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Burst ranger hotjoin build (outdmg theif)


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#1 Azzrocket

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Posted 04 February 2013 - 11:40 AM

Been playing ranger for a while and allways find them unable to kill satisfactory fast for hotjoin glory farms. .  But with this build its a different story, you will melt people's faces in seconds and no one will expect that from a ranger. Almost rank 50 now and this build is gonna take me there.

Here is the build.



http://gw2skills.net...JLSOkkItgYQx DA

Basicly its a max power/max crit build that focuses all out in offense and utilizing the 2 best dps pets aswell.

Signet of the wild is what really makes this build, it gives 25% dmg increase+ stability for you and your pet for 10 sec ,during that time u will keep fury up for 70% critchance .pop your quickness and fire your shortbow.

With that said you still have some defense with stone signet ( 6 sec invincibility) You have a 2sec daze/stunn with (moment of clarity trait ) and sword offhand to create huge distance away from target and break combat if needed. The defense really lies in the offense foremost.

Its a really fun build to glory farm hot joins with. Just remember to go in a server with 8-10 people cause its much less effective in huge zergs.

Edited by Azzrocket, 05 February 2013 - 05:08 AM.


#2 jeddahwe

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Posted 04 February 2013 - 12:31 PM

So the idea is to outheal them to death?

#3 Yski

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Posted 04 February 2013 - 03:05 PM

Nice spike build you have there :D

#4 Osiris Neits

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Posted 04 February 2013 - 03:23 PM

The build that comes up for me from that link is a standard beast mastery build, with nothing in Marksmanship or Skirmishing. How is it a max power /max crit offensive build?

It also doesn't have Moment of Clarity, since there are no points in Skirmishing, so I suppose you just added the wrong link.

Edited by Osiris Neits, 04 February 2013 - 03:25 PM.


#5 Azzrocket

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Posted 05 February 2013 - 05:08 AM

" Build edited "

#6 Spartacus

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Posted 05 February 2013 - 05:29 AM

Nice, this is exactly the same build ive been using! only difference is i like to use Longbow's Rapid fire for Single targets or Barrage with a group with Quickening zephyr, works well.

The 6 seconds invincibility has gotten me out of trouble tons of times.

I also use Runes of the Scholar instead, you get insane damage bonus when health is above 90%

#7 Symbiont

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Posted 06 February 2013 - 07:10 AM

kudos to you dude! i had much fun last night playing this build, however i'm going to try and alter the build with different kind of survivability and see how that will go.

#8 Azzrocket

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Posted 01 May 2013 - 05:08 PM

THis build got buffed really nice this update. I urge anyone to try it its really fun and it works really well.

#9 Chicago Jack

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Posted 01 May 2013 - 08:53 PM

I understand the raven, and I understand the Jag, but I don't know about both of them in one build. I feel nervous without having a wolf as a secondary pet.

Also, you'll do even more damage by using a greatsword over a sword + horn. You have a 3 second block where, if they get close, you'll knock them back. When that happens, you can just swoop away if you need to get away. So you have about the same escape capabilities as a sword main. Also you get another interrupt- which is money.

Edited by Chicago Jack, 01 May 2013 - 08:55 PM.


#10 Azzrocket

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Posted 02 May 2013 - 03:58 AM

View PostChicago Jack, on 01 May 2013 - 08:53 PM, said:

I understand the raven, and I understand the Jag, but I don't know about both of them in one build. I feel nervous without having a wolf as a secondary pet.

Also, you'll do even more damage by using a greatsword over a sword + horn. You have a 3 second block where, if they get close, you'll knock them back. When that happens, you can just swoop away if you need to get away. So you have about the same escape capabilities as a sword main. Also you get another interrupt- which is money.

raven and jag are the most dmging pet and when u switch pets for the haste you wont lose dps. Ravens blinding slash crits for over 5k and jaguar deliver continous 1,5 crits while under stealth with just normal attacks.

Sword offers much more mobility than GS, swoop is good but it has nothing on sword(2) . With GS you also lose the fury gimping your dmg with shortbow that is your main dmging weapon.





This is the build I run atm

http://gw2skills.net...JDSSksINoYBxGEA

Edited by Azzrocket, 02 May 2013 - 04:15 AM.


