Advice for easing into an Elementalist?
#1
Posted 04 February 2013 - 04:18 AM
#2
Posted 04 February 2013 - 04:35 AM
They are a very rewarding class, I'm playing an Asura Elementalist as one of my alts with my friends when we all log on at the same time, and the class is great, you bring so much utility to the party.
#3
Posted 04 February 2013 - 04:48 AM
#4
Posted 04 February 2013 - 08:12 AM
* using Scepter/dagger in PvE you can clear almost anything using a fire + earth rotation and sticking to somewhat lower level areas.
* using a staff in dungeons and in WvW zergs (assuming you wish to do these) will allow you to attunement swap naturally; it is the most "rotation-less" weapon and by basically just putting everything on cooldown and moving on to the next attunement you are already contributing.
I advise against D/D as it simply less forgiving and requires a lot of attunement swapping (I don't think I spend more than 6 seconds in any one attunement while I'm in combat myself).
Using the above tactics you might get a feel for the class and start swapping to whatever it is you need at a given point in time; playing more adaptively. Mastering 20 abilities at a time may seem daunting at first, but you should really ease into it. It'll come naturally after a while.
Edited by Geeri, 04 February 2013 - 08:13 AM.
#5
Posted 04 February 2013 - 01:48 PM
#6
Posted 04 February 2013 - 02:30 PM
#7
Posted 04 February 2013 - 04:01 PM
#8
Posted 04 February 2013 - 07:53 PM
That said, once you get used to it I think you'll find that you WANT to be swapping attunements. You'll get bored with sticking to one or two pretty quickly. D/D elementalist is made fun (imo) because of the constant attunement swapping, position awareness, and mobility.
#9
Posted 04 February 2013 - 08:01 PM
I immediately capped all the cities, like I do on every toon. While I did that, I changed attunements whenever they were on cooldown to start the process of getting the muscle memory for the four hotkeys.
Then, instead of focusing on one element and trying to add the rest of the slowly, I'm focusing on a couple of skills in each attunement. General open world PvE is easy enough at low level that you can really pick two or three skills per attunement and work from there.
That should give you a solid base for attunement dancing without getting overloaded by learning 20 skills all at once, or just randomly hitting them on cooldown and hoping for the best.
#10
Posted 04 February 2013 - 08:07 PM
When it comes to making money end game probably easiest to stick to dungeons or node farming, though recently materials took a hit due to teleport node bots.
For dungeons Staff is pretty solid and easy, sticking with Fire and Water as your most basic attunement swaps. This is not the only way to play, the only options available, nor necessarily the best way to play. I just find it very easy and comfortable and should fill your niche for less attunement swaps.
#11
Posted 04 February 2013 - 10:42 PM
Regardless, take baby steps. Rotate between two attunements for the start, memorize what the skills in each attunement actually do. Gradually build up to rotating between 3 attunements, then all 4. Do this when fighting one foe, then build up and do it when you're under fire by a few foes in a DE, good place being an event chain in Kessex Hills starting at the bridge, then move on to the event chain in Harathi Hinterlands (starting at Cloven Hoof Pass if memory serves me right). Throughout the events there will be plenty of opportunities for you to attempt to forecast attacks and practice dodging.
Once more confident with that, move to the dungeons, starting with something a bit easier like AC (bring a stun breaker and make sure you can switch a utility for Frost Bow and know how to use it). And if you're feeling even more sassy after tackling mutiple dungeons and want the possibility of a real fight, go to WvW (which I absolutely hate, but some like it). It's down to time and practice. If a fuddy duddy like me can do it, so can you.
For utitilies, feel free to try anything you like of course, but for me I went with Arcane Shield with my first skill point. Add Mist Form in the same tier. Consider Cleansing Flame in the second tier (clears damaging conditions which are a killer for a low level ele with low HP). In the third tier, look into things like Armor of Earth and Lightning Flash. Essentially, use utilities for survival initially, then switch out as you get more comfortable and want to use more aggressive kinds of utilities, but always have at least ONE stun breaker. When it comes to choice of Elite, I believe all of them have their uses. Take Glyph of Elementals if you are soloing a lot and need something to take some fire. Alternatively use Firey Greatsword for farming and bigger DEs with lots of other people around. Practice a little with Tornado on land and Whirlpool underwater. I think the ele is great underwater with Whirlpool and skills in water attunement.
Bottomline is that if you swap attunements frequently and use each skill as its available, you can put on constant pressure and constant support for your team. What I've found is that nothing irks team mates more than an ele that doesn't change attunements and auto-attacks from range. Yes you can still do damage that way but I think it's nowhere near as effective as really knowing all your weapon skills and throwing them out at the right time.
#12
Posted 05 February 2013 - 12:02 AM
Categorize each attunment and it becomes much easier. Fire = Damage. Water = Healing. Air = Movement. Earth = Knockdown
#13
Posted 05 February 2013 - 05:33 PM
When Farming/Doing hearts, Ill stick to Air or Fire (Air is D/D, Fire is S/D) and i rarely have to wait for skills to reset.
But instances and sPVP/WvW its different. There is little down time for these scenarios, and you should consider running atleast 2 of the 4 Atunements. I run Fire/Air for the Auras and Combo Fields Personally (Its nice that you can throw down FireField, then launch an arcane Bolt at your target to give Might to everyone), and once you get used to swapping its really not that bad. Just comes down to timing and what you feel like doing.
I dont run staff that often, seems annoying to swap between 3 Elements and watching your Cool downs (I wish we could see Timers for skills we do not have on our skill bars!!), while watching the Floor for target circles, planning for dodges, Giving Benefit for your fellow party Members, and making sure you are targeting the right Mob (So many Targeting issues still), really playing a elementalist properly is like a full time job sometimes!
But like i said, you are not stuck in any one play style with this class, its just that to really use the class to its full potentail you are going to have to get creative.
#14
Posted 07 February 2013 - 03:57 PM
My current favorite skill chain is starting with air and opening with Ride the Lightning (skill 4) followed by Updraft (or whatever... skill 5) and spamming the other two lightning abilities since they instant cast. Then I immediately switch to earth and use skill 4 followed by 5 to knockdown everyone around me and do massive damage. Then if the fight is still going I use skill 2 and 3 to get my toughness up and blind the enemy. Then I finish up with fire.
The big problem I am having is that the heal skill on elementalist does so little. I guess I'm spoiled by my guardian's healing signet that heals well over half my hp bar. It seems that for reliable healing on the elementalist you have to occasionally hop to water for the extra boost.
#15
Posted 07 February 2013 - 07:39 PM
For PVE leveling until level 80, I first found scepter & dagger to be great; and then in my 40's switched over to staff all the way to 80 focusing on doing as many dynamic events as possible.
When I got to 80, I did switch to dagger & dagger.
While it does involve a lot of switching atunements, the fast pace makes it more insteresting.
Thank you.
#16
Posted 07 February 2013 - 07:50 PM
Turtle Freak, on 07 February 2013 - 03:57 PM, said:
Glyph of Elemental Harmony heals me for about half my health, and that's with 0 healing gear and 30 in Water.
Edited by jthamind, 07 February 2013 - 07:54 PM.
#18
Posted 08 February 2013 - 02:32 AM
Edited by Bloggi, 08 February 2013 - 02:32 AM.
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