
Today, Angel McCoy brings us a new blog post on the Living Story that was recently introduced in Guild Wars 2.
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You can read the full article here, but I've added bullet points for quick reference:
What is the Living Story?
- Will introduce you to new heroic characters, mysterious plot twists, and dramatic moments that affect the world
- New dynamic events - some that will change Tyria
- Designed to change up what’s happening in the world and to add to the evolving story and challenge of the game
- Simultaneously transitory and permanent
- Story arcs will play out over time
- You won't necessarily know how long an arc is
- The current arc, "Flame and Frost", is teaser content that has begun to make small changes - you can participate by volunteering to help the refugees streaming down from the Shiverpeaks in both the Wayfarer Foothills and Diessa Plateau
- Characters you meet in the Living Story will periodically join up with you on adventures
- You’ll get to know heroes and villains who have been designed to add an air of mystery, mischief, and drama - some well-connected to characters you've already met
- Living Stories are different than holidays or major events because it's an evolving storyline rather than a single event/festival
- Because they are a more organic experience, some parts of a Living Story will be much more subtle than major holidays and events
- Introducing a new achievement category: Living Story Achievements that can give titles and rewards
- Gold stars on your map will guide you to where you need to go and which characters to approach
- Each city has heralds that will announce the latest news - two NPCs per city
- As mentioned earlier, this part of the Living Story is a teaser of what is to come
- This will play out for a few months














