As for TSW, you do die. But the bees from Agartha supposedly put your pieces back together. One of the quests actually requires you to die so you can interact and see things you can't when you're alive. I have no idea why. It was even mentioned in a cinematic.
First paragraph: I actually Like to use GW 1 example more(tho FF 7 example's fine n dandy as well). Look-there's Rez shrine every 200 metres or so. Then there are Monks, Rits and Paragons on their respective continents(Tyria, Cantha and Elona). So if someone were to die heroically(or tragically for that matter)-am I supposed to be awed(or sad) about their death? Ofc not! Just bring him over to the Rez shrine and be done with it!
That's why ANet decided that Underworld was going to be the first big instance added to the game. It explained that actually rezes worked on fairly small % of Tyrian population(sub 5% I think). And so they reinstated drama and emotions back to the game. Not to mention that in GW 2 you don't die. You are simply defeated and fall back/teleport back. They did nice job in avoiding the Creation of Tyrian paradise.
Back to TSW: It can be so batshit crazy at times that I sometimes don't even think about what happened. You can't explain a simple conspiracy(or it wouldn't be, well, a conspiracy!), let alone HP Crazycraft(lol!). Tho it does say exhaustion in game manuals and such stuff. That or something to that effect(Life force exhaustion, something with exhaustion nonetheless). Certainly not death. Anyhow, tsw's awesome, if a bit(lol such an understatement!) crazy game.
Edited by Gorwe, 19 March 2013 - 01:20 AM.