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#31 Falfyrel

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Posted 01 February 2013 - 02:47 AM

No bug fixes? Are you insane?

People here need to compare Arenanet's progress to other producers. The amount of bugfixes that Arenanet is putting out is pretty phenomenal compared to virtually every single other big MMO company out there.

Nevermind that bugfixing can be tough. I have frequent contact with someone actually in the programming industry - bugfixing can be pretty painstaking at times, it isn't nearly as simple as some people think it is.

#32 pumpkin pie

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Posted 01 February 2013 - 02:52 AM

i don't think its ridiculous, i like getting rewarded for things i am already doing :) plus this new laurel currency is ftw! you can exchange stuffs for 1 laurel for 5 you get 10 unidentified dye, thats 5 cycle/days playing! and i haven't gotten a dye drop for 2 weeks now :)~ this thread is just ridiculous and creates ridiculous complains

#33 LavaSquid

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Posted 01 February 2013 - 08:12 AM

Anet is the most efficient team I have seen so far...seriously get over it.

#34 XPhiler

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Posted 01 February 2013 - 08:28 AM

Lol OP are you serious hardly any fixes? The same patch that got the new content in the game also included the follow *few* fixes

and this isnt just a one time thing, every major update has that amount of fixes more or less. As for the amount of new content, helping out refugees and closing vents is just the start. Arenanet have already explained a number of times now that this will be a gradual evolving storyline. The first day or two it was just the refugee movement. The vents started appearing and sometimes they errupt and players have to close them to stop the nasties coming out. Then on the 2nd or the 3rd day all major cities appointed heralds and they moved in. Thats what happened so far. The story will continue to evolve with new things happening driving the story forward. They say they plan to have this going on for a large period of time (months). Personally I think its a great way to tell an evolving story. I have high hopes, will see how it plays out.

#35 Colly

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Posted 01 February 2013 - 09:48 AM

What annoys me is the new jewel sets at the Temple Orr karma vendors, Where are the Power/Vital/Cond dmg ones?. what is it with Anet and the attitude of "You have this or nothing".

#36 Rezo

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Posted 01 February 2013 - 10:00 AM

View PostXPhiler, on 01 February 2013 - 08:28 AM, said:

Lol OP are you serious hardly any fixes? The same patch that got the new content in the game also included the follow *few* fixes

and this isnt just a one time thing, every major update has that amount of fixes more or less. As for the amount of new content, helping out refugees and closing vents is just the start. Arenanet have already explained a number of times now that this will be a gradual evolving storyline. The first day or two it was just the refugee movement. The vents started appearing and sometimes they errupt and players have to close them to stop the nasties coming out. Then on the 2nd or the 3rd day all major cities appointed heralds and they moved in. Thats what happened so far. The story will continue to evolve with new things happening driving the story forward. They say they plan to have this going on for a large period of time (months). Personally I think its a great way to tell an evolving story. I have high hopes, will see how it plays out.
If you read carefully you will see that some of those "fixes"are just update to tooltip information and some are just nerfs.Before you judge this as major update check first how many things still need fixing.

And this is not expansion worth amount of content.I wonder what will be in February update then.

Edited by Rezo, 01 February 2013 - 10:03 AM.


#37 LunarN

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Posted 01 February 2013 - 10:20 AM

View PostRezo, on 01 February 2013 - 10:00 AM, said:

If you read carefully you will see that some of those "fixes"are just update to tooltip information and some are just nerfs.Before you judge this as major update check first how many things still need fixing.

And this is not expansion worth amount of content.I wonder what will be in February update then.
You're correct. Player call things bugs, which really are only typing errors. Very buggy game, indeed.
Happens all the time, because some player just want to be "strongest there is" and don't even think about balance.

#38 XPhiler

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Posted 01 February 2013 - 10:44 AM

View PostRezo, on 01 February 2013 - 10:00 AM, said:

If you read carefully you will see that some of those "fixes"are just update to tooltip information and some are just nerfs.Before you judge this as major update check first how many things still need fixing.

