GW2 Stats Calculator
#1
Posted 04 February 2013 - 09:18 AM
The calc is mainly for testing different prefixes and upgrade components to achieve desired stats.
I will have ascended gear added soon.
Any feedback or suggestions would be great.
Thanks
#2
Posted 05 February 2013 - 01:52 AM
It works great, aside from a couple of things:
- When I switch the Back slot item's rarity, the available prefixes do not change. Example: switching down to Masterwork does not unlock Rampager's for me to select.
- The Runes are not in alphabetical order
- Needs more Sigils (unless you're only putting in ones that affect the stats on the left)
Luminous beings are we, not this crude matter.
#3
Posted 05 February 2013 - 04:27 AM
#4
Posted 08 February 2013 - 08:31 AM
I updated the calculator:
- added ascended gear
- share template function
- updated prefixes so that only ones that are available for a certain rarity are displayed
- applied a sort to all upgrade components
redid the UI class from scratch, took a bit to do @_@
TODO:
- make/integrate preview/tooltip functionality
- minor debugging
@Corsair, I may add a traits section to it (not sure atm)
#5
Posted 08 February 2013 - 08:45 AM
Any plans to add the other rarities to the armor and weapons? They're set at Exotic now, which is fine. Don't get me wrong. Just wondering.
Testing share code: http://esuke.site90....g;a50f0g;a50f0g
Update: Share code seems to be missing weapons.
Edited by Reverse Ghost, 08 February 2013 - 12:23 PM.
Luminous beings are we, not this crude matter.
#6
Posted 08 February 2013 - 09:01 AM
#7
Posted 08 February 2013 - 09:03 AM
I love it however.
#8
Posted 08 February 2013 - 09:18 AM
Reverse Ghost, on 08 February 2013 - 08:45 AM, said:
i plan to do: fine? (probably not), masterwork, rare, and maybe legendary (if i can get enough data).
i forgot i still need to list all sigils and include masterwork and rare jewels u_u.
relyk, on 08 February 2013 - 09:03 AM, said:
thanks guys
Edited by esuke, 08 February 2013 - 09:36 AM.
#9
Posted 08 February 2013 - 09:28 AM
#10
Posted 08 February 2013 - 09:36 AM
#11
Posted 08 February 2013 - 12:01 PM
One recommendation I have is the inclusion of major runes, i.e. on a boon duration build you'd use 2x sup monk, 2x sup water, 2x major sanctuary.
Cheers
#12
Posted 11 February 2013 - 08:07 PM
- added rarity selection for armor and weapons
- added all minor and major runes
VERSION 1.2.6:
- added basic and fine rarities to armor.
- added basic, fine, and legendary rarities to weapons.
TODO:
- make trait system.
- gather data (fun fun fun!).
- drink lots of coffee.
Edited by esuke, 23 February 2013 - 01:51 PM.
#13
Posted 25 February 2013 - 03:26 PM
#14
Posted 26 February 2013 - 09:05 AM
Tayari, on 25 February 2013 - 03:26 PM, said:
UPDATE:
- the 6th bonus for: Sup. Rune of the Ranger, Sup. Rune of the Undead, Sup. Rune of the Scholar, Sup. Rune of the Engineer is now properly added into the stats/attrs calculations.
- the bonus for Sup. Sigil of the Night is added into stats/attrs calculations.
i'm not sure if this is worth doing for all the "+X% damage vs. <creature-type>"
PROGRESS on build editor:
converting skill descriptions into usable/classifiable data is an insane task to perform (major props to those that did this before me).
i've done about 55% of the guardian skills (~18kb of data). once i've completed the guardian skills i plan to build/test ui functions for converting that data back into a descriptive tooltip.
i plan to convert all the traits tonight and this will trickle down into the calculator (minor traits at least).
template code: i am planning to use base64 (slightly different; "-" instead of "/") in place of the base36 used now. i may end up having scrap that if the url data gets to long.
#15
Posted 16 April 2013 - 04:03 PM
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