It's anet's fault for having such terribly designed dungeons and not making them worth the time or effort so groups ask for whatever get's it done the quickest and has the least chance of failing.
Not saying it's right or wrong or whatever but anet should of designed dungeons alot better than they have.
Eye Of the North Dungeons were so much better than the crap we get in gw2.
GW2 Dungeons feels like 90% of the time your just meat grinding through mobs that never seem to end...
Also the classes are not balanced very well, if you get a bad elementalist or thief player in a pug, they will go down every 2 minutes....if you get a bad guardian or warrior player they will go down every 5 minutes instead...there is just less chance of having to carry bad guardians and warriors through and even if they are terrible....kick....get new player. ( personally I try to teach them and dont care if it takes longer unless im really short on time. )
The new systems they put in place on the last patch have made pugging 100 times worse...
Anet's reasons for this are "dungeon instances are not meant for pugging ( we dont want you pugging our dungeons is what they are saying in a politically correct way ) they are meant for organised groups of 5 players....etc etc..."
Edited by Eon Lilu, 02 February 2013 - 08:22 PM.