And this is not expansion worth amount of content.I wonder what will be in February update then.

Fine 6 out of that huge list of bug fixes where just tool tip information. Nerfs / balancing issues are still game play fixes so I would say they still count. In anycase One of the bug fixes listed in that list was: Fixed various exploits and minor bugs, you can consider those two to even themselves out.

So wait, not sure I follow what you're saying now. Is what you're saying here that fixing a ton of stuff counts for nothing because there is still stuff to fix? Or are you saying that no matter how much content they release you'll consider them as not releasing anything until such time they fix every issue? cause in both cases I strongly disagree. Personally I think both new content and bug fixing is important and I like they concentrate on both at the same time.

#39 Coren

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Posted 01 February 2013 - 11:50 AM

I tend to avoid such childish topics but you're taking it too far. No bug fixes? Seriously? Last patch was mostly bug fixes and improvements. I've played since betas and and the amount that has been fixed is enormous. Bugs are expected in new games, but ANet is fixing them.

Go hide back under your bridge because I'm officially calling you a troll. And I'm going back to the altar of ANet to ritually sacrifice a holy animal because I'm a fanboy :D

Edited by Coren, 01 February 2013 - 11:52 AM.


#40 Sword Hammer Axe

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Posted 01 February 2013 - 12:03 PM

1: There were tons of bug fixes.
2: To make achievements more rewarding.
3: Rewards for stuff people are already doing so dailies are fun and not a chore.
4: Not sure I get your point on crafting.
5: Yes. F2P is not a sustainable business model without some other source of income.

#41 Afyael

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Posted 01 February 2013 - 03:28 PM

I've been critical of Anet in the past but fair play to them, they did sort out quite a few bugs last patch and gave engineer kits, weapon stats so you can't really complain on that front. However... their skill balancing is sorely lacking, hopefully they sort it out with the pvp patch next month...

#42 Korra

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Posted 01 February 2013 - 03:54 PM

Wait wait, they didn't fix any bug? Is the Ogre Boss at Ebeonhawke still bugged? Since headstart!

#43 Khlaw

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Posted 01 February 2013 - 03:58 PM

View PostTGIFrisbie, on 31 January 2013 - 09:52 PM, said:

Cause monkeys can use "tools" to create new content.  Real devs are required to break down code and find where bugs lie.  It's a matter of money.  Monkeys work for bananas.
This

#44 AzureRogue

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Posted 01 February 2013 - 04:16 PM

Man, this game blows, I spend a lot of time on it and can't find anything better to do with myself than complain about how annoyed with the developers I am.  Even though I myself have never developed, administered, or maintained an MMO, I can tell you that THESE people don't know what they're doing.  I would do a better job, I assume.  Development of games is simple if you know what you're doing.  Yet rather than be productive and make suggestions I would rather go to a fansite's forum and complain that things aren't being done exactly the way I want them to be.

^ SARCASM ^

The only thing more wasteful than whining that things aren't perfect in an online video game is making a post that sarcastically mocks people for having nothing better to do than whine about an online video game (ie. what I'm doing now).

#45 Calypso589

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Posted 01 February 2013 - 04:25 PM

View PostTGIFrisbie, on 31 January 2013 - 10:57 PM, said:

Uh for those of YOU new to this game, in a few months of no bug fixes you will see the point behind this OP.  Until then carry on at your anet altar.

Forum etiquette prevents me from outright calling you a name, because well.....you're being exactly the thing I have in my head.

That said, I'll simply post the most recent patch notes here and let your *expetive* speak for itself.

https://forum-en.gui...January-28-2013

#46 Verene

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Posted 01 February 2013 - 04:33 PM

View PostRezo, on 01 February 2013 - 10:00 AM, said:

If you read carefully you will see that some of those "fixes"are just update to tooltip information and some are just nerfs.Before you judge this as major update check first how many things still need fixing.

And this is not expansion worth amount of content.I wonder what will be in February update then.

