Easiest cloth profession to play?
Posted 31 January 2013 - 01:46 AM
Which one of the three is the easiest to play? I dont care if they are late bloomers and dont get really powerful until 30-40 I just find classes that are more relaxing the most fun to play. One reason I didnt like PvP in WoW with some classes was you were forced to use 40-50 keybinds if you wanted to be good, like my Warlock. Seriously playing with that many abilities isnt fun. Thats work, take that shit elsewhere. Also for farming at 80 which would be the best at and for groups which of the 3 do people usually like having around?
Posted 31 January 2013 - 01:55 AM
Edited by jthamind, 31 January 2013 - 02:05 AM.
Posted 31 January 2013 - 02:16 AM
Posted 31 January 2013 - 02:25 AM
Elementalist is easy for brainless staff work, but as mentioned before, close-up elementalist is where the real power's at, and it's not easy to do. I'd say it's even a little bit overpowered.
It's difficult for me to scale nec, probably because it's what I play the most, and thus everything just comes naturally to me. However, I can tell you that at least 90% of the nec players out there are completely retarded, so maybe it is difficult.
Edited by Gerroh, 31 January 2013 - 02:26 AM.
Posted 31 January 2013 - 02:39 AM
Mesmers probably require the highest degree of management of any class to actually be decent, and they're also one of the slowest to level in my experience. Gerroh mentioned that their gs build is brainless, and this is vaguely true; you can play a gs mes without much thought, but you'll pretty be useless to teammates and slow to kill things if you're not giving it much thought.
Eles are super-squishy, and the good ones tend to be major risk-takers... this makes for a lot of trial and error, and a steep learning curve.
With a Necro, you have the highest possible starting health, you have an extremely simple class skill that equates to even more health, you have some super brainless builds (straight minions, etc), as well as some complex and powerful ones, and a pretty smooth curve.
...I'm generally more of a leather class player, but I think Necro is super easy compared to the other two, although they all pay off once you cross a certain threshold (but who wants to hit 50 only to realize you hate your toon?)
Edited by Running4Cover, 31 January 2013 - 02:39 AM.
Posted 31 January 2013 - 02:42 AM
Edited by Lilly32, 31 January 2013 - 02:43 AM.
Posted 31 January 2013 - 02:58 AM
Elementalist can be really overwhelming to start with all of its abilities, but becomes really easy once you get the hang of it.
Necro starts out solid, and stays that way. It's not always the fastest single-target killer, and minion AI can be a bit weak (I run wells and corruptions on mine).
I guess, if you're looking to avoid frustration early on, necro is a solid class, and stays that way. I haven't found any of the professions to be overly difficult or weak, but I will say I actually found the adventurer classes (except ranger) to require more caution while playing than any of the scholars or soldiers.
Ease and difficulty are often a factor of weapon selection. For example, sword/pistol is a high damage mesmer spec, but can be a lot more challenging than GS or even staff, since the class benefits a lot from being at range.
FWIW, I spent a while playing all of my 80's yesterday, after almost exclusively playing my guardian at that level, and fell back in love with my necro.
Edited by Khlaw, 31 January 2013 - 03:00 AM.
Posted 31 January 2013 - 04:57 AM
Clones do 0 damage, they are meant to be distractions, not damage dealers. The purple translucent guys are illusions, they usually do a burst of damage every few seconds but are much more fragile than clones (usually die in 1 hit whilst clones can take 2-3).
Posted 31 January 2013 - 05:45 AM
Can I make more clones?
Yes --> shatter
No --> don't
Is the boss about to wipe out all my clones with an AOE?
Yes --> shatter
No --> don't
For the most part, though, other than shattering to keep them cycling or getting some use out of them before they die to a big AOE, it's not that complicated. Keep in mind that if the boss is punching your clones to death with single-target attacks that aren't AOE, this is good. Clones being punched = players not being punched.
Also, if you are feeling extra lazy, you can just set up your traits so your clones inflict conditions on death, so you don't even need to shatter.
Posted 31 January 2013 - 06:54 AM
Posted 31 January 2013 - 08:47 AM
Mesmer (after lvl 40 when you can get "infinite" clones on dodge)
Ele hardest (as other guys above said if you are not going to spam #1 Fire Staff at 1200 range)
Posted 31 January 2013 - 10:42 PM
Posted 01 February 2013 - 01:52 AM
And also incredibly ineffective. Any Mesmer using GS as their primary weapon brings shame to Mesmers everwhere. 1h Sword deals the same damage as max-range GS (auto attacks) in one-third of the time. Like for most, GS is just the ranged alternative when kissing an enemies ass is far too dangerous.
But I digress, this isn't the Mesmer forum.
Edited by Xephenon, 01 February 2013 - 01:52 AM.
Posted 01 February 2013 - 04:43 AM
Posted 01 February 2013 - 05:21 AM
Posted 01 February 2013 - 05:48 AM
Posted 01 February 2013 - 06:17 AM
Posted 01 February 2013 - 10:30 AM
Obviously the only real answer is necromancer. Apart from death shroud, which is yet another survival mechanic the necromancer has, the profession has nothing special or complicated going for it. It's easy, sturdy and effective.
That doesn't mean it's the best, it's the easiest. That said it is quite a good profession too.
Elementalists have element swapping and are as durable as a wet noodle, and mesmer have illusions and shattering, as well as a bunch of situational utility skills. Neither come close to being as easy as an necromancer.
Posted 03 February 2013 - 09:03 PM
Posted 04 February 2013 - 12:18 AM
Posted 04 February 2013 - 02:55 AM
Posted 04 February 2013 - 09:23 AM
Keep a staff handy, it's one of those "must have" weapons that will get you out of the toughest situations (like the Shortbow on the Thief). I'm not at 80 yet but I don't know how efficient a farmer I'll be, even though I'm confident I'll still be very powerful. My buddy is leveling a warrior to boot so we'll be duo farming like nobody's business
Posted 05 February 2013 - 06:38 PM
I thought you only had to tag mobs to get kill credit, as in one point of damage would work.
Posted 05 February 2013 - 09:58 PM
Well I could be wrong, but months ago when farming Orr with my necro, I read somewhere that approx 2K damage needs to be dealt to a mob (either as a group or as an individual when solo) before getting credit for the kill. Out of those you are credited for a kill, only some of them will drop loot. Challenge is that the mobs used to go down in 2 seconds due to a massive zerg standing over the mob spawn point swinging swords and laying down traps and such. Trying to deal 2K damage in that short span of time is pretty difficult. As a group of 5 it would be easily manageable assuming everyone is cooperative and goes to the same spot. But it'd be frustrating trying to solo that as a necro with few means of achieving such a burst...auto-attacks in Lich form would do it, but it's still a 30 second duration transform on a 3 minute cooldown.
This was the old days of course, the way the mobs spawn in that area these days is entirely different. I went through the same Penitent Path area with another toon much later just to check it out. At one point there were almost too few people there and the mobs just played pinball with me after stability ran out, doing the usual pulls and knockdowns. I'd be checking it out again sometime soon since it appears they have spiced things up a bit and changed the way the mobs attack. But for now there's just not enough hours in a day and I hate farming with a passion. I traded some time for a dungeon run yesterday and didn't even get to complete the dailies, a first in history for me since the day of headstart.
Posted 06 February 2013 - 07:23 PM
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