One wrong button press causes a 3,000 player PvP battle costing $25,000
#1
Posted 31 January 2013 - 12:08 AM
Asakai: The Mittani facepalmed so hard his parents felt it.
#2
Posted 31 January 2013 - 12:16 AM
I hope for his sake the guy that made that mistake never told anyone his real life info.
#3
Posted 31 January 2013 - 12:21 AM
Kinda relevant to it.
Edited by Azure Skye, 31 January 2013 - 12:30 AM.
#4
Posted 31 January 2013 - 12:56 AM
#5
Posted 31 January 2013 - 12:59 AM
#6
Posted 31 January 2013 - 01:03 AM
#7
Posted 31 January 2013 - 01:17 AM
#8
Posted 31 January 2013 - 04:47 AM
#9
Posted 31 January 2013 - 04:53 AM
#10
Posted 31 January 2013 - 03:29 PM
PL has the biggest batphone library in EVE... they will always have more friends than you. They should have just attempted to save the titan, shrug at the derp, and get out of there.
I haven't encountered a battle that time dilation went to that level before though. Adding that system to the game really changed the way the large battles work.
Edit: Never mind, the Titan pilot was the fleet FC... /facepalm that people still make the FC multibox.
Edited by Feathermoore, 31 January 2013 - 03:30 PM.
PSA: If you walk without rhythm, you won't attract the worm.
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#11
Posted 31 January 2013 - 03:32 PM
#12
Posted 31 January 2013 - 03:39 PM
Milennin, on 31 January 2013 - 03:32 PM, said:
It didn't actually cost that. EVE has player traded PLEX. You can buy a PLEX and sell it to another player for ingame ISK. The PLEX can be redeemed for playtime without paying subscription. The $25000 is just the amount of ISK lost (the cost of the ships/mods) converted at the current ISK/PLEX conversion to dollars in order to see the monetary worth of the ships involved.
Basically, $25000 of ships blew up. That doesn't mean that $25000 were lost as most of those ships would not be funded by PLEX.
PSA: If you walk without rhythm, you won't attract the worm.
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#13
Posted 31 January 2013 - 05:17 PM
Winterclaw, on 31 January 2013 - 12:08 AM, said:
Asakai: The Mittani facepalmed so hard his parents felt it.
However, that doesn't change the fact that the game is more fun to read about that actually playing imo. Here is to hoping dust 514 is good enough that i can partake in the world of EvE without the commitment required.
#14
Posted 01 February 2013 - 02:14 AM
#15
Posted 01 February 2013 - 07:39 AM
Coooturtle, on 01 February 2013 - 02:14 AM, said:
That's how I feel about it as well. I've probably tried to play a dozen times, it just didn't click. But reading about these stories and mass battles is just awesome. Easily the most epic of mmos.
#16
Posted 01 February 2013 - 01:53 PM
PSA: If you walk without rhythm, you won't attract the worm.
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#17
Posted 02 February 2013 - 03:09 PM
It's kind of like a paradox game: it has a highish skill floor.
#18
Posted 03 February 2013 - 04:36 PM
short easy operations like this one turn into a black hole for iskies everywhere. It's like a honey trap for ants.
#19
Posted 03 February 2013 - 05:05 PM
#20
Posted 03 February 2013 - 05:32 PM
#21
Posted 03 February 2013 - 05:51 PM
Specialz, on 31 January 2013 - 05:17 PM, said:
However, that doesn't change the fact that the game is more fun to read about that actually playing imo. Here is to hoping dust 514 is good enough that i can partake in the world of EvE without the commitment required.
You probably would hear about these sort of things if players dropped whatever equipment they have in WvW upon being killed
"Legendaries worth 25.000 $ exchanged ownership/were destroyed" Imagine the RAGE.
#22
Posted 04 February 2013 - 05:08 AM
Illein, on 03 February 2013 - 05:51 PM, said:
"Legendaries worth 25.000 $ exchanged ownership/were destroyed" Imagine the RAGE.
I really wish more developers had the balls to do something like this. I would love a AAA mmo like WoW, GW2 etc. to have a game mechanic that punishes this way for deaths.
#23
Posted 04 February 2013 - 09:50 AM
Fernling306, on 04 February 2013 - 05:08 AM, said:
Why not just play Darkfall that game has PK and player looting.
.
Edited by Inraged Twitch, 04 February 2013 - 09:53 AM.
#24
Posted 04 February 2013 - 01:09 PM
#25
Posted 04 February 2013 - 02:04 PM
But, wow, that battle. This is why EVE is the most amazing MMO out there (not a good game because it's so boring lol, but a damn good MMO).
#26
Posted 04 February 2013 - 07:01 PM
Illein, on 04 February 2013 - 01:09 PM, said:
Because the amount of people that actually like PK are not enough to justify spending a AAA MMO budget on them. Right now it is barely enough to justify on making a NON PK AAA game. ( you could argue that a good MMO innovative MMO will bring numbers. I will argue that gamers love the familiar and are not going to adopted to new things unless they are forced to; which is why 99.99% of AAA new IP are created during the first few years of a console release.)
Edited by Specialz, 04 February 2013 - 07:01 PM.
#27
Posted 04 February 2013 - 07:59 PM
Illein, on 03 February 2013 - 05:51 PM, said:
"Legendaries worth 25.000 $ exchanged ownership/were destroyed" Imagine the RAGE.
#28
Posted 05 February 2013 - 10:21 AM
Specialz, on 04 February 2013 - 07:01 PM, said:
#29
Posted 07 February 2013 - 07:35 AM
#30
Posted 07 February 2013 - 07:41 PM
Fernling306, on 04 February 2013 - 05:08 AM, said:
On the other hand, I think a smart developer could make a quality product deliberately targeting a specific, niche market like players who want to have a really punishing MMO. But they should not have the unrealistic goal of investing an AAA-level budget which requires reaching WoW player numbers (or even GW2 numbers) to make back that investment.
These developers would have to focus their design, much like Mark Jacobs says he will be doing with his project Camelot Unchained. Jacob's is completely ignoring developing PvE for the game citing that kind of content is a massive budget drain and he wants to make a game focused on PvP. It's the first time I've ever heard one of the old-school generation of MMO developers talk about game design in a way that actually sounds sensible.
http://www.guildwars...elot-unchained/
If this succeeds it might be quite punishing from the descriptions of it. And even if it isn't harsh enough, other devs could follow the formula and develop games with that level of punishment. It would lead to the MMO market offering a wider variety of successful games rather than being centered around one single massive title at a time. I think that would be a cool thing to see.
Edited by Doctor Overlord, 07 February 2013 - 07:43 PM.
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