#11 Chicago Jack

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Posted 04 May 2013 - 11:59 PM

View PostAzzrocket, on 02 May 2013 - 03:58 AM, said:

raven and jag are the most dmging pet and when u switch pets for the haste you wont lose dps. Ravens blinding slash crits for over 5k and jaguar deliver continous 1,5 crits while under stealth with just normal attacks.

I understand what they do, but what I'm saying is that the wolf's f2 ability is so good as a defensive mechanism, I feel nervous removing it as a secondary pet. It seems overkill to have a raven and a jag. For example if you're downed, there is nothing you can do to survive because you don't have howl to interrupt the second stomp, and knockdown on the third stomp.

View PostAzzrocket, on 02 May 2013 - 03:58 AM, said:

Sword offers much more mobility than GS, swoop is good but it has nothing on sword(2) . With GS you also lose the fury gimping your dmg with shortbow that is your main dmging weapon.

I don't understand how you would loose fury with the GS. You gain fury on weapon swap regardless. Also, what makes the GS shine, in comparison to the sword, is it's burst damage - which is what I thought you were going for.

Edited by Chicago Jack, 05 May 2013 - 12:01 AM.


#12 Mootillay

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Posted 06 May 2013 - 07:37 PM

View PostChicago Jack, on 04 May 2013 - 11:59 PM, said:

I don't understand how you would loose fury with the GS. You gain fury on weapon swap regardless. Also, what makes the GS shine, in comparison to the sword, is it's burst damage - which is what I thought you were going for.

Heh.. "burst damage" isn't the term i'd use to describe the ranger's GS.  Maul has a respectable damage coefficient plus some bleeds and swoop can hit for a few K if spec'd right, but beyond that.. try a warrior's GS, now that's burst damage.  It is true, however, that the GS is the most damaging weapon a ranger has assuming you land all of your attacks.  I think what he means about fury is that you lose your offhand(warhorn?) so I suppose that's somewhat valid except if I recall one of the passive traits is a few seconds of fury on weapon swap.

That aside, there is way more mobility in the GS than the regular sword because swoop allows rangers to cover a lot of ground.. but vs thiefs and other rangers, the sword is a much more reliable melee weapon because of all the built-in evasion.  It's sort of like they modeled the sword/dagger combo after thief weapons to help give the ranger the 'jack of all trades' title.

#13 Chicago Jack

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Posted 06 May 2013 - 08:09 PM

View PostMootillay, on 06 May 2013 - 07:37 PM, said:

Heh.. "burst damage" isn't the term i'd use to describe the ranger's GS.  Maul has a respectable damage coefficient plus some bleeds and swoop can hit for a few K if spec'd right, but beyond that.. try a warrior's GS, now that's burst damage.

Wut. On a heavy target, maul can do up to around 4,500 to 5,000 dmg on a crit strike. Coupled with a raven (3,500 + 2,500 or sometimes 4,000 + 3,500) hit and accumulated damage is around 10,500 to 12,500 damage. It's trickier to land than a thief doing burst, but those numbers are roughly the same. All of this is with signet of hunt activated. Without, it's about 3,500 to 4,500 on maul, and 2,500 + 2,500 from raven for a total of 8,500 to 9,500.

View PostMootillay, on 06 May 2013 - 07:37 PM, said:

I think what he means about fury is that you lose your offhand(warhorn?) so I suppose that's somewhat valid except if I recall one of the passive traits is a few seconds of fury on weapon swap.

The passive is really all you should need to land a maul attack with your raven's f2 ability. I could understand using the jag with a shortbow or dagger offhand for consistent damage and a cripple for the jag, but with a raven I would go with GS any day. Horn is great for a party buff, but a ranger specialized in the crit line shouldn't need it.

View PostMootillay, on 06 May 2013 - 07:37 PM, said:

The sword is a much more reliable melee weapon because of all the built-in evasion.

Need I remind you that there is a built in 1 second evasion with the third hit of the GS combo. Plus you have the counterattack ability which protects you from any attacks while the thief is in stealth. You also get a stun (coupled with added damage with the pet) - which is money.

Edited by Chicago Jack, 06 May 2013 - 08:18 PM.


