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xpac worth of content, so far


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#1 stormofstatic

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Posted 04 February 2013 - 05:00 PM

So with the first small patch out which more or less just fixed bugs, what are we expecting from the 2nd big patch in feb ? they already said no new places, classes, are race so what does anet call an xpac ? is it

WoW which offfers a ) new world b ) new island c) 5 new maps and or new races/classes

rift (not sure havnt looked into it ) but im guessing a new island and new classes

or

SWTOR 1 planet and slap 20£ on it call it a xpac

for me after the patch in feb GW2 may start to resemble the game it should have been "when its ready" so more bug fixes reblance to openworld loot and to classes such and necros and ranger pets AI.

As for content im not sure i think its just more of  a PR stunt like the rest of the crap they said before launch like we have like 20 mini games well yeah we got 1 which ppl moaned at in beta (i kno i did)

on a side note if they inc any more places like FoTm without a LFG and with the need have to be lvl xxx fractal to join, think its time to call time on gw2, not much of a fan of dungeons in gw2. why make DE system then pass everyone over who likes openworld instead of dungeons ill never know.

Edited by stormofstatic, 04 February 2013 - 05:01 PM.


#2 Baron von Scrufflebutt

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Posted 04 February 2013 - 05:21 PM

I think they later elaborated and said that they meant "an expansion worth of features".
My guess is that means that they'll finally include all the stuff that they promised for launch. Well, most of the things they promised for launch. Well, some.

#3 Gileas898

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Posted 04 February 2013 - 05:31 PM

In a couple of weeks I'm sure they will elaborate it a bit more and call it "expanding the existing features."

Basically we will get 2-3 new events in Orr, another useless NPC who runs around and drops crap items, and a reform of the WvW achievement system.

2/3 of these features will be broken, obviously, and they will have no ETA on when it will be fixed.

Add to this a couple of nerfs to drop rate that are called bug fixes, along with a nerf to ranger Longbow damage by 10% and we are ready to call it GW2 version 2.1.

#4 Kumori Tensei

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Posted 04 February 2013 - 05:38 PM

Lol Gileas, I long had faith in ANet from GW1...but it's being depleted so fast because what you say sounds quite possible rather than anything positive I used to think.

#5 Arquenya

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Posted 04 February 2013 - 06:03 PM

View PostKumori Tensei, on 04 February 2013 - 05:38 PM, said:

Lol Gileas, I long had faith in ANet from GW1...but it's being depleted so fast because what you say sounds quite possible rather than anything positive I used to think.
I long had faith in ANet from GW1 as well ... I remember at 6 months in in Prophecies, I think it's when we got the Sorrow's Furnace "patch", which introduced greens.

It was quite a lot of fun, I remember I had a warrior, ele, monk and mesmer and I spent a lot of time helping guildies and other people level alts (Crystal Desert, Fire Islands and THK were particularly thankful places to help and I loved the cutscenes! As did the people that you helped getting through on their 10th try), grouping up to get elites in all kinds of deserted places. Getting that new skill to try out your new build, doing some Random Arenas .. I remember the joy of making a mesmer anti-touch ranger (I hated them!) cripple-degen illusion build and defeating dozens of them .. or was that in factions?

Teaming up (when we had favour of the Gods, PvP actually meant something and good HoH guilds were really famous) for challenging places as FoW and UW where "headless chicken rush in" tactics got you out in no time. And meeting some really nice and good players (I met people in my current guild in GW1) .. it all kept me playing all the way to Factions!

Alas, GW2 doesn't provide that level of coorperation, challenge and entertainment.

Edited by Arquenya, 04 February 2013 - 06:20 PM.


#6 Kumori Tensei

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Posted 04 February 2013 - 06:10 PM

I got factions first, My favourite campaign. Played proph then nighfall then eotn....it was all just a perfect game in my opinion, it was harder in some areas too and everything was fun. the entire game was sorta end game since you could level to 20 in like a day lol. idk...ANet has some amazing stuff here in gw2, but they just don't listen to us it seems. It sucks when you don't feel heard at all

#7 I'm Squirrel

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Posted 04 February 2013 - 06:13 PM

I'd rather they develop an official expansion by dec to bring in loads of new content. Right now, they should be focusing on the community and KEEPING dedicated players. Servers are rapidly depleting, it's a huge problem. I wouldn't be surprised if at least 10 servers were empty by the end of the month.

