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GW2 Stats Calculator


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#1 esuke

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Posted 04 February 2013 - 09:18 AM

I've made a GW2 Calculator for a friend of mine who is big into making builds.
The calc is mainly for testing different prefixes and upgrade components to achieve desired stats.
I will have ascended gear added soon.
Any feedback or suggestions would be great.

Thanks

Edited by esuke, 09 September 2013 - 09:24 PM.


#2 Reverse Ghost

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Posted 05 February 2013 - 01:52 AM

This is awesome!

It works great, aside from a couple of things:
  • When I switch the Back slot item's rarity, the available prefixes do not change. Example: switching down to Masterwork does not unlock Rampager's for me to select.
  • The Runes are not in alphabetical order
  • Needs more Sigils (unless you're only putting in ones that affect the stats on the left)
Seriously though I love this thing. Bookmarked. A++. Would use again.

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#3 Corsair

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Posted 05 February 2013 - 04:27 AM

Additional functionality in such a tool would be great. Something like the non-purely statistical effects of the runes and such (proc effects etc) and perhaps in the future the damage/healing done by skills.

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#4 esuke

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Posted 08 February 2013 - 08:31 AM

Thanks for the comments and advice.

I updated the calculator:
- added ascended gear
- share template function
- updated prefixes so that only ones that are available for a certain rarity are displayed
- applied a sort to all upgrade components

redid the UI class from scratch, took a bit to do @_@

TODO:
- make/integrate preview/tooltip functionality
- minor debugging

@Corsair, I may add a traits section to it (not sure atm)

#5 Reverse Ghost

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Posted 08 February 2013 - 08:45 AM

All the numbers are looking solid; they're adding up perfectly.

Any plans to add the other rarities to the armor and weapons? They're set at Exotic now, which is fine. Don't get me wrong. Just wondering.


Testing share code: http://esuke.site90....g;a50f0g;a50f0g

Update: Share code seems to be missing weapons.

Edited by Reverse Ghost, 08 February 2013 - 12:23 PM.

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#6 Its Kharscal

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Posted 08 February 2013 - 09:01 AM

Just. Simply. Awesome. Thanks, and great work esuke!

#7 relyk

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Posted 08 February 2013 - 09:03 AM

The elementalist profession should be loaded by default on the page. You don't know immediately the traits and attributes are displayed and you can't select the elementalist immediately.

I love it however.

#8 esuke

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Posted 08 February 2013 - 09:18 AM

View PostReverse Ghost, on 08 February 2013 - 08:45 AM, said:

Any plans to add the other rarities to the armor and weapons? They're set at Exotic now, which is fine. Don't get me wrong. Just wondering.
yes (i've added some non-exotic prefixes to weapons and armor lists).
i plan to do: fine? (probably not), masterwork, rare, and maybe legendary (if i can get enough data).
i forgot i still need to list all sigils and include masterwork and rare jewels u_u.

View Postrelyk, on 08 February 2013 - 09:03 AM, said:

The elementalist profession should be loaded by default on the page. You don't know immediately the traits and attributes are displayed and you can't select the elementalist immediately.
i need to re-add the deselect onload. [fixed]

thanks guys

Edited by esuke, 08 February 2013 - 09:36 AM.


#9 brokerib

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Posted 08 February 2013 - 09:28 AM

Thanks for the effort, really good resource.  I've been looking for one of these for ages!

#10 xtbx

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Posted 08 February 2013 - 09:36 AM

if u could add traits (just basic stats for start) it would be awesome ...

#11 Skibba

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Posted 08 February 2013 - 12:01 PM

Great work. Thanks for sharing.

One recommendation I have is the inclusion of major runes, i.e. on a boon duration build you'd use 2x sup monk, 2x sup water, 2x major sanctuary.

Cheers

#12 esuke

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Posted 11 February 2013 - 08:07 PM

UPDATE:
- added rarity selection for armor and weapons
- added all minor and major runes

VERSION 1.2.6:
- added basic and fine rarities to armor.
- added basic, fine, and legendary rarities to weapons.

TODO:
- make trait system.
- gather data (fun fun fun!).
- drink lots of coffee.

Edited by esuke, 23 February 2013 - 01:51 PM.


#13 Tayari

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Posted 25 February 2013 - 03:26 PM

Absolutely awesome tool!! Thanks for taking the time to develop this for the community!

#14 esuke

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Posted 26 February 2013 - 09:05 AM

View PostTayari, on 25 February 2013 - 03:26 PM, said:

Absolutely awesome tool!! Thanks for taking the time to develop this for the community!
yw, glad you like it.

UPDATE:
- the 6th bonus for: Sup. Rune of the Ranger, Sup. Rune of the Undead, Sup. Rune of the Scholar, Sup. Rune of the Engineer is now properly added into the stats/attrs calculations.
- the bonus for Sup. Sigil of the Night is added into stats/attrs calculations.

i'm not sure if this is worth doing for all the "+X% damage vs. <creature-type>"

PROGRESS on build editor:
converting skill descriptions into usable/classifiable data is an insane task to perform (major props to those that did this before me).
i've done about 55% of the guardian skills (~18kb of data). once i've completed the guardian skills i plan to build/test ui functions for converting that data back into a descriptive tooltip.
i plan to convert all the traits tonight and this will trickle down into the calculator (minor traits at least).
template code: i am planning to use base64 (slightly different; "-" instead of "/") in place of the base36 used now. i may end up having scrap that if the url data gets to long.

#15 Shadbox

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Posted 16 April 2013 - 04:03 PM

Magnificent tool, I was looking something like this for weeks. Thanks and keep it updated!!!!




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