#14 Mootillay

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Posted 06 May 2013 - 08:40 PM

View PostChicago Jack, on 06 May 2013 - 08:09 PM, said:

Wut. On a heavy target, maul can do up to around 4,500 to 5,000 dmg on a crit strike. Coupled with a raven (3,500 + 2,500 or sometimes 4,000 + 3,500) hit and accumulated damage is around 10,500 to 12,500 damage. It's trickier to land than a thief doing burst, but those numbers are roughly the same. All of this is with signet of hunt activated. Without, it's about 3,500 to 4,500 on maul, and 2,500 + 2,500 from raven for a total of 8,500 to 9,500.

I'm talking sPvP where I'm pretty sure that I would spec glass cannon to the maximum(go full retard) to get those kinds of numbers consistantly.  As is, 2.5-3.5k crits are about the norm with the 3k crits being somewhat rare because most people spec some kind of bunker or a balance.  I lean toward glass cannon but have a moderate amount of defense for more sustained fights.  So in short, no, you will not see that kind of damage from a GS in sPvP without sacrificing an awful lot.

Quote

Need I remind you that there is a built in 1 second evasion with the third hit of the GS combo. Plus you have the counterattack ability which protects you from any attacks while the thief is in stealth. You also get a stun (coupled with added damage with the pet) - which is money.

The evasion on the third attack of your 1 slot is a nice bonus but it's still not anywhere near as effective as sword or sword/dagger combo.  Every once in a while I encounter a thief who can pretty much evade/stealth it's way out of anything the GS has to offer in a small fight.. why? because thief weapons are like ranger sword/dagger and have tons of built-in movement/evasion.. plus stealth is just stupid good if you're not worried about aoe.

#15 Chicago Jack

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Posted 06 May 2013 - 09:12 PM

View PostMootillay, on 06 May 2013 - 08:40 PM, said:

I'm talking sPvP where I'm pretty sure that I would spec glass cannon to the maximum(go full retard) to get those kinds of numbers consistantly.

All you need is knight amulet with beserker jewel for 23,000 health.

View PostMootillay, on 06 May 2013 - 08:40 PM, said:

So in short, no, you will not see that kind of damage from a GS in sPvP without sacrificing an awful lot.

It's a tricky spike to pull off because it takes co-ordination with your pet, but it is possible. Ultimately thieves spike cleaner. However in terms of damage, a simple thief combo on a heavy (stealth, CnD, backstab, heartseeker) does around 11,000 to 13,000 damage. Roughly the same with the same knights + zerker jewel setup - so I don't care what the opponent is doing with their skill setup.

View PostMootillay, on 06 May 2013 - 08:40 PM, said:

The evasion on the third attack of your 1 slot is a nice bonus but it's still not anywhere near as effective as sword or sword/dagger combo.

I'll give you this. On-demand evasion beats the combo evasion, but my point is you're not totally gimped with a greatsword - especially with counterattack and hilt bash.

Edited by Chicago Jack, 06 May 2013 - 09:21 PM.


#16 Mootillay

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Posted 06 May 2013 - 10:18 PM

View PostChicago Jack, on 06 May 2013 - 09:12 PM, said:

I'll give you this. On-demand evasion beats the combo evasion, but my point is you're not totally gimped with a greatsword - especially with counterattack and hilt bash.

Don't get me wrong, I use the GS all the time, it's my primary melee weapon when playing ranger.. but it does have some downsides.

#17 Azzrocket

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Posted 07 May 2013 - 10:06 AM

View PostChicago Jack, on 04 May 2013 - 11:59 PM, said:

I understand what they do, but what I'm saying is that the wolf's f2 ability is so good as a defensive mechanism, I feel nervous removing it as a secondary pet. It seems overkill to have a raven and a jag. For example if you're downed, there is nothing you can do to survive because you don't have howl to interrupt the second stomp, and knockdown on the third stomp.



I don't understand how you would loose fury with the GS. You gain fury on weapon swap regardless. Also, what makes the GS shine, in comparison to the sword, is it's burst damage - which is what I thought you were going for.

You want fury for at least 8 sec to match the duration of the signet. GS burst dmg is irrelevant cause you burst with the shortbow the other set is only there for defense and cause of that you can bring the highest dps pets cause fury and signets effects them too making them intro true killingmachines.




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