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One wrong button press causes a 3,000 player PvP battle costing $25,000


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#1 Winterclaw

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Posted 31 January 2013 - 12:08 AM

Jumping instead of bridging and epic lulz (and lag) ensues.  The title says it all.  EVE really is the only massive multiplayer game out there because you never hear anything like this coming out of WoW or GW2.


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#2 Tregarde

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Posted 31 January 2013 - 12:16 AM

I never played EVE but... wow.

I hope for his sake the guy that made that mistake never told anyone his real life info.

#3 Azure Skye

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Posted 31 January 2013 - 12:21 AM

Holy crap,that's alot of money for one person mistake. o.O

Kinda relevant to it.


Edited by Azure Skye, 31 January 2013 - 12:30 AM.


#4 Winterclaw

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Posted 31 January 2013 - 12:56 AM

Well, it was the right person to make the mistake at the right time.  He called in back up, the people attacking him called in backup, next thing you know, crap hit the fan.
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#5 Green

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Posted 31 January 2013 - 12:59 AM

I played EVE for 3 years, it's the closest thing to real PVP you can get without a risking a stay in jail. I loved it! Alas it took too much of my time after a while.

#6 Khlaw

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Posted 31 January 2013 - 01:03 AM

His guild, or corporation, or whatever has an appropriate name to the situation, at least.

#7 Winterclaw

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Posted 31 January 2013 - 01:17 AM

Alliance, and no argument there.
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#8 actionjack

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Posted 31 January 2013 - 04:47 AM

I enjoyed the story alot.  Thxs for sharing.

#9 Corsair

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Posted 31 January 2013 - 04:53 AM

I always enjoy the news out of EVE, even if the game bores me to tears. It's the closest thing to an actually simulated world to be found. Even if that world happens to be space and all the people treat it like a 2nd job.

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#10 Feathermoore

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Posted 31 January 2013 - 03:29 PM

I doubt many people actually blame the titan pilot. He was responsible for his ship, and then the first group of reinforcements. After that, whoever called the shots made some bad choices.

PL has the biggest batphone library in EVE... they will always have more friends than you. They should have just attempted to save the titan, shrug at the derp, and get out of there.

I haven't encountered a battle that time dilation went to that level before though. Adding that system to the game really changed the way the large battles work.

Edit: Never mind, the Titan pilot was the fleet FC... /facepalm that people still make the FC multibox.

Edited by Feathermoore, 31 January 2013 - 03:30 PM.

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#11 Milennin

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Posted 31 January 2013 - 03:32 PM

How did it cost $25000 for a PvP battle, though? What I get from the story is just people getting involved in a fight and that a lot of spaceships got destroyed.

#12 Feathermoore

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Posted 31 January 2013 - 03:39 PM

View PostMilennin, on 31 January 2013 - 03:32 PM, said:

How did it cost $25000 for a PvP battle, though? What I get from the story is just people getting involved in a fight and that a lot of spaceships got destroyed.

It didn't actually cost that. EVE has player traded PLEX. You can buy a PLEX and sell it to another player for ingame ISK. The PLEX can be redeemed for playtime without paying subscription. The $25000 is just the amount of ISK lost (the cost of the ships/mods) converted at the current ISK/PLEX conversion to dollars in order to see the monetary worth of the ships involved.

Basically, $25000 of ships blew up. That doesn't mean that $25000 were lost as most of those ships would not be funded by PLEX.

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#13 Specialz

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Posted 31 January 2013 - 05:17 PM

View PostWinterclaw, on 31 January 2013 - 12:08 AM, said:

Jumping instead of bridging and epic lulz (and lag) ensues.  The title says it all.  EVE really is the only massive multiplayer game out there because you never hear anything like this coming out of WoW or GW2.