Some of the fixes were tooltip info being updated. Some. Not most. Not even many. Only a very small number in that sea of updates were tooltip fixes. And I wonder how many of the things you say are nerfs are...bug fixes because of things not reacting properly in the first place and people assuming it was right.

Yes, a lot of things still need to be fixed...but there could be two more bugs they know about, or two hundred - that's still a significant number of fixes and updates they did there.

The January update wasn't meant to be an expansion's worth of content. What was said in the interview where the "expansion's worth of content" line came from was that the January and February content updates together would be about that much. ANet also said since that the January update was going to be a small update to set things in place for it.

#47 Red Sonya

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Posted 02 February 2013 - 02:01 AM

View PostNightblaze1, on 31 January 2013 - 10:00 PM, said:

Stop your freaking complaining. Agh, you remind me of annoying little toddlers! I am thoroughly enjoying this new content. I love the idea of these achievements, it supports the casual players that don't want to run stupid fractals or dungeons all the time to get the best gear. This is why I purchase and play GW2 to begin with, because it is a CASUAL game and was advertised that way. Gosh, you all knew what you were getting into.

That's why so many are leaving too. ;) This game might end up like Tabula Rasa or Auto Assault. ;)

#48 Razamis

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Posted 11 February 2013 - 06:34 PM

No Sub fee, thats why.

Many of us predicted this before the game launched. With no monthly sub fee, you get less content and less bug fixes. Those developers have to be paid, and sub fees gets the company FAR more then a cash shop.

I said right from the beginning this was going to happen, so its interesting checking in every now and then to see the game flundering exactly as predicted. GW2 is kind of a failed experiment. It doesnt mean everything they did was bad, but many of their "innovations" will not stick on the MMO genre.

-The removal of the trinity will be ignored by future MMOs, that was a bad addition for gameplay and group dynamics.

-Monthly subs + a good company = more content, and likely less bugs. Just look at the 5.2 patch for WoW coming out this month, thats more content then GW2 has received since launch, and this is just another patch for WoW.

Here is to waiting on Everquest Next, hopefully they can make a real next gen changer MMO, because GW2 did not.

Edited by Razamis, 11 February 2013 - 06:36 PM.


#49 Impmon

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Posted 11 February 2013 - 06:37 PM

I suspect the easy achievements are for those servers where cursed shore and surrounding areas are mostly depopulated by actual players.  On some servers you cannot do any of DE's in those area's.

#50 Gilles VI

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Posted 11 February 2013 - 06:54 PM

View PostRazamis, on 11 February 2013 - 06:34 PM, said:

No Sub fee, thats why.

Many of us predicted this before the game launched. With no monthly sub fee, you get less content and less bug fixes. Those developers have to be paid, and sub fees gets the company FAR more then a cash shop.

I said right from the beginning this was going to happen, so its interesting checking in every now and then to see the game flundering exactly as predicted. GW2 is kind of a failed experiment. It doesnt mean everything they did was bad, but many of their "innovations" will not stick on the MMO genre.

-The removal of the trinity will be ignored by future MMOs, that was a bad addition for gameplay and group dynamics.

-Monthly subs + a good company = more content, and likely less bugs. Just look at the 5.2 patch for WoW coming out this month, thats more content then GW2 has received since launch, and this is just another patch for WoW.

Here is to waiting on Everquest Next, hopefully they can make a real next gen changer MMO, because GW2 did not.

So MMO's are changing to F2P with cash-shop model why you know for sure that sub-fee brings more money?
And LOL at other MMo's bringing out more content, howmuch content did WoW put out the 12 months before MoP?
Let me tell you howmuch, in 14 months before MoP, WoW brought exactly 1 content update, while people payed a sub-fee every month.
Please tell me how Anet is behind that..

And how is it a failed experiment? TES:O is already following GW2 in combat, skills, character roles and PvP.. :)

View PostRed Sonya, on 02 February 2013 - 02:01 AM, said:

That's why so many are leaving too. ;) This game might end up like Tabula Rasa or Auto Assault. ;)

Except GW2 already sold over 3 million units, a number those games could only dream of.

