors have, ah yes, the DOMOGES.
Except that Warrior's damage is comparable to other classes normally, save for some bursty skills that comes with built-in flaws, that need to be setup by using... wait for it... the bugged gap closers/control mentioned earlier!
Castrated damage skills that rely on bugged gap closers.
It sounds like a good joke, except the joke is on you.
But Warriors have the "sturdy body".
3 seconds of immortality (fixed tooltips my ass, EP lasts 3s period, and tooltip still states 5) definitely defines a sturdy body... except Rangers and Eles access to much superior and longer-lasting versions of the same.
Mesmers can deny a lot more damage through clones, Guards have protection/heals, Thieves have stealth, Necros got DS+protection, even poor Engies have better ways of avoiding damage.
Of course high health pool matters zero in this game that's all about avoiding damage or dying.
Remember that guy with 3500 armor & double EP hammer making videos? He got barely the same survivability of other classes by going full defense!
And this was the "most complete class" according to Anet?
Having played all classes, Warrior is by far the most suffering and underdeveloped class to me.
Every time I return to my good old Warrior char I come away more and more disappointed, to the point I'm considering to salvage his gear.
Even my melee power Necro is miles better than the Warrior currently is; it has much, much more damage resistance, similar damage and WORKING gap closers.
Warriors are becoming more and more scarce around WvW and PvP places, and nothing is done in patches to address the issue.
A Warrior can't bunker solo, can't roam solo, can't spike solo anything with a brain, can't can't can't.
I just had to vent this because I put a lot of effort in my Warrior just to have an handicapped goat who's outclassed by everyone at anything and has a ton of BUGS on core, important skills - and nothing is ever done about it because Anet believes the Warrior is "final".
Edited by Red_Falcon, 30 January 2013 - 10:18 PM.