Things they should work on ASAP: reduce # of servers drastically (6-9 per region), a real dedicated LFG tool

These two ideas should fix the community for now.

Additional content (events, missions, etc.) should be the least of their concern with player populations severely dwindling.

And let's be real tea. There's no point in extra content if the game is already dead, which it could be in a few months, if they don't make some drastic changes now.

Edited by I'm Squirrel, 04 February 2013 - 06:16 PM.


#8 Kumori Tensei

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Posted 04 February 2013 - 06:32 PM

Yea the new content is not my concern, its the skill balancing (ranger utilities you never even consider anymore), the bugs, the weapons you never use but have such awesome potential, ranger pets lacking, rewards not being rewarding...thats not fun anymore

#9 Serris

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Posted 04 February 2013 - 11:49 PM

View PostI, on 04 February 2013 - 06:13 PM, said:

I'd rather they develop an official expansion by dec to bring in loads of new content. Right now, they should be focusing on the community and KEEPING dedicated players. Servers are rapidly depleting, it's a huge problem. I wouldn't be surprised if at least 10 servers were empty by the end of the month.

Things they should work on ASAP: reduce # of servers drastically (6-9 per region), a real dedicated LFG tool

These two ideas should fix the community for now.

Additional content (events, missions, etc.) should be the least of their concern with player populations severely dwindling.

And let's be real tea. There's no point in extra content if the game is already dead, which it could be in a few months, if they don't make some drastic changes now.

they have 3 teams. a live team, a bugfix team and an expansion team. the live team works on new content, the bug fix team works on fixing bugs. the third team works on expansions. so they ARE working on an expansion. without a sub model, they need the income new expansions bring in.

View PostKumori Tensei, on 04 February 2013 - 06:32 PM, said:

Yea the new content is not my concern, its the skill balancing (ranger utilities you never even consider anymore), the bugs, the weapons you never use but have such awesome potential, ranger pets lacking, rewards not being rewarding...thats not fun anymore

"ranger utilitieS" as in plural? you mean there's something except quickening zephyr? :P

#10 Grumpdogg

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Posted 05 February 2013 - 09:01 AM

They called fixing culling a 'feature', so "an expansion worth of features", is probably just some bug fixes.

#11 stormofstatic

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Posted 06 February 2013 - 11:09 PM

https://www.guildwar.../february-2013/


WoW that is a xpac worth of content..... o right sarcasim dont work on the internet

i dont call 1 pvp map and a guild quest system + 2v2 arena a xpac worth just my 2 cents

and btw why is anet turning this into WoW tbc arena ? i also find it funny anet seem to deal in absolutes (pitty they not sith hehe) its either no guild content or all content just for guilds, hi middle ground go talk to anet.

#12 SunRoamer

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Posted 07 February 2013 - 01:07 AM

Did you guys think that there would be a "xpac worth of content" every month?

How long did it MMOs usually take to get out an expansion? Factions took about a year, I think, but I don't really know too well about other MMOs...

#13 Fernling306

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Posted 07 February 2013 - 03:55 AM

View PostSunRoamer, on 07 February 2013 - 01:07 AM, said:

Did you guys think that there would be a "xpac worth of content" every month?

How long did it MMOs usually take to get out an expansion? Factions took about a year, I think, but I don't really know too well about other MMOs...

They told us to expect an expansions worth of content in feb. I don't think anyone would be expecting it of Anet didn't tell us this.

#14 FoxBat

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Posted 07 February 2013 - 05:04 AM

View Poststormofstatic, on 06 February 2013 - 11:09 PM, said:

and btw why is anet turning this into WoW tbc arena ?

Blizzard takes someone else's idea, makes it [more] popular, then the originators get flak for "stealing" from WoW. Where have I heard this before?