#51 Astral Projections

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Posted 11 February 2013 - 08:09 PM

View PostRazamis, on 11 February 2013 - 06:34 PM, said:

No Sub fee, thats why.
Many of us predicted this before the game launched. With no monthly sub fee, you get less content and less bug fixes. Those developers have to be paid, and sub fees gets the company FAR more then a cash shop.
I said right from the beginning this was going to happen, so its interesting checking in every now and then to see the game flundering exactly as predicted. GW2 is kind of a failed experiment. It doesnt mean everything they did was bad, but many of their "innovations" will not stick on the MMO genre.
-The removal of the trinity will be ignored by future MMOs, that was a bad addition for gameplay and group dynamics.
-Monthly subs + a good company = more content, and likely less bugs. Just look at the 5.2 patch for WoW coming out this month, thats more content then GW2 has received since launch, and this is just another patch for WoW.
Here is to waiting on Everquest Next, hopefully they can make a real next gen changer MMO, because GW2 did not.

A failed experiment? It's normal for a newly released game to lose people after the first month or so. Guild Wars 2 has sold 3 million units and the number of people logging in daily is rising after the expected drop.

http://www.pcgamesn....and-cat-potions
Quote:
First, a brief lesson in MMO-economics. Every MMO developer lives and breathes their concurrency curve. In the lifecycle of an MMO, you tend to see an early spike, where fresh faced players log in for the first time. That spike inevitably drops following launch: to a concurrency base. What happens next determines the future of the game. “For games that aren’t doing well, that core base over time slowly drops. A lot of them respond by going free-to-play, which causes them to spike back up and hit a new concurrency base.

There are a few games that have managed to grow their concurrency base in the period following launch. World of Warcraft. Eve Online. And now Guild Wars 2.

"We hit our flat concurrency numbers back in November, and we’ve consistently grown every single week for the past five weeks,” says Colin. “Our core concurrency base that we hit back in November was really exciting - but to see that number going up is really, really exciting. especially because a lot of the pieces that will make the game more exciting are coming in January, February and March.”



#52 Dirame

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Posted 11 February 2013 - 08:15 PM

View Postkanaxais_scythe, on 31 January 2013 - 08:42 PM, said:

can anyone explain to me why we keep having monthly content additions and hardly any bug fixes? on top of that they felt the need to add yet another currency tot he game which isn't needed.

They did fix some bugs, you should do some more reading of the patch notes.

View Postkanaxais_scythe, on 31 January 2013 - 08:42 PM, said:

the new acievements are also a joke as they reward players for things they should already be doing such as ressing and dodging.  also more stuff added to the gem store, are they that desparate for cash?

Do you understand the thing game designers like to describe as "rewarding players for playing well"? That's pretty much it and the fact that many people didn't know how to dodge in the first place, shows that the achievement was needed.

View Postkanaxais_scythe, on 31 January 2013 - 08:42 PM, said:

also more stuff added to the gem store, are they that desparate for cash?

So they shouldn't add stuff you don't need to buy for those people who want to buy it? And they shouldn't make money? You're making no sense with that statement.

#53 ak1287

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Posted 11 February 2013 - 10:31 PM

Well, it's nice to see Red Sonya and Raz can still make shitty arguments with no factual backing.

#54 Juanele

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Posted 11 February 2013 - 10:45 PM

View PostRazamis, on 11 February 2013 - 06:34 PM, said:

blah blah subscription model the best...

Here is to waiting on Everquest Next, hopefully they can make a real next gen changer MMO,

EQ Next will be free to play, Smedley is a huge fan of that model.

#55 mdapol

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Posted 11 February 2013 - 10:55 PM

View PostAlex Dimitri, on 31 January 2013 - 10:17 PM, said:

And what is exactly new content, except that refugee "thingy" i haven`t seen anything else, am i missing something ?
Was i the only one expecting some new maps and actual "new" stuff ?

Are you expecting an entire new zone every few months? Are you expecting Cantha and Elona expansions in the next few years? If so I think you're delusional. No offense. Not meant as an insult seriously; no other adjective fits the observed behavior.

