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xpac worth of content, so far


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#31 Random63678

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Posted 09 February 2013 - 08:29 AM

Some people are never happy. You already got an xpac worth of content for free (plus some gems), like the new Quaggan Backpack or he Broomstick. Now get back to work and maybe you will get a new quaggan-hat or some sunglasses with the next patch.

#32 Kovares

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Posted 09 February 2013 - 04:26 PM

View PostRandom63678, on 09 February 2013 - 08:29 AM, said:

Some people are never happy. You already got an xpac worth of content for free (plus some gems), like the new Quaggan Backpack or he Broomstick. Now get back to work and maybe you will get a new quaggan-hat or some sunglasses with the next patch.

Yes, we should absolutely be grateful anet keeps pushing out those awesome high quality products like quagan backpacks and the broomstick. After all, who cares about broken promises or actual content when you can have a plushy backpack for only $5!

Edited by Kovares, 09 February 2013 - 04:26 PM.


#33 Resolve

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Posted 10 February 2013 - 12:52 PM

View PostRandom63678, on 09 February 2013 - 08:29 AM, said:

Some people are never happy. You already got an xpac worth of content for free (plus some gems), like the new Quaggan Backpack or he Broomstick. Now get back to work and maybe you will get a new quaggan-hat or some sunglasses with the next patch.

I think this is sarcasm but you never can tell with some of the posters here lol.

#34 stormofstatic

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Posted 19 February 2013 - 04:27 PM

View PostArewn, on 08 February 2013 - 08:49 PM, said:

It is, unfortunately, also laughable to try and compare a brand new MMORPG to one that has been out and refined for 8 years.
There's also such a thing as feature clutter, and unnecessary features, you can't just throw in every feature the other games has and expect it to be just as good. It's been discussed at length a million times in this forum and others so I'm not going into it, but LFG is not a purely positive addition to a game.
So what was Anet doing for 5 years ? twiddling their thumbs while making an outdated game before it even released ? Im sorry but even FF14 V2 head dev told his ppl go to other mmos for 6months and find what works and what don't then make it better for ff14v2, If I buy a car that was in the making for 5years and didn't offer the same features of and older model I wouldn't be very impressed, New things add more stuff not less. and like I said even SWTOR woke up and added a LFG after 3 months of saying no just a pitty it was a little late. I didn't say I wanted gw2 to be released with WoWs amount of content but to lack what is now considered standard feature is a joke. But Anet did say they would have what was it 20+ mini games at launch ? what we have 1 mini game that looks like its hated by all. Did u know they only changed the underwater combat a few months before release (and it shows) so they could have added a LFG and other features they seen been added over the years.

#35 Arewn

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Posted 19 February 2013 - 04:48 PM

View Poststormofstatic, on 19 February 2013 - 04:27 PM, said:

So what was Anet doing for 5 years ? twiddling their thumbs while making an outdated game before it even released ? Im sorry but even FF14 V2 head dev told his ppl go to other mmos for 6months and find what works and what don't then make it better for ff14v2, If I buy a car that was in the making for 5years and didn't offer the same features of and older model I wouldn't be very impressed, New things add more stuff not less. and like I said even SWTOR woke up and added a LFG after 3 months of saying no just a pitty it was a little late. I didn't say I wanted gw2 to be released with WoWs amount of content but to lack what is now considered standard feature is a joke. But Anet did say they would have what was it 20+ mini games at launch ? what we have 1 mini game that looks like its hated by all. Did u know they only changed the underwater combat a few months before release (and it shows) so they could have added a LFG and other features they seen been added over the years.
I've made my points and your's do nothing to counter them. You're just repeating yourself at this point, and since I don't feel like repeating myself, all I can say is that I simply disagree.
And yea, I know, I followed GW2 developement for 2 years prior to launch, that doesn't mean they can just tack on features willy-nilly at a moments notice right before release.

#36 konsta_hoptrop

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Posted 20 February 2013 - 10:58 AM

View Poststormofstatic, on 04 February 2013 - 05:00 PM, said:

So with the first small patch out which more or less just fixed bugs, what are we expecting from the 2nd big patch in feb ? they already said no new places, classes, are race so what does anet call an xpac ? is it

WoW which offfers a ) new world b ) new island c) 5 new maps and or new races/classes

rift (not sure havnt looked into it ) but im guessing a new island and new classes

or

SWTOR 1 planet and slap 20£ on it call it a xpac

for me after the patch in feb GW2 may start to resemble the game it should have been "when its ready" so more bug fixes reblance to openworld loot and to classes such and necros and ranger pets AI.

As for content im not sure i think its just more of  a PR stunt like the rest of the crap they said before launch like we have like 20 mini games well yeah we got 1 which ppl moaned at in beta (i kno i did)

on a side note if they inc any more places like FoTm without a LFG and with the need have to be lvl xxx fractal to join, think its time to call time on gw2, not much of a fan of dungeons in gw2. why make DE system then pass everyone over who likes openworld instead of dungeons ill never know.

WoW offer that things for new 60 euros + 25 euros per 2 months , very bad compare

#37 Darkobra

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Posted 20 February 2013 - 11:48 AM

View PostGilles VI, on 08 February 2013 - 06:27 PM, said:

Factions was released 6 months after prophecies launch, nightfall 1 year after factions.

"Guild Wars Prophecies or Prophecies, initially known simply as Guild Wars, is the first released campaign of Guild Wars. The release date was April 28, 2005."