Posted Image

#15 stormofstatic

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Posted 07 February 2013 - 04:52 PM

View PostFoxBat, on 07 February 2013 - 05:04 AM, said:

Blizzard takes someone else's idea, makes it [more] popular, then the originators get flak for "stealing" from WoW. Where have I heard this before?


Reason why i said that was if i wanted to play another WoW clone id go back to WoW. anet has good DE system that should be explored and xpanded and made the number 1 thing in the game not just another dungeon crawler/arena/esportfailure.

Edited by unraveled, 09 February 2013 - 12:14 AM.
No need to quote the image.


#16 Resolve

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Posted 07 February 2013 - 05:09 PM

I didn't really expect 'an expansion pack of content' but why do they keep saying things like that? It just encourages disappointment.

I do hope we get some WvW and PvP changes soon though, it desperately needs some love.

#17 BnJ

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Posted 07 February 2013 - 10:25 PM

No changes to WvW yet?

I'll check back in another month I guess.

#18 Juminator

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Posted 07 February 2013 - 11:14 PM

View PostResolve, on 07 February 2013 - 05:09 PM, said:

I didn't really expect 'an expansion pack of content' but why do they keep saying things like that? It just encourages disappointment.

I do hope we get some WvW and PvP changes soon though, it desperately needs some love.

No WvW changes soon, those have been delayed until March, for now... :( : https://forum-en.gui...rst#post1385839

#19 FoxBat

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Posted 07 February 2013 - 11:31 PM

View Poststormofstatic, on 07 February 2013 - 04:52 PM, said:

Reason why i said that was if i wanted to play another WoW clone id go back to WoW. anet has good DE system that should be explored and xpanded and made the number 1 thing in the game not just another dungeon crawler/arena/esportfailure.

That's like calling EQ a WoW clone.

If you'd rather be playing WoW because it does the "same thing better", fine. But if you're going to say that on a public forum, you might try not using statements that are 100% wrong in every way imaginable.

Edited by FoxBat, 07 February 2013 - 11:33 PM.


#20 emikochan

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Posted 08 February 2013 - 01:14 AM

Bug fixes and new skills and DEs would be enough to make me happy :P

#21 fatrodmc

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Posted 08 February 2013 - 04:11 AM

View PostJuminator, on 07 February 2013 - 11:14 PM, said:

No WvW changes soon, those have been delayed until March, for now... :( : https://forum-en.gui...rst#post1385839

On the plus side, sounds like there will be some good changes in there...if only ANet could stick to what they say.

#22 Atticus

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Posted 08 February 2013 - 04:40 AM

View PostKumori Tensei, on 04 February 2013 - 06:10 PM, said:

I got factions first, My favourite campaign. Played proph then nighfall then eotn....it was all just a perfect game in my opinion, it was harder in some areas too and everything was fun. the entire game was sorta end game since you could level to 20 in like a day lol. idk...ANet has some amazing stuff here in gw2, but they just don't listen to us it seems. It sucks when you don't feel heard at all

They really don't and I'm not just saying that to be bitter. There is little to no conversation between the player base and the Developers (if and when they comment it's only to inform a player of their decision or request more information so they can issue an edict) and ArenaNet has gone to great lengths to put together a supposedly amazing data gathering system by which most of their design choices are made. So instead of listening to players wants and desires, and learning from feedback they rely on some 1 sided demographics system to give them a pie chart breakdown of what players are interested in. And no I'm not even joking, that's why they included the daily achievements as a means to provide players with more "structure" in their play, despite the fact that it's more of a chore than anything else after a while.

EDIT: Also just for the record, dear god does ArenaNet need a Public Test Realm, it honestly feels like the vast majority of their content is taken straight from the whiteboard and tossed into the game without ever being tested to see if it works or is even fun to play.

Edited by Atticus, 08 February 2013 - 04:41 AM.


#23 stormofstatic

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Posted 08 February 2013 - 05:48 PM

View PostFoxBat, on 07 February 2013 - 11:31 PM, said:

That's like calling EQ a WoW clone.

