xpac worth of content, so far
#31
Posted 09 February 2013 - 08:29 AM
#32
Posted 09 February 2013 - 04:26 PM
Random63678, on 09 February 2013 - 08:29 AM, said:
Yes, we should absolutely be grateful anet keeps pushing out those awesome high quality products like quagan backpacks and the broomstick. After all, who cares about broken promises or actual content when you can have a plushy backpack for only $5!
Edited by Kovares, 09 February 2013 - 04:26 PM.
#33
Posted 10 February 2013 - 12:52 PM
Random63678, on 09 February 2013 - 08:29 AM, said:
I think this is sarcasm but you never can tell with some of the posters here lol.
#34
Posted 19 February 2013 - 04:27 PM
Arewn, on 08 February 2013 - 08:49 PM, said:
There's also such a thing as feature clutter, and unnecessary features, you can't just throw in every feature the other games has and expect it to be just as good. It's been discussed at length a million times in this forum and others so I'm not going into it, but LFG is not a purely positive addition to a game.
#35
Posted 19 February 2013 - 04:48 PM
stormofstatic, on 19 February 2013 - 04:27 PM, said:
And yea, I know, I followed GW2 developement for 2 years prior to launch, that doesn't mean they can just tack on features willy-nilly at a moments notice right before release.
#36
Posted 20 February 2013 - 10:58 AM
stormofstatic, on 04 February 2013 - 05:00 PM, said:
WoW which offfers a ) new world b ) new island c) 5 new maps and or new races/classes
rift (not sure havnt looked into it ) but im guessing a new island and new classes
or
SWTOR 1 planet and slap 20£ on it call it a xpac
for me after the patch in feb GW2 may start to resemble the game it should have been "when its ready" so more bug fixes reblance to openworld loot and to classes such and necros and ranger pets AI.
As for content im not sure i think its just more of a PR stunt like the rest of the crap they said before launch like we have like 20 mini games well yeah we got 1 which ppl moaned at in beta (i kno i did)
on a side note if they inc any more places like FoTm without a LFG and with the need have to be lvl xxx fractal to join, think its time to call time on gw2, not much of a fan of dungeons in gw2. why make DE system then pass everyone over who likes openworld instead of dungeons ill never know.
WoW offer that things for new 60 euros + 25 euros per 2 months , very bad compare
#37
Posted 20 February 2013 - 11:48 AM
Gilles VI, on 08 February 2013 - 06:27 PM, said:
"Guild Wars Prophecies or Prophecies, initially known simply as Guild Wars, is the first released campaign of Guild Wars. The release date was April 28, 2005."
"Guild Wars Factions is the second stand-alone campaign of Guild Wars, released on April 28, 2006 in North America. It is set in the Eastern-styled (Asian) continent of Cantha."
#38
Posted 26 February 2013 - 12:40 PM
thartalion, on 08 February 2013 - 08:14 PM, said:
The last month i played WoW, it felt like the LFG tool killed the community. Chat channels were empty, main cities were empty, etc. It just didn't feel the same. It felt less like an MMO and more like a solo game where all you needed to do is log on, add yourself in a waiting list, zerg and log off.
I like to think that maybe that's why ANet didn't put that "so awesome feature" in their game.
Contrary to your thinking. LFG is a very useful tool, before it came out forming a group was painful for some areas cause only the area you're in can see the message, with LFG anyone in any server and any area can see your message without sleeping on their chairs to get something going.
GW2's chat seems dead for most of the time because we have 51 freaken servers and not cause of a LFG tool, the community is way too spread. If ANet squeezed the players in less servers the game would feel more alive.
What ANet should have done is stick to the GW1 server/district method, It was simpler and more effective. GW2 has taken a step backwards in terms of player interaction and all of this because of one thing, profit from the server change fees.
#39
Posted 26 February 2013 - 01:42 PM
DarkGanni, on 26 February 2013 - 12:40 PM, said:
Come on, server transfers were free up until last month.
The WoW community is complaining about the same issue since the last 4-5 years (dead servers/no server merges), but there, the transfers were never free. Blizzard charges 25$ PER CHARACTER for a single transfer, with restrictions on the choice of servers.
#40
Posted 26 February 2013 - 02:13 PM
Almost every month's changes have been nothing short of disappointment. For Lyssa's sake, in one or two months, they prioritised underwater combat despite people clamoring about the opposite: balances to combat on land. They do jack all but nerfs for necromancers, rangers and engineers, the three buggiest classes that, like a slow child, need some serious attention in order to be worth a damn (in endgame events/dungeons/WvW. Seriously, these three classes + incompetent berserker warriors were free kills for my mesmer/thief). How they update things borderlines insane troll logic.
If I go into any more detail about ANet's inability to do much concerning balancing, I'm probably gonna break my (tempered) glass desk from so much head-desking. Hell, they don't care about the goings on in the game, as long as the almighty dollar keeps getting squeezed out.
Before anyone says if I don't like what they're doing, I can leave: I already have.
Edited by Red Intensity, 26 February 2013 - 02:14 PM.
#41
Posted 26 February 2013 - 03:07 PM
I kind of think part of the issue was the 3rd beta weekend resetting everyone, so basically nothing after like level 20 got any real testing and after 30-35 it was almost untouched. Then again, even the starting areas(by definition the most tested) had big bugs for a while after release, and I found bug after bug that my friends and I reported every beta stick around for a month after release.
I saw the January update had a lot of "polish" stuff in it....if you have to release a 1 GB update to "polish" your game 5 months after its release, after multiple beta weekends and years and years of development, maybe you released the game too early. We waited FIVE YEARS, it wouldn't have killed us to wait for Q1 2013 to have a much more refined product. I know the response will be "You could have waited!" to which I'll say "Of my +20 friends who played this game only 1 hasn't quit yet(because she's never around anyway) so if I had waited I would have been alone!". =/
Edited by Elcee, 26 February 2013 - 03:10 PM.
#42
Posted 26 February 2013 - 09:09 PM
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