Asakai: The Mittani facepalmed so hard his parents felt it.
The reason you don't hear things coming from guild wars 2 is because the stakes are entirely different. A 1 week battle isn't the same as a perpetual PvP with REAL money involved. Each battle represents real risk and the people involved in those battles go in knowing full well that money could be potentially lost and they actually treat the game as a real job. the amount of work I heard people put into the game is equivalent to what I do at MY actual job.

However, that doesn't change the fact that the game is more fun to read about that actually playing imo. Here is to hoping dust 514 is good enough that i can partake in the world of EvE without the commitment required.

#14 Coooturtle

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Posted 01 February 2013 - 02:14 AM

EVE is probably the most interesting game ever... when your not playing. I played it, and I just didn't have much fun. But hearing about these stories is pretty awesome.

#15 Juanele

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Posted 01 February 2013 - 07:39 AM

View PostCoooturtle, on 01 February 2013 - 02:14 AM, said:

EVE is probably the most interesting game ever... when your not playing. I played it, and I just didn't have much fun. But hearing about these stories is pretty awesome.

That's how I feel about it as well. I've probably tried to play a dozen times, it just didn't click. But reading about these stories and mass battles is just awesome. Easily the most epic of mmos.

#16 Feathermoore

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Posted 01 February 2013 - 01:53 PM

EVE only works if you know what you want to do and figure out where you need to go to do it before you try to do it. It requires more initial research than most games or having connections to people who have been playing for a long time to help you out.

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#17 Winterclaw

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Posted 02 February 2013 - 03:09 PM

I'm on an EVE break myself.  Play for a few months, take a year or so off, pick it up again.  I think they've tried to make it a little more newbie friendly, but there's only so much you can do for that in that game.

It's kind of like a paradox game: it has a highish skill floor.
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#18 Rhododendron

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Posted 03 February 2013 - 04:36 PM

hahah, so this is where time dillation really proves to be super effective for CCP
short easy operations like this one turn into a black hole for iskies everywhere. It's like a honey trap for ants.

#19 Iryl

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Posted 03 February 2013 - 05:05 PM

Thanks for sharing, great article. Funny how it all started by a slight mistake.

#20 Katsumi Kei

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Posted 03 February 2013 - 05:32 PM

Cool story! I love reading about EVE. One day I will definatly start playing it. It is just immensly time consuming. I can tell without needing to play it. Thanks for shairing , Winterclaw.

#21 Illein

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Posted 03 February 2013 - 05:51 PM

View PostSpecialz, on 31 January 2013 - 05:17 PM, said:

The reason you don't hear things coming from guild wars 2 is because the stakes are entirely different. A 1 week battle isn't the same as a perpetual PvP with REAL money involved. Each battle represents real risk and the people involved in those battles go in knowing full well that money could be potentially lost and they actually treat the game as a real job. the amount of work I heard people put into the game is equivalent to what I do at MY actual job.

However, that doesn't change the fact that the game is more fun to read about that actually playing imo. Here is to hoping dust 514 is good enough that i can partake in the world of EvE without the commitment required.

You probably would hear about these sort of things if players dropped whatever equipment they have in WvW upon being killed :D

"Legendaries worth 25.000 $ exchanged ownership/were destroyed" Imagine the RAGE.

#22 Fernling306

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Posted 04 February 2013 - 05:08 AM

View PostIllein, on 03 February 2013 - 05:51 PM, said:

You probably would hear about these sort of things if players dropped whatever equipment they have in WvW upon being killed :D

"Legendaries worth 25.000 $ exchanged ownership/were destroyed" Imagine the RAGE.

I really wish more developers had the balls to do something like this. I would love a AAA mmo like WoW, GW2 etc. to have a game mechanic that punishes this way for deaths.

#23 Inraged Twitch

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Posted 04 February 2013 - 09:50 AM

View PostFernling306, on 04 February 2013 - 05:08 AM, said:

I really wish more developers had the balls to do something like this. I would love a AAA mmo like WoW, GW2 etc. to have a game mechanic that punishes this way for deaths.

Why not just play Darkfall that game has PK and player looting.

.