If you'd rather be playing WoW because it does the "same thing better", fine. But if you're going to say that on a public forum, you might try not using statements that are 100% wrong in every way imaginable.

EQ was out before WoW, and yes WoW does do dungeons better than anet, LFD tool helps as i can go and quest, mess about go craft anything I want to, in gw2 i MUST be on the same map as a dungeon and spam for longer than it takes to do the dam dungeon most times not counting AC., as for 2v2 arena im not 100% sure but i think blizz did the whole arena esport thing in mmo's 1st hence why i said why is anet copying the arena system that most moan about in WoW.

#24 Thaddeuz

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Posted 08 February 2013 - 06:20 PM

WoW guys. I know Arena Net are not the best for communication. They wrote that they are working on several things but don't make distinction between a feature to be implemented in a month and another that will not be implemented until 3 or 4 month.

But that????

View Poststormofstatic, on 04 February 2013 - 05:00 PM, said:

WoW which offfers a ) new world b ) new island c) 5 new maps and or new races/classes

Blizzard made these available to player over 7 years. GW2 is a little bit over 5 months old.

WoW got its first expansion after 2 years, BioWare announced the first expansion of SWTOR 11 months after the launch.

Edited by Thaddeuz, 08 February 2013 - 06:20 PM.


#25 Gilles VI

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Posted 08 February 2013 - 06:27 PM

View PostSunRoamer, on 07 February 2013 - 01:07 AM, said:

Did you guys think that there would be a "xpac worth of content" every month?

How long did it MMOs usually take to get out an expansion? Factions took about a year, I think, but I don't really know too well about other MMOs...

Factions was released 6 months after prophecies launch, nightfall 1 year after factions.

#26 thartalion

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Posted 08 February 2013 - 06:37 PM

View Poststormofstatic, on 08 February 2013 - 05:48 PM, said:

and yes WoW does do dungeons better than anet, LFD tool helps as i can go and quest, mess about go craft anything I want to, in gw2 i MUST be on the same map as a dungeon and spam for longer than it takes to do the dam dungeon

Hum... And how many years did it take Blizz to put that feature up? Back when i played WoW, when no guildies were online, i remember waiting for one or two hours in front of Scholomance just to get an average group up. And even worse, we needed a damn key to enter the instance. Finding an UBRS group (10-man) took an afternoon to get. And it took a crazy amount of runs just to get one piece of armor, because you needed to win a roll on a certain piece of gear (and believe me, i saw alot of people roll on gear they couldn't even wear just for the fun of it).

I hate when people compare stuff with WoW. It took the player community around 4-5 years of whinning and forum bashing to get most of the "easy-mode" features they have now...

#27 stormofstatic

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Posted 08 February 2013 - 07:50 PM

View Postthartalion, on 08 February 2013 - 06:37 PM, said:

Hum... And how many years did it take Blizz to put that feature up? Back when i played WoW, when no guildies were online, i remember waiting for one or two hours in front of Scholomance just to get an average group up. And even worse, we needed a damn key to enter the instance. Finding an UBRS group (10-man) took an afternoon to get. And it took a crazy amount of runs just to get one piece of armor, because you needed to win a roll on a certain piece of gear (and believe me, i saw alot of people roll on gear they couldn't even wear just for the fun of it).

I hate when people compare stuff with WoW. It took the player community around 4-5 years of whinning and forum bashing to get most of the "easy-mode" features they have now...

every time i see "And how many years did it take Blizz to put that feature up" i laugh so bad at how bad of an excuse new games/player use to why that feature isnt in a 2012 game....  u compare games to now to now not WoW didnt have lfg until the 3rd xpac... u compare the game now to a new relase. to compare a 2012 game to a 2004 game and talk about features is just laughable, it took swtor 3-4 months to wise up and add a LFG as ppl asked for it over and over but it was a little to late. If you launch your game with less features than the current "top" mmo then your asking for trouble im sorry to say.

View PostThaddeuz, on 08 February 2013 - 06:20 PM, said:



WoW guys. I know Arena Net are not the best for communication. They wrote that they are working on several things but don't make distinction between a feature to be implemented in a month and another that will not be implemented until 3 or 4 month.

