First of all I've played almost every major mmo released since Ultima.
I would rank them in the following order of favorites:
Final Fantasy XI
But to be honest I'd rank everything under GW2 in the same category.
One thing i've always liked is ranks of difficulty. What I mean about that is having multiple tiers of mobs. Some that are easily killed, some that are unkillable. I think there should always be at least one dragon, or giant, or whatever that can not be killed. Now some may question the point of this. That point would be to remind the children that no mater how much time you throw away, your champ is NEVER going to be as developed as a 5,000 year old monster. Maybe in 5k years you'll be as strong. But not in a few weeks of grinding.
Back to my main point.
One thing that EQ did very well, was diversify that classes. No other MMO has done that as well as they did.
Then along game PVP.
Now all the MMOs being released are all balanced around PvP. Making every class equal in all regards.
Nothing screams BORING! as loud as that.
WoW started this garbage. The crying babies from PvP would slop over onto the forums and infect the game with their stupid, game dumbing, tantrums about how they couldn't kill x class, or that x ability was "op" or "unfair"
So what did ALL mmos do?
Made every class the same. Everyone does everything the same. Everyone is the DPS class, everyone is the tank, everyone is the healer, everyone can solo everything completely fairly and equally.
This kind of watered down boring boring boring dried up boringness is what makes MMOs grind fests of bordom.
Whats the point of leveling different classes if they all do the same crap?
Think about it this way. In EQ there was a class called Necro. A necro could snare a target (make its run speed really really slow) and fear it for close to 20 seconds. sick its pet, and put down some dots. If the fear broke early, the mob usually had the ability to kill both the pet and the necro. Gave you some "edge of the seat" aspect to fear kiting, as it was called.
If you were to put the above ability in PvP the crying would be loud enough to wake the dead.
So what did games do?
Fears got completely destroyed, and removed from the MMO world. (REAL FEARs not this "you dun been spooked just a hair" that guild wars 2 has.
Mages in WoW used to have an ability to go invisible, whilie invis they could move around and begin casting. As soon as they got a monsters attention invis would break. A PERFECT way to start a fight, and an even better way to explore the world.
Bring pvp babies into it, and the nerf bat started swinging. Infact it hit so hard the ability was completely removed from the game. And despite what the cry baby pvpers say, was never put back into the game.
Bring GW2 into the light.
While I like what they have done with the game not requiring a specific, and "set in stone" holy trinity of grouping, (tank and healer or no group)
in gw2 PvP is what decides who can do what, and which abilities each class gets.
Guardian is a tank right? lolz no. In PvP tanks are useless. No tanks in this game.
Necro's fear right? LOLZ no fear is OP in PvP so its limited to like 1/4th of a second. Not even enough time for you to even realize you've been feared.
I would love to see some amazing, and unique abilities introduced to each class, that ARE NOT BALANCED FOR PVP! (just nerf them when they are used in pvp)
whats wrong with an elementalist getting a long cooldown nuke that does 20k dmg?
OH thats RIGHT Pfuking V stupidP The manipulative crybaby bastard child of MMOs.
"WAHHH! HE KEERED MAH IN WUN NUK!!! WQAAHHHH!HH!!!!"
If you say that it would make the game "unbalanced" in PvE you'd be wrong. Why? because if the monster catches the Ele he gets SQUISHED. Think cloth armor is going to stop a steel sword? Not a bit, so it BALANCES the game to have low defense toons do high dmg.
but is it like that? Nope. why? P crybaby V boring P.
Now a plate wearing warrior does the same amount of dmg as a cloth wearing elementalist.
The only difference between the classes in GW2 is the pretty armors, and the spell effects. But under the hood, everything is the same.
Thanks PvPers, you've ruined MMOs. Hope youre happy with yourselves.
Edited by Methal11, 04 February 2013 - 05:26 PM.