From what I've found the relative strengths and weaknesses are as follows:
Dagger Necromancer:
http://gw2skills.net...XXRKO2woesO2hOA
Pros:
- Great sustained singe target damage (greater then an equally geared mesmer from tests in the mists)
- High passive survivability and good active damage avoidance through death shroud.
- High run speed through ether permanent swiftness (high investment) or locust signet (low investment)
- Good burst AoE with life transfer, well of suffering and marks
- Decent ranged dps with death shroud but bad sustained dps with staff
- no real sustained ranged dps
- little single target burst outside of wells
- low combat mobility and mediocre stun breakers
http://gw2skills.net...7 OSKatUrkCe7CB
Pros
- Good sustained cleaving damage and great burst
- Damage can be insane in fights that allow for three phantasms
- High active survivability through stub breaks, invisibility and mobility
- respectable sustained ranged damage with GS
- No reliable speed increase outside of centaur runes+focus (this is a big negative for me as it makes exploration a pain)
- Damage can drop greatly on certain fights that don't allow for illusions to survive long
- Lack of large radius or sustained AoE
- Low passive survivability (unfortunately I'm not yet at the level where I can avoid all damage)
Note: I realize that there is already a necro vs mesmer thread but I didn't want to hijack it. Plus I feel that my question is unique in a way as most people only seem to consider conditionmancers in it.