But that????



Blizzard made these available to player over 7 years. GW2 is a little bit over 5 months old.

WoW got its first expansion after 2 years, BioWare announced the first expansion of SWTOR 11 months after the launch.

way to read and understand the question, i asked what does anet count as a xpac, over the years that is what blizzard has released as a xpac hence the a b c options.

#28 thartalion

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Posted 08 February 2013 - 08:14 PM

View Poststormofstatic, on 08 February 2013 - 07:50 PM, said:

every time i see "And how many years did it take Blizz to put that feature up" i laugh so bad at how bad of an excuse new games/player use to why that feature isnt in a 2012 game....  u compare games to now to now not WoW didnt have lfg until the 3rd xpac... u compare the game now to a new relase. to compare a 2012 game to a 2004 game and talk about features is just laughable, it took swtor 3-4 months to wise up and add a LFG as ppl asked for it over and over but it was a little to late. If you launch your game with less features than the current "top" mmo then your asking for trouble im sorry to say.

LFG a "top feature"? I don't think so. Every time we used it, it was to fill a group (already composed of 3-4 guildies) on very odd gameplay hours. I give it to you, it can be a useful tool if your guild is too casual, but nothing more.

The last month i played WoW, it felt like the LFG tool killed the community. Chat channels were empty, main cities were empty, etc. It just didn't feel the same. It felt less like an MMO and more like a solo game where all you needed to do is log on, add yourself in a waiting list, zerg and log off.

I like to think that maybe that's why ANet didn't put that "so awesome feature" in their game.

#29 stormofstatic

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Posted 08 February 2013 - 08:41 PM

View Postthartalion, on 08 February 2013 - 08:14 PM, said:

LFG a "top feature"? I don't think so. Every time we used it, it was to fill a group (already composed of 3-4 guildies) on very odd gameplay hours. I give it to you, it can be a useful tool if your guild is too casual, but nothing more.

The last month i played WoW, it felt like the LFG tool killed the community. Chat channels were empty, main cities were empty, etc. It just didn't feel the same. It felt less like an MMO and more like a solo game where all you needed to do is log on, add yourself in a waiting list, zerg and log off.

I like to think that maybe that's why ANet didn't put that "so awesome feature" in their game.

What u described is what happens in GW2 on desloation chat channels are empty main cities empty bar LA it feels less than a mmo and more of a single player all u do is zerg DE. can i ask when is the last time u played WoW ? unless you out gear content u cant zerg anything, u must learn the tactics or u wipe even in LFR/LFD.

im not defending wow as i dont sub to it since last oct but to say wow is a zerg fest while talking up gw2... dont see it 2bh. Also LFD didnt kill the community, the community killed itself to leet to welcome newbi into groups same as in gw2 FOTM only xx lvl or war only party  were as if GW2 had a lfg any class would do fine, only ppl against LFG are eliteist ppl from my exp. Has LFG ruined the W3/pvp in gw2 btw ? as u click  a button and get a random server to play on or pick a server with random ppl already in it, how is that so different to wanted the same type of system for pve ?

#30 Arewn

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Posted 08 February 2013 - 08:49 PM

View Poststormofstatic, on 08 February 2013 - 07:50 PM, said:

every time i see "And how many years did it take Blizz to put that feature up" i laugh so bad at how bad of an excuse new games/player use to why that feature isnt in a 2012 game....  u compare games to now to now not WoW didnt have lfg until the 3rd xpac... u compare the game now to a new relase. to compare a 2012 game to a 2004 game and talk about features is just laughable, it took swtor 3-4 months to wise up and add a LFG as ppl asked for it over and over but it was a little to late. If you launch your game with less features than the current "top" mmo then your asking for trouble im sorry to say.
It is, unfortunately, also laughable to try and compare a brand new MMORPG to one that has been out and refined for 8 years.
There's also such a thing as feature clutter, and unnecessary features, you can't just throw in every feature the other games has and expect it to be just as good. It's been discussed at length a million times in this forum and others so I'm not going into it, but LFG is not a purely positive addition to a game.




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