Edited by Inraged Twitch, 04 February 2013 - 09:53 AM.


#24 Illein

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Posted 04 February 2013 - 01:09 PM

Cause Posted Image

#25 raspberry jam

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Posted 04 February 2013 - 02:04 PM

Yeah Darkfall sucks.

But, wow, that battle. This is why EVE is the most amazing MMO out there (not a good game because it's so boring lol, but a damn good MMO).

#26 Specialz

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Posted 04 February 2013 - 07:01 PM

View PostIllein, on 04 February 2013 - 01:09 PM, said:

Cause

Because the amount of people that actually like PK are not enough to justify spending a AAA MMO budget on them. Right now it is barely enough to justify on making a NON PK AAA game. ( you could argue that a good MMO innovative MMO will bring numbers. I will argue that gamers love the familiar and are not going to adopted to new things unless they are forced to; which is why 99.99% of AAA new IP are created during the first few years of a console release.)

Edited by Specialz, 04 February 2013 - 07:01 PM.


#27 Craywulf

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Posted 04 February 2013 - 07:59 PM

View PostIllein, on 03 February 2013 - 05:51 PM, said:

You probably would hear about these sort of things if players dropped whatever equipment they have in WvW upon being killed :D

"Legendaries worth 25.000 $ exchanged ownership/were destroyed" Imagine the RAGE.
I actually think there should be a separate WvW for those who want to play more hardcore. Deaths would be permanent and loot would be victim's equipment and currency. I also would give legendary weapons an .05 advantage in stats. This would motivate players to actually use their legendary weapons for combat. I would give ghastly weapons an .05 advantage at night, and Fractal Weapons would have an .05 advantage during the day.

#28 Fernling306

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Posted 05 February 2013 - 10:21 AM

View PostSpecialz, on 04 February 2013 - 07:01 PM, said:

Because the amount of people that actually like PK are not enough to justify spending a AAA MMO budget on them. Right now it is barely enough to justify on making a NON PK AAA game. ( you could argue that a good MMO innovative MMO will bring numbers. I will argue that gamers love the familiar and are not going to adopted to new things unless they are forced to; which is why 99.99% of AAA new IP are created during the first few years of a console release.)
Never really thought of it like that, but totally agree.

#29 crono738

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Posted 07 February 2013 - 07:35 AM

Ah EVE...never got into it but stories about it are always entertaining.

#30 Doctor Overlord

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Posted 07 February 2013 - 07:41 PM

As others have said, I'd never spend time playing EVE but these news stories are entertaining.   I like how this article mentions which side actually came out on top after that mess, the other articles I read only gave the final tallies not divided by sides.  

View PostFernling306, on 04 February 2013 - 05:08 AM, said:

I really wish more developers had the balls to do something like this. I would love a AAA mmo like WoW, GW2 etc. to have a game mechanic that punishes this way for deaths.
AAA MMOs cost way too much to have mechanics that would only appeal to a niche market of players.  

On the other hand, I think a smart developer could make a quality product deliberately targeting a specific, niche market like players who want to have a really punishing MMO.  But they should not have the unrealistic goal of investing an AAA-level budget which requires reaching WoW player numbers (or even GW2 numbers) to make back that investment.  

These developers would have to focus their design, much like Mark Jacobs says he will be doing with his project Camelot Unchained.   Jacob's is completely ignoring developing PvE for the game citing that kind of content is a massive budget drain and he wants to make a game focused on PvP. It's the first time I've ever heard one of the old-school generation of MMO developers talk about game design in a way that actually sounds sensible.  

http://www.guildwars...elot-unchained/

If this succeeds it might be quite punishing from the descriptions of it.  And even if it isn't harsh enough, other devs could follow the formula and develop games with that level of punishment. It would lead to the MMO market offering a wider variety of successful games rather than being centered around one single massive title at a time. I think that would be a cool thing to see.

Edited by Doctor Overlord, 07 February 2013 - 07:43 PM.





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