Your expectations are the problem.  No one promised anything. You just made expectations and get disappointed when the company doesn't deliver.  Who's fault is that?

#56 Alex Dimitri

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Posted 12 February 2013 - 12:17 AM

View Postmdapol, on 11 February 2013 - 10:55 PM, said:

Are you expecting an entire new zone every few months? Are you expecting Cantha and Elona expansions in the next few years? If so I think you're delusional. No offense. Not meant as an insult seriously; no other adjective fits the observed behavior.

Your expectations are the problem.  No one promised anything. You just made expectations and get disappointed when the company doesn't deliver.  Who's fault is that?

What expectations dude ? They gave us half of the game, and if you consider opening maps that should be already available in game "expansion" :P then we do not share opinions !
I expect only what every one should and that is complete Tyria, if we look at the map we barely have opened 45% of maps, it may be that rest of the maps are "work in progress" but if they come up with few and call that expansion i`m gonna feel cheated !!!

#57 mdapol

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Posted 12 February 2013 - 01:14 AM

View PostAlex Dimitri, on 12 February 2013 - 12:17 AM, said:

What expectations dude ? They gave us half of the game, and if you consider opening maps that should be already available in game "expansion" :P then we do not share opinions !
I expect only what every one should and that is complete Tyria, if we look at the map we barely have opened 45% of maps, it may be that rest of the maps are "work in progress" but if they come up with few and call that expansion i`m gonna feel cheated !!!

By your definition I 'expect' the same as you - a complete Tyria.  However I see a complete Tyria and you do not.  That's because you and I have different expectations.

Isn't Tyria more than just the one continent?  What about all the other continents, islands etc beyond the one continent we are on? Why not the entire planet? Down to the one meter scale?  That would only be about 30,000 zone maps. They should have this ready by Easter, right?

#58 Craywulf

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Posted 12 February 2013 - 01:27 AM

I think this topic would move along better if the the specific bug was brought to light that kanaxais_scythe wishes to be fixed. Otherwise this thread is a generalizing cesspool of whining.

Edited by Craywulf, 12 February 2013 - 01:27 AM.


#59 Red Sonya

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Posted 12 February 2013 - 03:21 PM

View PostGilles VI, on 11 February 2013 - 06:54 PM, said:

So MMO's are changing to F2P with cash-shop model why you know for sure that sub-fee brings more money?
And LOL at other MMo's bringing out more content, howmuch content did WoW put out the 12 months before MoP?
Let me tell you howmuch, in 14 months before MoP, WoW brought exactly 1 content update, while people payed a sub-fee every month.
Please tell me how Anet is behind that..

And how is it a failed experiment? TES:O is already following GW2 in combat, skills, character roles and PvP.. :)



Except GW2 already sold over 3 million units, a number those games could only dream of.

Selling and "maintaining" enough population to continue to reap revenue and benefits is another thing though. The consensus isn't as popular as GW1 was in its beginnings. It's like Diablo III I bought it too but I don't still play it....piece of garbage much like this one turned out to be.

#60 Alex Dimitri

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Posted 12 February 2013 - 04:06 PM

View Postmdapol, on 12 February 2013 - 01:14 AM, said:

By your definition I 'expect' the same as you - a complete Tyria.  However I see a complete Tyria and you do not.  That's because you and I have different expectations.

Isn't Tyria more than just the one continent?  What about all the other continents, islands etc beyond the one continent we are on? Why not the entire planet? Down to the one meter scale?  That would only be about 30,000 zone maps. They should have this ready by Easter, right?

Dude i din`t expect them to open Cantha & Elona with release :P !
I`m just stating that we have places with names "zones" big ones at that on current map of Tyria yet they don`t open them and i`m wondering why ? And please i don`t want to sound bad but "frack" the fanboy attitude i like you and many others payed for "finished" product not half of something !
I`m disappointed that`s all, been stuck on 3 Orr maps and one Norn (with 8 characters) i just one to explore something new do some different events "change of scenery" if you want to call it like that.




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