"Guild Wars Factions is the second stand-alone campaign of Guild Wars, released on April 28, 2006 in North America. It is set in the Eastern-styled (Asian) continent of Cantha."

#38 DarkGanni

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Posted 26 February 2013 - 12:40 PM

View Postthartalion, on 08 February 2013 - 08:14 PM, said:

LFG a "top feature"? I don't think so. Every time we used it, it was to fill a group (already composed of 3-4 guildies) on very odd gameplay hours. I give it to you, it can be a useful tool if your guild is too casual, but nothing more.

The last month i played WoW, it felt like the LFG tool killed the community. Chat channels were empty, main cities were empty, etc. It just didn't feel the same. It felt less like an MMO and more like a solo game where all you needed to do is log on, add yourself in a waiting list, zerg and log off.

I like to think that maybe that's why ANet didn't put that "so awesome feature" in their game.


Contrary to your thinking. LFG is a very useful tool, before it came out forming a group was painful for some areas cause only the area you're in can see the message, with LFG anyone in any server and any area can see your message without sleeping on their chairs to get something going.

GW2's chat seems dead for most of the time because we have 51 freaken servers and not cause of a LFG tool, the community is way too spread. If ANet squeezed the players in less servers the game would feel more alive.

What ANet should have done is stick to the GW1 server/district method, It was simpler and more effective. GW2 has taken a step backwards in terms of player interaction and all of this because of one thing, profit from the server change fees.

#39 thartalion

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Posted 26 February 2013 - 01:42 PM

View PostDarkGanni, on 26 February 2013 - 12:40 PM, said:

GW2 has taken a step backwards in terms of player interaction and all of this because of one thing, profit from the server change fees.

Come on, server transfers were free up until last month.

The WoW community is complaining about the same issue since the last 4-5 years (dead servers/no server merges), but there, the transfers were never free. Blizzard charges 25$ PER CHARACTER for a single transfer, with restrictions on the choice of servers.

#40 Red Intensity

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Posted 26 February 2013 - 02:13 PM

I never asked for, nor do I give a crap about, "an expansion's worth of content". I just wanted bug/skill/trait fixes and proper balance to the aforementioned, but apparently that's too much to ask.

Almost every month's changes have been nothing short of disappointment. For Lyssa's sake, in one or two months, they prioritised underwater combat despite people clamoring about the opposite: balances to combat on land. They do jack all but nerfs for necromancers, rangers and engineers, the three buggiest classes that, like a slow child, need some serious attention in order to be worth a damn (in endgame events/dungeons/WvW. Seriously, these three classes + incompetent berserker warriors were free kills for my mesmer/thief). How they update things borderlines insane troll logic.

If I go into any more detail about ANet's inability to do much concerning balancing, I'm probably gonna break my (tempered) glass desk from so much head-desking. Hell, they don't care about the goings on in the game, as long as the almighty dollar keeps getting squeezed out.

Before anyone says if I don't like what they're doing, I can leave: I already have.

Edited by Red Intensity, 26 February 2013 - 02:14 PM.


#41 Elcee

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Posted 26 February 2013 - 03:07 PM

I think the game would have been a lot more enjoyable if they had waited until the game was really refined before releasing it rather than release piecemeal, buggy, half-thought out stuff. The thing that finally turned me off was that Karka abomination that was supposed to pass as an event, because apparently they couldn't forsee an assload of mobs and hundreds of players all being bunched into a relatively tiny area was going to cause problems. Rather than really fix the already existing flaws, they threw out new content that was either poorly/not tested or pissed their main supporters off(Ascended Gear). I don't care how much "new, free!" content they throw out, give us quality over quantity.

I kind of think part of the issue was the 3rd beta weekend resetting everyone, so basically nothing after like level 20 got any real testing and after 30-35 it was almost untouched. Then again, even the starting areas(by definition the most tested) had big bugs for a while after release, and I found bug after bug that my friends and I reported every beta stick around for a month after release.

I saw the January update had a lot of "polish" stuff in it....if you have to release a 1 GB update to "polish" your game 5 months after its release, after multiple beta weekends and years and years of development, maybe you released the game too early. We waited FIVE YEARS, it wouldn't have killed us to wait for Q1 2013 to have a much more refined product. I know the response will be "You could have waited!" to which I'll say "Of my +20 friends who played this game only 1 hasn't quit yet(because she's never around anyway) so if I had waited I would have been alone!". =/

Edited by Elcee, 26 February 2013 - 03:10 PM.


#42 stormofstatic

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Posted 26 February 2013 - 09:09 PM

Had hopes that Feb patch would give DE/champs farmers the same type of rewards FoTm gives guess that was hoping for too much, guess I need to find a new game after all :( I just don't understand Anets logic here they build a world were " its all end game" and offer kitten rewards for open world players and give rares every lvl in FoTm, if I wanted to play a dungeon crawler id stayed with Rift or WoW atleast in them I can do anything I want to while in a queue to join. speaking of WoW It took me 2-3 weeks to be fully geared ready for 5.2 patch raids in GW2 2-3 weeks don't even = 1 acended item using the laurels so this will be my last post here as gw2 is done for me. and yes there is advantage in acended vs exo or else why would anet put them in the game "we put these items in to close the gap between legendary armor" or something along them lines, then when the xpac raises the cap all that grind for gear is redundant and has to start over.




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